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  • settings
  • {
  • main
  • {
  • Description: "Agar.io with hero scaling. Made by Mitsiee. More at workshop.codes/tracer-agario."
  • }
  • modes
  • {
  • Deathmatch
  • {
  • enabled maps
  • {
  • Workshop Expanse Night
  • }
  • }
  • General
  • {
  • Game Length In Minutes: 15
  • Game Mode Start: Immediately
  • Hero Limit: Off
  • Respawn Time Scalar: 0%
  • Spawn Health Packs: Disabled
  • }
  • }
  • heroes
  • {
  • General
  • {
  • Tracer
  • {
  • Ammunition Clip Size Scalar: 25%
  • Damage Dealt: 500%
  • Damage Received: 500%
  • Primary Fire: Off
  • Projectile Gravity: 25%
  • Projectile Speed: 500%
  • Quick Melee: Off
  • Ultimate Generation - Combat Pulse Bomb: 0%
  • Ultimate Generation - Passive Pulse Bomb: 0%
  • Ultimate Generation Pulse Bomb: 10%
  • }
  • enabled heroes
  • {
  • Tracer
  • }
  • }
  • }
  • }
  • variables
  • {
  • global:
  • 0: BlobLocations
  • 1: BlobSizeOverride
  • 2: BlobEffects
  • 3: RandomColor
  • 4: MapSize
  • 5: MaxScore
  • 6: BlobColors
  • player:
  • 0: Score
  • 2: BlobsInRange
  • 3: OverheadCamera
  • 4: RespawnProtection
  • 5: RespawnProtectionEffect
  • }
  • subroutines
  • {
  • 0: CreateBlobEffect
  • }
  • rule("Initialise")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Global.BlobLocations = Empty Array;
  • Global.BlobEffects = Empty Array;
  • Global.MapSize = Workshop Setting Integer(Custom String("Map"), Custom String("Playarea size (250 Default)"), 250, 100, 350);
  • Global.MaxScore = Workshop Setting Integer(Custom String("Rules"), Custom String("Max score (500 Default)"), 500, 100, 1000);
  • Global.BlobColors = Empty Array;
  • Global.MapSize = Workshop Setting Integer(Custom String("Map"), Custom String("Playarea size (250 Default)"), 250, 100, 350, 0);
  • Global.MaxScore = Workshop Setting Integer(Custom String("Rules"), Custom String("Max score (500 Default)"), 500, 100, 1000, 0);
  • }
  • }
  • rule("HUD")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Create HUD Text(Event Player, Null, Custom String("Press [Interact] to toggle Overhead camera (It's janky)"), Custom String(
  • "Overhead camera: {0}", Event Player.OverheadCamera), Left, 0, White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Null, Custom String("Score: {0}", Event Player.Score), Right, 0, White, White, Orange,
  • Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(Event Player, Event Player.RespawnProtection), Custom String("Respawn protection is on"), Null,
  • Null, Top, 5, Blue, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String(" "), Null, Left, 0.500, White, White, White, Visible To and String,
  • Create HUD Text(Event Player, Null, Custom String("Press [Interact] to toggle Overhead camera"), Custom String(
  • "Overhead camera: {0}", Event Player.OverheadCamera), Left, 0, Color(White), Color(White), Color(White), Visible To and String,
  • Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("Hold [Crouch] to view tutorial text"), Null, Left, 1, White, Blue, Blue,
  • Create HUD Text(Event Player, Null, Null, Custom String("Score: {0}", Event Player.Score), Right, 0, Color(White), Color(White),
  • Color(Orange), Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(Event Player, Event Player.RespawnProtection), Custom String("Respawn protection is on"), Null,
  • Null, Top, 5, Color(Red), Color(White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String(" "), Null, Left, 0.500, Color(White), Color(White), Color(White),
  • Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("Hold [Crouch] to view tutorial text"), Null, Left, 1, Color(White), Color(Blue),
  • Color(Blue), Visible To and String, Default Visibility);
  • }
  • }
  • rule("Set objective HUD")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Match Time > 5;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Set Objective Description(All Players(All Teams), Custom String("First to {0}", Global.MaxScore), Visible To and String);
  • }
  • }
  • rule("In-world text")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create In-World Text(All Players(All Teams), Custom String("Tracer Agar.io"), Vector(0, 500, 400), 4, Clip Against Surfaces,
  • Visible To Position and String, Blue, Default Visibility);
  • Visible To Position and String, Color(Blue), Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String("Made by Mitsiee"), Vector(0, 450, 400), 2, Clip Against Surfaces,
  • Visible To Position and String, White, Default Visibility);
  • Visible To Position and String, Color(White), Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String("workshop.codes/tracer-agario"), Vector(0, 425, 400), 1,
  • Clip Against Surfaces, Visible To Position and String, White, Default Visibility);
  • Clip Against Surfaces, Visible To Position and String, Color(White), Default Visibility);
  • }
  • }
  • rule("Crouch for tutorial text")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create HUD Text(Filtered Array(All Players(All Teams), Is Crouching(Current Array Element)), Null, Custom String(" "), Null, Left,
  • 4, White, White, White, Visible To and String, Default Visibility);
  • 4, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Is Crouching(Current Array Element)), Null, Custom String(" "), Null, Left,
  • 4, White, White, White, Visible To and String, Default Visibility);
  • 4, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Is Crouching(Current Array Element)), Null, Null, Custom String(
  • "Pick up blobs to increase your size."), Left, 5, White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Is Crouching(Current Array Element)), Null, Null, Custom String(
  • "Consume other players to gain half their score. You can only consume players smaller than you."), Left, 6, White, White,
  • White, Visible To and String, Default Visibility);
  • "Pick up blobs to increase your size."), Left, 5, Color(White), Color(White), Color(White), Visible To and String,
  • Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Is Crouching(Current Array Element)), Null, Null, Custom String(
  • "Using Blink removes 2 score and drops 1 blob."), Left, 7, White, White, White, Visible To and String, Default Visibility);
  • "Consume other players to gain half their score. You can only consume players smaller than you."), Left, 6, Color(White),
