Return to post
- variables
- {
- global:
- 0: ArrayPoints
- 1: ArrayCaptureAmountsBlue
- 2: ArrayCaptureAmountsRed
- 3: CapturePointRadius
- 4: ArrayFlagTexts
- 5: ArrayPointColors
- 6: ALPHABET
- 10: ColorA
- 11: ColorB
- 12: ColorC
- 13: LetterSize
- 14: DUMBINDEXING
- 15: EnableA
- 16: EnableB
- 17: EnableC
- 18: EnableD
- 19: EnableE
- 20: RedPoints
- 21: BluePoints
- 23: Killpoints
- 24: PointBalanceBlue
- 25: PointBalanceRed
- 26: HPBoostAmount
- 27: HealthCrossDistance
- 31: COLORS
- 32: IndexArrayPointColors
- 33: IndexCreateEffects
- 34: IndexCalculatePoints
- 35: IndexResetTexts
- 36: IndexPowerPlay
- 37: TempPoint
- 38: IndexCountBlue
- 39: IndexCountRed
- 41: EnableF
- 42: UsePreferredCaptureZones
- player:
- 0: Capturing
- 1: CaptureHUDElement
- 2: CaptureAmount
- 3: CaptureString
- 4: InsidePoint
- 5: ColorOfPoint
- 6: DebugPlayerRing
- 7: DebugPlayerRingPosition
- 8: EnemyCapturePointHud
- 9: DEBUGSTUFF
- 10: SaveInsidePoint
- }
- subroutines
- {
- 0: CalculatePoints
- 1: AddRedPoints
- 2: AddBluePoints
- 3: ProgressBar
- 4: UIText
- 5: PointBalance
- 6: UnderdogHP
- 7: DebugCreateRing
- 8: Debug
- 9: DeathPointBalanceRed
- 10: DeathPointBalanceBlue
- }
- rule("INIT: Initialize ArrayPoints with empty Array!")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Global.ArrayPoints = Array();
- Global.ArrayCaptureAmountsBlue = Array();
- Global.ArrayCaptureAmountsRed = Array();
- }
- }
- rule("Options: Enable Points")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Global.UsePreferredCaptureZones = Workshop Setting Toggle(Custom String("Enabled Capture Zones"), Custom String(
- "Use Preferred Capture Zones (Choices below wont affect if this is enabled)"), True, -1);
- Global.EnableA = Workshop Setting Toggle(Custom String("Enabled Capture Zones"), Custom String("A"), True, 0);
- Global.EnableB = Workshop Setting Toggle(Custom String("Enabled Capture Zones"), Custom String("B"), True, 0);
- Global.EnableC = Workshop Setting Toggle(Custom String("Enabled Capture Zones"), Custom String("C"), True, 0);
- Global.EnableD = Workshop Setting Toggle(Custom String("Enabled Capture Zones"), Custom String("D"), True, 0);
- Global.EnableE = Workshop Setting Toggle(Custom String("Enabled Capture Zones"), Custom String("E"), True, 0);
- Global.EnableF = Workshop Setting Toggle(Custom String("Enabled Capture Zones"), Custom String("F (King's Row only)"), True, 0);
- }
- }
- disabled rule("MAP: (Template)")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Workshop Island);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- "A"
- If(Global.EnableA == True);
- Global.TempPoint = Vector(0, 0, 0);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "B"
- If(Global.EnableB == True);
- Global.TempPoint = Vector(0, 0, 0);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "C"
- If(Global.EnableC == True);
- Global.TempPoint = Vector(0, 0, 0);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "D"
- If(Global.EnableD == True);
- Global.TempPoint = Vector(0, 0, 0);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "E"
- If(Global.EnableE == True);
- Global.TempPoint = Vector(0, 0, 0);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- }
- }
- rule("MAP: Castillo")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Castillo);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- If(Global.EnableA == True);
- Global.TempPoint = Vector(-100.072, 33.917, 92.367);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableB == True);
- Global.TempPoint = Vector(-75.049, 33.348, 52.899);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-113.597, 33.917, 25.967);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableD == True);
- Global.TempPoint = Vector(-130.192, 35.729, 63.526);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- disabled If(Global.EnableE == True);
- disabled Global.TempPoint = Vector(-130.192, 35.729, 63.526);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Château Guillard")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Château Guillard);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- "A"
- If(Global.EnableA == True);
- Global.TempPoint = Vector(233.047, 3.350, 92.942);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "B"
- If(Global.EnableB == True);
- Global.TempPoint = Vector(201.438, 9.350, 52.305);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "C"
- If(Global.EnableC == True);
- Global.TempPoint = Vector(181.460, 10.350, 102.504);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "D"
- If(Global.EnableD == True);
- Global.TempPoint = Vector(206.220, 1.350, 77.430);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "E"
- disabled If(Global.EnableE == True);
- disabled Global.TempPoint = Vector(206.220, 1.350, 77.430);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Dorado")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Dorado);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- If(Global.EnableA == True);
- Global.TempPoint = Vector(160.546, 11.362, -6.549);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableB == True);
