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- settings
- {
- main
- {
Description: "Tiny Hide and Seek v2.0.4 [Created by NaN]"
- Description: "Tiny Hide and Seek v2.0.5 [Created by NaN]"
- }
- lobby
- {
- Map Rotation: After a game
- Match Voice Chat: Enabled
- Match Voice Chat: Enabled
- Max Team 1 Players: 3
- Max Team 2 Players: 9
- Max Spectators: 12
- Return To Lobby: Never
- Team Balancing: After a game
- }
- modes
- {
- Team Deathmatch
- {
- disabled maps
- {
- Workshop Chamber
- Workshop Expanse
- Workshop Expanse Night
- Workshop Green Screen
- Workshop Island
- Workshop Island Night
- }
- }
- General
- {
- Game Length in Minutes: 5
- Game Mode Start: Immediately
- Hero Limit: Off
- Self initiated Respawn: Off
- }
- }
- heroes
- {
- Team 1
- {
- Movement Speed: 150%
- Ultimate Generation: 200%
- Ultimate Generation - Combat: 200%
- Ultimate Generation - Passive: 200%
- Damage Dealt: 500%
- Damage Received: 10%
- Healing Dealt: 500%
- Healing Received: 500%
- Health: 500%
- Jump Vertical Speed: 250%
-
- disabled heroes
- {
- Moira
- Pharah
- Sigma
- Sombra
- Winston
- Wrecking Ball
- Zenyatta
- }
- Ana
- {
- Sleep Dart: Off
- }
- Ashe
- {
- Ultimate Ability B.O.B.: Off
- }
- D.Va
- {
- Ultimate Ability Self-Destruct: Off
- Spawn Without Mech: On
- }
- Echo
- {
- Sticky Bombs Cooldown Time: 250%
- Ultimate Ability Duplicate: Off
- }
-
- Hanzo
- {
- Sonic Arrow Cooldown Time: 300%
- }
- Mccree
- {
- Ultimate Ability Deadeye: Off
- }
- Mei
- {
- Ice Wall Cooldown Time: 75%
- }
- Moira
- {
- Biotic Orb: Off
- }
- Reaper
- {
- Shadow Step Cooldown Time: 75%
- }
-
- Reinhardt
- {
- Ultimate Generation: 230%
- }
- Soldier: 76
- {
- Ultimate Ability Tactical Visor: Off
- }
Sombra
{
Hack: Off
Stealth: Off
}
- Symmetra
- {
- Sentry Turret: Off
- }
- Torbjörn
- {
- Deploy Turret: Off
- }
- Widowmaker
- {
- Ultimate Ability Infra-Sight: Off
- Venom Mine: Off
- }
- }
-
- Team 2
- {
- Damage Dealt: 10%
- Damage Received: 500%
- Health: 10%
- Spawn with Ultimate ready: On
-
- disabled heroes
- {
- Wrecking Ball
- }
-
- Baptiste
- {
- Immortality Field: Off
- }
- D.Va
- {
- Defense Matrix: Off
- Spawn Without Mech: On
- }
- Doomfist
- {
- Ultimate Ability Meteor Strike: Off
- }
-
- Echo
- {
- Flight Cooldown Time: 500%
- }
-
- Lúcio
- {
- Movement Speed: 100%
- }
- Mei
- {
- Cryo-Freeze: Off
- }
- Mercy
- {
- Resurrect: Off
- }
- Reaper
- {
- Wraith Form: Off
- }
-
- Pharah
- {
- Hover Jets Maximum Time: 75%
- Hover Jets Recharge Rate: 500%
- }
- Roadhog
- {
- Whole Hog Knockback Scalar: 0%
- }
- Sombra
- {
- Stealth: Off
- Translocator: Off
- }
- Symmetra
- {
- Teleporter: Off
- }
- Tracer
- {
- Recall: Off
- }
- Widowmaker
- {
- Infinite Ultimate Duration: On
- }
-
- Winston
- {
- Jump Pack: Off
- }
- Zenyatta
- {
- Ultimate Ability Transcendence: Off
- }
- }
- }
- }
- variables
- {
- global:
- 0: RandomDelay
- 2: CameraDistanceFactor
- 13: DefaultCamera
- 20: TotalMatchTime
- 21: HideTime
- 26: MS
- 27: started
- player:
- 0: CameraMode
- 3: ModLevel
- }
- rule("==========MATCH==========")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
-
- }
- actions
- {
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String(" "), Null, Right, 19, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
Create HUD Text(Event Player, Null, Custom String("Tiny Hide and Seek v2.0.4"), Null, Right, 20, Color(White), Color(
- Create HUD Text(Event Player, Null, Custom String("Tiny Hide and Seek v2.0.5"), Null, Right, 20, Color(White), Color(
- White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String("Created by NaN - https://1-2.dev"), Null, Right, 21, Color(White), Color(White),
