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Comparing difference between and

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  • variables
  • {
  • global:
  • 0: CheckPointStartRace
  • 1: CheckPoint1
  • 2: CheckPoint2
  • 3: CheckPoint3
  • 4: CheckPoint4
  • 5: CheckPoint5
  • 6: CheckPoint6
  • 7: CheckPoint7
  • 8: CheckPoint8
  • 9: Lap
  • 18: FreeBitCoin
  • 20: StartSpwan
  • 22: InstruHUD
  • player:
  • 0: FlagEffect
  • 1: SphereEffect
  • 2: TextEffect
  • 3: BeamEffectNextCheckPoint
  • 6: CheckPointPlayerScore
  • 20: StartVar
  • 21: CheckPoint1Var
  • 22: CheckPoint2Var
  • 23: CheckPoint3Var
  • 24: CheckPoint4Var
  • 25: CheckPoint5Var
  • 26: CheckPoint6Var
  • 27: CheckPoint7Var
  • 28: CheckPoint8Var
  • 29: CheckPointLapVar
  • }
  • rule("Created By KraftPunk#11402 // Follow me on IG and Twitch @OWGetWrecked")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • disabled rule("Debug")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Position Of(Event Player), Null, Null, Top, 0, Color(Yellow), Color(White), Color(White),
  • Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Custom String("CHECK POINT SCORE:"), Null, Null, Left, 0, Color(White), Color(White), Color(White),
  • Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Event Player.CheckPointPlayerScore, Null, Null, Left, 1, Color(White), Color(White), Color(White),
  • Visible To and String, Default Visibility);
  • }
  • }
  • rule("Disable Self Kill Point Loss")
  • {
  • event
  • {
  • Player Died;
  • All;
  • All;
  • }
  • conditions
  • {
  • Attacker == Event Player;
  • }
  • actions
  • {
  • Modify Player Score(Event Player, 1);
  • }
  • }
  • rule("Temp Sheild Spawn")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • }
  • actions
  • {
  • Add Health Pool To Player(Event Player, Shields, 1000, True, True);
  • Wait(3, Ignore Condition);
  • Remove Health Pool From Player(Last Created Health Pool);
  • }
  • }
  • disabled rule("Beam Effect 1st Lap")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Start Race Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 0;
  • Score Of(Event Player) == 0;
  • }
  • actions
  • {
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.CheckPointStartRace, Color(Green), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 1 Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 1;
  • Score Of(Event Player) < 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.CheckPoint1, Color(Yellow), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 2 Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 2;
  • Score Of(Event Player) < 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.CheckPoint2, Color(Yellow), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 3 Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 3;
  • Score Of(Event Player) < 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.CheckPoint3, Color(Yellow), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 4 Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 4;
  • Score Of(Event Player) < 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.CheckPoint4, Color(Yellow), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 5 Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 5;
  • Score Of(Event Player) < 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.CheckPoint5, Color(Yellow), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 6 Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 6;
  • Score Of(Event Player) < 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.CheckPoint6, Color(Yellow), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 7 Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 7;
  • Score Of(Event Player) < 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.CheckPoint7, Color(Yellow), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 8 Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 8;
  • Score Of(Event Player) < 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.CheckPoint8, Color(Yellow), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Checkpoint Lap Create Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 9;
  • Score Of(Event Player) < 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • Create Beam Effect(Event Player, Bad Beam, Event Player, Global.Lap, Color(Red), Visible To Position and Radius);
  • Event Player.BeamEffectNextCheckPoint = Last Created Entity;
  • }
  • }
  • rule("Destory Last Beam Beam Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) >= 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.BeamEffectNextCheckPoint);
  • }
  • }
  • disabled rule("EFFECTS")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("HUD")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Custom String("WRECKING BRAWL RACING!!!"), Null, Null, Top, 0, Color(Red), Color(White),
  • Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Custom String("INSTRUCTIONS: LAP/KILL=SCORE"), Null, Custom String(
  • "IF YOU GET LOST, LOOK FOR THE ICON"), Left, 0, Color(White), Color(White), Color(White), Visible To and String,
  • "IF YOU GET LOST, LOOK FOR THE ICON"), Left, 1, Color(White), Color(White), Color(White), Visible To and String,
  • Default Visibility);
  • disabled Global.InstruHUD = Last Created Entity;
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("CREATED BY @OWGetWrecked // KRAFTPUNK#11402"), Left, 1, Color(
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("CREATED BY @OWGetWrecked // KRAFTPUNK#11402"), Left, 2, Color(
  • White), Color(White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("FOLLOW ME ON IG AND TWITCH!"), Left, 2, Color(White), Color(
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("FOLLOW ME ON IG AND TWITCH!"), Left, 3, Color(White), Color(
  • White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("V1.1 // GAME CODE: BX8WH"), Left, 3, Color(White), Color(White),
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("V1.3 // GAME CODE: BX8WH"), Left, 4, Color(White), Color(White),
  • Color(White), Visible To and String, Default Visibility);
  • }
  • }
  • rule("Start Race Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 0;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Destroy In-World Text(Last Text ID);
  • Wait(0.250, Ignore Condition);
  • Create Effect(Event Player, Sphere, Color(Green), Global.CheckPointStartRace, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create In-World Text(Event Player, Custom String("START!"), Global.CheckPointStartRace, 3, Do Not Clip,
  • Visible To Position and String, Color(Green), Default Visibility);
  • Event Player.TextEffect = Last Created Entity;
  • Create Icon(Event Player, Global.CheckPointStartRace + Vector(0, 1, 0), Diamond, Visible To and Position, Color(White), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 1 Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 1;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Destroy In-World Text(Last Text ID);