- Global.TempPoint = Vector(103.096, 12.362, 8.902);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableC == True);
- Global.TempPoint = Vector(68.435, 15.362, 16.291);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableD == True);
- Global.TempPoint = Vector(114.301, 12.350, 43.967);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableE == True);
- Global.TempPoint = Vector(106.740, 12.362, -30.627);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- }
- }
- rule("MAP: Ecopoint Antarctica")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Ecopoint: Antarctica);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- If(Global.EnableA == True);
- Global.TempPoint = Vector(10.743, 9.385, 49.566);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableB == True);
- Global.TempPoint = Vector(-15.182, 8.617, -0.003);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableC == True);
- Global.TempPoint = Vector(10.642, 9.361, -49.336);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableD == True);
Global.TempPoint = Vector(24.046, 5.646, 0.115);
- Global.TempPoint = Vector(24.033, 3.646, 0.003);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- disabled If(Global.EnableE == True);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Eichenwalde")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Eichenwalde);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- "A"
- If(Global.EnableA == True);
- Global.TempPoint = Vector(101.829, 14.073, -108.999);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "B"
- If(Global.EnableB == True);
- Global.TempPoint = Vector(58.177, 6.073, -91.342);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "C"
- If(Global.EnableC == True);
- Global.TempPoint = Vector(28.960, 9.350, -83.965);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "D"
- If(Global.EnableD == True);
- Global.TempPoint = Vector(56.550, 22.353, -68.296);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "E"
- If(Global.EnableE == True);
- Global.TempPoint = Vector(54.869, 12.073, -120.264);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- }
- }
- rule("MAP: Hanamura")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Hanamura);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- If(Global.EnableA == True);
- Global.TempPoint = Vector(-22.862, 2.829, -96.779);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableB == True);
- Global.TempPoint = Vector(13.050, 0.126, -48.984);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-12.011, 2.350, 0.756);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- disabled If(Global.EnableD == True);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- disabled If(Global.EnableE == True);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Hollywood")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Hollywood);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- If(Global.EnableA == True);
- Global.TempPoint = Vector(49.101, 4.099, -54.104);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableB == True);
- Global.TempPoint = Vector(-3.492, 2.955, -11.518);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-26.856, 7.100, -42.243);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableD == True);
- Global.TempPoint = Vector(0.437, 2.955, -76.673);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableE == True);
- Global.TempPoint = Vector(7.968, 14.253, -47.986);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- }
- }
- rule("MAP: Horizon Lunar Colony")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Horizon Lunar Colony);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- "A"
- If(Global.EnableA == True);
- Global.TempPoint = Vector(-24.597, 4.233, -121.662);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "B"
- If(Global.EnableB == True);
- Global.TempPoint = Vector(0.212, 7.350, -90.560);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "C"
- If(Global.EnableC == True);
- Global.TempPoint = Vector(53.855, 10.208, -89.226);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "D"
- If(Global.EnableD == True);
- Global.TempPoint = Vector(54.195, 8.350, -52.331);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "E"
- disabled If(Global.EnableE == True);
- disabled Global.TempPoint = Vector(89.233, 13.248, -58.855);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Ilios Ruins")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Ilios Ruins);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = False;
- Global.EnableE = False;
- Global.EnableF = False;
- End;
- If(Global.EnableA == True);
- Global.TempPoint = Vector(80.581, 59.717, -156.619);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableB == True);
- Global.TempPoint = Vector(28.421, 58.717, -157.215);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-23.650, 59.717, -156.604);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableD == True);
- Global.TempPoint = Vector(128.921, 64.078, -163.316);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableE == True);