- Color(White), Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Custom String("Workshop Code: MCYY1"), Null, Right, 23, Color(White), Color(White),
- Color(White), Visible To and String, Default Visibility);
- }
- }
- rule("Kill Joining Team 2 Players After Game Start")
- {
- event
- {
- Player Joined Match;
- Team 2;
- All;
- }
- conditions
- {
- Global.started == True;
- Is Alive(Event Player) == True;
- }
- actions
- {
- If(Has Spawned(Event Player));
- Kill(Event Player, Null);
- Big Message(Event Player, Custom String("Match in progress. You will be able to join the next match."));
- End;
- Wait(2, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Set Match Timers")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Global.TotalMatchTime = 300;
- Global.HideTime = 30;
- Set Match Time(Global.TotalMatchTime);
- Set Respawn Max Time(All Players(All Teams), 5);
- Global.RandomDelay = Random Integer(0, 30);
- }
- }
- rule("Starting HUD Messages")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- Global.started == False;
- }
- actions
- {
- Create HUD Text(All Players(All Teams), Custom String("{0} Seconds Till Match Starts", Round To Integer(Global.MS, Up)), Null,
- Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(All Players(All Teams), Custom String("Press Ctrl+f to die if you wish to change characters"), Null, Null, Left, 0,
- Color(Red), Color(Red), Color(Red), Visible To and String, Default Visibility);
- Global.MS = Global.HideTime;
- Chase Global Variable Over Time(MS, 0, Global.HideTime, Destination and Duration);
- Wait(Global.HideTime, Ignore Condition);
- Stop Chasing Global Variable(MS);
- Global.started = True;
- Destroy All HUD Text;
- Big Message(All Players(Team 1), Custom String("Good Hunt!"));
- Big Message(All Players(Team 2), Custom String("Ready Or Not: I'm Coming!"));
- Wait(0.250, Ignore Condition);
- Create HUD Text(All Players(All Teams), Custom String("{0} Players Left to Find", Number Of Living Players(Team 2)), Null, Null,
- Left, 0, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Create HUD Text(All Players(Team 1), Custom String("Press Ctrl+f to die if you wish to change characters"), Null, Null, Left, 0,
- Color(Red), Color(Red), Color(Red), Visible To and String, Default Visibility);
- Small Message(All Players(All Teams), Custom String("Hold F or Interact to Go Third Person"));
- }
- }
- rule("Set Started False/Disable Inspector")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == False;
- }
- actions
- {
- Global.started = False;
- Disable Inspector Recording;
- }
- }
- rule("Disable Game Mode Scoring")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Disable Built-In Game Mode Scoring;
- }
- }
- rule("Enable Spectate on Death")
- {
- event
- {
- Ongoing - Each Player;
- Team 2;
- All;
- }
- actions
- {
- Enable Death Spectate All Players(Event Player);
- }
- }
- rule("Tip")
- {
- event
- {
- Ongoing - Each Player;
- Team 2;
- All;
- }
- conditions
- {
- Match Time <= 180;
- Match Time >= 179;
- }
- actions
- {
- If(Team Of(Event Player) == Team 2);
- Small Message(Event Player, Custom String("Crouch while moving to make less noise."));
- Else;
- Small Message(Event Player, Custom String("If a hider is inside a wall, stand on them to inflict damage over time."));
- End;
- }
- }
- rule("Disable Completion")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Disable Built-In Game Mode Completion;
- }
- }
- rule("Enable Collision With Environment")
- {
- event
- {
- Ongoing - Each Player;
- Team 2;
- All;
- }
- actions
- {
- Enable Movement Collision With Environment(Event Player);
- }
- }
- rule("Disable Nameplates")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Global.started == True;
- }
- actions
- {