  • Create Effect(Event Player, Sphere, Color(Yellow), Global.CheckPoint1, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create Icon(Event Player, Global.CheckPoint1, Flag, Visible To and Position, Color(Green), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 2 Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 2;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Create Effect(Event Player, Sphere, Color(Yellow), Global.CheckPoint2, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create Icon(Event Player, Global.CheckPoint2, Flag, Visible To and Position, Color(Green), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 3 Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 3;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Create Effect(Event Player, Sphere, Color(Yellow), Global.CheckPoint3, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create Icon(Event Player, Global.CheckPoint3, Flag, Visible To and Position, Color(Green), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 4 Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 4;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Create Effect(Event Player, Sphere, Color(Yellow), Global.CheckPoint4, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create Icon(Event Player, Global.CheckPoint4, Flag, Visible To and Position, Color(Green), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 5 Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 5;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Create Effect(Event Player, Sphere, Color(Yellow), Global.CheckPoint5, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create Icon(Event Player, Global.CheckPoint5, Flag, Visible To and Position, Color(Green), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 6 Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 6;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Create Effect(Event Player, Sphere, Color(Yellow), Global.CheckPoint6, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create Icon(Event Player, Global.CheckPoint6, Flag, Visible To and Position, Color(Green), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 7 Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 7;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Create Effect(Event Player, Sphere, Color(Yellow), Global.CheckPoint7, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create Icon(Event Player, Global.CheckPoint7, Flag, Visible To and Position, Color(Green), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • rule("Checkpoint 8 Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 8;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Create Effect(Event Player, Sphere, Color(Yellow), Global.CheckPoint8, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create Icon(Event Player, Global.CheckPoint8, Flag, Visible To and Position, Color(Green), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • rule("Checkpoint Lap Create Effect")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.CheckPointPlayerScore == 9;
  • }
  • actions
  • {
  • Destroy Effect(Event Player.SphereEffect);
  • Destroy Icon(Event Player.FlagEffect);
  • Create Effect(Event Player, Sphere, Color(Red), Global.Lap, 3, Visible To Position and Radius);
  • Event Player.SphereEffect = Last Created Entity;
  • Create In-World Text(Event Player, Custom String("LAP!"), Global.Lap, 3, Do Not Clip, Visible To Position and String, Color(Red),
  • Default Visibility);
  • Create Icon(Event Player, Global.Lap + Vector(0, 1, 0), Diamond, Visible To and Position, Color(White), True);
  • Event Player.FlagEffect = Last Created Entity;
  • }
  • }
  • disabled rule("PLAYER CHECKPOINT SCORE TRACKER")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Check Point Start")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.CheckPointStartRace) < 4;
  • Event Player.CheckPointPlayerScore == 0;
  • }
  • actions
  • {
  • Heal(Event Player, Null, 250);
  • Event Player.CheckPointPlayerScore = 1;
  • Play Effect(Event Player, Good Pickup Effect, Color(Green), Event Player, 2);
  • Play Effect(Event Player, Ring Explosion Sound, Color(Green), Event Player, 800);
  • }
  • }
  • rule("Check Point 1")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.CheckPoint1) < 4;
  • Event Player.CheckPointPlayerScore == 1;
  • }
  • actions
  • {
  • Heal(Event Player, Null, 250);
  • Event Player.CheckPointPlayerScore = 2;
  • Play Effect(Event Player, Good Pickup Effect, Color(Yellow), Event Player, 2);
  • Play Effect(Event Player, Explosion Sound, Color(Yellow), Event Player, 800);
  • }
  • }
  • rule("Check Point 2")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.CheckPoint2) < 4;
  • Event Player.CheckPointPlayerScore == 2;
  • }
  • actions
  • {
  • Heal(Event Player, Null, 250);
  • Event Player.CheckPointPlayerScore = 3;
  • Play Effect(Event Player, Good Pickup Effect, Color(Yellow), Event Player, 2);
  • Play Effect(Event Player, Explosion Sound, Color(Yellow), Event Player, 800);
  • }
  • }
  • rule("Check Point 3")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.CheckPoint3) < 4;
  • Event Player.CheckPointPlayerScore == 3;
  • }
  • actions
  • {
  • Heal(Event Player, Null, 250);
  • Event Player.CheckPointPlayerScore = 4;
  • Play Effect(Event Player, Good Pickup Effect, Color(Yellow), Event Player, 2);
  • Play Effect(Event Player, Explosion Sound, Color(Yellow), Event Player, 800);
  • }
  • }
  • rule("Check Point 4")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.CheckPoint4) < 4;
  • Event Player.CheckPointPlayerScore == 4;
  • }
  • actions
  • {
  • Heal(Event Player, Null, 250);
  • Event Player.CheckPointPlayerScore = 5;
  • Play Effect(Event Player, Good Pickup Effect, Color(Yellow), Event Player, 2);
  • Play Effect(Event Player, Explosion Sound, Color(Yellow), Event Player, 800);
  • }
  • }
  • rule("Check Point 5")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.CheckPoint5) < 4;
  • Event Player.CheckPointPlayerScore == 5;
  • }
  • actions
  • {
  • Heal(Event Player, Null, 250);
  • Event Player.CheckPointPlayerScore = 6;
  • Play Effect(Event Player, Good Pickup Effect, Color(Yellow), Event Player, 2);
  • Play Effect(Event Player, Explosion Sound, Color(Yellow), Event Player, 800);
  • }
  • }
  • rule("Check Point 6")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.CheckPoint6) < 4;
  • Event Player.CheckPointPlayerScore == 6;
  • }
  • actions
  • {
  • Heal(Event Player, Null, 250);
  • Event Player.CheckPointPlayerScore = 7;
  • Play Effect(Event Player, Good Pickup Effect, Color(Yellow), Event Player, 2);
  • Play Effect(Event Player, Explosion Sound, Color(Yellow), Event Player, 800);
  • }
  • }
  • rule("Check Point 7")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.CheckPoint7) < 4;
  • Event Player.CheckPointPlayerScore == 7;
  • }
  • actions
  • {
  • Heal(Event Player, Null, 250);
  • Event Player.CheckPointPlayerScore = 8;
  • Play Effect(Event Player, Good Pickup Effect, Color(Yellow), Event Player, 2);
  • Play Effect(Event Player, Explosion Sound, Color(Yellow), Event Player, 800);
  • }
  • }
  • rule("Check Point 8")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.CheckPoint8) < 4;
  • Event Player.CheckPointPlayerScore == 8;
  • }
  • actions
  • {
  • Heal(Event Player, Null, 250);
  • Event Player.CheckPointPlayerScore = 9;
  • Play Effect(Event Player, Good Pickup Effect, Color(Yellow), Event Player, 2);
  • Play Effect(Event Player, Explosion Sound, Color(Yellow), Event Player, 800);
  • }
  • }
  • rule("Lap")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.Lap) < 4;
  • Event Player.CheckPointPlayerScore == 9;
  • }
  • actions
  • {
  • Modify Player Score(Event Player, 1);
  • Heal(Event Player, Null, 600);
  • Event Player.CheckPointPlayerScore = 0;
  • Play Effect(Event Player, Good Pickup Effect, Color(Red), Event Player, 2);
  • }
  • }
  • disabled rule("RESWPAN SETTINGS")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Spawn WB Start")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.StartSpwan);
  • Big Message(Event Player, Custom String("GO!"));
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPointStartRace), To World);
  • }
  • }
  • rule("Spawn Check Point Start Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 1;
  • }
  • actions
  • {
  • Event Player.StartVar = True;
  • }
  • }
  • rule("Spawn Check Point Start")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.StartVar == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.StartSpwan);
  • Event Player.StartVar = False;
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPointStartRace), To World);
  • }
  • }
  • rule("Spawn Check Point 1 Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 2;
  • }
  • actions
  • {
  • Event Player.CheckPoint1Var = True;
  • }
  • }
  • rule("Spawn Check Point 1")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.CheckPoint1Var == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.CheckPoint1);
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPoint2), To World);
  • Event Player.CheckPoint1Var = False;
  • }
  • }
  • rule("Spawn Check Point 2 Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 3;
  • }
  • actions
  • {
  • Event Player.CheckPoint2Var = True;
  • }
  • }