- Global.TempPoint = Vector(-71.730, 64.078, -163.385);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- }
- }
- rule("MAP: Ilios Well")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Ilios Well);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- "A"
- If(Global.EnableA == True);
- Global.TempPoint = Vector(-258.016, -3.380, 12.730);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "B"
- If(Global.EnableB == True);
- Global.TempPoint = Vector(-194.159, 2.365, -1.623);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "C"
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-179.380, -3.389, -66.048);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "D"
- If(Global.EnableD == True);
- Global.TempPoint = Vector(-219.167, 1.351, -27.156);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "E"
- disabled If(Global.EnableE == True);
- disabled Global.TempPoint = Vector(0, 0, 0);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Kanezaka")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Kanezaka);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- Skip If(Global.EnableA == False, 1);
- Modify Global Variable(ArrayPoints, Append To Array, Vector(-28.998, 5.425, 43.971));
- Skip If(Global.EnableB == False, 1);
- Modify Global Variable(ArrayPoints, Append To Array, Vector(-30.779, 12.150, -9.609));
- Skip If(Global.EnableC == False, 1);
- Modify Global Variable(ArrayPoints, Append To Array, Vector(-0.905, 10.350, -46.513));
- Skip If(Global.EnableD == False, 1);
- Modify Global Variable(ArrayPoints, Append To Array, Vector(-65.443, 13.350, -27.394));
- Skip If(Global.EnableE == False, 1);
- Modify Global Variable(ArrayPoints, Append To Array, Vector(5.007, 10.350, 1.456));
- }
- }
- rule("MAP: King's Row")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(King's Row);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- "A"
- If(Global.EnableA == True);
- Global.TempPoint = Vector(-95.479, -1.148, -46.512);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "B"
- If(Global.EnableB == True);
- Global.TempPoint = Vector(-72.940, -0.500, -32.291);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "C"
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-33.818, 10.350, -12.495);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "D"
- If(Global.EnableD == True);
- Global.TempPoint = Vector(-92.035, 2.490, 9.264);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "E"
- If(Global.EnableE == True);
- Global.TempPoint = Vector(-38.869, 3.350, -47.980);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "F"
- If(Global.EnableF == True);
- Global.TempPoint = Vector(-48.254, 1.350, 0.741);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- }
- }
- rule("MAP: Lijiang Garden")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Lijiang Garden);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- "A"
- If(Global.EnableA == True);
- Global.TempPoint = Vector(39.926, 96.349, 150);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "B"
- If(Global.EnableB == True);
- Global.TempPoint = Vector(-0.022, 95.350, 150);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "C"
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-39.930, 96.350, 150.055);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "D"
- If(Global.EnableD == True);
- Global.TempPoint = Vector(0.018, 95.350, 184.821);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "E"
- If(Global.EnableE == True);
- Global.TempPoint = Vector(-0.020, 98.265, 115.920);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- }
- }
- rule("MAP: Lijiang Night Market")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Lijiang Night Market);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- If(Global.EnableA == True);
Global.TempPoint = Vector(77.990, 4.850, -24.767);
- Global.TempPoint = Vector(36.680, 1.210, -27.380);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableB == True);
- Global.TempPoint = Vector(0.981, 0.350, -61.281);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableC == True);
Global.TempPoint = Vector(-76.329, 4.850, -24.652);
- Global.TempPoint = Vector(-34.601, 1.210, -27.578);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableD == True);
- Global.TempPoint = Vector(1.010, 1.200, -9.911);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- disabled If(Global.EnableE == True);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Nepal Shrine")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Nepal Shrine);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- "A"
- If(Global.EnableA == True);
- Global.TempPoint = Vector(-48.830, 20.322, -50.978);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "B"
- If(Global.EnableB == True);
- Global.TempPoint = Vector(-19.130, 14.351, -0.028);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "C"
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-48.881, 20.321, 50.958);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "D"
- If(Global.EnableD == True);
- Global.TempPoint = Vector(-79.094, 9.350, 0.056);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "E"