- Disable Nameplates(All Players(All Teams), All Players(All Teams));
- }
- }
- rule("==========CAMERA==========")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("Default CAMERA (0=Near, 2=Normal, 3=Far, 4=Off/1st Person) == [Default=4]")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Global.DefaultCamera = 4;
- }
- }
- rule("CAMERA Distance Factor == [Default = 1]")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Global.CameraDistanceFactor = 1;
- }
- }
- rule("Camera MODE > Toggle")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Skip If(Event Player.CameraMode >= 5, 5);
- Wait(0.600, Abort When False);
- Event Player.CameraMode = Event Player.CameraMode + 1;
- Skip If(Event Player.CameraMode != 5 || Event Player.ModLevel > 0, 1);
- Event Player.CameraMode = 0;
- Loop If Condition Is True;
- Wait(0.600, Abort When False);
- Event Player.CameraMode = 0;
- Loop If Condition Is True;
- }
- }
- rule("Camera MODE 2 - Normal")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Event Player.CameraMode == 2;
- }
- actions
- {
- Start Camera(Event Player, Ray Cast Hit Position(Eye Position(Event Player), Eye Position(Event Player) + World Vector Of(Vector(0,
- 0.400, 0.300), Event Player, Rotation) + Facing Direction Of(Event Player) * -2.500 * Global.CameraDistanceFactor, Null,
- Event Player, False), Event Player + Facing Direction Of(Event Player) * 1000, 40);
- }
- }
- rule("Camera MODE 4 - OFF")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Event Player.CameraMode == 4;
- }
- actions
- {
- Stop Camera(Event Player);
- }
- }
- rule("==========PLAYERS==========")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("Root Seeker")
- {
- event
- {
- Ongoing - Each Player;
- Team 1;
- All;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Set Status(Event Player, Null, Rooted, 60);
- }
- }
- rule("Scale Team 1 Players Up")
- {
- event
- {
- Ongoing - Each Player;
- Team 1;
- All;
- }
- actions
- {
- Start Modifying Hero Voice Lines(Event Player, 0.750, True);
- Start Scaling Barriers(Event Player, 1.250, True);
- Start Scaling Player(Event Player, 1.250, True);
- }
- }
- rule("Scale Team 2 Players Down")
- {
- event
- {
- Ongoing - Each Player;
- Team 2;
- All;
- }
- actions
- {
- Start Scaling Player(Event Player, 0.300, True);
- Start Scaling Barriers(Event Player, 0.300, True);
- Start Modifying Hero Voice Lines(Event Player, 1.500, True);
- }
- }
- rule("Declare Team 1 Victory")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Number Of Living Players(Team 2) == 0;
- Is Game In Progress == True;
- Global.started == True;
- }
- actions
- {
- Declare Team Victory(Team 1);
- }
- }
- rule("Declare Team 2 Victory")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- Number Of Living Players(Team 2) >= 1;
- Match Time <= 1;
- }
- actions
- {
- Declare Team Victory(Team 2);
- }
- }
- rule("Teleport Seeker Away on First Spawn")
- {
- event
- {
- Ongoing - Each Player;
- Team 1;
- All;
- }
- conditions
- {
- Has Spawned(Event Player) == True;
- Match Time >= Global.TotalMatchTime - Global.HideTime;
- }
- actions
- {
- Set Gravity(Event Player, 0);
- Teleport(Event Player, Vector(X Component Of(Event Player), 5000, Z Component Of(Event Player)));
- Wait(1.500, Ignore Condition);
- Big Message(Event Player, Custom String("The other team is hiding. Wait here until the match starts."));
- }
- }
- rule("Teleport Seeker Away on Subsequent Spawns")
- {
- event
- {
- Player Died;
- Team 1;
- All;
- }
- conditions
- {
- Match Time >= Global.TotalMatchTime - Global.HideTime;
- }
- actions
- {
- Wait(5.200, Ignore Condition);
- Teleport(Event Player, Vector(X Component Of(Event Player), 5000, Z Component Of(Event Player)));
- }