  • rule("Spawn Check Point 2")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.CheckPoint2Var == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.CheckPoint2);
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPoint3), To World);
  • Event Player.CheckPoint2Var = False;
  • }
  • }
  • rule("Spawn Check Point 3 Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 4;
  • }
  • actions
  • {
  • Event Player.CheckPoint3Var = True;
  • }
  • }
  • rule("Spawn Check Point 3")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.CheckPoint3Var == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.CheckPoint3);
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPoint4), To World);
  • Event Player.CheckPoint3Var = False;
  • }
  • }
  • rule("Spawn Check Point 4 Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 5;
  • }
  • actions
  • {
  • Event Player.CheckPoint4Var = True;
  • }
  • }
  • rule("Spawn Check Point 4")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.CheckPoint4Var == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.CheckPoint4);
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPoint5), To World);
  • Event Player.CheckPoint4Var = False;
  • }
  • }
  • rule("Spawn Check Point 5 Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 6;
  • }
  • actions
  • {
  • Event Player.CheckPoint5Var = True;
  • }
  • }
  • rule("Spawn Check Point 5")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.CheckPoint5Var == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.CheckPoint5);
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPoint6), To World);
  • Event Player.CheckPoint5Var = False;
  • }
  • }
  • rule("Spawn Check Point 6 Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 7;
  • }
  • actions
  • {
  • Event Player.CheckPoint6Var = True;
  • }
  • }
  • rule("Spawn Check Point 6")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.CheckPoint6Var == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.CheckPoint6);
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPoint7), To World);
  • Event Player.CheckPoint6Var = False;
  • }
  • }
  • rule("Spawn Check Point 7 Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 8;
  • }
  • actions
  • {
  • Event Player.CheckPoint7Var = True;
  • }
  • }
  • rule("Spawn Check Point 7")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.CheckPoint7Var == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.CheckPoint7);
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPoint8), To World);
  • Event Player.CheckPoint7Var = False;
  • }
  • }
  • rule("Spawn Check Point 8 Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 9;
  • }
  • actions
  • {
  • Event Player.CheckPoint8Var = True;
  • }
  • }
  • rule("Spawn Check Point 8")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.CheckPoint8Var == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.CheckPoint8);
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.Lap), To World);
  • Event Player.CheckPoint8Var = False;
  • }
  • }
  • rule("Spawn Check Point Lap Var=T")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player == Is Dead(Event Player);
  • Event Player.CheckPointPlayerScore == 0;
  • }
  • actions
  • {
  • Event Player.CheckPointLapVar = True;
  • }
  • }
  • rule("Spawn Check Point Lap")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Alive(Event Player) == True;
  • Event Player.CheckPointLapVar == True;
  • }
  • actions
  • {
  • "teleport"
  • Teleport(Event Player, Global.StartSpwan);
  • Set Facing(Event Player, Direction Towards(Eye Position(Event Player), Global.CheckPointStartRace), To World);
  • Event Player.CheckPointLapVar = False;
  • }
  • }
  • disabled rule("*TURN ON THESE TWO TO BE MEAN*")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • disabled rule("+420 BIT COIN")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Global.FreeBitCoin) < 2;
  • }
  • actions
  • {
  • disabled Global.CheckPointStartRace = 1;
  • Big Message(Event Player, Custom String("+420 BIT COIN!!!"));
  • Kill(Event Player, Null);
  • }
  • }
  • disabled rule("Free Bit Coin Effect")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create Effect(All Players(All Teams), Sparkles, Color(Yellow), Global.FreeBitCoin, 3, Visible To Position and Radius);
  • Create In-World Text(All Players(All Teams), Custom String("FREE BIT COIN!"), Global.FreeBitCoin, 1, Do Not Clip,
  • Visible To Position and String, Color(Yellow), Default Visibility);
  • }
  • }
  • disabled rule("CHECKPOINT POS")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Check Points Pos Master - Black Forest")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Black Forest);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-5.160, 18.455, -17.361);
  • Global.StartSpwan = Vector(35.106, 12.455, 36.333);
  • Global.CheckPointStartRace = Vector(24.551, 12.532, 34.982);
  • Global.CheckPoint1 = Vector(-4.710, 13.455, 27.214);
  • Global.CheckPoint2 = Vector(-4.898, 18.455, 27.394);
  • Global.CheckPoint3 = Vector(4.025, 13.003, 13.710);
  • Global.CheckPoint4 = Vector(11.500, 12, -14.505);
  • Global.CheckPoint5 = Vector(21.315, 9.509, 4.476);
  • Global.CheckPoint6 = Vector(31.105, 14.078, 23.121);
  • Global.CheckPoint7 = Vector(-0.951, 18.244, 4.896);
  • Global.CheckPoint8 = Vector(-21.218, 13.681, 14.313);
  • Global.Lap = Vector(29.164, 12.455, 27.972);
  • }
  • }
  • rule("Check Points Pos Master - Black Forest Winter")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Black Forest Winter);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-5.160, 18.455, -17.361);
  • Global.StartSpwan = Vector(34.266, 12.455, -25.453);
  • Global.CheckPointStartRace = Vector(24.826, 12.455, -24.652);
  • Global.CheckPoint1 = Vector(5.842, 13.109, -20.139);
  • Global.CheckPoint2 = Vector(-4.979, 14.903, 4.610);
  • Global.CheckPoint3 = Vector(-22.963, 14.235, 16.075);
  • Global.CheckPoint4 = Vector(-13.877, 14.215, -5.018);
  • Global.CheckPoint5 = Vector(-23.398, 13.097, -6.743);
  • Global.CheckPoint6 = Vector(-15.449, 13.067, 4.401);
  • Global.CheckPoint7 = Vector(-0.861, 18.235, 5.077);
  • Global.CheckPoint8 = Vector(16.580, 17.967, -0.292);
  • Global.Lap = Vector(28.948, 12.505, -18.278);
  • }
  • }
  • rule("Check Points Pos Master - BWrld")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Blizzard World);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-5.160, 18.455, -17.361);
  • Global.StartSpwan = Vector(-97.949, 1.205, 91.812);
  • Global.CheckPointStartRace = Vector(-71.808, 1.229, 98.801);
  • Global.CheckPoint1 = Vector(-58.568, 0.061, 82.901);
  • Global.CheckPoint2 = Vector(-41.281, 0.251, 62.994);
  • Global.CheckPoint3 = Vector(-21.138, 2.523, 103.293);
  • Global.CheckPoint4 = Vector(-58.112, 1.202, 134.762);
  • Global.CheckPoint5 = Vector(-64.707, 1.202, 131.138);
  • Global.CheckPoint6 = Vector(-45.014, 2.221, 106.334);
  • Global.CheckPoint7 = Vector(-62.667, 7.031, 80.545);
  • Global.CheckPoint8 = Vector(-76.954, 5.330, 66.255);
  • Global.Lap = Vector(-78.638, 1.244, 87.615);
  • }
  • }
  • rule("Check Points Pos Master - BWrld Winter")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Blizzard World Winter);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(3.064, -4.645, 16.948);
  • Global.StartSpwan = Vector(2.852, -3.625, -15.559);
  • Global.CheckPointStartRace = Vector(15.820, -3.645, -1.153);
  • Global.CheckPoint1 = Vector(2.986, 0.356, 17.049);
  • Global.CheckPoint2 = Vector(-5.480, 0.615, 40.251);
  • Global.CheckPoint3 = Vector(14.118, 2.335, 67.193);
  • Global.CheckPoint4 = Vector(-1.773, 1.402, 59.908);
  • Global.CheckPoint5 = Vector(10.700, 0.463, 40.990);
  • Global.CheckPoint6 = Vector(-13.972, 1.521, 35.833);
  • Global.CheckPoint7 = Vector(-5.657, 6.521, 52.196);
  • Global.CheckPoint8 = Vector(2.952, 1.494, 28.348);
  • Global.Lap = Vector(-9.538, -3.545, -0.303);
  • }
  • }
  • rule("Check Points Pos Master - Castillo")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Castillo);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-115.182, 33.105, 23.665);
  • Global.StartSpwan = Vector(-129.055, 34.834, 63.704);
  • Global.CheckPointStartRace = Vector(-118.991, 35.108, 67.812);