- disabled If(Global.EnableE == True);
- disabled Global.TempPoint = Vector(0, 0, 0);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Oasis Gardens")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Oasis Gardens);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- "A"
- If(Global.EnableA == True);
- Global.TempPoint = Vector(92.337, 3.850, -243.385);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "B"
- If(Global.EnableB == True);
- Global.TempPoint = Vector(141.200, 8.727, -247.428);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "C"
- If(Global.EnableC == True);
- Global.TempPoint = Vector(137.064, 3.850, -198.455);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- "D"
- disabled If(Global.EnableD == True);
- disabled Global.TempPoint = Vector(110.466, 14.869, -216.684);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- "E"
- disabled If(Global.EnableE == True);
- disabled Global.TempPoint = Vector(0, 0, 0);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Oasis University")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Oasis University);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- If(Global.EnableA == True);
- Global.TempPoint = Vector(-188.001, 19.350, 53.173);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableB == True);
- Global.TempPoint = Vector(-187.980, 10.750, -0.001);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-188.031, 19.352, -52.969);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableD == True);
- Global.TempPoint = Vector(-214.173, 20.350, -0.029);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- disabled If(Global.EnableE == True);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("MAP: Paris")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Current Map == Map(Paris);
- }
- actions
- {
- "Use Preferred Capture Zones (Option can be enabled in settings)"
- If(Global.UsePreferredCaptureZones);
- Global.EnableA = True;
- Global.EnableB = True;
- Global.EnableC = True;
- Global.EnableD = True;
- Global.EnableE = True;
- Global.EnableF = True;
- End;
- If(Global.EnableA == True);
- Global.TempPoint = Vector(-85.827, 11.056, -25.361);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableB == True);
- Global.TempPoint = Vector(-65.481, 14.350, -80.476);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- If(Global.EnableC == True);
- Global.TempPoint = Vector(-120.776, 14.350, -88.065);
- Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- End;
- disabled If(Global.EnableD == True);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- disabled If(Global.EnableE == True);
- disabled Modify Global Variable(ArrayPoints, Append To Array, Global.TempPoint);
- disabled End;
- }
- }
- rule("INIT: Each player")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Event Player.CaptureHUDElement = Null;
- Event Player.Capturing = Null;
- }
- }
- rule("INIT: Assembly time lower")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Assembling Heroes == True;
- }
- actions
- {
- Set Match Time(10);
- }
- }
- rule("INIT: Variables")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Disable Built-In Game Mode Scoring;
- Global.CapturePointRadius = 4.790;
- If(Workshop Setting Toggle(Custom String("Capture Zone Settings"), Custom String("Use custom radius"), False, 0));
- Global.CapturePointRadius = Workshop Setting Real(Custom String("Capture Zone Settings"), Custom String("Custom radius"), 4.790,
- 0.500, 10, 1);
- End;
- Global.ArrayPointColors = Array();
- For Global Variable(IndexArrayPointColors, 0, Count Of(Global.ArrayPoints), 1);
- Global.ArrayPointColors = Append To Array(Global.ArrayPointColors, Color(White));
- End;
- "DISABLED ARE OLD CAPTURING"
- disabled Global.ColorA = Color(White);
- disabled Global.ColorB = Color(White);
- disabled Global.ColorC = Color(White);
- Global.LetterSize = 3;
- Global.HPBoostAmount = 0;
- Global.Killpoints = Workshop Setting Integer(Custom String("Score"), Custom String("Kill points"), 6, 0, 10, 0);
- Call Subroutine(PointBalance);
- Global.HealthCrossDistance = 0.300;
- Global.COLORS = Array(Color(Yellow), Color(Green), Color(Purple), Color(Red), Color(Blue), Color(Aqua), Color(Orange), Color(
- Sky Blue), Color(Turquoise), Color(Lime Green), Color(Rose), Color(Violet), Color(Gray));
- Global.ALPHABET = Array(Custom String("A"), Custom String("B"), Custom String("C"), Custom String("D"), Custom String("E"),
- Custom String("F"), Custom String("G"), Custom String("H"), Custom String("I"), Custom String("J"), Custom String("K"),
- Custom String("L"), Custom String("M"));
- Global.DUMBINDEXING = Array(0, 1, 2, 3);
- }
- }
- rule("Balance: Player joined")
- {
- event
- {
- Player Joined Match;
- All;
- All;
- }
- actions
- {
- Call Subroutine(PointBalance);
- }
- }
- rule("Balance: Player left")
- {
- event
- {
- Player Left Match;
- All;
- All;
- }
- actions
- {
- Call Subroutine(PointBalance);
- }
- }
- rule("Balance: Point balance based on team sizes (Subroutine: PointBalance)")
- {
- event
- {
- Subroutine;
- PointBalance;
- }
- actions
- {
