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- variables
- {
- global:
- 0: INTROS
- 1: WINNING
- 2: LOSING
- 3: TIE
- 4: FIVEMINS
- 5: ONEMIN
- 6: THIRTY
- 7: TEN
- 8: INTRO_DONE
- 26: RADAR_OPTIONS
- player:
- 0: showTips
- 1: effect
- 2: iwt
- 3: releaseTimer
- 4: hasHud
- }
- rule("Radar Init")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- "Check the Workshop Settings to reposition the radar as well as change the size"
- Global.RADAR_OPTIONS = Array(Workshop Setting Real(Custom String("Radar Options"), Custom String("Radar display radius"), 0.200,
- 0.050, 0.800), Workshop Setting Real(Custom String("Radar Options"), Custom String("X position (on screen)"), 0, -2.500,
- 2.500), Workshop Setting Real(Custom String("Radar Options"), Custom String("Y position (on screen)"), -0.800, -1.250, 1.250),
- Workshop Setting Real(Custom String("Radar Options"), Custom String("Radar range"), 30, 10, 100));
- }
- }
- rule("Player Init - Radar")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Has Spawned(Event Player) == True;
- }
- actions
- {
- Create In-World Text(Event Player, Custom String("◆"), Eye Position(Event Player) + 100 * (
- Global.RADAR_OPTIONS[1] * World Vector Of(Right, Event Player, Rotation) + (Global.RADAR_OPTIONS[2] - 0.200)
- * Direction From Angles(Horizontal Angle From Direction(Facing Direction Of(Event Player)), Vertical Angle From Direction(
- Facing Direction Of(Event Player)) - 90) + 3 * Facing Direction Of(Event Player)), 2, Do Not Clip, Visible To and Position,
- White, Visible Always);
- "Radar Blip - Will change icon based on distance to target"
- Create In-World Text(Filtered Array(Event Player, Entity Exists(Players In Slot(0, Opposite Team Of(Team Of(Event Player))))
- && Is Alive(Players In Slot(0, Opposite Team Of(Team Of(Event Player)))) && Distance Between(Event Player, Players In Slot(0,
- Opposite Team Of(Team Of(Event Player)))) <= Global.RADAR_OPTIONS[3]), Distance Between(Event Player, Players In Slot(0,
- Opposite Team Of(Team Of(Event Player)))) <= Global.RADAR_OPTIONS[3] * 0.250 ? Custom String("※") : (Distance Between(
- Event Player, Players In Slot(0, Opposite Team Of(Team Of(Event Player)))) <= Global.RADAR_OPTIONS[3] * 0.500 ? Custom String(
- "◆") : Custom String("◇")), Eye Position(Event Player) + 100 * ((
- Global.RADAR_OPTIONS[1] + -2.500 * Global.RADAR_OPTIONS[0] * Cosine From Degrees(Horizontal Angle Towards(Event Player,
- Players In Slot(0, Opposite Team Of(Team Of(Event Player)))) + -90)) * World Vector Of(Right, Event Player, Rotation) + (
- Global.RADAR_OPTIONS[2] + -1.250 * Global.RADAR_OPTIONS[0] * Sine From Degrees(Horizontal Angle Towards(Event Player,
- Players In Slot(0, Opposite Team Of(Team Of(Event Player)))) + -90) - 0.200) * Direction From Angles(
- Horizontal Angle From Direction(Facing Direction Of(Event Player)), Vertical Angle From Direction(Facing Direction Of(
- Event Player)) - 90) + 3 * Facing Direction Of(Event Player)), 2, Do Not Clip, Visible To Position and String, Red,
- Visible Always);
- "Radar Blip - Will change icon based on distance to target"
- Create In-World Text(Filtered Array(Event Player, Entity Exists(Players In Slot(1, Opposite Team Of(Team Of(Event Player))))
- && Is Alive(Players In Slot(1, Opposite Team Of(Team Of(Event Player)))) && Distance Between(Event Player, Players In Slot(1,
- Opposite Team Of(Team Of(Event Player)))) <= Global.RADAR_OPTIONS[3]), Distance Between(Event Player, Players In Slot(1,
- Opposite Team Of(Team Of(Event Player)))) <= Global.RADAR_OPTIONS[3] * 0.250 ? Custom String("※") : (Distance Between(
- Event Player, Players In Slot(1, Opposite Team Of(Team Of(Event Player)))) <= Global.RADAR_OPTIONS[3] * 0.500 ? Custom String(
- "◆") : Custom String("◇")), Eye Position(Event Player) + 100 * ((
- Global.RADAR_OPTIONS[1] + -2.500 * Global.RADAR_OPTIONS[0] * Cosine From Degrees(Horizontal Angle Towards(Event Player,