  • Color(White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Is Crouching(Current Array Element)), Null, Null, Custom String(
  • "Using Recall removes 20% score and drops half of that as a blob."), Left, 8, White, White, White, Visible To and String,
  • "Using Blink removes 2 score and drops 1 blob."), Left, 7, Color(White), Color(White), Color(White), Visible To and String,
  • Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Is Crouching(Current Array Element)), Null, Null, Custom String(
  • "Picking up a blob gives 5% ultimate charge. Ultimate instakills and consumes half their score."), Left, 9, White, White,
  • White, Visible To and String, Default Visibility);
  • "Using Recall removes 20% score and drops half of that as a blob."), Left, 8, Color(White), Color(White), Color(White),
  • Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Is Crouching(Current Array Element)), Null, Null, Custom String(
  • "Picking up a blob gives 5% ultimate charge. Ultimate instakills and consumes half their score."), Left, 9, Color(White),
  • Color(White), Color(White), Visible To and String, Default Visibility);
  • Create HUD Text(Filtered Array(All Players(All Teams), Is Crouching(Current Array Element)), Null, Null, Custom String(
  • "First to {0} wins.", Global.MaxScore), Left, 10, White, White, White, Visible To and String, Default Visibility);
  • "First to {0} wins.", Global.MaxScore), Left, 10, Color(White), Color(White), Color(White), Visible To and String,
  • Default Visibility);
  • }
  • }
  • disabled rule("--- Map boundary")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Map boundary effects")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create Beam Effect(All Players(All Teams), Bad Beam, Vector((Global.MapSize + 10) * -1, 0, Global.MapSize + 10), Vector(
  • Global.MapSize + 10, 0, Global.MapSize + 10), Red, Visible To);
  • Global.MapSize + 10, 0, Global.MapSize + 10), Color(Red), Visible To);
  • Create Beam Effect(All Players(All Teams), Bad Beam, Vector(Global.MapSize + 10, 0, Global.MapSize + 10), Vector(
  • Global.MapSize + 10, 0, (Global.MapSize + 10) * -1), Red, Visible To);
  • Global.MapSize + 10, 0, (Global.MapSize + 10) * -1), Color(Red), Visible To);
  • Create Beam Effect(All Players(All Teams), Bad Beam, Vector(Global.MapSize + 10, 0, (Global.MapSize + 10) * -1), Vector((
  • Global.MapSize + 10) * -1, 0, (Global.MapSize + 10) * -1), Red, Visible To);
  • Global.MapSize + 10) * -1, 0, (Global.MapSize + 10) * -1), Color(Red), Visible To);
  • Create Beam Effect(All Players(All Teams), Bad Beam, Vector((Global.MapSize + 10) * -1, 0, (Global.MapSize + 10) * -1), Vector((
  • Global.MapSize + 10) * -1, 0, Global.MapSize + 10), Red, Visible To);
  • Global.MapSize + 10) * -1, 0, Global.MapSize + 10), Color(Red), Visible To);
  • }
  • }
  • rule("Push back in to map if leaving boundary")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • (X Component Of(Position Of(Event Player)) > Global.MapSize + 10 || X Component Of(Position Of(Event Player)) < (
  • Global.MapSize + 10) * -1 || Z Component Of(Position Of(Event Player)) > Global.MapSize + 10 || Z Component Of(Position Of(
  • Event Player)) < (Global.MapSize + 10) * -1) == True;
  • Has Spawned(Event Player) == True;
  • }
  • actions
  • {
  • Apply Impulse(Event Player, Direction Towards(Position Of(Event Player), Vector(0, 0, 0)), 10, To World, Cancel Contrary Motion);
  • Set Move Speed(Event Player, 0);
  • Wait(0.016, Ignore Condition);
  • Set Move Speed(Event Player, 500);
  • Loop If Condition Is True;
  • }
  • }
  • disabled rule("--- Initialise game")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Initialise player")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Event Player.Score = 1;
  • Event Player.OverheadCamera = False;
  • Event Player.RespawnProtection = True;
  • Set Move Speed(Event Player, 500);
  • Start Scaling Player(Event Player, 20 / Global.MaxScore * Event Player.Score, True);
  • }
  • }
  • rule("Create blobs")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Count Of(Global.BlobLocations) < 80;
  • }
  • actions
  • {
  • Global.BlobLocations = Append To Array(Global.BlobLocations, Vector(Random Real(Global.MapSize * -1, Global.MapSize), 0,
  • Random Real(Global.MapSize * -1, Global.MapSize)));
  • Call Subroutine(CreateBlobEffect);
  • Wait(0.016, Ignore Condition);
  • Loop If Condition Is True;
  • }
  • }
  • rule("Subroutine - Create blob effect")
  • {
  • event
  • {
  • Subroutine;
  • CreateBlobEffect;
  • }
  • actions
  • {
  • Global.RandomColor = Random Integer(0, 5);
  • If(Global.RandomColor == 0);
  • Create Effect(All Players(All Teams), Sphere, Yellow, Last Of(Global.BlobLocations), Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] > 0 ? Max(Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] / Global.MaxScore * Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))], 2) : 1, Visible To);
  • Else If(Global.RandomColor == 1);
  • Create Effect(All Players(All Teams), Sphere, Red, Last Of(Global.BlobLocations), Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] > 0 ? Max(Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] / Global.MaxScore * Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))], 2) : 1, Visible To);
  • Else If(Global.RandomColor == 2);
  • Create Effect(All Players(All Teams), Sphere, Green, Last Of(Global.BlobLocations), Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] > 0 ? Max(Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] / Global.MaxScore * Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))], 2) : 1, Visible To);
  • Else If(Global.RandomColor == 3);
  • Create Effect(All Players(All Teams), Sphere, Purple, Last Of(Global.BlobLocations), Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] > 0 ? Max(Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] / Global.MaxScore * Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))], 2) : 1, Visible To);
  • Else If(Global.RandomColor == 4);
  • Create Effect(All Players(All Teams), Sphere, Orange, Last Of(Global.BlobLocations), Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] > 0 ? Max(Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] / Global.MaxScore * Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))], 2) : 1, Visible To);