- If(Number Of Players(Team 1) == 0 || Number Of Players(Team 2) == 0);
- Global.PointBalanceBlue = 1;
- Global.PointBalanceRed = 1;
- Abort;
- End;
- If(Number Of Players(Team 1) == Number Of Players(Team 2));
- Global.PointBalanceBlue = 1;
- Global.PointBalanceRed = 1;
- Abort;
- End;
- If(Number Of Players(Team 1) > Number Of Players(Team 2));
- Global.PointBalanceBlue = Min(Number Of Players(Team 1), Number Of Players(Team 2)) / Max(Number Of Players(Team 1),
- Number Of Players(Team 2));
- Global.PointBalanceRed = 1;
- Else;
- Global.PointBalanceBlue = 1;
- Global.PointBalanceRed = Min(Number Of Players(Team 1), Number Of Players(Team 2)) / Max(Number Of Players(Team 1),
- Number Of Players(Team 2));
- End;
- }
- }
- rule("INIT: Create Capture Points")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Global.ArrayFlagTexts = Array Slice(Global.ALPHABET, 0, Count Of(Global.ArrayPoints));
- disabled For Global Variable(IndexCreateEffects, 0, Count Of(Global.ArrayPoints), 1);
- disabled End;
- If(Global.ArrayPoints[0] != Null);
- Create In-World Text(All Players(All Teams), Custom String("{0}", Global.ArrayFlagTexts[0]), Global.ArrayPoints[0],
- Global.LetterSize, Do Not Clip, Visible To Position String and Color, Global.ArrayPointColors[0], Default Visibility);
- Create Effect(All Players(All Teams), Ring, Global.ArrayPointColors[0], Global.ArrayPoints[0], Global.CapturePointRadius,
- Visible To Position Radius and Color);
- End;
- If(Global.ArrayPoints[1] != Null);
- Create In-World Text(All Players(All Teams), Custom String("{0}", Global.ArrayFlagTexts[1]), Global.ArrayPoints[1],
- Global.LetterSize, Do Not Clip, Visible To Position String and Color, Global.ArrayPointColors[1], Default Visibility);
- Create Effect(All Players(All Teams), Ring, Global.ArrayPointColors[1], Global.ArrayPoints[1], Global.CapturePointRadius,
- Visible To Position Radius and Color);
- End;
- If(Global.ArrayPoints[2] != Null);
- Create In-World Text(All Players(All Teams), Custom String("{0}", Global.ArrayFlagTexts[2]), Global.ArrayPoints[2],
- Global.LetterSize, Do Not Clip, Visible To Position String and Color, Global.ArrayPointColors[2], Default Visibility);
- Create Effect(All Players(All Teams), Ring, Global.ArrayPointColors[2], Global.ArrayPoints[2], Global.CapturePointRadius,
- Visible To Position Radius and Color);
- End;
- If(Global.ArrayPoints[3] != Null);
- Create In-World Text(All Players(All Teams), Custom String("{0}", Global.ArrayFlagTexts[3]), Global.ArrayPoints[3],
- Global.LetterSize, Do Not Clip, Visible To Position String and Color, Global.ArrayPointColors[3], Default Visibility);
- Create Effect(All Players(All Teams), Ring, Global.ArrayPointColors[3], Global.ArrayPoints[3], Global.CapturePointRadius,
- Visible To Position Radius and Color);
- End;
- If(Global.ArrayPoints[4] != Null);
- Create In-World Text(All Players(All Teams), Custom String("{0}", Global.ArrayFlagTexts[4]), Global.ArrayPoints[4],
- Global.LetterSize, Do Not Clip, Visible To Position String and Color, Global.ArrayPointColors[4], Default Visibility);
- Create Effect(All Players(All Teams), Ring, Global.ArrayPointColors[4], Global.ArrayPoints[4], Global.CapturePointRadius,
- Visible To Position Radius and Color);
- End;
- If(Global.ArrayPoints[5] != Null);
- Create In-World Text(All Players(All Teams), Custom String("{0}", Global.ArrayFlagTexts[5]), Global.ArrayPoints[5],
- Global.LetterSize, Do Not Clip, Visible To Position String and Color, Global.ArrayPointColors[5], Default Visibility);
- Create Effect(All Players(All Teams), Ring, Global.ArrayPointColors[5], Global.ArrayPoints[5], Global.CapturePointRadius,
- Visible To Position Radius and Color);
- End;
- }
- }
- rule("DEBUG:")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Abort If(Workshop Setting Toggle(Custom String("Debug"), Custom String("Print position"), False, 0) == False);
- Create HUD Text(Event Player, Custom String("Player position: {0}", Position Of(Event Player)), Null, Null, Left, 0, Color(White),
- Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Custom String("IN AREA: {1}", Null, Event Player.InsidePoint), Null, Null, Left, 0, Color(White),
- Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Custom String("Color: {2}", Null, Null, Event Player.ColorOfPoint), Null, Null, Left, 0, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Custom String("{0}: {1} points", Team 1, Global.BluePoints), Null, Null, Left, 0, Color(Team 1),
- Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Custom String("{0}: {1} points", Team 2, Global.RedPoints), Null, Null, Left, 0, Color(Team 2),
- Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Custom String("Custom Stuff: {2}", Null, Null, Event Player.DEBUGSTUFF), Null, Null, Left, 0, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Base: Capture Point (ARRAY)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is True For Any(Global.ArrayPoints, Distance Between(Current Array Element, Event Player) <= Global.CapturePointRadius) == True;
- Is Alive(Event Player) == True;
- }
- actions
- {
- Event Player.Capturing = True;