  • Global.CheckPoint1 = Vector(-113.378, 34.027, 81.254);
  • Global.CheckPoint2 = Vector(-87.922, 32.722, 79.828);
  • Global.CheckPoint3 = Vector(-96.162, 32.725, 30.862);
  • Global.CheckPoint4 = Vector(-110.051, 33.763, 58.935);
  • Global.CheckPoint5 = Vector(-94.474, 33.995, 57.177);
  • Global.CheckPoint6 = Vector(-103.946, 34.114, 73.081);
  • Global.CheckPoint7 = Vector(-89.515, 33.356, 75.824);
  • Global.CheckPoint8 = Vector(-86.181, 39.096, 55.263);
  • Global.Lap = Vector(-120.287, 37.342, 52.874);
  • }
  • }
  • rule("Check Points Pos Master - Chateau")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Château Guillard);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(206.335, 16.903, 86.994);
  • Global.StartSpwan = Vector(229.229, 4.455, 106.907);
  • Global.CheckPointStartRace = Vector(220.650, 5.742, 112.099);
  • Global.CheckPoint1 = Vector(193.384, 9.455, 108.166);
  • Global.CheckPoint2 = Vector(198.895, 8.455, 94.001);
  • Global.CheckPoint3 = Vector(219.198, 9.638, 91.125);
  • Global.CheckPoint4 = Vector(192.607, 1.455, 72.544);
  • Global.CheckPoint5 = Vector(217.951, 14.455, 61.960);
  • Global.CheckPoint6 = Vector(219.328, 6.455, 103.111);
  • Global.CheckPoint7 = Vector(184.211, 2.648, 93.273);
  • Global.CheckPoint8 = Vector(213.979, 1.468, 81.517);
  • Global.Lap = Vector(224.818, 2.455, 90.597);
  • }
  • }
  • rule("Check Points Pos Master - Chateau Halloween")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Château Guillard Halloween);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(206.507, 1.286, 84.570);
  • Global.StartSpwan = Vector(173.366, 5.455, 88.810);
  • Global.CheckPointStartRace = Vector(173.062, 8.583, 66.476);
  • Global.CheckPoint1 = Vector(192.460, 3.750, 52.030);
  • Global.CheckPoint2 = Vector(211.459, 8.455, 56.729);
  • Global.CheckPoint3 = Vector(206.361, 17.100, 86.543);
  • Global.CheckPoint4 = Vector(223.795, 6.455, 104.909);
  • Global.CheckPoint5 = Vector(221.093, 5.742, 112.076);
  • Global.CheckPoint6 = Vector(193.267, 9.455, 107.835);
  • Global.CheckPoint7 = Vector(201.042, 9.468, 93.321);
  • Global.CheckPoint8 = Vector(199.120, 8.455, 102.054);
  • Global.Lap = Vector(178.146, 10.346, 101.771);
  • }
  • }
  • disabled rule("Check Points Pos Master - Chateau Halloween (Outside - Meh)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Château Guillard Halloween);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(206.267, 1.330, 84.695);
  • Global.StartSpwan = Vector(170.055, 5.455, 80.967);
  • Global.CheckPointStartRace = Vector(173.482, 7.472, 71.134);
  • Global.CheckPoint1 = Vector(192.578, 3.805, 52.293);
  • Global.CheckPoint2 = Vector(228.673, 13.677, 53.376);
  • Global.CheckPoint3 = Vector(234.893, 4.455, 105.979);
  • Global.CheckPoint4 = Vector(220.771, 14.729, 111.888);
  • Global.CheckPoint5 = Vector(162.526, 14.681, 120.371);
  • Global.CheckPoint6 = Vector(163.954, 19.782, 65.804);
  • Global.CheckPoint7 = Vector(188.762, 3.215, 61.838);
  • Global.CheckPoint8 = Vector(190.968, 2.233, 80.692);
  • Global.Lap = Vector(178.231, 5.462, 92.759);
  • }
  • }
  • rule("Check Points Pos Master - Dorado (Outside)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Dorado);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(68.428, 15.928, 16.526);
  • Global.StartSpwan = Vector(129.483, 11.505, 32.438);
  • Global.CheckPointStartRace = Vector(138.335, 11.467, 15.312);
  • Global.CheckPoint1 = Vector(143.417, 12.658, -3.794);
  • Global.CheckPoint2 = Vector(118.159, 10.347, -11.160);
  • Global.CheckPoint3 = Vector(120.367, 11.164, 10.989);
  • Global.CheckPoint4 = Vector(98.228, 14.734, 31.378);
  • Global.CheckPoint5 = Vector(70.876, 18.586, 35.587);
  • Global.CheckPoint6 = Vector(85.376, 21.891, 16.243);
  • Global.CheckPoint7 = Vector(103.542, 9.227, -16.067);
  • Global.CheckPoint8 = Vector(121.066, 19.759, 8.050);
  • Global.Lap = Vector(131.053, 11.505, 26.141);
  • }
  • }
  • disabled rule("Check Points Pos Master - Dorado (Indoor - Meh)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Dorado);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(164.021, 12.507, 8.104);
  • Global.StartSpwan = Vector(155.824, 11.350, 32.860);
  • Global.CheckPointStartRace = Vector(169.555, 12.305, 57.340);
  • Global.CheckPoint1 = Vector(199.436, 18.362, 69.535);
  • Global.CheckPoint2 = Vector(178.888, 18.814, 66.702);
  • Global.CheckPoint3 = Vector(176.439, 19.582, 46.748);
  • Global.CheckPoint4 = Vector(205.439, 16.580, 38.749);
  • Global.CheckPoint5 = Vector(193.526, 16.077, 30.166);
  • Global.CheckPoint6 = Vector(184.392, 14.255, 40.343);
  • Global.CheckPoint7 = Vector(178.854, 12.671, 66.845);
  • Global.CheckPoint8 = Vector(159.738, 19.732, 61.910);
  • Global.Lap = Vector(170.552, 19.502, 45.481);
  • }
  • }
  • rule("Check Points Pos Master - Ecopoint Antarctia")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Ecopoint: Antarctica);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(12.835, 9.930, -55.712);
  • Global.StartSpwan = Vector(22.080, 3.591, -0.016);
  • Global.CheckPointStartRace = Vector(0.775, 6.856, 12.466);
  • Global.CheckPoint1 = Vector(-13.315, 10.213, 20.225);
  • Global.CheckPoint2 = Vector(-14.901, 12.456, 7.292);
  • Global.CheckPoint3 = Vector(-14.864, 8.396, -9.480);
  • Global.CheckPoint4 = Vector(-3.052, 7.839, -24.520);
  • Global.CheckPoint5 = Vector(17.588, 10.555, -30.698);
  • Global.CheckPoint6 = Vector(8.451, 12.455, -11.875);
  • Global.CheckPoint7 = Vector(10.172, 5.135, 0.714);
  • Global.CheckPoint8 = Vector(-3.512, 7.021, 0.054);
  • Global.Lap = Vector(15.688, 4.602, -3.951);
  • }
  • }
  • rule("Check Points Pos Master - Ecopoint Antarctia (Winter)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Ecopoint: Antarctica Winter);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(21.543, 5.194, 0.123);
  • Global.StartSpwan = Vector(14.705, 8.466, -53.320);
  • Global.CheckPointStartRace = Vector(-1.598, 7.794, -32.342);
  • Global.CheckPoint1 = Vector(-14.265, 10.511, -19.105);
  • Global.CheckPoint2 = Vector(-15.254, 7.944, 9.881);
  • Global.CheckPoint3 = Vector(0.627, 7.874, 27.204);
  • Global.CheckPoint4 = Vector(16.243, 9.575, 31.646);
  • Global.CheckPoint5 = Vector(15.118, 12.530, 18.189);
  • Global.CheckPoint6 = Vector(17.864, 12.001, -11.687);
  • Global.CheckPoint7 = Vector(5.880, 7.356, -34.914);
  • Global.CheckPoint8 = Vector(-8.540, 7.488, -40.572);
  • Global.Lap = Vector(2.464, 8.646, -53.403);
  • }
  • }
  • rule("Check Points Pos Master - Eichenwalde")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Eichenwalde);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(22.040, 11.990, -73.170);
  • Global.StartSpwan = Vector(-10.880, 0.712, -20.891);
  • Global.CheckPointStartRace = Vector(3.977, 4.307, -26.900);
  • Global.CheckPoint1 = Vector(13.080, 4.766, -42.319);
  • Global.CheckPoint2 = Vector(3.028, 6.335, -55.126);
  • Global.CheckPoint3 = Vector(18.279, 6.164, -67.168);
  • Global.CheckPoint4 = Vector(5.688, 6.541, -46.337);
  • Global.CheckPoint5 = Vector(8.103, 10.303, -40.477);
  • Global.CheckPoint6 = Vector(14.525, 4.510, -24.844);
  • Global.CheckPoint7 = Vector(8.791, 1.415, -7.257);
  • Global.CheckPoint8 = Vector(-9.224, 0.417, -14.269);
  • Global.Lap = Vector(-5.827, 2.351, -25.741);
  • }
  • }
  • rule("Check Points Pos Master - Eichenwalde Halloween")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Eichenwalde Halloween);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(72.307, 6.270, -84.757);
  • Global.StartSpwan = Vector(87.864, 13.102, -68.313);
  • Global.CheckPointStartRace = Vector(64.059, 16.552, -61.775);
  • Global.CheckPoint1 = Vector(41.463, 5.751, -56.030);
  • Global.CheckPoint2 = Vector(44.088, 8.410, -88.257);
  • Global.CheckPoint3 = Vector(60.119, 21.243, -94.116);
  • Global.CheckPoint4 = Vector(61.366, 11.752, -95.240);
  • Global.CheckPoint5 = Vector(71.819, 11.537, -109.149);
  • Global.CheckPoint6 = Vector(42.965, 10.976, -101.365);
  • Global.CheckPoint7 = Vector(60.211, 21.420, -93.126);
  • Global.CheckPoint8 = Vector(82.038, 13.138, -95.210);
  • Global.Lap = Vector(86.378, 13.280, -76.301);