  • Else If(Global.RandomColor == 5);
  • Create Effect(All Players(All Teams), Sphere, Aqua, Last Of(Global.BlobLocations), Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] > 0 ? Max(Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))] / Global.MaxScore * Global.BlobSizeOverride[Index Of Array Value(
  • Global.BlobLocations, Last Of(Global.BlobLocations))], 2) : 1, Visible To);
  • End;
  • Global.RandomColor = Random Value In Array(Array(Color(Yellow), Color(Green), Color(Aqua), Color(Lime Green), Color(Orange), Color(
  • Purple), Color(Red), Color(Sky Blue), Color(Turquoise), Color(Violet), Color(Rose)));
  • Create Effect(All Players(All Teams), Sphere, Global.RandomColor, Last Of(Global.BlobLocations),
  • Global.BlobSizeOverride[Index Of Array Value(Global.BlobLocations, Last Of(Global.BlobLocations))] > 0 ? Max(
  • Global.BlobSizeOverride[Index Of Array Value(Global.BlobLocations, Last Of(Global.BlobLocations))
  • ] / Global.MaxScore * Global.BlobSizeOverride[Index Of Array Value(Global.BlobLocations, Last Of(Global.BlobLocations))], 2)
  • : 1, None);
  • Global.BlobEffects = Append To Array(Global.BlobEffects, Last Created Entity);
  • Global.BlobColors = Append To Array(Global.BlobColors, Global.RandomColor);
  • }
  • }
  • disabled rule("All blob effects")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 0), Sphere, White, Global.BlobLocations[0],
  • Max(Global.BlobSizeOverride[0], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 1), Sphere, White, Global.BlobLocations[1],
  • Max(Global.BlobSizeOverride[1], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 2), Sphere, White, Global.BlobLocations[2],
  • Max(Global.BlobSizeOverride[2], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 3), Sphere, White, Global.BlobLocations[3],
  • Max(Global.BlobSizeOverride[3], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 4), Sphere, White, Global.BlobLocations[4],
  • Max(Global.BlobSizeOverride[4], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 5), Sphere, White, Global.BlobLocations[5],
  • Max(Global.BlobSizeOverride[5], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 6), Sphere, White, Global.BlobLocations[6],
  • Max(Global.BlobSizeOverride[6], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 7), Sphere, Green, Global.BlobLocations[7],
  • Max(Global.BlobSizeOverride[7], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 8), Sphere, Green, Global.BlobLocations[8],
  • Max(Global.BlobSizeOverride[8], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 9), Sphere, Green, Global.BlobLocations[9],
  • Max(Global.BlobSizeOverride[9], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 10), Sphere, Green, Global.BlobLocations[10],
  • Max(Global.BlobSizeOverride[10], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 11), Sphere, Green, Global.BlobLocations[11],
  • Max(Global.BlobSizeOverride[11], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 12), Sphere, Green, Global.BlobLocations[12],
  • Max(Global.BlobSizeOverride[12], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 13), Sphere, Green, Global.BlobLocations[13],
  • Max(Global.BlobSizeOverride[13], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 14), Sphere, Green, Global.BlobLocations[14],
  • Max(Global.BlobSizeOverride[14], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 15), Sphere, Green, Global.BlobLocations[15],
  • Max(Global.BlobSizeOverride[15], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 16), Sphere, Blue, Global.BlobLocations[16],
  • Max(Global.BlobSizeOverride[16], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 17), Sphere, Blue, Global.BlobLocations[17],
  • Max(Global.BlobSizeOverride[17], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 18), Sphere, Blue, Global.BlobLocations[18],
  • Max(Global.BlobSizeOverride[18], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 19), Sphere, Blue, Global.BlobLocations[19],
  • Max(Global.BlobSizeOverride[19], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 20), Sphere, Blue, Global.BlobLocations[20],
  • Max(Global.BlobSizeOverride[20], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 21), Sphere, Blue, Global.BlobLocations[21],
  • Max(Global.BlobSizeOverride[21], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 22), Sphere, Blue, Global.BlobLocations[22],
  • Max(Global.BlobSizeOverride[22], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 23), Sphere, Blue, Global.BlobLocations[23],
  • Max(Global.BlobSizeOverride[23], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 24), Sphere, Blue, Global.BlobLocations[24],
  • Max(Global.BlobSizeOverride[24], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 25), Sphere, Blue, Global.BlobLocations[25],
  • Max(Global.BlobSizeOverride[25], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 26), Sphere, Blue, Global.BlobLocations[26],
  • Max(Global.BlobSizeOverride[26], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 27), Sphere, Red, Global.BlobLocations[27],
  • Max(Global.BlobSizeOverride[27], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 28), Sphere, Red, Global.BlobLocations[28],
  • Max(Global.BlobSizeOverride[28], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 29), Sphere, Red, Global.BlobLocations[29],
  • Max(Global.BlobSizeOverride[29], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 30), Sphere, Red, Global.BlobLocations[30],
  • Max(Global.BlobSizeOverride[30], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 31), Sphere, Red, Global.BlobLocations[31],
  • Max(Global.BlobSizeOverride[31], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 32), Sphere, Red, Global.BlobLocations[32],
  • Max(Global.BlobSizeOverride[32], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 33), Sphere, Red, Global.BlobLocations[33],
  • Max(Global.BlobSizeOverride[33], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 34), Sphere, Red, Global.BlobLocations[34],
  • Max(Global.BlobSizeOverride[34], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 35), Sphere, Red, Global.BlobLocations[35],
  • Max(Global.BlobSizeOverride[35], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 36), Sphere, Red, Global.BlobLocations[36],
  • Max(Global.BlobSizeOverride[36], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 37), Sphere, Red, Global.BlobLocations[37],
