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Comparing difference between and

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  • settings
  • {
  • main
  • {
  • Description: "Gun Game | Keep HP and Ult % | Ult to skip. Kill or play the ultimate to skip to the next hero. You keep % of health and ultimate when you swap. Suicides are punished. HUD and effects improvements. v5.2.0 -Jokaes#2263 Updated code & more: jokaes.github.io"
  • Description: "Gun Game | Keep HP and Ult % | Ult to skip. Kill or play the ultimate to skip to the next hero. You keep % of health and ultimate when you swap. Suicides are punished. HUD and effects improvements. v5.4.0 -Jokaes#2263 Updated code & more: jokaes.github.io"
  • }
  • lobby
  • {
  • Map Rotation: After A Game
  • Max Spectators: 12
  • Return To Lobby: Never
  • }
  • modes
  • {
  • Deathmatch
  • {
  • disabled maps
  • {
  • Black Forest
  • Blizzard World
  • Château Guillard
  • Ecopoint: Antarctica
  • Eichenwalde
  • Hanamura
  • Hollywood
  • King's Row
  • Lijiang Control Center
  • Lijiang Garden
  • Lijiang Night Market
  • }
  • }
  • General
  • {
  • Game Mode Start: Immediately
  • Respawn As Random Hero: On
  • Score To Win: 31
  • Score To Win: 32
  • }
  • }
  • }
  • variables
  • {
  • global:
  • 1: heroList
  • 2: timeCounter
  • player:
  • 1: desiredHero
  • 2: hudHeroVisibility
  • 3: leaderIcon
  • 4: actualNormalizedHealth
  • 5: actualUltPercent
  • }
  • rule("-------START-------")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("\"Start game\" message")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Skip If(Not(Is Waiting For Players), 3);
  • Big Message(All Players(All Teams), String("{0} {1}", String("Start", Null, Null, Null), String("Game", Null, Null, Null), Null));
  • Wait(5, Ignore Condition);
  • Loop;
  • }
  • }
  • rule("Skip assembling heroes time")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Assembling Heroes == True;
  • }
  • actions
  • {
  • Set Match Time(0);
  • }
  • }
  • rule("Force start with first hero and disallow default ult")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Set Player Variable(Event Player, desiredHero, 0);
  • Disallow Button(Event Player, Ultimate);
  • }
  • }
  • rule("Time counter - Initialize new time")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Pause Match Time;
  • Set Global Variable(timeCounter, 0.001);
  • Disable Built-In Game Mode Announcer;
  • Disable Built-In Game Mode Music;
  • Set Match Time(Global Variable(timeCounter));
  • }
  • }
  • rule("Time counter - Add second")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • Compare(Count Of(All Players(All Teams)), >, 1) == True;
  • }
  • actions
  • {
  • Set Match Time(Global Variable(timeCounter));
  • Modify Global Variable(timeCounter, Add, 1);
  • Wait(1, Ignore Condition);
  • Loop If Condition Is True;
  • }
  • }
  • rule("Time counter - Reenable announcer and music")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • Global Variable(timeCounter) >= 61;
  • }
  • actions
  • {
  • Enable Built-In Game Mode Announcer;
  • Enable Built-In Game Mode Music;
  • }
  • }
  • rule("-------HERO LIST-------")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Hero List {D.va to Zen - Hero Selection Order} --Default")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Set Global Variable(heroList, Hero(D.Va));
  • Modify Global Variable(heroList, Append To Array, Hero(Orisa));
  • Modify Global Variable(heroList, Append To Array, Hero(Reinhardt));
  • Modify Global Variable(heroList, Append To Array, Hero(Roadhog));
  • Modify Global Variable(heroList, Append To Array, Hero(Sigma));
  • Modify Global Variable(heroList, Append To Array, Hero(Winston));
  • Modify Global Variable(heroList, Append To Array, Hero(Wrecking Ball));
  • Modify Global Variable(heroList, Append To Array, Hero(Zarya));
  • Modify Global Variable(heroList, Append To Array, Hero(Ashe));
  • Modify Global Variable(heroList, Append To Array, Hero(Bastion));
  • Modify Global Variable(heroList, Append To Array, Hero(Doomfist));
  • Modify Global Variable(heroList, Append To Array, Hero(Echo));
  • Modify Global Variable(heroList, Append To Array, Hero(Genji));
  • Modify Global Variable(heroList, Append To Array, Hero(Hanzo));
  • Modify Global Variable(heroList, Append To Array, Hero(Junkrat));