- Event Player.InsidePoint = Last Of(Filtered Array(Global.ArrayPoints, Distance Between(Current Array Element, Event Player)
- <= Global.CapturePointRadius));
- Event Player.SaveInsidePoint = Event Player.InsidePoint;
- Event Player.ColorOfPoint = Global.ArrayPointColors[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)];
- If(Event Player.ColorOfPoint != Team Of(Event Player));
- Global.ArrayFlagTexts[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)] = Custom String("!");
- End;
- Call Subroutine(ProgressBar);
- Wait(0.016, Abort When False);
- If(Event Player.Capturing == False || Event Player.CaptureString == Custom String("Captured"));
- Event Player.CaptureAmount = 0;
- Abort;
- End;
- If(Team Of(Event Player) == Team 1);
- "Set BLUE CaptureAmount to 0"
- Global.ArrayCaptureAmountsBlue[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)] = 0;
- Else;
- "Set RED CaptureAmount to 0"
- Global.ArrayCaptureAmountsRed[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)] = 0;
- End;
- Event Player.CaptureAmount = 0;
- "Set Color of Point"
- Global.ArrayPointColors[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)] = Team Of(Event Player);
- "Assign this color to event player (shame there is no local variables :/)"
- Event Player.ColorOfPoint = Global.ArrayPointColors[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)];
- "Set Flag Letter"
- Global.ArrayFlagTexts[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)] = Global.ALPHABET[Index Of Array Value(
- Global.ArrayPoints, Event Player.InsidePoint)];
- Call Subroutine(UIText);
- }
- }
- rule("Base: Player Capturing (Subroutine: ProgressBar)")
- {
- event
- {
- Subroutine;
- ProgressBar;
- }
- actions
- {
- If(Event Player.Capturing == False);
- Abort;
- End;
- Call Subroutine(UIText);
- If(Event Player.CaptureString == Custom String("Captured"));
- disabled Event Player.CaptureAmount = 0;
- Abort;
- End;
- If(Hero Of(Event Player) == Hero(Sombra));
- If(Is Using Ability 1(Event Player));
- Wait(0.010, Ignore Condition);
- Loop;
- End;
- End;
- Wait(0.010, Ignore Condition);
- If(Event Player.CaptureString == Custom String("Contested"));
- Loop;
- End;
- disabled If(Is True For Any(All Players(Team Of(Event Player)), Current Array Element.InsidePoint == Event Player.InsidePoint) == True);
- disabled Event Player.CaptureAmount = Last Of(Sorted Array(Filtered Array(All Players(Team Of(Event Player)),
- Current Array Element.InsidePoint == Event Player.InsidePoint), Current Array Element.CaptureAmount));
- disabled End;
- If(Team Of(Event Player) == Team 1);
- "Replace this with Global Capturing"
- Event Player.CaptureAmount = Max(Event Player.CaptureAmount, Global.ArrayCaptureAmountsBlue[Index Of Array Value(
- Global.ArrayPoints, Event Player.SaveInsidePoint)]);
- "SHOULD BE 0 when on A point"
- disabled Event Player.DEBUGSTUFF = Array Contains(Global.ArrayPoints, Event Player.InsidePoint);
- Global.ArrayCaptureAmountsBlue[Index Of Array Value(Global.ArrayPoints, Event Player.SaveInsidePoint)] = Max(
- Event Player.CaptureAmount, Global.ArrayCaptureAmountsBlue[Index Of Array Value(Global.ArrayPoints,
- Event Player.SaveInsidePoint)]);
- Else;
- "Replace this with Global Capturing"
- Event Player.CaptureAmount = Max(Event Player.CaptureAmount, Global.ArrayCaptureAmountsRed[Index Of Array Value(Global.ArrayPoints,
- Event Player.SaveInsidePoint)]);
- Global.ArrayCaptureAmountsRed[Index Of Array Value(Global.ArrayPoints, Event Player.SaveInsidePoint)] = Max(
- Event Player.CaptureAmount, Global.ArrayCaptureAmountsRed[Index Of Array Value(Global.ArrayPoints,
- Event Player.SaveInsidePoint)]);
- End;
- Event Player.CaptureAmount = Event Player.CaptureAmount + 100 * 0.003;
- Skip If(Event Player.CaptureAmount >= 100, 1);
- Loop;
- }
- }
- rule("UIText: Text when capturing (Subroutine)")
- {
- event
- {
- Subroutine;
- UIText;
- }
- actions
- {
- If(Is True For Any(All Living Players(Opposite Team Of(Team Of(Event Player))),
- Current Array Element.InsidePoint == Event Player.InsidePoint));
- Event Player.CaptureString = Custom String("Contested");
- Else;
- If(Global.ArrayPointColors[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)] == Team Of(Event Player));
- Event Player.CaptureString = Custom String("Captured");
- Else;
- Event Player.CaptureString = Custom String("Capturing");
- End;
- End;
- }
- }
- rule("Points: Wait giving out points")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Wait(5, Ignore Condition);
- Call Subroutine(CalculatePoints);
- Call Subroutine(UnderdogHP);
- Loop;
- }
- }
- rule("Points: Calculate Points per Area (Subroutine)")
- {
- event
- {
- Subroutine;
- CalculatePoints;
- }
- actions
- {
- For Global Variable(IndexCalculatePoints, 0, Count Of(Global.ArrayPoints), 1);
- If(Color(Team 1) == Global.ArrayPointColors[Global.IndexCalculatePoints]);
- Call Subroutine(AddBluePoints);
- End;
- If(Color(Team 2) == Global.ArrayPointColors[Global.IndexCalculatePoints]);
- Call Subroutine(AddRedPoints);
- End;
- End;
- }
- }
- rule("Points: Add red point (Subroutine)")