  • Max(Global.BlobSizeOverride[37], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 38), Sphere, Red, Global.BlobLocations[38],
  • Max(Global.BlobSizeOverride[38], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 39), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 0), Sphere, Color(White),
  • Global.BlobLocations[0], Max(Global.BlobSizeOverride[0], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 1), Sphere, Color(White),
  • Global.BlobLocations[1], Max(Global.BlobSizeOverride[1], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 2), Sphere, Color(White),
  • Global.BlobLocations[2], Max(Global.BlobSizeOverride[2], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 3), Sphere, Color(White),
  • Global.BlobLocations[3], Max(Global.BlobSizeOverride[3], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 4), Sphere, Color(White),
  • Global.BlobLocations[4], Max(Global.BlobSizeOverride[4], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 5), Sphere, Color(White),
  • Global.BlobLocations[5], Max(Global.BlobSizeOverride[5], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 6), Sphere, Color(White),
  • Global.BlobLocations[6], Max(Global.BlobSizeOverride[6], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 7), Sphere, Color(Green),
  • Global.BlobLocations[7], Max(Global.BlobSizeOverride[7], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 8), Sphere, Color(Green),
  • Global.BlobLocations[8], Max(Global.BlobSizeOverride[8], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 9), Sphere, Color(Green),
  • Global.BlobLocations[9], Max(Global.BlobSizeOverride[9], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 10), Sphere, Color(Green),
  • Global.BlobLocations[10], Max(Global.BlobSizeOverride[10], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 11), Sphere, Color(Green),
  • Global.BlobLocations[11], Max(Global.BlobSizeOverride[11], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 12), Sphere, Color(Green),
  • Global.BlobLocations[12], Max(Global.BlobSizeOverride[12], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 13), Sphere, Color(Green),
  • Global.BlobLocations[13], Max(Global.BlobSizeOverride[13], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 14), Sphere, Color(Green),
  • Global.BlobLocations[14], Max(Global.BlobSizeOverride[14], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 15), Sphere, Color(Green),
  • Global.BlobLocations[15], Max(Global.BlobSizeOverride[15], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 16), Sphere, Color(Blue),
  • Global.BlobLocations[16], Max(Global.BlobSizeOverride[16], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 17), Sphere, Color(Blue),
  • Global.BlobLocations[17], Max(Global.BlobSizeOverride[17], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 18), Sphere, Color(Blue),
  • Global.BlobLocations[18], Max(Global.BlobSizeOverride[18], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 19), Sphere, Color(Blue),
  • Global.BlobLocations[19], Max(Global.BlobSizeOverride[19], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 20), Sphere, Color(Blue),
  • Global.BlobLocations[20], Max(Global.BlobSizeOverride[20], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 21), Sphere, Color(Blue),
  • Global.BlobLocations[21], Max(Global.BlobSizeOverride[21], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 22), Sphere, Color(Blue),
  • Global.BlobLocations[22], Max(Global.BlobSizeOverride[22], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 23), Sphere, Color(Blue),
  • Global.BlobLocations[23], Max(Global.BlobSizeOverride[23], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 24), Sphere, Color(Blue),
  • Global.BlobLocations[24], Max(Global.BlobSizeOverride[24], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 25), Sphere, Color(Blue),
  • Global.BlobLocations[25], Max(Global.BlobSizeOverride[25], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 26), Sphere, Color(Blue),
  • Global.BlobLocations[26], Max(Global.BlobSizeOverride[26], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 27), Sphere, Color(Red),
  • Global.BlobLocations[27], Max(Global.BlobSizeOverride[27], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 28), Sphere, Color(Red),
  • Global.BlobLocations[28], Max(Global.BlobSizeOverride[28], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 29), Sphere, Color(Red),
  • Global.BlobLocations[29], Max(Global.BlobSizeOverride[29], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 30), Sphere, Color(Red),
  • Global.BlobLocations[30], Max(Global.BlobSizeOverride[30], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 31), Sphere, Color(Red),
  • Global.BlobLocations[31], Max(Global.BlobSizeOverride[31], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 32), Sphere, Color(Red),
  • Global.BlobLocations[32], Max(Global.BlobSizeOverride[32], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 33), Sphere, Color(Red),
  • Global.BlobLocations[33], Max(Global.BlobSizeOverride[33], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 34), Sphere, Color(Red),
  • Global.BlobLocations[34], Max(Global.BlobSizeOverride[34], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 35), Sphere, Color(Red),
  • Global.BlobLocations[35], Max(Global.BlobSizeOverride[35], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 36), Sphere, Color(Red),
  • Global.BlobLocations[36], Max(Global.BlobSizeOverride[36], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 37), Sphere, Color(Red),
  • Global.BlobLocations[37], Max(Global.BlobSizeOverride[37], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 38), Sphere, Color(Red),
  • Global.BlobLocations[38], Max(Global.BlobSizeOverride[38], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 39), Sphere, Color(Purple),
  • Global.BlobLocations[39], Max(Global.BlobSizeOverride[39], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 40), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 40), Sphere, Color(Purple),
  • Global.BlobLocations[40], Max(Global.BlobSizeOverride[40], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 41), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 41), Sphere, Color(Purple),