  • }
  • }
  • disabled rule("Check Points Pos Master - Eichenwalde Halloween (Indoor - HARD)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Eichenwalde Halloween);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(125.648, 15.415, -19.230);
  • Global.StartSpwan = Vector(131.214, 11.178, 4.296);
  • Global.CheckPointStartRace = Vector(143.096, 12.727, -9.602);
  • Global.CheckPoint1 = Vector(126.488, 12.305, -16.248);
  • Global.CheckPoint2 = Vector(125.243, 12.807, -58.227);
  • Global.CheckPoint3 = Vector(107.188, 12.752, -33.857);
  • Global.CheckPoint4 = Vector(97.545, 17.761, -20.843);
  • Global.CheckPoint5 = Vector(80.611, 14.085, -53.369);
  • Global.CheckPoint6 = Vector(81.501, 17.822, -39.956);
  • Global.CheckPoint7 = Vector(119.117, 9.243, -43.110);
  • Global.CheckPoint8 = Vector(113.670, 12.065, -11.521);
  • Global.Lap = Vector(117.976, 11.695, -0.758);
  • }
  • }
  • rule("Check Points Pos Master - Hanamura")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Hanamura);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(1.879, 2.742, -21.934);
  • Global.StartSpwan = Vector(33.374, 2.455, -26.309);
  • Global.CheckPointStartRace = Vector(31.628, 3.498, -41.416);
  • Global.CheckPoint1 = Vector(23.586, 4.741, -81.446);
  • Global.CheckPoint2 = Vector(11.997, 8.140, -92.204);
  • Global.CheckPoint3 = Vector(-23.904, 2.236, -72.069);
  • Global.CheckPoint4 = Vector(-10.650, 4.460, -53.759);
  • Global.CheckPoint5 = Vector(15.440, 5.115, -73.346);
  • Global.CheckPoint6 = Vector(19.442, 0.215, -46.883);
  • Global.CheckPoint7 = Vector(12.989, 2.312, -24.052);
  • Global.CheckPoint8 = Vector(13.495, -0.170, 2.843);
  • Global.Lap = Vector(12.989, 2.312, -24.052);
  • }
  • }
  • rule("Check Points Pos Master - Hanamura Winter")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Hanamura Winter);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(9.078, 5.069, 17.366);
  • Global.StartSpwan = Vector(-4.248, 7.851, 5.600);
  • Global.CheckPointStartRace = Vector(-4.060, 3.357, -8.225);
  • Global.CheckPoint1 = Vector(-19.009, 0.254, -19.698);
  • Global.CheckPoint2 = Vector(-26.147, 2.361, -69.901);
  • Global.CheckPoint3 = Vector(-4.537, 0.663, -85.935);
  • Global.CheckPoint4 = Vector(15.795, -4.545, -87.554);
  • Global.CheckPoint5 = Vector(5.128, -0.497, -68.133);
  • Global.CheckPoint6 = Vector(22.309, -1.192, -49.459);
  • Global.CheckPoint7 = Vector(13.078, 0.834, -23.904);
  • Global.CheckPoint8 = Vector(13.721, 0.521, 1.278);
  • Global.Lap = Vector(3.371, 1.930, 0.901);
  • }
  • }
  • rule("Check Points Pos Master - Havana (Outdoor)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Havana);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(85.306, 13.337, -47.177);
  • Global.StartSpwan = Vector(130.159, 6.455, -38.217);
  • Global.CheckPointStartRace = Vector(118.161, 7.134, -46.508);
  • Global.CheckPoint1 = Vector(97.074, 6.851, -41.463);
  • Global.CheckPoint2 = Vector(105.933, 1.933, -46.493);
  • Global.CheckPoint3 = Vector(104.254, 4.593, -73.230);
  • Global.CheckPoint4 = Vector(89.783, 4.396, -69.208);
  • Global.CheckPoint5 = Vector(77.524, 8.339, -63.241);
  • Global.CheckPoint6 = Vector(75.428, 7.448, -77.283);
  • Global.CheckPoint7 = Vector(89.741, 4.396, -69.980);
  • Global.CheckPoint8 = Vector(118.407, 21.128, -44.302);
  • Global.Lap = Vector(140.143, 6.517, -46.440);
  • }
  • }
  • disabled rule("Check Points Pos Master - Havana (Indoor)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Havana);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-0.873, 13.232, -83.069);
  • Global.StartSpwan = Vector(46.195, 6.671, -85.048);
  • Global.CheckPointStartRace = Vector(38.374, 6.420, -67.218);
  • Global.CheckPoint1 = Vector(24.988, 7.184, -67.114);
  • Global.CheckPoint2 = Vector(4.368, 7.643, -85.583);
  • Global.CheckPoint3 = Vector(23.081, 11.393, -96.777);
  • Global.CheckPoint4 = Vector(28.277, 12.918, -61.271);
  • Global.CheckPoint5 = Vector(49.208, 12.134, -67.458);
  • Global.CheckPoint6 = Vector(64.708, 13.273, -83.319);
  • Global.CheckPoint7 = Vector(51.307, 6.460, -93.610);
  • Global.CheckPoint8 = Vector(37.986, 11.598, -93.358);
  • Global.Lap = Vector(39.501, 6.343, -78.452);
  • }
  • }
  • rule("Check Points Pos Master - Hollywood")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Hollywood);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-52.795, 1.422, -15.401);
  • Global.StartSpwan = Vector(-12.032, 0.488, 61.513);
  • Global.CheckPointStartRace = Vector(-1.786, 0.310, 54.210);
  • Global.CheckPoint1 = Vector(-5.212, 2.053, 27.527);
  • Global.CheckPoint2 = Vector(-30.404, 1.883, 23.032);
  • Global.CheckPoint3 = Vector(-47.399, 0.198, 14.089);
  • Global.CheckPoint4 = Vector(-39.534, 2.626, 2.875);
  • Global.CheckPoint5 = Vector(-17.367, 2.685, 6.400);
  • Global.CheckPoint6 = Vector(-11.940, 3.374, 31.155);
  • Global.CheckPoint7 = Vector(-24.631, 5.706, 38.331);
  • Global.CheckPoint8 = Vector(-30.934, 1.733, 46.954);
  • Global.Lap = Vector(-14.996, 0.820, 56.225);
  • }
  • }
  • rule("Check Points Pos Master - Hollywood Halloween")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Hollywood Halloween);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(30.274, 2.313, -77.560);
  • Global.StartSpwan = Vector(-4.573, 2.289, -11.137);
  • Global.CheckPointStartRace = Vector(-6.900, 2.138, -30.818);
  • Global.CheckPoint1 = Vector(13.214, 2.783, -48.617);
  • Global.CheckPoint2 = Vector(16.863, 2.060, -71.236);
  • Global.CheckPoint3 = Vector(-0.727, 2.060, -76.498);
  • Global.CheckPoint4 = Vector(-6.797, 2.230, -52.259);
  • Global.CheckPoint5 = Vector(6.497, 2.060, -46.946);
  • Global.CheckPoint6 = Vector(24.799, 2.064, -45.896);
  • Global.CheckPoint7 = Vector(21.062, 2.096, -32.854);
  • Global.CheckPoint8 = Vector(6.474, 2.109, -19.077);
  • Global.Lap = Vector(-5.895, 2.060, -18.811);
  • }
  • }
  • rule("Check Points Pos Master - Horizon Lunar Colony")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Horizon Lunar Colony);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(83.398, 8.478, -73.841);
  • Global.StartSpwan = Vector(-25.045, 9.728, -121.767);
  • Global.CheckPointStartRace = Vector(-3.957, 3.646, -118.447);
  • Global.CheckPoint1 = Vector(3.891, 6.471, -83.747);
  • Global.CheckPoint2 = Vector(40.722, 14.455, -81.257);
  • Global.CheckPoint3 = Vector(80.300, 15.035, -72.014);
  • Global.CheckPoint4 = Vector(92.729, 9.358, -46.997);
  • Global.CheckPoint5 = Vector(41.128, 8.554, -64.924);
  • Global.CheckPoint6 = Vector(38.604, 8.468, -99.565);
  • Global.CheckPoint7 = Vector(21.274, 8.455, -98.250);
  • Global.CheckPoint8 = Vector(-5.035, 6.476, -91.238);
  • Global.Lap = Vector(-14.730, 5.242, -108.314);
  • }
  • }
  • rule("Check Points Pos Master - Kanzaka")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Kanezaka);
  • }
  • actions
  • {
  • Global.StartSpwan = Vector(-14.813, 6.371, 29.604);
  • Global.CheckPointStartRace = Vector(-36.638, 6.475, 26.559);
  • Global.CheckPoint1 = Vector(-51.315, 8.455, 18.214);
  • Global.CheckPoint2 = Vector(-47.351, 9.455, -6.472);
  • Global.CheckPoint3 = Vector(-20.364, 6.455, -13.460);
  • Global.CheckPoint4 = Vector(-9.397, 6.935, -37.884);
  • Global.CheckPoint5 = Vector(-40.595, 10.346, -52.680);
  • Global.CheckPoint6 = Vector(-40.222, 11.455, -40.664);
  • Global.CheckPoint7 = Vector(-5.016, 8.455, -49.958);
  • Global.CheckPoint8 = Vector(-4.400, 6.591, -3.994);
  • Global.Lap = Vector(-4.760, 6.295, 18.599);
  • Global.FreeBitCoin = Vector(6.056, 10.766, 1.328);
  • }
  • }
  • rule("Check Points Pos Master - King's Row")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(King's Row);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-30.764, 10.560, -10.617);
  • Global.StartSpwan = Vector(-39.325, 0.305, -24.919);
  • Global.CheckPointStartRace = Vector(-50.037, 0.325, -34.710);
  • Global.CheckPoint1 = Vector(-65.183, 0.137, -19.424);
  • Global.CheckPoint2 = Vector(-90.398, 1.341, -19.849);
  • Global.CheckPoint3 = Vector(-84.015, 2.513, 4.836);
  • Global.CheckPoint4 = Vector(-71.420, 0.276, -17.689);
  • Global.CheckPoint5 = Vector(-94.023, 1.959, -29.724);
