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- variables
- {
- player:
- 26: indoorCamera
- }
- rule("INIT")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Start Camera(Event Player, Ray Cast Hit Position(Eye Position(Event Player), Eye Position(Event Player) + World Vector Of(Vector(0,
- 6, -1.250), Event Player, Rotation), Event Player, Event Player, True), Event Player, 80);
- Create Effect(Event Player, Sphere, Color(White), Update Every Frame(Ray Cast Hit Position(Eye Position(Event Player),
- Eye Position(Event Player) + Facing Direction Of(Event Player) * 3.500, All Players(Opposite Team Of(Team Of(Event Player))),
- Event Player, True)), 0.150, Visible To Position and Radius);
- }
- }
- rule("Indoors")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Distance Between(Eye Position(Event Player), Ray Cast Hit Position(Eye Position(Event Player), Eye Position(Event Player) + Vector(
0, 100, 0), Event Player, Event Player, True)) <= 5.500;
- Distance Between(Eye Position(Event Player), Ray Cast Hit Position(Event Player, Event Player + Vector(Empty Array, 100,
- Empty Array), Event Player, Event Player, True)) <= 5.500;
- Has Spawned(Event Player) == True;
- Is Alive(Event Player) == True;
- }
- actions
- {
- Wait(0.030, Abort When False);
Event Player.indoorCamera = Ray Cast Hit Position(Eye Position(Event Player), Eye Position(Event Player) + Vector(0, 100, 0),
Event Player, Event Player, True);
- Event Player.indoorCamera = Ray Cast Hit Position(Event Player, Event Player + Vector(Empty Array, 100, Empty Array), Event Player,
- Event Player, True);
- Start Camera(Event Player, Event Player.indoorCamera, Update Every Frame(Eye Position(Event Player)), 80);
- Start Transforming Throttle(Event Player, True, True, Direction Towards(Event Player, Event Player.indoorCamera) * -1);
- Wait Until(!Is In Line of Sight(Event Player.indoorCamera, Eye Position(Event Player), Barriers Do Not Block LOS)
- || Distance Between(Ray Cast Hit Position(Eye Position(Event Player), Eye Position(Event Player) + Vector(0, 100, 0),
- Event Player, Event Player, True), Eye Position(Event Player)) > 5.500, 99999);
- Loop If(!Is In Line of Sight(Event Player.indoorCamera, Eye Position(Event Player), Barriers Do Not Block LOS));
Start Camera(Event Player, Ray Cast Hit Position(Eye Position(Event Player), Eye Position(Event Player) + World Vector Of(Vector(0,
6, -1.250), Event Player, Rotation), Event Player, Event Player, True), Event Player, 80);
- Start Camera(Event Player, Ray Cast Hit Position(Eye Position(Event Player), Eye Position(Event Player) + World Vector Of(Vector(
- Empty Array, 6, -1.250), Event Player, Rotation), Event Player, Event Player, True), Event Player, 80);
- Stop Transforming Throttle(Event Player);
- }
- }