Return to post
rule("darkness")
- rule("credits (created By FINCH#12273 u/ebro02)")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Set Objective Description(All Players(All Teams), Custom String("Workshop Code: J0XYA"), Visible To and String);
- Wait(30, Ignore Condition);
- Set Objective Description(All Players(All Teams), Custom String("Created by: FINCH #12273"), Visible To and String);
- Wait(30, Ignore Condition);
- Set Objective Description(All Players(All Teams), Custom String("shhhhhhhh..."), Visible To and String);
- Wait(30, Ignore Condition);
- Loop;
- }
- }
- rule("darkness + radar")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Game In Progress == True;
disabled Global.A == True;
- }
- actions
- {
disabled Wait(2, Restart When True);
- Create Effect(Event Player, Sphere, Color(Black), Event Player, 100, Visible To Position and Radius);
- Disable Nameplates(All Players(All Teams), All Players(All Teams));
- Start Forcing Player Outlines(All Players(All Teams), All Players(All Teams), False, Color(Black), Default);
disabled Wait(2, Ignore Condition);
- Create Progress Bar HUD Text(Event Player, 60 - Distance Between(Event Player, Closest Player To(Event Player, All Teams)),
- Custom String("RADAR"), Top, 0, Color(Red), Color(White), Visible To Values and Color, Default Visibility);
disabled Wait(2, Ignore Condition);
- Create Effect(Event Player, Sphere, Custom Color(10, 10, 10, 255), Event Player, 5, Visible To Position and Radius);
disabled Set Facing(Event Player, Vector(0, 0, 0), To World);
- Respawn(Event Player);
disabled Global.A = False;
- }
- }
- disabled rule("bot")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Ana), All Teams, -1, Position Of(Event Player), Vector(0, 0, 0));
- }
- }
rule("map")
{
event
{
Ongoing - Global;
}
}
rule("beep")
- rule("radar beep")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Distance Between(Event Player, Closest Player To(Event Player, All Teams)) < 6;
- Number Of Players(All Teams) > 1;
- True == Is Alive(Closest Player To(Event Player, All Teams));
- }
- actions
- {
- Play Effect(Event Player, Debuff Impact Sound, Color(White), Event Player, 10000);
- Wait(0.400, Abort When False);
- Play Effect(Event Player, Debuff Impact Sound, Color(White), Event Player, 10000);
- Wait(1, Abort When False);
- Loop If Condition Is True;
- }
- }
- rule("time stop")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
disabled Global.A = True;
- Wait(8, Ignore Condition);
- Set Match Time(61);
- Wait(0.250, Ignore Condition);
- Pause Match Time;
- }
- }
rule("music")
- rule("music + scoreboard disable")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Disable Built-In Game Mode Music;
- Disable Scoreboard(All Players(All Teams));
- }
- }
- rule("emote damage")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Communicating Any Emote(Event Player) == True;
- }
- actions
- {
- Damage(Event Player, Event Player, 15);
- Wait(2, Abort When False);
- Play Effect(All Players(All Teams), Bad Explosion, Color(Red), Event Player, 3);
- Play Effect(All Players(All Teams), Ring Explosion Sound, Color(White), Event Player, 1000);
- Loop If Condition Is True;
- }
- }
- rule("enviremental DEATh")
- {
- event
- {
- Player Died;
- All;
- All;
- }
- conditions
- {
- True == Event Was Environment;
- Attacker == Event Player;
- }
- actions
- {
- Modify Player Score(Event Player, 1);
- }
- }