- Players In Slot(1, Opposite Team Of(Team Of(Event Player)))) + -90)) * World Vector Of(Right, Event Player, Rotation) + (
- Global.RADAR_OPTIONS[2] + -1.250 * Global.RADAR_OPTIONS[0] * Sine From Degrees(Horizontal Angle Towards(Event Player,
- Players In Slot(1, Opposite Team Of(Team Of(Event Player)))) + -90) - 0.200) * Direction From Angles(
- Horizontal Angle From Direction(Facing Direction Of(Event Player)), Vertical Angle From Direction(Facing Direction Of(
- Event Player)) - 90) + 3 * Facing Direction Of(Event Player)), 2, Do Not Clip, Visible To Position and String, Red,
- Visible Always);
- "Radar Blip - Will change icon based on distance to target"
- Create In-World Text(Filtered Array(Event Player, Entity Exists(Players In Slot(2, Opposite Team Of(Team Of(Event Player))))
- && Is Alive(Players In Slot(2, Opposite Team Of(Team Of(Event Player)))) && Distance Between(Event Player, Players In Slot(2,
- Opposite Team Of(Team Of(Event Player)))) <= Global.RADAR_OPTIONS[3]), Distance Between(Event Player, Players In Slot(2,
- Opposite Team Of(Team Of(Event Player)))) <= Global.RADAR_OPTIONS[3] * 0.250 ? Custom String("※") : (Distance Between(
- Event Player, Players In Slot(2, Opposite Team Of(Team Of(Event Player)))) <= Global.RADAR_OPTIONS[3] * 0.500 ? Custom String(
- "◆") : Custom String("◇")), Eye Position(Event Player) + 100 * ((
- Global.RADAR_OPTIONS[1] + -2.500 * Global.RADAR_OPTIONS[0] * Cosine From Degrees(Horizontal Angle Towards(Event Player,
- Players In Slot(2, Opposite Team Of(Team Of(Event Player)))) + -90)) * World Vector Of(Right, Event Player, Rotation) + (
- Global.RADAR_OPTIONS[2] + -1.250 * Global.RADAR_OPTIONS[0] * Sine From Degrees(Horizontal Angle Towards(Event Player,
- Players In Slot(2, Opposite Team Of(Team Of(Event Player)))) + -90) - 0.200) * Direction From Angles(
- Horizontal Angle From Direction(Facing Direction Of(Event Player)), Vertical Angle From Direction(Facing Direction Of(
- Event Player)) - 90) + 3 * Facing Direction Of(Event Player)), 2, Do Not Clip, Visible To Position and String, Red,
- Visible Always);
- }
- }
- rule("Game Init - General")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Assembling Heroes == True;
- }
- actions
- {
- Disable Built-In Game Mode Announcer;
- Disable Built-In Game Mode Scoring;
- Set Match Time(0);
- Set Objective Description(All Players(All Teams), Custom String("{0} Escaped Souls Containment Training Field", Hero Icon String(
- Hero(Reaper))), Visible To and String);
- }
- }
- rule("Player Init - General")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Has Spawned(Event Player) == True;
- Event Player.hasHud == False;
- }
- actions
- {
- Disable Game Mode In-World UI(Event Player);
- Disable Built-In Game Mode Respawning(Event Player);
- Disable Nameplates(Event Player, All Players(All Teams));
- Enable Death Spectate All Players(Event Player);
- Disable Scoreboard(Event Player);
- "Captured Timer"
- Create HUD Text(Filtered Array(Event Player, Is Dead(Event Player)), Custom String("You've been captured. Release in {0}",
- Round To Integer(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))).releaseTimer, Up)), Null,
- Null, Top, 2, Aqua, White, White, Visible To and String, Default Visibility);
- "Some vanity"
- Create HUD Text(Event Player, Null, Custom String("{0} ESCTF by WildByte", Ability Icon String(Hero(McCree), Button(Ultimate))),
- Custom String("GS0PAW"), Left, 0, White, Yellow, White, Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(Event Player, Event Player.showTips), Icon String(Circle), Null, Custom String(
- "Defeating opponents causes them to drop their soul"), Left, 1, Aqua, White, White, Visible To and String, Default Visibility);
- Create HUD Text(Filtered Array(Event Player, Event Player.showTips), Ability Icon String(Hero(Brigitte), Button(Ultimate)), Null,
- Custom String("Score points by bringing souls to your flag"), Left, 2, Aqua, White, White, Visible To and String,