  • Modify Global Variable(heroList, Append To Array, Hero(McCree));
  • Modify Global Variable(heroList, Append To Array, Hero(Mei));
  • Modify Global Variable(heroList, Append To Array, Hero(Pharah));
  • Modify Global Variable(heroList, Append To Array, Hero(Reaper));
  • Modify Global Variable(heroList, Append To Array, Hero(Soldier: 76));
  • Modify Global Variable(heroList, Append To Array, Hero(Sombra));
  • Modify Global Variable(heroList, Append To Array, Hero(Symmetra));
  • Modify Global Variable(heroList, Append To Array, Hero(Torbjörn));
  • Modify Global Variable(heroList, Append To Array, Hero(Tracer));
  • Modify Global Variable(heroList, Append To Array, Hero(Widowmaker));
  • Modify Global Variable(heroList, Append To Array, Hero(Ana));
  • Modify Global Variable(heroList, Append To Array, Hero(Baptiste));
  • Modify Global Variable(heroList, Append To Array, Hero(Brigitte));
  • Modify Global Variable(heroList, Append To Array, Hero(Lúcio));
  • Modify Global Variable(heroList, Append To Array, Hero(Mercy));
  • Modify Global Variable(heroList, Append To Array, Hero(Moira));
  • Modify Global Variable(heroList, Append To Array, Hero(Zenyatta));
  • }
  • }
  • disabled rule("Hero List {Ana to Zen - Alphabetic Order}")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Set Global Variable(heroList, Hero(Ana));
  • Modify Global Variable(heroList, Append To Array, Hero(Ashe));
  • Modify Global Variable(heroList, Append To Array, Hero(Baptiste));
  • Modify Global Variable(heroList, Append To Array, Hero(Bastion));
  • Modify Global Variable(heroList, Append To Array, Hero(Brigitte));
  • Modify Global Variable(heroList, Append To Array, Hero(D.Va));
  • Modify Global Variable(heroList, Append To Array, Hero(Doomfist));
  • Modify Global Variable(heroList, Append To Array, Hero(Genji));
  • Modify Global Variable(heroList, Append To Array, Hero(Hanzo));
  • Modify Global Variable(heroList, Append To Array, Hero(Junkrat));
  • Modify Global Variable(heroList, Append To Array, Hero(Lúcio));
  • Modify Global Variable(heroList, Append To Array, Hero(McCree));
  • Modify Global Variable(heroList, Append To Array, Hero(Mei));
  • Modify Global Variable(heroList, Append To Array, Hero(Mercy));
  • Modify Global Variable(heroList, Append To Array, Hero(Moira));
  • Modify Global Variable(heroList, Append To Array, Hero(Orisa));
  • Modify Global Variable(heroList, Append To Array, Hero(Pharah));
  • Modify Global Variable(heroList, Append To Array, Hero(Reaper));
  • Modify Global Variable(heroList, Append To Array, Hero(Reinhardt));
  • Modify Global Variable(heroList, Append To Array, Hero(Roadhog));
  • Modify Global Variable(heroList, Append To Array, Hero(Soldier: 76));
  • Modify Global Variable(heroList, Append To Array, Hero(Sombra));
  • Modify Global Variable(heroList, Append To Array, Hero(Symmetra));
  • Modify Global Variable(heroList, Append To Array, Hero(Torbjörn));
  • Modify Global Variable(heroList, Append To Array, Hero(Tracer));
  • Modify Global Variable(heroList, Append To Array, Hero(Widowmaker));
  • Modify Global Variable(heroList, Append To Array, Hero(Winston));
  • Modify Global Variable(heroList, Append To Array, Hero(Wrecking Ball));
  • Modify Global Variable(heroList, Append To Array, Hero(Zarya));
  • Modify Global Variable(heroList, Append To Array, Hero(Zenyatta));
  • }
  • }
  • disabled rule("Hero List {All heroes in Random Order}")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Set Global Variable(heroList, Hero(D.Va));
  • Modify Global Variable(heroList, Append To Array, Hero(Orisa));
  • Modify Global Variable(heroList, Append To Array, Hero(Reinhardt));
  • Modify Global Variable(heroList, Append To Array, Hero(Roadhog));
  • Modify Global Variable(heroList, Append To Array, Hero(Winston));
  • Modify Global Variable(heroList, Append To Array, Hero(Wrecking Ball));
  • Modify Global Variable(heroList, Append To Array, Hero(Zarya));
  • Modify Global Variable(heroList, Append To Array, Hero(Ashe));
  • Modify Global Variable(heroList, Append To Array, Hero(Bastion));
  • Modify Global Variable(heroList, Append To Array, Hero(Doomfist));
  • Modify Global Variable(heroList, Append To Array, Hero(Genji));
  • Modify Global Variable(heroList, Append To Array, Hero(Hanzo));
  • Modify Global Variable(heroList, Append To Array, Hero(Junkrat));
