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Comparing difference between and

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  • rule("darkness")
  • rule("credits (created By FINCH#12273 u/ebro02)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Set Objective Description(All Players(All Teams), Custom String("Workshop Code: J0XYA"), Visible To and String);
  • Wait(30, Ignore Condition);
  • Set Objective Description(All Players(All Teams), Custom String("Created by: FINCH #12273"), Visible To and String);
  • Wait(30, Ignore Condition);
  • Set Objective Description(All Players(All Teams), Custom String("shhhhhhhh..."), Visible To and String);
  • Wait(30, Ignore Condition);
  • Loop;
  • }
  • }
  • rule("darkness + radar")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • disabled Global.A == True;
  • }
  • actions
  • {
  • disabled Wait(2, Restart When True);
  • Create Effect(Event Player, Sphere, Color(Black), Event Player, 100, Visible To Position and Radius);
  • Disable Nameplates(All Players(All Teams), All Players(All Teams));
  • Start Forcing Player Outlines(All Players(All Teams), All Players(All Teams), False, Color(Black), Default);
  • disabled Wait(2, Ignore Condition);
  • Create Progress Bar HUD Text(Event Player, 60 - Distance Between(Event Player, Closest Player To(Event Player, All Teams)),
  • Custom String("RADAR"), Top, 0, Color(Red), Color(White), Visible To Values and Color, Default Visibility);
  • disabled Wait(2, Ignore Condition);
  • Create Effect(Event Player, Sphere, Custom Color(10, 10, 10, 255), Event Player, 5, Visible To Position and Radius);
  • disabled Set Facing(Event Player, Vector(0, 0, 0), To World);
  • Respawn(Event Player);
  • disabled Global.A = False;
  • }
  • }
  • disabled rule("bot")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Position Of(Event Player), Vector(0, 0, 0));
  • }
  • }
  • rule("map")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("beep")
  • rule("radar beep")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Distance Between(Event Player, Closest Player To(Event Player, All Teams)) < 6;
  • Number Of Players(All Teams) > 1;
  • True == Is Alive(Closest Player To(Event Player, All Teams));
  • }
  • actions
  • {
  • Play Effect(Event Player, Debuff Impact Sound, Color(White), Event Player, 10000);
  • Wait(0.400, Abort When False);
  • Play Effect(Event Player, Debuff Impact Sound, Color(White), Event Player, 10000);
  • Wait(1, Abort When False);
  • Loop If Condition Is True;
  • }
  • }
  • rule("time stop")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • disabled Global.A = True;
  • Wait(8, Ignore Condition);
  • Set Match Time(61);
  • Wait(0.250, Ignore Condition);
  • Pause Match Time;
  • }
  • }
  • rule("music")
  • rule("music + scoreboard disable")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Disable Built-In Game Mode Music;
  • Disable Scoreboard(All Players(All Teams));
  • }
  • }
  • rule("emote damage")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Communicating Any Emote(Event Player) == True;
  • }
  • actions
  • {
  • Damage(Event Player, Event Player, 15);
  • Wait(2, Abort When False);
  • Play Effect(All Players(All Teams), Bad Explosion, Color(Red), Event Player, 3);
  • Play Effect(All Players(All Teams), Ring Explosion Sound, Color(White), Event Player, 1000);
  • Loop If Condition Is True;
  • }
  • }
  • rule("enviremental DEATh")
  • {
  • event
  • {
  • Player Died;
  • All;
  • All;
  • }
  • conditions
  • {
  • True == Event Was Environment;
  • Attacker == Event Player;
  • }
  • actions
  • {
  • Modify Player Score(Event Player, 1);
  • }
  • }
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