- {
- event
- {
- Subroutine;
- AddRedPoints;
- }
- actions
- {
- disabled Global.RedPoints += Global.PointBalanceRed;
- disabled Global.RedPoints = Global.RedPoints + Global.PointBalanceRed / 2;
- Global.RedPoints += Global.PointBalanceRed * (3 / Count Of(Global.ArrayPoints));
- }
- }
- rule("Points: Add blue point (Subroutine)")
- {
- event
- {
- Subroutine;
- AddBluePoints;
- }
- actions
- {
- disabled Global.BluePoints += Global.PointBalanceBlue;
- disabled Global.BluePoints = Global.BluePoints + Global.PointBalanceBlue / 2;
- Global.BluePoints += Global.PointBalanceBlue * (3 / Count Of(Global.ArrayPoints));
- }
- }
- rule("Points: Add points from deaths")
- {
- event
- {
- Player Died;
- All;
- All;
- }
- actions
- {
- If(Team Of(Event Player) == Team 1);
- Call Subroutine(DeathPointBalanceBlue);
- End;
- If(Team Of(Event Player) == Team 2);
- Call Subroutine(DeathPointBalanceRed);
- End;
- }
- }
- rule("Balance: Death Blue Count")
- {
- event
- {
- Subroutine;
- DeathPointBalanceBlue;
- }
- actions
- {
- For Global Variable(IndexCountBlue, 0, Count Of(All Players(Team 2)), 1);
- If(Count Of(All Players(Team 2)) == 1 + Global.IndexCountBlue && Count Of(All Players(Team 2)) != 0);
- Global.RedPoints += Global.Killpoints / (1 + Global.IndexCountBlue);
- Abort;
- End;
- End;
- Global.RedPoints += 1;
- }
- }
- rule("Balance: Death Red Count")
- {
- event
- {
- Subroutine;
- DeathPointBalanceRed;
- }
- actions
- {
- For Global Variable(IndexCountRed, 0, Count Of(All Players(Team 1)), 1);
- If(Count Of(All Players(Team 1)) == 1 + Global.IndexCountRed && Count Of(All Players(Team 1)) != 0);
- Global.BluePoints += Global.Killpoints / (1 + Global.IndexCountRed);
- Abort;
- End;
- End;
- Global.BluePoints += 1;
- }
- }
- rule("UI: Player Capturing (Improved)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- If(Is True For Any(Global.ArrayPoints, Distance Between(Event Player, Current Array Element) <= Global.CapturePointRadius)
- && Is Alive(Event Player));
- If(Event Player.CaptureAmount < (Team Of(Event Player) == Team 1 ? Global.ArrayCaptureAmountsRed[Index Of Array Value(
- Global.ArrayPoints, Event Player.InsidePoint)] : Global.ArrayCaptureAmountsBlue[Index Of Array Value(Global.ArrayPoints,
- Event Player.InsidePoint)]));
- If(Event Player.CaptureHUDElement != Null);
- Destroy Progress Bar HUD Text(Event Player.CaptureHUDElement);
- End;
- If(Event Player.EnemyCapturePointHud == Null);
- Create Progress Bar HUD Text(Event Player, Opposite Team Of(Team Of(Event Player))
- == Team 2 ? Global.ArrayCaptureAmountsRed[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)
- ] : Global.ArrayCaptureAmountsBlue[Index Of Array Value(Global.ArrayPoints, Event Player.InsidePoint)], Custom String("{0}",
- Event Player.CaptureString), Top, 0, Opposite Team Of(Team Of(Event Player)), Color(White), Visible To Values and Color,
- Default Visibility);
- Event Player.EnemyCapturePointHud = Last Text ID;
- End;
- Else;
- If(Event Player.EnemyCapturePointHud != Null);
- Destroy Progress Bar HUD Text(Event Player.EnemyCapturePointHud);
- End;
- If(Event Player.CaptureHUDElement == Null);
- Create Progress Bar HUD Text(Event Player, Event Player.CaptureAmount, Custom String("{0}", Event Player.CaptureString), Top, 0,
- Team Of(Event Player), Color(White), Visible To Values and Color, Default Visibility);
- Event Player.CaptureHUDElement = Last Text ID;
- End;
- End;
- Else;
- If(Event Player.CaptureHUDElement != Null);
- Destroy Progress Bar HUD Text(Event Player.CaptureHUDElement);
- End;
- If(Event Player.EnemyCapturePointHud != Null);
- Destroy Progress Bar HUD Text(Event Player.EnemyCapturePointHud);
- End;
- Event Player.CaptureHUDElement = Null;
- Event Player.EnemyCapturePointHud = Null;
- Event Player.Capturing = False;
- Event Player.CaptureAmount = 0;
- Event Player.ColorOfPoint = Color(White);
- Event Player.InsidePoint = Null;
- End;
- Wait(0.250, Ignore Condition);
- Loop;
- }
- }
- rule("Points: Calculate game points")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Set Team Score(Team 1, Global.BluePoints);
- Set Team Score(Team 2, Global.RedPoints);
- Wait(0.250, Abort When False);
- Loop;
- }
- }
- rule("Balance: Underdog HP")
- {
- event
- {
- Subroutine;
- UnderdogHP;
- }
- actions
- {
- If(Workshop Setting Toggle(Custom String("Balance"), Custom String("Give HP to Team with less players"), False, 0) == True);
- Global.HPBoostAmount = Workshop Setting Integer(Custom String("Balance"), Custom String("HP amount given"), 25, 0, 100, 0);
- Else;
- Abort;
- End;
- If(Number Of Players(Team 1) < Number Of Players(Team 2));
- Heal(All Living Players(Team 1), Null, Global.HPBoostAmount);
- End;
- If(Number Of Players(Team 1) > Number Of Players(Team 2));
- Heal(All Living Players(Team 2), Null, Global.HPBoostAmount);
- End;
- }
- }
- rule("Base: Reset Capture Icons & Decrease Capture Amounts")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- For Global Variable(IndexResetTexts, 0, Count Of(Global.ArrayPoints), 1);
- If(Is True For All(All Living Players(All Teams), Distance Between(Current Array Element,