- Default Visibility);
- Create HUD Text(Filtered Array(Event Player, Event Player.showTips), Ability Icon String(Hero(McCree), Button(Ultimate)), Null,
- Custom String("({0}) Pick up Souls / (Crouch) Drop Souls", Input Binding String(Button(Melee))), Left, 3, Aqua, White, White,
- Visible To and String, Default Visibility);
- Create HUD Text(Event Player, Null, Null, Custom String("Press {0} to toggle tips", Input Binding String(Button(Interact))), Left,
- 4, White, White, Aqua, Visible To and String, Default Visibility);
- Event Player.showTips = True;
- Event Player.hasHud = True;
- }
- }
- rule("Trap Init (Wrecking Ball)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Wrecking Ball;
- }
- conditions
- {
- Has Spawned(Event Player) == True;
- }
- actions
- {
- Start Scaling Player(Event Player, 0.400, True);
- Create Effect(All Players(All Teams), Sphere, Aqua, Event Player, 0.400, Visible To Position and Radius);
- Create In-World Text(All Players(All Teams), Custom String("{0}'s Soul\nRelease in {1}", Players In Slot(Slot Of(Event Player)
- + -3, Opposite Team Of(Team Of(Event Player))), Round To Integer(Event Player.releaseTimer, Up)), Event Player, 1,
- Clip Against Surfaces, Visible To Position and String, Aqua, Default Visibility);
- Event Player.effect = Last Created Entity;
- Event Player.iwt = Last Text ID;
- Event Player.releaseTimer = 45;
- Chase Player Variable At Rate(Event Player, releaseTimer, 0, 1, Destination and Rate);
- }
- }
- rule("Capture Foe")
- {
- event
- {
- Player Died;
- All;
- All;
- }
- conditions
- {
- Is Dummy Bot(Event Player) == False;
- }
- actions
- {
- Play Effect(All Players(All Teams), Buff Explosion Sound, White, Event Player, 65);
- Play Effect(All Players(All Teams), Good Explosion, Aqua, Event Player, 1);
- If(Slot Of(Event Player) == 0);
- Create Dummy Bot(Hero(Wrecking Ball), Opposite Team Of(Team Of(Event Player)), 3, Event Player, Vector(0, 0, 0));
- Else If(Slot Of(Event Player) == 1);
- Create Dummy Bot(Hero(Wrecking Ball), Opposite Team Of(Team Of(Event Player)), 4, Event Player, Vector(0, 0, 0));
- Else If(Slot Of(Event Player) == 2);
- Create Dummy Bot(Hero(Wrecking Ball), Opposite Team Of(Team Of(Event Player)), 5, Event Player, Vector(0, 0, 0));
- End;
- Small Message(All Players(Team Of(Event Player)), Custom String("{0} has been captured!", Event Player));
- }
- }
- rule("Pick up Trap (1)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Melee) == True;
- Distance Between(Event Player, Players In Slot(3, Team Of(Event Player))) <= 2;
- }
- actions
- {
- Detach Players(Players In Slot(3, Team Of(Event Player)));
- Wait(0.020, Ignore Condition);
- Attach Players(Players In Slot(3, Team Of(Event Player)), Event Player, Vector(0, 0.250, 0.650));
- }
- }
- rule("Pick up Trap (2)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Melee) == True;
- Distance Between(Event Player, Players In Slot(4, Team Of(Event Player))) <= 2;
- }
- actions
- {
- Detach Players(Players In Slot(4, Team Of(Event Player)));
- Wait(0.020, Ignore Condition);
- Attach Players(Players In Slot(4, Team Of(Event Player)), Event Player, Vector(0, 0.250, 0.650));
- }
- }
- rule("Pick up Trap (3)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Melee) == True;
- Distance Between(Event Player, Players In Slot(5, Team Of(Event Player))) <= 2;
- }
- actions
- {
- Detach Players(Players In Slot(5, Team Of(Event Player)));
- Wait(0.020, Ignore Condition);
- Attach Players(Players In Slot(5, Team Of(Event Player)), Event Player, Vector(0, 0.250, 0.650));
- }
- }
- rule("Drop Trap (1)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Crouching(Event Player) == True;
- Distance Between(Event Player, Players In Slot(3, Team Of(Event Player))) <= 2;
- Is Button Held(Event Player, Interact) == False;
- }
- actions
- {
- Detach Players(Players In Slot(3, Team Of(Event Player)));