  • Global.BlobLocations[41], Max(Global.BlobSizeOverride[41], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 42), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 42), Sphere, Color(Purple),
  • Global.BlobLocations[42], Max(Global.BlobSizeOverride[42], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 43), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 43), Sphere, Color(Purple),
  • Global.BlobLocations[43], Max(Global.BlobSizeOverride[43], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 44), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 44), Sphere, Color(Purple),
  • Global.BlobLocations[44], Max(Global.BlobSizeOverride[44], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 45), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 45), Sphere, Color(Purple),
  • Global.BlobLocations[45], Max(Global.BlobSizeOverride[45], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 46), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 46), Sphere, Color(Purple),
  • Global.BlobLocations[46], Max(Global.BlobSizeOverride[46], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 47), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 47), Sphere, Color(Purple),
  • Global.BlobLocations[47], Max(Global.BlobSizeOverride[47], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 48), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 48), Sphere, Color(Purple),
  • Global.BlobLocations[48], Max(Global.BlobSizeOverride[48], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 49), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 49), Sphere, Color(Purple),
  • Global.BlobLocations[49], Max(Global.BlobSizeOverride[49], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 50), Sphere, Purple,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 50), Sphere, Color(Purple),
  • Global.BlobLocations[50], Max(Global.BlobSizeOverride[50], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 51), Sphere, Aqua, Global.BlobLocations[51],
  • Max(Global.BlobSizeOverride[51], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 52), Sphere, Aqua, Global.BlobLocations[52],
  • Max(Global.BlobSizeOverride[52], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 53), Sphere, Aqua, Global.BlobLocations[53],
  • Max(Global.BlobSizeOverride[53], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 54), Sphere, Aqua, Global.BlobLocations[54],
  • Max(Global.BlobSizeOverride[54], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 55), Sphere, Aqua, Global.BlobLocations[55],
  • Max(Global.BlobSizeOverride[55], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 56), Sphere, Aqua, Global.BlobLocations[56],
  • Max(Global.BlobSizeOverride[56], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 57), Sphere, Aqua, Global.BlobLocations[57],
  • Max(Global.BlobSizeOverride[57], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 58), Sphere, Aqua, Global.BlobLocations[58],
  • Max(Global.BlobSizeOverride[58], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 59), Sphere, Aqua, Global.BlobLocations[59],
  • Max(Global.BlobSizeOverride[59], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 60), Sphere, Aqua, Global.BlobLocations[60],
  • Max(Global.BlobSizeOverride[60], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 61), Sphere, Aqua, Global.BlobLocations[61],
  • Max(Global.BlobSizeOverride[61], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 62), Sphere, Aqua, Global.BlobLocations[62],
  • Max(Global.BlobSizeOverride[62], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 63), Sphere, Aqua, Global.BlobLocations[63],
  • Max(Global.BlobSizeOverride[63], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 64), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 51), Sphere, Color(Aqua),
  • Global.BlobLocations[51], Max(Global.BlobSizeOverride[51], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 52), Sphere, Color(Aqua),
  • Global.BlobLocations[52], Max(Global.BlobSizeOverride[52], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 53), Sphere, Color(Aqua),
  • Global.BlobLocations[53], Max(Global.BlobSizeOverride[53], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 54), Sphere, Color(Aqua),
  • Global.BlobLocations[54], Max(Global.BlobSizeOverride[54], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 55), Sphere, Color(Aqua),
  • Global.BlobLocations[55], Max(Global.BlobSizeOverride[55], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 56), Sphere, Color(Aqua),
  • Global.BlobLocations[56], Max(Global.BlobSizeOverride[56], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 57), Sphere, Color(Aqua),
  • Global.BlobLocations[57], Max(Global.BlobSizeOverride[57], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 58), Sphere, Color(Aqua),
  • Global.BlobLocations[58], Max(Global.BlobSizeOverride[58], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 59), Sphere, Color(Aqua),
  • Global.BlobLocations[59], Max(Global.BlobSizeOverride[59], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 60), Sphere, Color(Aqua),
  • Global.BlobLocations[60], Max(Global.BlobSizeOverride[60], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 61), Sphere, Color(Aqua),
  • Global.BlobLocations[61], Max(Global.BlobSizeOverride[61], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 62), Sphere, Color(Aqua),
  • Global.BlobLocations[62], Max(Global.BlobSizeOverride[62], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 63), Sphere, Color(Aqua),
  • Global.BlobLocations[63], Max(Global.BlobSizeOverride[63], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 64), Sphere, Color(Orange),
  • Global.BlobLocations[64], Max(Global.BlobSizeOverride[64], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 65), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 65), Sphere, Color(Orange),
  • Global.BlobLocations[65], Max(Global.BlobSizeOverride[65], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 66), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 66), Sphere, Color(Orange),
  • Global.BlobLocations[66], Max(Global.BlobSizeOverride[66], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 67), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 67), Sphere, Color(Orange),
  • Global.BlobLocations[67], Max(Global.BlobSizeOverride[67], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 68), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 68), Sphere, Color(Orange),