  • Modify Global Variable(heroList, Append To Array, Hero(McCree));
  • Modify Global Variable(heroList, Append To Array, Hero(Mei));
  • Modify Global Variable(heroList, Append To Array, Hero(Pharah));
  • Modify Global Variable(heroList, Append To Array, Hero(Reaper));
  • Modify Global Variable(heroList, Append To Array, Hero(Soldier: 76));
  • Modify Global Variable(heroList, Append To Array, Hero(Sombra));
  • Modify Global Variable(heroList, Append To Array, Hero(Symmetra));
  • Modify Global Variable(heroList, Append To Array, Hero(Torbjörn));
  • Modify Global Variable(heroList, Append To Array, Hero(Tracer));
  • Modify Global Variable(heroList, Append To Array, Hero(Widowmaker));
  • Modify Global Variable(heroList, Append To Array, Hero(Ana));
  • Modify Global Variable(heroList, Append To Array, Hero(Baptiste));
  • Modify Global Variable(heroList, Append To Array, Hero(Brigitte));
  • Modify Global Variable(heroList, Append To Array, Hero(Lúcio));
  • Modify Global Variable(heroList, Append To Array, Hero(Mercy));
  • Modify Global Variable(heroList, Append To Array, Hero(Moira));
  • Modify Global Variable(heroList, Append To Array, Hero(Zenyatta));
  • Set Global Variable(heroList, Randomized Array(Global Variable(heroList)));
  • }
  • }
  • rule("-------HUD-------")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Initialize HUD for each player")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Create HUD Text(Filtered Array(Event Player, And(Compare(Value In Array(Player Variable(Event Player, hudHeroVisibility), 4), ==,
  • True), Compare(Score Of(Event Player), !=, Subtract(Count Of(Global Variable(heroList)), 2)))), Hero Icon String(
  • Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 1))), String("Next Hero", Null, Null, Null),
  • Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 1)), Left, 1, Red, White, White, Visible To and String,
  • Default Visibility);
  • Create HUD Text(Filtered Array(Event Player, And(Compare(Value In Array(Player Variable(Event Player, hudHeroVisibility), 4), ==,
  • True), Compare(Score Of(Event Player), ==, Subtract(Count Of(Global Variable(heroList)), 2)))), Hero Icon String(
  • Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 1))), String("Final Hero", Null, Null, Null),
  • Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 1)), Left, 1, Red, White, White, Visible To and String,
  • Default Visibility);
  • Create HUD Text(Filtered Array(Event Player, Compare(Value In Array(Player Variable(Event Player, hudHeroVisibility), 3), ==,
  • True)), Hero Icon String(Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 2))), String("Next", Null, Null,
  • Null), Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 2)), Left, 2, Yellow, White, White,
  • Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(Event Player, Compare(Value In Array(Player Variable(Event Player, hudHeroVisibility), 2), ==,
  • True)), Hero Icon String(Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 3))), String("Next", Null, Null,
  • Null), Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 3)), Left, 3, Green, White, White,
  • Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(Event Player, Compare(Value In Array(Player Variable(Event Player, hudHeroVisibility), 1), ==,
  • True)), Hero Icon String(Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 4))), String("Next", Null, Null,
  • Null), Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 4)), Left, 4, Blue, White, White,
  • Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(Event Player, Compare(Value In Array(Player Variable(Event Player, hudHeroVisibility), 0), ==,
  • True)), Hero Icon String(Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 5))), String("Next", Null, Null,
  • Null), Value In Array(Global Variable(heroList), Add(Score Of(Event Player), 5)), Left, 5, Purple, White, White,
  • Visible To and String, Default Visibility);
  • }
  • }
  • rule("Can player see hud? {TRUE, TRUE, TRUE, TRUE, TRUE]")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is In Setup == True;
  • }
  • actions
  • {
  • Set Player Variable(Event Player, hudHeroVisibility, True);
  • Modify Player Variable(Event Player, hudHeroVisibility, Append To Array, True);
  • Modify Player Variable(Event Player, hudHeroVisibility, Append To Array, True);