  • Global.CheckPoint6 = Vector(-95.906, -0.966, -45.535);
  • Global.CheckPoint7 = Vector(-67.903, 1.898, -50.833);
  • Global.CheckPoint8 = Vector(-49.296, 1.782, -42.979);
  • Global.Lap = Vector(-39.143, 0.506, -36.631);
  • }
  • }
  • disabled rule("Check Points Pos Master - King's Row (Inside)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(King's Row);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-136.779, 8.604, 9.966);
  • Global.StartSpwan = Vector(-123.759, 1.590, -14.332);
  • Global.CheckPointStartRace = Vector(-123.349, -0.770, 1.977);
  • Global.CheckPoint1 = Vector(-124.561, -0.770, 19.850);
  • Global.CheckPoint2 = Vector(-161.371, -1.234, 26.135);
  • Global.CheckPoint3 = Vector(-112.201, 0.340, 16.744);
  • Global.CheckPoint4 = Vector(-121.661, 2.218, 29.358);
  • Global.CheckPoint5 = Vector(-135.757, 0.538, 11.261);
  • Global.CheckPoint6 = Vector(-137.532, 0.312, 0.078);
  • Global.CheckPoint7 = Vector(-121.578, -0.770, -4.183);
  • Global.CheckPoint8 = Vector(-106.103, 0.949, -7.503);
  • Global.Lap = Vector(-115.453, -0.597, -6.021);
  • }
  • }
  • rule("Check Points Pos Master - King's Row (Winter)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(King's Row Winter);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-30.736, 10.337, -10.300);
  • Global.StartSpwan = Vector(-94.110, 7.395, -5.954);
  • Global.CheckPointStartRace = Vector(-85.190, 1.197, -24.170);
  • Global.CheckPoint1 = Vector(-65.282, 0.331, -21.188);
  • Global.CheckPoint2 = Vector(-37.741, 0.974, -39.092);
  • Global.CheckPoint3 = Vector(-52.524, 0.939, -43.157);
  • Global.CheckPoint4 = Vector(-68.500, 1.233, -51.183);
  • Global.CheckPoint5 = Vector(-95.893, -0.966, -45.559);
  • Global.CheckPoint6 = Vector(-92.571, 2.239, -28.994);
  • Global.CheckPoint7 = Vector(-71.502, 1.739, -16.467);
  • Global.CheckPoint8 = Vector(-78.240, 1.679, 3.998);
  • Global.Lap = Vector(-93.606, 1.770, -5.804);
  • }
  • }
  • rule("Check Points Pos Master - Llios Lighthouse")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Ilios Lighthouse);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(357.142, -18.185, -51.023);
  • Global.StartSpwan = Vector(323.603, -23.389, 36.947);
  • Global.CheckPointStartRace = Vector(326.994, -24.278, 10.271);
  • Global.CheckPoint1 = Vector(317.770, -21.720, -20.486);
  • Global.CheckPoint2 = Vector(339.726, -22.769, -35.276);
  • Global.CheckPoint3 = Vector(345.156, -24.104, -53.924);
  • Global.CheckPoint4 = Vector(334.772, -25.429, -88.980);
  • Global.CheckPoint5 = Vector(290.244, -25.020, -88.835);
  • Global.CheckPoint6 = Vector(308.870, -23.186, -44.124);
  • Global.CheckPoint7 = Vector(333.551, -22.083, -26.800);
  • Global.CheckPoint8 = Vector(351.165, -23.741, 7.860);
  • Global.Lap = Vector(336.518, -25.020, 22.801);
  • }
  • }
  • rule("Check Points Pos Master - Llios Ruins")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Ilios Ruins);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(28.452, 69.274, -140.395);
  • Global.StartSpwan = Vector(-72.578, 63.693, -154.372);
  • Global.CheckPointStartRace = Vector(-53.359, 60.864, -164.525);
  • Global.CheckPoint1 = Vector(-33.299, 60.822, -156.796);
  • Global.CheckPoint2 = Vector(-13.414, 61.217, -156.753);
  • Global.CheckPoint3 = Vector(16.380, 61.399, -153.664);
  • Global.CheckPoint4 = Vector(41.098, 61.576, -153.678);
  • Global.CheckPoint5 = Vector(53.316, 61.453, -150.741);
  • Global.CheckPoint6 = Vector(70.593, 60.822, -156.585);
  • Global.CheckPoint7 = Vector(90.631, 61.646, -156.564);
  • Global.CheckPoint8 = Vector(124.391, 63.183, -164.201);
  • Global.Lap = Vector(-78.242, 63.553, -163.942);
  • }
  • }
  • rule("Check Points Pos Master - Llios Well")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Ilios Well);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-208.946, -8.796, -16.592);
  • Global.StartSpwan = Vector(-152.272, -2.954, -86.910);
  • Global.CheckPointStartRace = Vector(-167.539, -4.615, -62.700);
  • Global.CheckPoint1 = Vector(-187.603, 0.455, -39.350);
  • Global.CheckPoint2 = Vector(-196.438, 2.609, -28.717);
  • Global.CheckPoint3 = Vector(-207.207, 1.507, -2.519);
  • Global.CheckPoint4 = Vector(-221.151, -0.545, 18.460);
  • Global.CheckPoint5 = Vector(-222.323, 1.567, -10.960);
  • Global.CheckPoint6 = Vector(-194.303, 1.455, -15.090);
  • Global.CheckPoint7 = Vector(-170.987, -0.545, -38.806);
  • Global.CheckPoint8 = Vector(-189.177, 0.579, -54.477);
  • Global.Lap = Vector(-179.196, -4.284, -66.042);
  • }
  • }
  • rule("Check Points Pos Master - Lijiang Control Center")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Lijiang Control Center);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-0.073, 278.932, 292.684);
  • Global.StartSpwan = Vector(-37.227, 268.167, 300.574);
  • Global.CheckPointStartRace = Vector(-24.504, 267.843, 290.911);
  • Global.CheckPoint1 = Vector(0.024, 267.788, 273.710);
  • Global.CheckPoint2 = Vector(-0.053, 267.788, 285.921);
  • Global.CheckPoint3 = Vector(23.711, 268.100, 290.161);
  • Global.CheckPoint4 = Vector(-5.968, 267.824, 279.863);
  • Global.CheckPoint5 = Vector(5.919, 267.788, 279.928);
  • Global.CheckPoint6 = Vector(-24.504, 267.843, 290.911);
  • Global.CheckPoint7 = Vector(-0.053, 267.788, 285.921);
  • Global.CheckPoint8 = Vector(0.024, 267.788, 273.710);
  • Global.Lap = Vector(23.711, 268.100, 290.161);
  • }
  • }
  • rule("Check Points Pos Master - Lijiang Control Center (New Year)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Lijiang Control Center Lunar New Year);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-0.073, 278.932, 292.684);
  • Global.StartSpwan = Vector(-50.583, 265.455, 336.410);
  • Global.CheckPointStartRace = Vector(-36.636, 267.867, 317.870);
  • Global.CheckPoint1 = Vector(-21.164, 268.134, 313.781);
  • Global.CheckPoint2 = Vector(0.266, 270.455, 322.593);
  • Global.CheckPoint3 = Vector(17.108, 271.826, 317.898);
  • Global.CheckPoint4 = Vector(32.199, 267.591, 313.529);
  • Global.CheckPoint5 = Vector(57.735, 265.575, 331.018);
  • Global.CheckPoint6 = Vector(26.100, 267.455, 282.222);
  • Global.CheckPoint7 = Vector(14.236, 270.455, 264.861);
  • Global.CheckPoint8 = Vector(-14.101, 270.455, 264.838);
  • Global.Lap = Vector(-57.242, 265.455, 332.023);
  • }
  • }
  • rule("Check Points Pos Master - Lilang Garden")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Lijiang Garden);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(30.929, 98.987, 165.368);
  • Global.StartSpwan = Vector(-56.238, 94.575, 150.057);
  • Global.CheckPointStartRace = Vector(-35.518, 96.826, 150.056);
  • Global.CheckPoint1 = Vector(-20.555, 96.455, 134.264);
  • Global.CheckPoint2 = Vector(-0.523, 96.093, 125.179);
  • Global.CheckPoint3 = Vector(-6.589, 96.045, 149.896);
  • Global.CheckPoint4 = Vector(0.055, 94.455, 189.445);
  • Global.CheckPoint5 = Vector(0.146, 96.191, 167.596);
  • Global.CheckPoint6 = Vector(6.838, 94.485, 151.106);
  • Global.CheckPoint7 = Vector(-11.051, 94.603, 142.295);
  • Global.CheckPoint8 = Vector(-23.860, 94.505, 172.134);
  • Global.Lap = Vector(-35.763, 95.530, 159.180);
  • }
  • }
  • rule("Check Points Pos Master - Lilang Garden (New Year)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Lijiang Garden Lunar New Year);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(50.988, 96.400, 131.305);
  • Global.StartSpwan = Vector(-0.218, 99.137, 116.331);
  • Global.CheckPointStartRace = Vector(-3.465, 95.455, 126.356);
  • Global.CheckPoint1 = Vector(-21.066, 96.455, 134.904);
  • Global.CheckPoint2 = Vector(-29.902, 94.788, 162.167);
  • Global.CheckPoint3 = Vector(-24.198, 94.550, 172.882);
  • Global.CheckPoint4 = Vector(0.136, 94.624, 172.112);
  • Global.CheckPoint5 = Vector(6.403, 95.479, 149.159);
  • Global.CheckPoint6 = Vector(-6.176, 94.689, 148.880);
  • Global.CheckPoint7 = Vector(16.257, 95.576, 174.625);
  • Global.CheckPoint8 = Vector(29.845, 95.504, 161.886);
  • Global.Lap = Vector(20.228, 96.455, 134.253);
  • }
  • }
  • rule("Check Points Pos Master - Lijiang Night Market")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Lijiang Night Market);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(51.501, 3.110, -29.857);