- }
- }
- rule("Drop Trap (2)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Crouching(Event Player) == True;
- Distance Between(Event Player, Players In Slot(4, Team Of(Event Player))) <= 2;
- Is Button Held(Event Player, Interact) == False;
- }
- actions
- {
- Detach Players(Players In Slot(4, Team Of(Event Player)));
- }
- }
- rule("Drop Trap (3)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Crouching(Event Player) == True;
- Distance Between(Event Player, Players In Slot(5, Team Of(Event Player))) <= 2;
- Is Button Held(Event Player, Interact) == False;
- }
- actions
- {
- Detach Players(Players In Slot(5, Team Of(Event Player)));
- }
- }
- rule("Free Ally")
- {
- event
- {
- Player Died;
- All;
- Wrecking Ball;
- }
- actions
- {
- Detach Players(Event Player);
- Stop Chasing Player Variable(Event Player, releaseTimer);
- If(Event Was Environment == False);
- Teleport(Players In Slot(Slot Of(Event Player) + -3, Opposite Team Of(Team Of(Event Player))), Event Player);
- Resurrect(Players In Slot(Slot Of(Event Player) + -3, Opposite Team Of(Team Of(Event Player))));
- Else;
- Respawn(Players In Slot(Slot Of(Event Player) + -3, Opposite Team Of(Team Of(Event Player))));
- End;
- Destroy Effect(Event Player.effect);
- Destroy In-World Text(Event Player.iwt);
- Destroy Dummy Bot(Team Of(Event Player), Slot Of(Event Player));
- Play Effect(All Players(All Teams), Good Explosion, Aqua, Event Player, 1);
- }
- }
- rule("Detach Captured Ally")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Wrecking Ball;
- }
- conditions
- {
- Has Status(Event Player, Stunned) == True;
- }
- actions
- {
- Detach Players(Event Player);
- }
- }
- rule("Score Point")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Wrecking Ball;
- }
- conditions
- {
- Distance Between(Event Player, Flag Position(Team Of(Event Player))) <= 1;
- }
- actions
- {
- Modify Team Score(Team Of(Event Player), 1);
- Play Effect(All Players(All Teams), Good Explosion, Aqua, Flag Position(All Teams), 2);
- Detach Players(Event Player);
- Respawn(Players In Slot(Slot Of(Event Player) + -3, Opposite Team Of(Team Of(Event Player))));
- Destroy Effect(Event Player.effect);
- Destroy In-World Text(Event Player.iwt);
- Wait(0.100, Ignore Condition);
- If(Team Score(Team 1) > Team Score(Team 2));
Small Message(All Players(Team 1), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
Global.WINNING)));
Small Message(All Players(Team 2), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.LOSING)));
- Big Message(All Players(Team 1), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.WINNING)));
- Big Message(All Players(Team 2), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.LOSING)));
- Else If(Team Score(Team 1) < Team Score(Team 2));
Small Message(All Players(Team 2), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
Global.WINNING)));
Small Message(All Players(Team 1), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.LOSING)));
- Big Message(All Players(Team 2), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.WINNING)));
- Big Message(All Players(Team 1), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.LOSING)));
- Else If(Team Score(Team 1) == Team Score(Team 2));
Small Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.TIE)));
- Big Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.TIE)));
- End;
- Wait(0.100, Ignore Condition);
- Destroy Dummy Bot(Team Of(Event Player), Slot Of(Event Player));
- }
- }
- rule("Respawn all players if everyone is dead")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Count Of(Filtered Array(All Dead Players(All Teams), Is Dummy Bot(Current Array Element) == False)) == Count Of(Filtered Array(
- All Players(All Teams), Is Dummy Bot(Current Array Element) == False));
- Total Time Elapsed > 20;
- }
- actions
- {
- Respawn(All Players(All Teams));
- }
- }