  • Global.BlobLocations[68], Max(Global.BlobSizeOverride[68], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 69), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 69), Sphere, Color(Orange),
  • Global.BlobLocations[69], Max(Global.BlobSizeOverride[69], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 70), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 70), Sphere, Color(Orange),
  • Global.BlobLocations[70], Max(Global.BlobSizeOverride[70], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 71), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 71), Sphere, Color(Orange),
  • Global.BlobLocations[71], Max(Global.BlobSizeOverride[71], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 72), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 72), Sphere, Color(Orange),
  • Global.BlobLocations[72], Max(Global.BlobSizeOverride[72], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 73), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 73), Sphere, Color(Orange),
  • Global.BlobLocations[73], Max(Global.BlobSizeOverride[73], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 74), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 74), Sphere, Color(Yellow),
  • Global.BlobLocations[74], Max(Global.BlobSizeOverride[74], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 75), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 75), Sphere, Color(Yellow),
  • Global.BlobLocations[75], Max(Global.BlobSizeOverride[75], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 76), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 76), Sphere, Color(Yellow),
  • Global.BlobLocations[76], Max(Global.BlobSizeOverride[76], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 77), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 77), Sphere, Color(Yellow),
  • Global.BlobLocations[77], Max(Global.BlobSizeOverride[77], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 78), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 78), Sphere, Color(Yellow),
  • Global.BlobLocations[78], Max(Global.BlobSizeOverride[78], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 79), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 79), Sphere, Color(Yellow),
  • Global.BlobLocations[79], Max(Global.BlobSizeOverride[79], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 80), Sphere, Green, Global.BlobLocations[80],
  • Max(Global.BlobSizeOverride[80], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 81), Sphere, Orange,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 80), Sphere, Color(Green),
  • Global.BlobLocations[80], Max(Global.BlobSizeOverride[80], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 81), Sphere, Color(Orange),
  • Global.BlobLocations[81], Max(Global.BlobSizeOverride[81], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 82), Sphere, Blue, Global.BlobLocations[82],
  • Max(Global.BlobSizeOverride[82], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 83), Sphere, Green, Global.BlobLocations[83],
  • Max(Global.BlobSizeOverride[83], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 84), Sphere, White, Global.BlobLocations[84],
  • Max(Global.BlobSizeOverride[84], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 85), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 82), Sphere, Color(Blue),
  • Global.BlobLocations[82], Max(Global.BlobSizeOverride[82], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 83), Sphere, Color(Green),
  • Global.BlobLocations[83], Max(Global.BlobSizeOverride[83], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 84), Sphere, Color(White),
  • Global.BlobLocations[84], Max(Global.BlobSizeOverride[84], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 85), Sphere, Color(Yellow),
  • Global.BlobLocations[85], Max(Global.BlobSizeOverride[85], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 86), Sphere, Blue, Global.BlobLocations[86],
  • Max(Global.BlobSizeOverride[86], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 87), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 86), Sphere, Color(Blue),
  • Global.BlobLocations[86], Max(Global.BlobSizeOverride[86], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 87), Sphere, Color(Yellow),
  • Global.BlobLocations[87], Max(Global.BlobSizeOverride[87], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 88), Sphere, White, Global.BlobLocations[88],
  • Max(Global.BlobSizeOverride[88], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 89), Sphere, White, Global.BlobLocations[89],
  • Max(Global.BlobSizeOverride[89], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 90), Sphere, White, Global.BlobLocations[90],
  • Max(Global.BlobSizeOverride[90], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 91), Sphere, White, Global.BlobLocations[91],
  • Max(Global.BlobSizeOverride[91], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 92), Sphere, White, Global.BlobLocations[92],
  • Max(Global.BlobSizeOverride[92], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 93), Sphere, Red, Global.BlobLocations[93],
  • Max(Global.BlobSizeOverride[93], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 94), Sphere, Red, Global.BlobLocations[94],
  • Max(Global.BlobSizeOverride[94], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 95), Sphere, Red, Global.BlobLocations[95],
  • Max(Global.BlobSizeOverride[95], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 96), Sphere, Red, Global.BlobLocations[96],
  • Max(Global.BlobSizeOverride[96], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 97), Sphere, Red, Global.BlobLocations[97],
  • Max(Global.BlobSizeOverride[97], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 98), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 88), Sphere, Color(White),
  • Global.BlobLocations[88], Max(Global.BlobSizeOverride[88], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 89), Sphere, Color(White),
  • Global.BlobLocations[89], Max(Global.BlobSizeOverride[89], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 90), Sphere, Color(White),
  • Global.BlobLocations[90], Max(Global.BlobSizeOverride[90], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 91), Sphere, Color(White),