  • Global.StartSpwan = Vector(1.154, -0.541, -59.471);
  • Global.CheckPointStartRace = Vector(-5.050, 0.815, -39.609);
  • Global.CheckPoint1 = Vector(0.990, 0.669, -17.138);
  • Global.CheckPoint2 = Vector(-11.926, 0.674, -15.040);
  • Global.CheckPoint3 = Vector(21.867, 1.069, -41.491);
  • Global.CheckPoint4 = Vector(25.697, 1.332, -17.743);
  • Global.CheckPoint5 = Vector(-20.542, 1.667, -41.062);
  • Global.CheckPoint6 = Vector(-39.932, 2.455, -41.918);
  • Global.CheckPoint7 = Vector(-39.086, 7.293, -45.893);
  • Global.CheckPoint8 = Vector(-19.022, 6.561, -28.201);
  • Global.Lap = Vector(6.982, -0.386, -38.770);
  • }
  • }
  • rule("Check Points Pos Master - Lijiang Night Market (New Year)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Lijiang Night Market Lunar New Year);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(51.445, 3.444, -29.930);
  • Global.StartSpwan = Vector(-73.125, 3.955, -22.378);
  • Global.CheckPointStartRace = Vector(-55.283, 2.315, -21.288);
  • Global.CheckPoint1 = Vector(-28.652, 7.433, -14.078);
  • Global.CheckPoint2 = Vector(-16.011, 6.455, -16.529);
  • Global.CheckPoint3 = Vector(-5.571, -0.543, -39.240);
  • Global.CheckPoint4 = Vector(9.877, 1.533, -66.902);
  • Global.CheckPoint5 = Vector(17.896, 0.315, -41.991);
  • Global.CheckPoint6 = Vector(-9.815, 0.024, -35.402);
  • Global.CheckPoint7 = Vector(-30.347, 0.455, -41.924);
  • Global.CheckPoint8 = Vector(-52.689, 2.595, -41.174);
  • Global.Lap = Vector(-59.237, 2.455, -27.697);
  • }
  • }
  • rule("Check Points Pos Master - Necropolis")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Necropolis);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-9.970, 15, 0.238);
  • Global.StartSpwan = Vector(3.896, 11.623, -21.485);
  • Global.CheckPointStartRace = Vector(-17.542, 7.742, -27.230);
  • Global.CheckPoint1 = Vector(-31.730, 3.475, -10.564);
  • Global.CheckPoint2 = Vector(-23.707, 5.185, 27.150);
  • Global.CheckPoint3 = Vector(5.522, 10.494, 24.407);
  • Global.CheckPoint4 = Vector(19.044, -1.029, -0.070);
  • Global.CheckPoint5 = Vector(-16.773, -3.464, -0.077);
  • Global.CheckPoint6 = Vector(-8.814, 1.463, -0.169);
  • Global.CheckPoint7 = Vector(27.563, 1.455, 5.025);
  • Global.CheckPoint8 = Vector(30.660, 5.843, -22.470);
  • Global.Lap = Vector(9.537, 10.539, -27.188);
  • }
  • }
  • rule("Check Points Pos Master - Nepal Sanctum")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Nepal Sanctum);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(80.991, 132.063, 80.289);
  • Global.StartSpwan = Vector(80.991, 131.837, -83.944);
  • Global.CheckPointStartRace = Vector(80.970, 130.255, -66.060);
  • Global.CheckPoint1 = Vector(81, 132.475, -39.341);
  • Global.CheckPoint2 = Vector(72.699, 133.242, -23.860);
  • Global.CheckPoint3 = Vector(83.447, 128.904, 0.177);
  • Global.CheckPoint4 = Vector(67.246, 130.846, 13.043);
  • Global.CheckPoint5 = Vector(67.440, 134.187, -2.779);
  • Global.CheckPoint6 = Vector(102.597, 132.455, -17.969);
  • Global.CheckPoint7 = Vector(109.083, 132.291, -38.040);
  • Global.CheckPoint8 = Vector(96.716, 132.471, -52.050);
  • Global.Lap = Vector(81.423, 130.293, -51.755);
  • }
  • }
  • rule("Check Points Pos Master - Nepal Shrine")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Nepal Shrine);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-22.466, 18.593, -21.048);
  • Global.StartSpwan = Vector(-21.352, 13.455, 0.086);
  • Global.CheckPointStartRace = Vector(-40.577, 13.547, -0.052);
  • Global.CheckPoint1 = Vector(-49.892, 13.455, 8.624);
  • Global.CheckPoint2 = Vector(-62.716, 10.545, 17.047);
  • Global.CheckPoint3 = Vector(-58.015, 13.455, 0.104);
  • Global.CheckPoint4 = Vector(-50.209, 13.455, -8.350);
  • Global.CheckPoint5 = Vector(-49.968, 12.867, -40.206);
  • Global.CheckPoint6 = Vector(-50.005, 13.455, -8.299);
  • Global.CheckPoint7 = Vector(-49.966, 13.455, 8.625);
  • Global.CheckPoint8 = Vector(-34.618, 11.210, 18.112);
  • Global.Lap = Vector(-25.100, 13.456, 5.212);
  • }
  • }
  • rule("Check Points Pos Master - Nepal Village")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Nepal Village);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-187.202, -91.855, 72.037);
  • Global.StartSpwan = Vector(-162.771, -98.573, -68.713);
  • Global.CheckPointStartRace = Vector(-161.828, -89.649, -43.295);
  • Global.CheckPoint1 = Vector(-189.137, -93.398, -27.556);
  • Global.CheckPoint2 = Vector(-205.456, -92.004, -2.479);
  • Global.CheckPoint3 = Vector(-195.278, -93.393, 12.953);
  • Global.CheckPoint4 = Vector(-162.515, -88.180, 4.104);
  • Global.CheckPoint5 = Vector(-174.942, -86.983, -2.813);
  • Global.CheckPoint6 = Vector(-192.779, -93.390, -23.469);
  • Global.CheckPoint7 = Vector(-197.857, -94.796, -46.462);
  • Global.CheckPoint8 = Vector(-184.625, -97.824, -65.273);
  • Global.Lap = Vector(-157.862, -97.342, -61.639);
  • }
  • }
  • rule("Check Points Pos Master - Oasis City Center")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Oasis City Center);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(143.205, 2.786, 247.702);
  • Global.StartSpwan = Vector(163.790, 4.455, 244.394);
  • Global.CheckPointStartRace = Vector(152.347, 4.455, 229.595);
  • Global.CheckPoint1 = Vector(124.270, 5.346, 239.719);
  • Global.CheckPoint2 = Vector(145.647, 2.455, 258.151);
  • Global.CheckPoint3 = Vector(151.160, 2.461, 239.506);
  • Global.CheckPoint4 = Vector(133.429, 2.472, 248.502);
  • Global.CheckPoint5 = Vector(135.927, 4.455, 272.193);
  • Global.CheckPoint6 = Vector(98.398, 1.455, 293.507);
  • Global.CheckPoint7 = Vector(100.281, 1.514, 260.139);
  • Global.CheckPoint8 = Vector(140.344, 5.466, 267.702);
  • Global.Lap = Vector(163.984, 4.631, 268.056);
  • }
  • }
  • disabled rule("Check Points Pos Master - Oasis Gardens (Old)")
  • rule("Check Points Pos Master - Oasis Gardens (New)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Oasis Gardens);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(111.166, 14.027, -277.408);
  • Global.StartSpwan = Vector(170.624, 8.046, -224.927);
  • Global.CheckPointStartRace = Vector(152.934, 8.554, -231.691);
  • Global.CheckPoint1 = Vector(126.682, 8.148, -242.771);
  • Global.CheckPoint2 = Vector(116.602, 7.907, -222.650);
  • Global.CheckPoint3 = Vector(134.970, 8.930, -229.953);
  • Global.CheckPoint4 = Vector(155.208, 8.688, -243.098);
  • Global.CheckPoint5 = Vector(135.867, 8.766, -261.597);
  • Global.CheckPoint6 = Vector(125.257, 7.979, -242.793);
  • Global.CheckPoint7 = Vector(114.811, 5.955, -225.781);
  • Global.CheckPoint8 = Vector(126.934, 7.658, -214.104);
  • Global.Lap = Vector(149.620, 8.580, -222.762);
  • Global.FreeBitCoin = Vector(141.268, 7.832, -247.593);
  • Global.StartSpwan = Vector(135.629, 7.992, -261.375);
  • Global.CheckPointStartRace = Vector(125.943, 8.035, -243.161);
  • Global.CheckPoint1 = Vector(116.175, 6.252, -222.351);
  • Global.CheckPoint2 = Vector(136.972, 7.992, -232.278);
  • Global.CheckPoint3 = Vector(153.142, 8.104, -248.809);
  • Global.CheckPoint4 = Vector(124.813, 7.955, -260.250);
  • Global.CheckPoint5 = Vector(129.966, 7.955, -263.165);
  • Global.CheckPoint6 = Vector(125.967, 7.994, -242.959);
  • Global.CheckPoint7 = Vector(116.279, 5.955, -222.369);
  • Global.CheckPoint8 = Vector(136.824, 7.995, -232.071);
  • Global.Lap = Vector(154.545, 7.992, -248.941);
  • }
  • }
  • rule("Check Points Pos Master - Oasis Gardens (New)")
  • disabled rule("Check Points Pos Master - Oasis Gardens (Old)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Oasis Gardens);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(141.268, 7.832, -247.593);
  • Global.StartSpwan = Vector(135.629, 7.992, -261.375);
  • Global.CheckPointStartRace = Vector(125.943, 8.035, -243.161);
  • Global.CheckPoint1 = Vector(116.175, 6.252, -222.351);
  • Global.CheckPoint2 = Vector(136.972, 7.992, -232.278);
  • Global.CheckPoint3 = Vector(153.142, 8.104, -248.809);
  • Global.CheckPoint4 = Vector(124.813, 7.955, -260.250);
  • Global.CheckPoint5 = Vector(129.966, 7.955, -263.165);