- rule("No touchy flag")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Distance Between(Event Player, Flag Position(Opposite Team Of(Team Of(Event Player)))) <= 4;
- }
- actions
- {
- Apply Impulse(Event Player, Direction Towards(Flag Position(Opposite Team Of(Team Of(Event Player))), Event Player), 20, To World,
- Cancel Contrary Motion);
- Wait(0.020, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("You dare touch the flag?")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Player Carrying Flag(Opposite Team Of(Team Of(Event Player))) == Event Player;
- }
- actions
- {
- Kill(Event Player, Null);
- }
- }
- rule("Release timer")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Wrecking Ball;
- }
- conditions
- {
- Event Player.releaseTimer == 0;
- Is Alive(Event Player) == True;
- }
- actions
- {
- Wait(0.500, Abort When False);
- Kill(Event Player, Null);
- }
- }
- rule("Toggle Tips")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Event Player.showTips = !Event Player.showTips;
- Wait(1, Abort When False);
- Loop If Condition Is True;
- }
- }
- rule("Director (Reaper) - Init")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Global.INTROS = Array(Custom String("I know you can fight, but can you capture souls?"), Custom String(
- "Nothing complicated here. Defend your allies and capture those souls."), Custom String(
- "Capture those souls, Cadets! Victory demands it."), Custom String("Time to fight, Cadets. Capture those souls."));
- Global.WINNING = Array(Custom String("Gained the lead!"), Custom String("You're in the lead. Don't choke, Cadet!"), Custom String(
- "You team is in the lead! Don't let up."));
- Global.LOSING = Array(Custom String("Lost the lead"), Custom String("You're falling behind!"), Custom String(
- "You're team is behind, but this fight is far from over!"));
- Global.TIE = Array(Custom String("The score's tied up, Cadets. Fight on!"), Custom String("You're in a tie. Break it!"),
- Custom String("Don't let up, Cadets!"));
- Global.FIVEMINS = Array(Custom String("Five minutes remaining"), Custom String("Only five minutes left!"));
- Global.ONEMIN = Array(Custom String("One minute"), Custom String("Only one minute left!"));
- Global.THIRTY = Array(Custom String("Thirty seconds remaining"), Custom String("Thirty seconds left. Stay focused"), Custom String(
- "Just thirty seconds. Get it done."), Custom String("Thirty seconds, Cadets. Keep it up!"));
- Global.TEN = Array(Custom String("You've got ten seconds!"), Custom String("Ten seconds remaining!"), Custom String(
- "Ten seconds. Fight to the end!"), Custom String("Just ten seconds to go"), Custom String(
- "Ten seconds! Bring it home, Cadets!"), Custom String("Ten seconds remaining. Give 'em hell!"));
- }
- }
- rule("Director (Reaper) - Intro message")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- Global.INTRO_DONE == False;
- }
- actions
- {
Small Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
- Big Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
- Global.INTROS)));
- Set Objective Description(All Players(All Teams), Custom String("{0} Bring back those souls!", Hero Icon String(Hero(Reaper))),
- Visible To and String);
- Global.INTRO_DONE = True;
- }
- }
- rule("Five minutes left")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
Match Time == 300;
- (Match Time <= 300 && Match Time >= 298) == True;
- Is Game In Progress == True;
- }
- actions
- {
Small Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
- Big Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
- Global.FIVEMINS)));
- }
- }
- rule("One minute left")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
Match Time == 60;
- (Match Time <= 60 && Match Time >= 58) == True;
- Is Game In Progress == True;
- }
- actions
- {
Small Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
- Big Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
- Global.ONEMIN)));
- }
- }
- rule("Thirty Seconds")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