- Global.ArrayPoints[Global.IndexResetTexts]) > Global.CapturePointRadius));
- Global.ArrayFlagTexts[Global.IndexResetTexts] = Global.ALPHABET[Global.IndexResetTexts];
- End;
- "Decrease Capture Point Values"
- If(Is True For All(All Living Players(Team 1), Distance Between(Current Array Element, Global.ArrayPoints[Global.IndexResetTexts])
- > Global.CapturePointRadius));
- Global.ArrayCaptureAmountsBlue[Global.IndexResetTexts] -= 3;
- End;
- If(Is True For All(All Living Players(Team 2), Distance Between(Current Array Element, Global.ArrayPoints[Global.IndexResetTexts])
- > Global.CapturePointRadius));
- Global.ArrayCaptureAmountsRed[Global.IndexResetTexts] -= 3;
- End;
- "Reset ArrayCaptureAmounts"
- If(Global.ArrayCaptureAmountsBlue[Global.IndexResetTexts] < 0);
- Global.ArrayCaptureAmountsBlue[Global.IndexResetTexts] = 0;
- End;
- If(Global.ArrayCaptureAmountsRed[Global.IndexResetTexts] < 0);
- Global.ArrayCaptureAmountsRed[Global.IndexResetTexts] = 0;
- End;
- End;
- Wait(0.250, Ignore Condition);
- Loop;
- }
- }
- rule("Base: Big Message")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- (Is True For All(Global.ArrayPointColors, Current Array Element == Color(Team 1)) || Is True For All(Global.ArrayPointColors,
- Current Array Element == Color(Team 2)) ? True : False) == True;
- }
- actions
- {
- Big Message(All Players(All Teams), Custom String("{0}ALL ZONES CAPTURED{0}", Icon String(Bolt)));
- For Global Variable(IndexPowerPlay, 0, Count Of(Global.ArrayPoints), 1);
- Play Effect(All Players(All Teams), Explosion Sound, Color(White), Global.ArrayPoints[Global.IndexPowerPlay], 100);
- End;
- }
- }
- rule("Base: HUD Texts")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(All Players(All Teams), Custom String("Capture Zones{0}", Icon String(Bolt)), Null, Null, Left, 0, Color(White),
- Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(All Players(All Teams), Null, Null, Custom String("Code: G0CTY, Made by: Mirex"), Left, 1, Color(White), Color(
- White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(All Players(All Teams), Null, Custom String("Capture zones or kill opponents to score!"), Null, Left, 2, Color(
- White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(All Players(All Teams), Null, Custom String("Be first to score 100 to win!"), Null, Left, 3, Color(White), Color(
- White), Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Hero Balance: RoadHog hook delay")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- (Hero Of(Event Player) == Hero(Roadhog)) == True;
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
- Set Primary Fire Enabled(Event Player, False);
- Set Secondary Fire Enabled(Event Player, False);
- Wait(2, Ignore Condition);
- Set Primary Fire Enabled(Event Player, True);
- Set Secondary Fire Enabled(Event Player, True);
- }
- }
- rule("DEBUG: Flag setter")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- (Workshop Setting Toggle(Custom String("Debug"), Custom String("Zone Setter Debug"), False, 0) ? True : False) == True;
- }
- actions
- {
- Call Subroutine(DebugCreateRing);
- Call Subroutine(Debug);
- If(Is Button Held(Event Player, Button(Secondary Fire)));
- Set Move Speed(Event Player, 25);
- Else;
- Set Move Speed(Event Player, 100);
- End;
- If(Is Button Held(Event Player, Button(Primary Fire)) && Is Button Held(Event Player, Button(Secondary Fire)));
- Event Player.DebugPlayerRingPosition = Position Of(Event Player);
- Else;
- If(Is Button Held(Event Player, Button(Primary Fire)));
- Start Forcing Player Position(Event Player, Event Player.DebugPlayerRingPosition, False);
- Wait(0.250, Ignore Condition);
- Stop Forcing Player Position(Event Player);
- End;
- End;
- Wait(0.050, Ignore Condition);
- Loop;
- }
- }
- rule("DEBUG: Create Debug Ring (Subroutine)")
- {
- event
- {
- Subroutine;
- DebugCreateRing;
- }
- actions
- {
- If(Event Player.DebugPlayerRing == Null);
- Create HUD Text(Event Player, Custom String("DEBUG"), Null, Null, Left, 0, Color(Yellow), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Event Player.DebugPlayerRingPosition = Vector(0, 0, 0);
- Create Effect(All Players(All Teams), Ring, Global.COLORS[Index Of Array Value(All Players(All Teams), Event Player)],
- Event Player.DebugPlayerRingPosition, Global.CapturePointRadius, Visible To Position Radius and Color);
- Event Player.DebugPlayerRing = Last Created Entity;
- End;
- }
- }
- rule("DEBUG: Disable shooting (Subroutine)")
- {
- event
- {
- Subroutine;
- Debug;
- }
- actions
- {
- Set Primary Fire Enabled(Event Player, False);
- Set Secondary Fire Enabled(Event Player, False);
- Set Ultimate Ability Enabled(Event Player, False);
- Set Ability 1 Enabled(Event Player, False);
- Set Ability 2 Enabled(Event Player, False);
- }
- }
- rule("DEBUG: Player joined")
- {
- event
- {
- Player Joined Match;
- All;
- All;
- }
- actions
- {
- Event Player.DebugPlayerRing = Null;
- }
- }
- rule("DEBUG: Player left")
- {
- event
- {
- Player Left Match;
- All;
- All;
- }
- actions
- {
- Destroy Effect(Event Player.DebugPlayerRing);
- }
- }