  • Global.CheckPoint6 = Vector(125.967, 7.994, -242.959);
  • Global.CheckPoint7 = Vector(116.279, 5.955, -222.369);
  • Global.CheckPoint8 = Vector(136.824, 7.995, -232.071);
  • Global.Lap = Vector(154.545, 7.992, -248.941);
  • Global.FreeBitCoin = Vector(111.166, 14.027, -277.408);
  • Global.StartSpwan = Vector(170.624, 8.046, -224.927);
  • Global.CheckPointStartRace = Vector(152.934, 8.554, -231.691);
  • Global.CheckPoint1 = Vector(126.682, 8.148, -242.771);
  • Global.CheckPoint2 = Vector(116.602, 7.907, -222.650);
  • Global.CheckPoint3 = Vector(134.970, 8.930, -229.953);
  • Global.CheckPoint4 = Vector(155.208, 8.688, -243.098);
  • Global.CheckPoint5 = Vector(135.867, 8.766, -261.597);
  • Global.CheckPoint6 = Vector(125.257, 7.979, -242.793);
  • Global.CheckPoint7 = Vector(114.811, 5.955, -225.781);
  • Global.CheckPoint8 = Vector(126.934, 7.658, -214.104);
  • Global.Lap = Vector(149.620, 8.580, -222.762);
  • }
  • }
  • rule("Check Points Pos Master - Oasis University")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Oasis University);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-187.978, 19.361, 63.979);
  • Global.StartSpwan = Vector(-188.074, 18.455, -63.986);
  • Global.CheckPointStartRace = Vector(-188.026, 18.557, -48.010);
  • Global.CheckPoint1 = Vector(-178.486, 16.455, -22.438);
  • Global.CheckPoint2 = Vector(-187.836, 16.455, -12.095);
  • Global.CheckPoint3 = Vector(-188.025, 16.455, 11.746);
  • Global.CheckPoint4 = Vector(-203.407, 19.372, 13.223);
  • Global.CheckPoint5 = Vector(-199.767, 19.455, 4.026);
  • Global.CheckPoint6 = Vector(-175.904, 17.560, 4.013);
  • Global.CheckPoint7 = Vector(-171.978, 17.535, -7.949);
  • disabled Global.CheckPoint8 = Vector(-168.250, 17, -28.043);
  • Global.CheckPoint8 = Vector(-178.486, 16.455, -22.438);
  • Global.Lap = Vector(-172.016, 16.786, -45.667);
  • }
  • }
  • rule("Check Points Pos Master - Paris")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Paris);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-114.802, 11.902, -40.200);
  • Global.StartSpwan = Vector(-65.306, 12.453, -26.898);
  • Global.CheckPointStartRace = Vector(-82.276, 12.455, -55.911);
  • Global.CheckPoint1 = Vector(-90.555, 13.239, -73.415);
  • Global.CheckPoint2 = Vector(-92.326, 14.179, -88.679);
  • Global.CheckPoint3 = Vector(-97.041, 13.467, -75.908);
  • Global.CheckPoint4 = Vector(-118.068, 14.038, -89.189);
  • Global.CheckPoint5 = Vector(-101.390, 15.546, -95.081);
  • Global.CheckPoint6 = Vector(-86.470, 12.984, -65.087);
  • Global.CheckPoint7 = Vector(-81.979, 12.460, -38.789);
  • Global.CheckPoint8 = Vector(-69.298, 12.979, -46.374);
  • Global.Lap = Vector(-81.979, 12.460, -38.789);
  • }
  • }
  • disabled rule("Check Points Pos Master - Paris (Old)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Paris);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-74.827, 18.402, -89.588);
  • Global.StartSpwan = Vector(-78.301, 10.759, -23.997);
  • Global.CheckPointStartRace = Vector(-88.971, 10.443, -29.183);
  • Global.CheckPoint1 = Vector(-109.558, 11.646, -32.952);
  • Global.CheckPoint2 = Vector(-117.772, 11.447, -60.934);
  • Global.CheckPoint3 = Vector(-104.282, 12.739, -71.510);
  • Global.CheckPoint4 = Vector(-85.889, 14.026, -94.525);
  • Global.CheckPoint5 = Vector(-90.609, 13.994, -106.801);
  • Global.CheckPoint6 = Vector(-101.508, 17.075, -95.473);
  • Global.CheckPoint7 = Vector(-89.944, 12.804, -71.773);
  • Global.CheckPoint8 = Vector(-79.707, 11.457, -51.686);
  • Global.Lap = Vector(-78.594, 10.495, -29.339);
  • }
  • }
  • rule("Check Points Pos Master - Petra")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Petra);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(2.048, 0.169, 32.357);
  • Global.StartSpwan = Vector(38.091, 11.486, 32.220);
  • Global.CheckPointStartRace = Vector(18.065, -9.887, 35.506);
  • Global.CheckPoint1 = Vector(1.961, -5.158, -3.531);
  • Global.CheckPoint2 = Vector(-13.731, -5.508, -12.563);
  • Global.CheckPoint3 = Vector(-22.857, -9.258, 9.062);
  • Global.CheckPoint4 = Vector(14.278, -9.478, 19.602);
  • Global.CheckPoint5 = Vector(30.976, -8.991, 36.487);
  • Global.CheckPoint6 = Vector(18.952, -7.921, 45.800);
  • Global.CheckPoint7 = Vector(-18.020, -5.637, 56.765);
  • Global.CheckPoint8 = Vector(-8.859, -5.950, 43.513);
  • Global.Lap = Vector(20.761, -12.029, 51.151);
  • }
  • }
  • rule("Check Points Pos Master - Temple of Anubis")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Temple of Anubis);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(17.430, 3.321, 88.477);
  • Global.StartSpwan = Vector(-4.080, 5.429, 112.120);
  • Global.CheckPointStartRace = Vector(-9.697, 5.524, 81.970);
  • Global.CheckPoint1 = Vector(-24.269, 2.992, 45.872);
  • Global.CheckPoint2 = Vector(-31.739, 2.564, 28.252);
  • Global.CheckPoint3 = Vector(-6.441, 3.085, 19.175);
  • Global.CheckPoint4 = Vector(-4.786, 3.388, 45.798);
  • Global.CheckPoint5 = Vector(-45.350, 3.058, 38.427);
  • Global.CheckPoint6 = Vector(-45.171, 3.097, 56.243);
  • Global.CheckPoint7 = Vector(-25.451, 6.526, 81.933);
  • Global.CheckPoint8 = Vector(-19.443, 6.391, 115.109);
  • Global.Lap = Vector(-8.256, 5.211, 98.383);
  • Global.FreeBitCoin = Vector(-5.192, 4.104, 45.398);
  • Global.StartSpwan = Vector(-17.739, 5.648, 114.220);
  • Global.CheckPointStartRace = Vector(-7.602, 5.220, 111.001);
  • Global.CheckPoint1 = Vector(3.616, 3.874, 94.457);
  • Global.CheckPoint2 = Vector(5.779, 4.741, 79.990);
  • Global.CheckPoint3 = Vector(-25.016, 11.037, 45.919);
  • Global.CheckPoint4 = Vector(-35.796, 7.215, 25.251);
  • Global.CheckPoint5 = Vector(-31.321, 2.534, 28.053);
  • Global.CheckPoint6 = Vector(-41.782, 1.959, 46.489);
  • Global.CheckPoint7 = Vector(-48.572, 1.962, 40.031);
  • Global.CheckPoint8 = Vector(-24.563, 2.707, 46.172);
  • Global.Lap = Vector(-9.884, 16.143, 81.313);
  • }
  • }
  • rule("Check Points Pos Master - Volskaya Industries")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Current Map == Map(Volskaya Industries);
  • }
  • actions
  • {
  • Global.FreeBitCoin = Vector(-14.087, 1.855, 107.979);
  • Global.StartSpwan = Vector(11.917, -1.476, 72.612);
  • Global.CheckPointStartRace = Vector(0.278, -2.844, 72.524);
  • Global.CheckPoint1 = Vector(-21.557, -2.663, 67.219);
  • Global.CheckPoint2 = Vector(-63.583, -2.287, 59.225);
  • Global.CheckPoint3 = Vector(-79.693, -1.525, 56.850);
  • Global.CheckPoint4 = Vector(-98.628, -1.525, 58.256);
  • Global.CheckPoint5 = Vector(-88.098, -3.525, 77.354);
  • Global.CheckPoint6 = Vector(-71.907, -0.151, 62.546);
  • Global.CheckPoint7 = Vector(-43.273, 0.241, 86.407);
  • Global.CheckPoint8 = Vector(-26.429, 2.475, 96.137);
  • Global.Lap = Vector(-13.727, -3.239, 90.419);
  • }
  • }
  • disabled rule("Custom Map Template (ENABLE AND OPEN FOR INSTRUCTIONS) [Move this to top of Rule list to make it eaiser on yourself]")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • disabled Custom String("DISABLE ORIGINAL MAP FROM LIST ABOVE") == True;
  • disabled Custom String("CHOOSE DESIRED MAP BELOW") == True;
  • Current Map == Map(Ayutthaya);
  • disabled Custom String("MAKE SURE ONLY DESIRED MAP IS \"ON\" IN GAME SETTINGS") == True;
  • }
  • actions
  • {
  • disabled Global.Z = Custom String("SWAP TO \"SPECTATOR MODE\"");
  • disabled Global.Z = Custom String("MOVE TO DESIRED LOCATION FOR POINT");
  • disabled Global.Z = Custom String("WHEN IN POSITION, OPEN DESIRED POINT IN THIS LIST AND PRESS THE \"CAMERA\" ICON TO CAPTURE VECTOR");
  • disabled Global.Z = Custom String("REPEAT FOR EACH POINT");
  • Global.StartSpwan = Vector(0, 0, 0);
  • Global.CheckPointStartRace = Vector(0, 0, 0);
  • Global.CheckPoint1 = Vector(0, 0, 0);
  • Global.CheckPoint2 = Vector(0, 0, 0);
  • Global.CheckPoint3 = Vector(0, 0, 0);
  • Global.CheckPoint4 = Vector(0, 0, 0);
  • Global.CheckPoint5 = Vector(0, 0, 0);
  • Global.CheckPoint6 = Vector(0, 0, 0);
  • Global.CheckPoint7 = Vector(0, 0, 0);
  • Global.CheckPoint8 = Vector(0, 0, 0);
  • Global.Lap = Vector(0, 0, 0);
  • Global.FreeBitCoin = Vector(0, 0, 0);
  • }
  • }
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