  • Modify Player Variable(Event Player, hudHeroVisibility, Append To Array, True);
  • Modify Player Variable(Event Player, hudHeroVisibility, Append To Array, True);
  • }
  • }
  • disabled rule("hudHeroVisibility debugger (TEST)")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), String("{0} {1} {2}", Value In Array(Player Variable(Event Player, hudHeroVisibility), 0),
  • Value In Array(Player Variable(Event Player, hudHeroVisibility), 1), String("{0} {1} {2}", Value In Array(Player Variable(
  • Event Player, hudHeroVisibility), 2), Value In Array(Player Variable(Event Player, hudHeroVisibility), 3), Value In Array(
  • Player Variable(Event Player, hudHeroVisibility), 4))), Null, Null, Right, 0, White, White, White, Visible To and String,
  • Default Visibility);
  • }
  • }
  • rule("Show/Hide HUD if 6 hero left")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Subtract(Count Of(Global Variable(heroList)), 6);
  • }
  • actions
  • {
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 0, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 1, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 2, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 3, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 4, True);
  • }
  • }
  • rule("Show/Hide HUD if 5 hero left")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Subtract(Count Of(Global Variable(heroList)), 5);
  • }
  • actions
  • {
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 0, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 1, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 2, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 3, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 4, True);
  • }
  • }
  • rule("Show/Hide HUD if 4 hero left")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Subtract(Count Of(Global Variable(heroList)), 4);
  • }
  • actions
  • {
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 0, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 1, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 2, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 3, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 4, True);
  • }
  • }
  • rule("Show/Hide HUD if 3 hero left")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Subtract(Count Of(Global Variable(heroList)), 3);
  • }
  • actions
  • {
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 0, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 1, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 2, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 3, True);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 4, True);
  • }
  • }
  • rule("Show/Hide HUD if 2 hero left")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Subtract(Count Of(Global Variable(heroList)), 2);
  • }
  • actions
  • {
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 0, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 1, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 2, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 3, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 4, True);
  • }
  • }
  • rule("Show/Hide HUD if 1 hero left")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Subtract(Count Of(Global Variable(heroList)), 1);
  • }
  • actions
  • {
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 0, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 1, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 2, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 3, False);
  • Set Player Variable At Index(Event Player, hudHeroVisibility, 4, False);
  • }
  • }
  • rule("-------SCORE-------")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Gain score and advance desired hero when player kill")
  • {
  • event
  • {
  • Player Dealt Final Blow;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Wait(0.016, Ignore Condition);
  • Loop If(Is Dead(Event Player));
  • Play Effect(All Players(All Teams), Good Pickup Effect, White, Event Player, 1);
  • Create Effect(All Players(All Teams), Sparkles, White, Event Player, 1, Visible To Position and Radius);
  • Set Player Variable(Event Player, actualNormalizedHealth, Normalized Health(Event Player));
  • Set Player Variable(Event Player, actualUltPercent, Ultimate Charge Percent(Event Player));
  • Wait(0.250, Ignore Condition);
  • Skip If(Compare(Score Of(Event Player), ==, Count Of(Global Variable(heroList))), 1);