Match Time == 30;
- (Match Time <= 30 && Match Time >= 28) == True;
- Is Game In Progress == True;
- }
- actions
- {
Small Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
- Big Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(
- Global.THIRTY)));
- }
- }
- rule("Ten Seconds")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
Match Time == 10;
- (Match Time <= 10 && Match Time >= 8) == True;
- Is Game In Progress == True;
- }
- actions
- {
Small Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.TEN)));
- Big Message(All Players(All Teams), Custom String("{0} {1}", Hero Icon String(Hero(Reaper)), Random Value In Array(Global.TEN)));
- }
- }
- rule("Soul speak")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Communicating Any(Event Player) == True;
- }
- actions
- {
- If(Is Communicating(Event Player, Hello));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Hello);
- Else If(Is Communicating(Event Player, Need Healing));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Need Healing);
- Else If(Is Communicating(Event Player, Group Up));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Group Up);
- Else If(Is Communicating(Event Player, Thanks));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Thanks);
- Else If(Is Communicating(Event Player, Acknowledge));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Acknowledge);
- Else If(Is Communicating(Event Player, Press the Attack));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Press the Attack);
- Else If(Is Communicating(Event Player, You are Welcome));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), You are Welcome);
- Else If(Is Communicating(Event Player, Yes));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Yes);
- Else If(Is Communicating(Event Player, No));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), No);
- Else If(Is Communicating(Event Player, Goodbye));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Goodbye);
- Else If(Is Communicating(Event Player, Go));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Go);
- Else If(Is Communicating(Event Player, Ready));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Ready);
- Else If(Is Communicating(Event Player, Fall Back));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Fall Back);
- Else If(Is Communicating(Event Player, Push Forward));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Push Forward);
- Else If(Is Communicating(Event Player, Incoming));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Incoming);
- Else If(Is Communicating(Event Player, With You));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), With You);
- Else If(Is Communicating(Event Player, Going In));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Going In);
- Else If(Is Communicating(Event Player, On My Way));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), On My Way);
- Else If(Is Communicating(Event Player, Attacking));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Attacking);
- Else If(Is Communicating(Event Player, Defending));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Defending);
- Else If(Is Communicating(Event Player, Need Help));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Need Help);
- Else If(Is Communicating(Event Player, Sorry));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Sorry);
- Else If(Is Communicating(Event Player, Countdown));
- Communicate(Players In Slot(Slot Of(Event Player) + 3, Opposite Team Of(Team Of(Event Player))), Countdown);
- End;
Wait(0.250, Abort When False);
Loop If Condition Is True;
- }
- }
- disabled rule("Gamemode create by WildByte#1143 Feel free to build upon or modify this mode! I only ask that you credit me for my work")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
Kill(Event Player, Event Player);
- disabled Kill(Event Player, Event Player);
- Set Match Time(Match Time + -90);
- }
- }