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Comparing difference between and

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  • settings
  • {
  • main
  • {
  • Description: "24/7 TryHard FFA by /u/Giacomand"
  • Description: "TryHard FFA by /u/Giacomand - https://workshop.codes/try-hard-ffa"
  • }
  • lobby
  • {
  • Allow Players Who Are In Queue: Yes
  • Match Voice Chat: Enabled
  • Max Spectators: 4
  • Return To Lobby: Never
  • }
  • modes
  • {
  • Deathmatch
  • {
  • Game Length In Minutes: 15
  • Score To Win: 50
  • enabled maps
  • {
  • Château Guillard
  • }
  • }
  • General
  • {
  • Game Mode Start: Immediately
  • Hero Limit: Off
  • Respawn Time Scalar: 66%
  • }
  • }
  • heroes
  • {
  • General
  • {
  • Baptiste
  • {
  • Immortality Field: Off
  • }
  • Bastion
  • {
  • Reconfigure: Off
  • }
  • Mei
  • {
  • Primary Fire: Off
  • }
  • Sombra
  • {
  • Hack: Off
  • }
  • Torbjörn
  • {
  • Deploy Turret: Off
  • }
  • disabled heroes
  • {
  • Brigitte
  • D.Va
  • Doomfist
  • Junkrat
  • Mercy
  • Moira
  • Orisa
  • Reaper
  • Reinhardt
  • Roadhog
  • Sigma
  • Symmetra
  • Winston
  • Wrecking Ball
  • Zarya
  • }
  • }
  • }
  • }
  • rule("Global Init")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Set Objective Description(All Players(All Teams), Custom String("TRY HARD FFA - CODE: RCF13"), Visible To and String);
  • Create HUD Text(All Players(All Teams), Null, Custom String("TRY HARD FFA - CODE: RCF13"), Null, Top, -1, White, Red, White,
  • Visible To and String, Default Visibility);
  • Visible To and String, Visible Never);
  • Create HUD Text(All Players(All Teams), Null, Null, String("{0}:{1}", Round To Integer(Match Time / 60, Down), Round To Integer(
  • Match Time % 60, Down)), Top, -0.500, White, White, White, Visible To and String, Default Visibility);
  • Match Time % 60, Down) >= 10 ? Round To Integer(Match Time % 60, Down) : Custom String("0{0}", Round To Integer(
  • Match Time % 60, Down))), Top, -0.500, White, White, White, Visible To and String, Visible Never);
  • }
  • }
  • rule("Player Init")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Disable Game Mode HUD(Event Player);
  • }
  • }
  • rule("Insta Start")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == False;
  • Is Assembling Heroes == True;
  • }
  • actions
  • {
  • Set Match Time(5);
  • }
  • }
  • rule("Set Match Timer To 60 minutes")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • Is Assembling Heroes == False;
  • }
  • actions
  • {
  • Set Match Time(3599);
  • }
  • }
  • rule("Heal on Kill")
  • {
  • event
  • {
  • Player Dealt Final Blow;
  • All;
  • All;
  • }
  • actions
  • {
  • Heal(Event Player, Null, Workshop Setting Integer(Custom String("Healing"), Custom String("Heal On Kill"), 200, 0, 1000));
  • }
  • }
  • rule("Disable Default Functions")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Disable Built-In Game Mode Completion;
  • Disable Built-In Game Mode Announcer;
  • Disable Built-In Game Mode Music;
  • }
  • }
  • rule("Match Timer Reaches 0")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • Match Time <= 0;
  • }
  • actions
  • {
  • Declare Player Victory(Last Of(Sorted Array(All Players(All Teams), Score Of(Current Array Element))));
  • Wait(10, Ignore Condition);
  • Declare Match Draw;
  • }
  • }
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