  • Big Message(Event Player, Custom String("{0} → {1}", Hero Icon String(Value In Array(Global Variable(heroList), Subtract(Score Of(
  • Event Player), 1))), Hero Icon String(Value In Array(Global Variable(heroList), Score Of(Event Player))), Null));
  • Wait(1, Ignore Condition);
  • Set Status(Event Player, Null, Unkillable, 0.250);
  • Damage(Event Player, Null, Subtract(Max Health(Event Player), Multiply(Max Health(Event Player), Player Variable(Event Player,
  • actualNormalizedHealth))));
  • Set Ultimate Charge(Event Player, Player Variable(Event Player, actualUltPercent));
  • }
  • }
  • rule("Gain score and advance desired hero when ult is charged and button is held")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Alive(Event Player) == True;
  • Is Button Held(Event Player, Ultimate) == True;
  • Ultimate Charge Percent(Event Player) == 100;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Small Message(Event Player, String("{0}: {1}", String("Ultimate Ability", Null, Null, Null), String("Next Hero", Null, Null, Null),
  • Null));
  • Set Ultimate Charge(Event Player, 0);
  • Play Effect(All Players(All Teams), Good Pickup Effect, Yellow, Event Player, 1);
  • Create Effect(All Players(All Teams), Sparkles, Yellow, Event Player, 1, Visible To Position and Radius);
  • Set Player Variable(Event Player, actualNormalizedHealth, Normalized Health(Event Player));
  • Modify Player Score(Event Player, 1);
  • Wait(0.250, Ignore Condition);
  • Skip If(Compare(Score Of(Event Player), ==, Count Of(Global Variable(heroList))), 1);
  • Big Message(Event Player, Custom String("{0} → {1}", Hero Icon String(Value In Array(Global Variable(heroList), Subtract(Score Of(
  • Event Player), 1))), Hero Icon String(Value In Array(Global Variable(heroList), Score Of(Event Player))), Null));
  • Wait(1, Ignore Condition);
  • Set Status(Event Player, Null, Unkillable, 0.250);
  • Damage(Event Player, Null, Subtract(Max Health(Event Player), Multiply(Max Health(Event Player), Player Variable(Event Player,
  • actualNormalizedHealth))));
  • }
  • }
  • disabled rule("Gain ult saying \"Thanks\" (TEST)")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Communicating(Event Player, Thanks) == True;
  • }
  • actions
  • {
  • Set Ultimate Charge(Event Player, 100);
  • }
  • }
  • disabled rule("Gain score and advance desired hero (D) when player press interact button (TEST)")
  • rule("Gain score and advance desired hero (D) when player press interact button (TEST)")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Interact) == True;
  • Is Alive(Event Player) == True;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Play Effect(All Players(All Teams), Good Pickup Effect, Purple, Event Player, 1);
  • Create Effect(All Players(All Teams), Sparkles, Purple, Event Player, 1, Visible To Position and Radius);
  • Set Player Variable(Event Player, actualNormalizedHealth, Normalized Health(Event Player));
  • Set Player Variable(Event Player, actualUltPercent, Ultimate Charge Percent(Event Player));
  • Wait(0.250, Ignore Condition);
  • Modify Player Score(Event Player, 1);
  • Skip If(Compare(Score Of(Event Player), ==, Count Of(Global Variable(heroList))), 1);
  • Big Message(Event Player, Custom String("{0} → {1}", Hero Icon String(Value In Array(Global Variable(heroList), Subtract(Score Of(
  • Event Player), 1))), Hero Icon String(Value In Array(Global Variable(heroList), Score Of(Event Player))), Null));
  • Wait(1.250, Ignore Condition);
  • Damage(Event Player, Null, Subtract(Max Health(Event Player), Multiply(Max Health(Event Player), Player Variable(Event Player,
  • actualNormalizedHealth))));
  • Set Ultimate Charge(Event Player, Player Variable(Event Player, actualUltPercent));
  • }
  • }
  • disabled rule("Dummys Summon (TEST)")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Communicating(Event Player, Hello) == True;
  • }
  • actions
  • {
  • Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1.000, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1.000, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1.000, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1.000, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1.000, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1.000, Position Of(Event Player), Vector(0, 0, 0));
  • Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1, Position Of(Event Player), Vector(0, 0, 0));
  • disabled Create Dummy Bot(Value In Array(Global Variable(heroList), 0), All Teams, -1, Position Of(Event Player), Vector(0, 0, 0));
  • }
  • }
  • disabled rule("Dummy Aim Bot (TEST)")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Dummy Bot(Event Player) == True;
  • }
  • actions
  • {
  • Start Facing(Event Player, Direction Towards(Event Player, Closest Player To(Event Player, Opposite Team Of(Team Of(
  • Event Player)))), 10000, To World, Direction and Turn Rate);
  • Start Holding Button(Event Player, Primary Fire);
  • }
  • }
  • rule("Kill yourself punishment")
  • {
  • event
  • {
  • Player Died;
  • All;
  • All;
  • }
  • conditions
  • {
  • Attacker == Event Player;
  • }
  • actions
  • {
  • Small Message(Event Player, String("{0} {1} {2}", String("You Lose", Null, Null, Null), 1, String("Elimination", Null, Null,
  • Null)));
  • Small Message(Event Player, String("{0} {1}", String("You Lose", Null, Null, Null), String("Ultimate Ability", Null, Null, Null),
  • Null));
  • Wait(1, Ignore Condition);
  • Skip If(Compare(Score Of(Event Player), <=, -1.000), 1);
  • Skip If(Compare(Score Of(Event Player), <=, -1), 1);
  • Big Message(Event Player, Custom String("{0} ", Hero Icon String(Value In Array(Global Variable(heroList), Score Of(
  • Event Player))), Null, Null));
  • Wait(1, Ignore Condition);
  • Destroy All Effects;
  • }
  • }
  • rule("If a player's actual hero differs from the player's desired hero, force the hero")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Hero Of(Event Player) != Value In Array(Global Variable(heroList), Score Of(Event Player));
  • Is Alive(Event Player) == True;
  • }
  • actions
  • {
  • Wait(0.250, Ignore Condition);
  • Create In-World Text(All Players(All Teams), Hero Icon String(Value In Array(Global Variable(heroList), Score Of(Event Player))),
  • Event Player, 1, Clip Against Surfaces, Visible To Position and String, White, Default Visibility);
  • Start Forcing Player To Be Hero(Event Player, Value In Array(Global Variable(heroList), Score Of(Event Player)));
  • Preload Hero(Event Player, Array Slice(Global Variable(heroList), Add(Score Of(Event Player), 1), 12));
  • Wait(0.750, Ignore Condition);
  • Destroy All In-World Text;
  • Destroy All Effects;
  • Loop If Condition Is True;
  • }
  • }
  • rule("-------VICTORY-------")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("GG 1")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Count Of(Global Variable(heroList));
  • }
  • actions
  • {
  • Declare Player Victory(Last Of(Sorted Array(All Players(All Teams), Score Of(Current Array Element))));
  • Big Message(All Players(All Teams), String("GG", Null, Null, Null));
  • Start Forcing Throttle(Event Player, 0, 0, 0, 0, 0, 0);
  • Disallow Button(All Players(All Teams), Primary Fire);
  • Disallow Button(All Players(All Teams), Secondary Fire);
  • Disallow Button(All Players(All Teams), Ability 1);
  • Disallow Button(All Players(All Teams), Ability 2);
  • Disallow Button(All Players(All Teams), Ultimate);
  • Disallow Button(All Players(All Teams), Interact);
  • Disallow Button(All Players(All Teams), Jump);
  • Disallow Button(All Players(All Teams), Crouch);
  • Communicate(All Players(All Teams), Emote Up);
  • }
  • }
  • rule("GG 2")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Count Of(Global Variable(heroList));
  • Is On Ground(Event Player) == True;
  • }
  • actions
  • {
  • Communicate(All Players(All Teams), Emote Up);
  • }
  • }
  • rule("GG 3")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Count Of(Global Variable(heroList));
  • }
  • actions
  • {
  • Communicate(All Players(All Teams), Emote Up);
  • Wait(1, Ignore Condition);
  • Loop;
  • }
  • }
  • rule("GG 4")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) == Count Of(Global Variable(heroList));
  • }
  • actions
  • {
  • Create Effect(All Players(All Teams), Sparkles, Purple, Position Of(Event Player), 200, None);
  • Create Effect(All Players(All Teams), Sparkles, Blue, Add(Position Of(Event Player), Vector(0, 1, 0)), 200, None);
  • Create Effect(All Players(All Teams), Sparkles, Green, Add(Position Of(Event Player), Vector(0, 2, 0)), 200, None);