- }
- rule("Force Seeker Respawn on Game Start")
- {
- event
- {
- Ongoing - Each Player;
- Team 1;
- All;
- }
- conditions
- {
- Is Game In Progress == True;
- Match Time >= Global.TotalMatchTime - Global.HideTime - 1;
- }
- actions
- {
- If(Global.started == True);
- Set Gravity(Event Player, 100);
- Respawn(Event Player);
- End;
- Wait(1, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Force Hider Respawn on Game Start if Dead")
- {
- event
- {
- Ongoing - Each Player;
- Team 2;
- All;
- }
- conditions
- {
- Is Game In Progress == True;
- Match Time >= Global.TotalMatchTime - Global.HideTime - 1;
- Is Dead(Event Player) == True;
- }
- actions
- {
- If(Global.started == True);
- Respawn(Event Player);
- End;
- Wait(1, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Disable Team 2 Respawns on Game Start")
- {
- event
- {
- Ongoing - Each Player;
- Team 2;
- All;
- }
- conditions
- {
- Global.started == True;
- }
- actions
- {
- Disable Built-In Game Mode Respawning(Event Player);
- }
- }
- rule("Say Hello at Random Intervals")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Match Time <= Global.TotalMatchTime / 3;
- }
- actions
- {
- Global.RandomDelay = Random Integer(10, 30);
- Wait(Global.RandomDelay, Ignore Condition);
- Communicate(All Living Players(Team 2), Hello);
- Loop;
- }
- }
- rule("Disable Player Outlines")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- disabled Global.started == True;
- Is Game In Progress == True;
- }
- actions
- {
- Start Forcing Player Outlines(All Players(Team 2), All Players(Team 1), False, Color(White), Default);
- }
- }
- rule("Make Team 2 more visible for the last 30 seconds")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- disabled Global.started == True;
- Is Game In Progress == True;
- Match Time <= 30;
- }
- actions
- {
- Big Message(All Players(Team 1), Custom String("Improved visibility of hiders!"));
- Big Message(All Players(Team 2), Custom String("Watch out: Seekers can see you better now. RUN!!!"));
- Start Forcing Player Outlines(All Players(Team 2), All Players(Team 1), True, Color(Yellow), Default);
- Start Scaling Player(All Players(Team 2), 0.350, True);
- Start Scaling Barriers(All Players(Team 2), 0.350, True);
- }
- }
- rule("Disable Team 1 Abilities")
- {
- event
- {
- Ongoing - Each Player;
- Team 1;
- All;
- }
- conditions
- {
- Global.started == False;
- Is Game In Progress == True;
- }
- actions
- {
- Disallow Button(Event Player, Button(Primary Fire));
- Disallow Button(Event Player, Button(Secondary Fire));
- Disallow Button(Event Player, Button(Ability 1));
- Disallow Button(Event Player, Button(Ability 2));
- }
- }
- rule("Enable Team 1 Abilities and Movement when Game Starts")
- {
- event
- {
- Ongoing - Each Player;
- Team 1;
- All;
- }
- conditions
- {
- Global.started == True;
- Is Game In Progress == True;
- }
- actions
- {
- Allow Button(Event Player, Button(Primary Fire));
- Allow Button(Event Player, Button(Secondary Fire));
- Allow Button(Event Player, Button(Ability 1));
- Allow Button(Event Player, Button(Ability 2));
- Clear Status(Event Player, Rooted);
- }
- }
- rule("Team 1: Ctrl+F to Kill Self and Switch Heroes")
- {
- event
- {
- Ongoing - Each Player;
- Team 1;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Crouch)) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Kill(Event Player, Null);
- }
- }
- rule("Team 2: Ctrl+F to Kill Self and Switch Heroes before Game Start")
- {
- event
- {
- Ongoing - Each Player;
- Team 2;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Crouch)) == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- Global.started == False;
- }
- actions
- {
- Kill(Event Player, Null);
- }
- }