  • Global.BlobLocations[91], Max(Global.BlobSizeOverride[91], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 92), Sphere, Color(White),
  • Global.BlobLocations[92], Max(Global.BlobSizeOverride[92], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 93), Sphere, Color(Red),
  • Global.BlobLocations[93], Max(Global.BlobSizeOverride[93], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 94), Sphere, Color(Red),
  • Global.BlobLocations[94], Max(Global.BlobSizeOverride[94], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 95), Sphere, Color(Red),
  • Global.BlobLocations[95], Max(Global.BlobSizeOverride[95], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 96), Sphere, Color(Red),
  • Global.BlobLocations[96], Max(Global.BlobSizeOverride[96], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 97), Sphere, Color(Red),
  • Global.BlobLocations[97], Max(Global.BlobSizeOverride[97], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 98), Sphere, Color(Yellow),
  • Global.BlobLocations[98], Max(Global.BlobSizeOverride[98], 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 99), Sphere, Yellow,
  • Create Effect(Filtered Array(All Players(All Teams), Count Of(Global.BlobLocations) > 99), Sphere, Color(Yellow),
  • Global.BlobLocations[99], Max(Global.BlobSizeOverride[99], 1), Visible To Position and Radius);
  • }
  • }
  • rule("Effect around player")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • }
  • actions
  • {
  • Create Effect(Filtered Array(Is Alive(Event Player), True), Sphere, Blue, Event Player, Max(
  • Create Effect(Filtered Array(Is Alive(Event Player), True), Light Shaft, Color(Blue), Update Every Frame(Position Of(
  • Event Player)), Max(20 / Global.MaxScore * Event Player.Score, 1), Visible To Position and Radius);
  • Create Effect(Filtered Array(Is Alive(Event Player), True), Ring, Color(Blue), Update Every Frame(Position Of(Event Player)), Max(
  • 20 / Global.MaxScore * Event Player.Score, 1), Visible To Position and Radius);
  • }
  • }
  • rule("Pre-game timer")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Assembling Heroes == True;
  • Match Time > 3;
  • }
  • actions
  • {
  • Set Match Time(3);
  • }
  • }
  • rule("Disable gamemode stuff")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Disable Built-In Game Mode Completion;
  • Disable Built-In Game Mode Announcer;
  • Disable Built-In Game Mode Scoring;
  • Disable Built-In Game Mode Music;
  • }
  • }
  • rule("Complete when score is at max")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Score Of(Event Player) >= Global.MaxScore;
  • }
  • actions
  • {
  • Declare Player Victory(Event Player);
  • }
  • }
  • disabled rule("--- Picking up blobs")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Is player in blob?")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Has Spawned(Event Player) == True;
  • Is Using Ability 2(Event Player) != True;
  • Is True For Any(Global.BlobLocations, Distance Between(Position Of(Event Player), Current Array Element) <= (
  • Global.BlobSizeOverride[Current Array Index] > 0 ? Max(
  • Global.BlobSizeOverride[Current Array Index] / Global.MaxScore * Global.BlobSizeOverride[Current Array Index], 2) : 1))
  • == True;
  • Global.BlobSizeOverride[Current Array Index] / Global.MaxScore * Global.BlobSizeOverride[Current Array Index], 2) : 1)
  • / 2 + Max(20 / Global.MaxScore * Event Player.Score, 1)) == True;
  • }
  • actions
  • {
  • Event Player.BlobsInRange = Empty Array;
  • Event Player.BlobsInRange = Filtered Array(Global.BlobLocations, Distance Between(Position Of(Event Player), Current Array Element)
  • <= (Global.BlobSizeOverride[Current Array Index] > 0 ? Max(
  • Global.BlobSizeOverride[Current Array Index] / Global.MaxScore * Global.BlobSizeOverride[Current Array Index], 2) : 1));
  • Play Effect(All Players(All Teams), Buff Explosion Sound, White, Event Player, 50);
  • Global.BlobSizeOverride[Current Array Index] / Global.MaxScore * Global.BlobSizeOverride[Current Array Index], 2) : 1)
  • / 2 + Max(20 / Global.MaxScore * Event Player.Score, 1));
  • Play Effect(All Players(All Teams), Buff Explosion Sound, Color(White), Event Player, 50);
  • While(Count Of(Event Player.BlobsInRange) > 0);
  • Event Player.Score += Max(Global.BlobSizeOverride[Index Of Array Value(Global.BlobLocations, Last Of(Event Player.BlobsInRange))],
  • 1);
  • Destroy Effect(Global.BlobEffects[Index Of Array Value(Global.BlobLocations, Last Of(Event Player.BlobsInRange))]);
  • Play Effect(All Players(All Teams), Good Explosion, Global.BlobColors[Index Of Array Value(Global.BlobLocations, Last Of(
  • Event Player.BlobsInRange))], Last Of(Event Player.BlobsInRange), 1);
  • Play Effect(All Players(All Teams), Ring Explosion, Global.BlobColors[Index Of Array Value(Global.BlobLocations, Last Of(
  • Event Player.BlobsInRange))], Last Of(Event Player.BlobsInRange), 4);
  • Play Effect(All Players(All Teams), Buff Impact Sound, Global.BlobColors[Index Of Array Value(Global.BlobLocations, Last Of(
  • Event Player.BlobsInRange))], Last Of(Event Player.BlobsInRange), 50);
  • Global.BlobEffects[Index Of Array Value(Global.BlobLocations, Last Of(Event Player.BlobsInRange))] = 0;
  • Global.BlobColors[Index Of Array Value(Global.BlobLocations, Last Of(Event Player.BlobsInRange))] = 0;
  • Global.BlobEffects = Remove From Array(Global.BlobEffects, 0);
  • Play Effect(All Players(All Teams), Good Explosion, White, Last Of(Event Player.BlobsInRange), 1);
  • Play Effect(All Players(All Teams), Ring Explosion, White, Last Of(Event Player.BlobsInRange), 4);
  • Play Effect(All Players(All Teams), Buff Impact Sound, White, Last Of(Event Player.BlobsInRange), 50);
  • Global.BlobColors = Remove From Array(Global.BlobColors, 0);
  • Wait(0.016, Ignore Condition);
  • Global.BlobLocations = Remove From Array(Global.BlobLocations, Last Of(Event Player.BlobsInRange));
  • Event Player.BlobsInRange = Remove From Array(Event Player.BlobsInRange, Last Of(Event Player.BlobsInRange));
  • Set Player Score(Event Player, Event Player.Score);
  • Set Ultimate Charge(Event Player, Ultimate Charge Percent(Event Player) + 5);
  • End;
  • Wait(0.016, Abort When False);
  • Loop If Condition Is True;
  • }
  • }
  • rule("Are players in range of eachother, and can event player eat victim?")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.RespawnProtection != True;