  • Create Effect(All Players(All Teams), Sparkles, Yellow, Add(Position Of(Event Player), Vector(0, 3, 0)), 200, None);
  • Create Effect(All Players(All Teams), Sparkles, Red, Add(Position Of(Event Player), Vector(0, 4, 0)), 200, None);
  • }
  • }
  • rule("Create leader icon")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) >= Score Of(Last Of(Sorted Array(All Players(All Teams), Score Of(Current Array Element))));
  • Score Of(Event Player) >= 1;
  • }
  • actions
  • {
  • Create Icon(Filtered Array(All Players(All Teams), Is In Line of Sight(Current Array Element, Event Player,
  • Barriers Do Not Block LOS)), Event Player, Flag, Visible To and Position, Yellow, False);
  • Set Player Variable(Event Player, leaderIcon, Last Created Entity);
  • }
  • }
  • rule("Destroy leader icon")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) < Score Of(Last Of(Sorted Array(All Players(All Teams), Score Of(Current Array Element))));
  • Score Of(Event Player) >= 1;
  • }
  • actions
  • {
  • Destroy Icon(Player Variable(Event Player, leaderIcon));
  • }
  • }
  • rule("-------OTHERS-------")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Game Mode Description")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Gun Game | Keep HP and ult % | Ult to skip | v5.2.0", Null,
  • Null, Null), Right, -100.000, White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Gun Game | Keep HP and ult % | Ult to skip | v5.4.0", Null,
  • Null, Null), Right, -100, White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String(" ", Null, Null, Null), Right, -99.500, White, White, White,
  • Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Kill or play the ultimate to skip to the next hero", Null, Null,
  • Null), Right, -99.000, White, White, White, Visible To and String, Default Visibility);
  • Null), Right, -99, White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("You keep % of health and ultimate when you swap", Null, Null,
  • Null), Right, -98.000, White, White, White, Visible To and String, Default Visibility);
  • Null), Right, -98, White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String(" ", Null, Null, Null), Right, -97.500, White, White, White,
  • Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Created by Jokaes#2263", Null, Null, Null), Right, -97.000,
  • White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Created by Jokaes#2263", Null, Null, Null), Right, -97, White,
  • White, White, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Updated code & my codes: jokaes.github.io", Null, Null, Null),
  • Right, -96.000, White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Join discord.gg/ZdukXgB", Null, Null, Null), Right, -95.000,
  • White, White, White, Visible To and String, Default Visibility);
  • Small Message(All Players(All Teams), Custom String("Gun Game | Keep HP and ult % | Ult to skip | v5.2.0", Null, Null, Null));
  • Right, -96, White, White, White, Visible To and String, Default Visibility);
  • Small Message(All Players(All Teams), Custom String("Gun Game | Keep HP and ult % | Ult to skip | v5.4.0", Null, Null, Null));
  • Wait(3.500, Ignore Condition);
  • Small Message(All Players(All Teams), Custom String(
  • "Kill or play the ultimate to skip to the next hero. You keep % of health and ultimate when you swap.", Null, Null, Null));
  • Wait(3.500, Ignore Condition);
  • Small Message(All Players(All Teams), Custom String("Created by Jokaes#2263", Null, Null, Null));
  • }
  • }
  • rule("Game Mode Description for players who join")
  • {
  • event
  • {
  • Player Joined Match;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Wait(3.500, Ignore Condition);
  • Small Message(Event Player, Custom String("Gun Game | Keep HP and ult % | Ult to skip | v5.2.0", Null, Null, Null));
  • Small Message(Event Player, Custom String("Gun Game | Keep HP and ult % | Ult to skip | v5.4.0", Null, Null, Null));
  • Wait(3.500, Ignore Condition);
  • Small Message(Event Player, Custom String(
  • "Kill or play the ultimate to skip to the next hero. You keep % of health and ultimate when you swap.", Null, Null, Null));
  • Wait(3.500, Ignore Condition);
  • Small Message(Event Player, Custom String("Created by Jokaes#2263", Null, Null, Null));
  • }
  • }
  • disabled rule("Created by Jokaes#2263")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
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