  • Has Spawned(Event Player) == True;
  • Is Using Ability 2(Event Player) != True;
  • Is True For Any(Remove From Array(All Living Players(All Teams), Event Player),
  • !Current Array Element.RespawnProtection && Current Array Element.Score < Event Player.Score && !Is Using Ability 2(
  • Current Array Element) && Distance Between(Position Of(Current Array Element), Position Of(Event Player)) < Max(
  • 20 / Global.MaxScore * Event Player.Score, 1)) == True;
  • }
  • actions
  • {
  • Kill(Remove From Array(Players Within Radius(Position Of(Event Player), Max(Event Player.Score / 10, 1), All Teams, Off),
  • Event Player), Event Player);
  • }
  • }
  • rule("Player killed someone")
  • {
  • event
  • {
  • Player Dealt Final Blow;
  • All;
  • All;
  • }
  • actions
  • {
  • Event Player.Score += Max(Event Player.Score / 2, 1);
  • Set Player Score(Event Player, Event Player.Score);
  • }
  • }
  • rule("Player dies")
  • {
  • event
  • {
  • Player Died;
  • All;
  • All;
  • }
  • actions
  • {
  • Play Effect(All Players(All Teams), Debuff Impact Sound, White, Position Of(Event Player), 100);
  • Play Effect(All Players(All Teams), Debuff Impact Sound, Color(White), Position Of(Event Player), 100);
  • Wait(0.016, Ignore Condition);
  • Event Player.Score = 1;
  • Set Player Score(Event Player, 1);
  • }
  • }
  • disabled rule("--- Respawn")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Respawn protection")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Alive(Event Player) == True;
  • Has Spawned(Event Player) == True;
  • }
  • actions
  • {
  • Event Player.RespawnProtection = True;
  • Create Effect(All Players(All Teams), Sphere, Red, Event Player, 1.100, Visible To Position and Radius);
  • Create Effect(All Players(All Teams), Sphere, Color(Red), Event Player, 1.100, Visible To Position and Radius);
  • Event Player.RespawnProtectionEffect = Last Created Entity;
  • Wait(3, Ignore Condition);
  • Destroy Effect(Event Player.RespawnProtectionEffect);
  • Event Player.RespawnProtection = False;
  • }
  • }
  • rule("Respawn at random location")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Alive(Event Player) == True;
  • Has Spawned(Event Player) == True;
  • }
  • actions
  • {
  • Teleport(Event Player, Vector(Random Real((Global.MapSize - 10) * -1, Global.MapSize - 10), 0.500, Random Real((
  • Global.MapSize - 10) * -1, Global.MapSize - 10)));
  • }
  • }
  • disabled rule("--- Camera")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Toggle camera mode")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • Event Player.OverheadCamera = !Event Player.OverheadCamera;
  • }
  • }
  • rule("Is camera overhead?")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.OverheadCamera == True;
  • }
  • actions
  • {
  • Start Camera(Event Player, Position Of(Event Player) + Vector(0, 100, 0), Position Of(Event Player) + Vector(0, 0, 0.001), 60);
  • Start Camera(Event Player, Update Every Frame(Position Of(Event Player) + Vector(0, Event Player.Score * 0.150 + 50, 0)),
  • Update Every Frame(Position Of(Event Player) + Vector(0, 0, 0.001)), 0);
  • Start Facing(Event Player, Direction Towards(Vector(0, 0, 0), Vector(0, 0, 10000)), 10000, To World, Direction and Turn Rate);
  • }
  • }
  • rule("Is camera not overhead?")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.OverheadCamera == False;
  • }
  • actions
  • {
  • Stop Camera(Event Player);
  • Stop Facing(Event Player);
  • }
  • }
  • disabled rule("--- Blink")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Player is blinking")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Using Ability 1(Event Player) == True;
  • Event Player.Score > 1;
  • }
  • actions
  • {
  • Event Player.Score -= 2;
  • Set Player Score(Event Player, Event Player.Score);
  • If(Count Of(Global.BlobLocations) < 100);
  • Global.BlobLocations = Append To Array(Global.BlobLocations, Position Of(Event Player));
  • Call Subroutine(CreateBlobEffect);
  • End;
  • }
  • }
  • disabled rule("--- Recall")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Player is recalling")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Using Ability 2(Event Player) == True;
  • }
  • actions
  • {
  • If(Count Of(Global.BlobLocations) < 100);
  • Global.BlobLocations = Append To Array(Global.BlobLocations, Position Of(Event Player));
  • Global.BlobSizeOverride[Index Of Array Value(Global.BlobLocations, Last Of(Global.BlobLocations))
  • ] = Event Player.Score - Round To Integer(Event Player.Score * 0.800, To Nearest);
  • Call Subroutine(CreateBlobEffect);
  • End;
  • Event Player.Score = Round To Integer(Event Player.Score * 0.800, To Nearest);
  • Set Player Score(Event Player, Event Player.Score);
  • }
  • }
  • disabled rule("--- Debugging stuff")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • disabled rule("Crouch to gain score")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Crouching(Event Player) == True;
  • }
  • actions
  • {
  • Event Player.Score += 1;
  • Set Player Score(Event Player, Event Player.Score);
  • Wait(0.016, Ignore Condition);
  • Loop If Condition Is True;
  • }
  • }
  • disabled rule("Jump to lose score")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Jumping(Event Player) == True;
  • }
  • actions
  • {
  • Event Player.Score -= 1;
  • Set Player Score(Event Player, Event Player.Score);
  • Wait(0.016, Ignore Condition);
  • Loop If Condition Is True;
  • }
  • }
  • disabled rule("Spawn bots")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Crouch) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Button(Crouch)) == True;
  • Is Button Held(Event Player, Button(Interact)) == True;
  • }
  • actions
  • {
  • Create Dummy Bot(Random Value In Array(All Heroes), Opposite Team Of(Team Of(Event Player)), -1,
  • Event Player + Facing Direction Of(Event Player) * 0.500, Facing Direction Of(Event Player));
  • }
  • }
  • disabled rule("Bot random score")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Dummy Bot(Event Player) == True;
  • Is Alive(Event Player) == True;
  • }
  • actions
  • {
  • Event Player.Score = Random Integer(1, 199);
  • Wait(1, Ignore Condition);
  • Set Player Score(Event Player, Event Player.Score);
  • }
  • }
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