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- settings
- {
- main
- {
- Description: "Baptiste Paintball PRO by @andygmb1 | YouTube.com/AndyB"
- }
- lobby
- {
- Allow Players Who Are In Queue: Yes
- Map Rotation: Paused
- Match Voice Chat: Enabled
- Max Spectators: 12
- Max Team 1 Players: 12
- Max Team 2 Players: 0
- Return To Lobby: Never
- }
- modes
- {
- Team Deathmatch
- {
- Game Length In Minutes: 15
- Score To Win: 200
- Self Initiated Respawn: Off
- enabled maps
- {
- Château Guillard
- }
- }
- General
- {
- Allow Hero Switching: Off
- Game Mode Start: Immediately
- Hero Limit: Off
- Respawn As Random Hero: On
- Respawn Time Scalar: 10%
- Spawn Health Packs: Disabled
- }
- }
- heroes
- {
- General
- {
- Baptiste
- {
- Immortality Field: Off
- Regenerative Burst: Off
- Ultimate Ability Amplification Matrix: Off
- }
- enabled heroes
- {
- Baptiste
- }
- }
- }
- }
- variables
- {
- global:
- 3: PTR_Spawn_points_Chateau
- 4: PTR_facing_dir_Chateau
- player:
- 0: score
- 2: player_color
- 3: respawn_index
- }
- subroutines
- {
- 0: play_colored_explosion
- 1: create_colored_ring_effect
- }
- rule("Mode Made by @andygmb1 | youtube.com/AndyB")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("Global init")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create HUD Text(All Players(All Teams), Null, Custom String(" \r\n\r\n\r\n\r\n\r\n\r\n\r\n"), Null, Top, -1000, White, White,
- White, Visible To and String, Default Visibility);
- Create HUD Text(All Players(All Teams), Null, Custom String(" \r\n\r\n\r\n\r\n\r\n\r\n\r\n"), Null, Left, 0, White, White, White,
- Visible To and String, Default Visibility);
- Create HUD Text(All Players(All Teams), Custom String(
- " \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n"),
- Null, Null, Left, 2, White, White, White, Visible To and String, Default Visibility);
- Global.PTR_Spawn_points_Chateau = Array(Vector(215.684, 2.095, 92.842), Vector(176.386, 9.095, 107.705), Vector(203.371, 0.189,
- 84.491), Vector(187.230, 1.095, 71.544), Vector(189.096, 8.095, 97.505), Vector(233.823, 2.095, 100.215), Vector(216.762,
- 6.095, 106.523), Vector(222.605, 8.095, 85.524), Vector(238.157, 4.189, 108.017), Vector(169.741, 7.095, 69.561), Vector(
- 238.069, 2.095, 96.783), Vector(202.479, 8.380, 73.594), Vector(203.364, 0.189, 71.405), Vector(209.183, 9.238, 83.372),
- Vector(176.959, 0.189, 51.518), Vector(208.280, 9.136, 89.432), Vector(222.458, 9.095, 63.665), Vector(216.938, 14.095,
- 65.950), Vector(210.078, 0.189, 71.820), Vector(189.584, 9.095, 109.866), Vector(203.095, 9.095, 83.352), Vector(212.431,
- 8.095, 47.113), Vector(224.388, 1.095, 80.719), Vector(237.922, 2.095, 86.308), Vector(209.786, 8.380, 73.088), Vector(181.177,
- 1.095, 82.999), Vector(212.913, 9.095, 92.278), Vector(230.567, 4.095, 114.717), Vector(167.437, 5.095, 76.770), Vector(
- 209.774, 0.189, 84.515), Vector(228.218, 2.095, 99.046), Vector(231.069, 2.095, 84.783), Vector(218.850, 12.095, 44.584),
- Vector(172.298, 7.095, 56.345), Vector(194.446, 1.095, 66.996), Vector(204.152, 9.145, 89.382), Vector(224.591, 1.095, 75.273),
- Vector(167.437, 5.095, 84.770));
- Global.PTR_facing_dir_Chateau = Array(Vector(0.924, 0, -0.383), Vector(0.707, 0, -0.707), Vector(0.783, 0, -0.622), Vector(0, 0,
- -1), Vector(0.707, 0, 0.707), Vector(-0.575, 0, -0.818), Vector(0.707, 0, -0.707), Vector(-1, 0, 0), Vector(-0.993, 0, -0.114),
- Vector(0.707, 0, -0.707), Vector(-1, 0, 0), Vector(0.622, 0, 0.783), Vector(0.622, 0, 0.783), Vector(-0.707, 0, -0.707),
- Vector(0.993, 0, 0.114), Vector(-0.707, 0, 0.707), Vector(-0.707, 0, 0.707), Vector(-0.707, 0, -0.707), Vector(-0.783, 0,
- 0.622), Vector(0.999, 0, 0.037), Vector(0.707, 0, -0.707), Vector(-0.707, 0, 0.707), Vector(-0.924, 0, -0.383), Vector(-0.707,
- 0, 0.707), Vector(-0.783, 0, 0.622), Vector(0.924, 0, -0.383), Vector(-1, 0, 0), Vector(0, 0, -1), Vector(0.707, 0, 0.707),
- Vector(-0.622, 0, -0.783), Vector(0.707, 0, -0.707), Vector(0, 0, 1), Vector(-0.707, 0, 0.707), Vector(0.707, 0, 0.707),
- Vector(-0.707, 0, 0.707), Vector(0.707, 0, 0.707), Vector(-0.924, 0, 0.383), Vector(0.707, 0, -0.707));
- Disable Built-In Game Mode Scoring;
- }
- }
- rule("Keep Match going indefinitely")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Match Time < 180;
- Is Game In Progress == True;
- }
- actions
- {
- Set Match Time(3599);
- }
- }
- rule("Healee took Healing")
- {
- event
- {
- Player Received Healing;
- All;
- All;
- }
- actions
- {
- If(Array Contains(Filtered Array(All Players(All Teams), Current Array Element != Healee), Healer));
- Set Status(Healee, Healer, Knocked Down, 1);
- Wait(0.150, Ignore Condition);
- Kill(Healee, Healer);
- Healer.score += 1;
- Call Subroutine(play_colored_explosion);
- End;
- }
- }
- rule("Keep health at 199 so you can receive healing events")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Max Health(Event Player) == Health(Event Player);
- }
- actions
- {
- Damage(Event Player, Null, 1);
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Player Init - Disable Game Mode HUD / Primary Fire / Outline / Color")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Disable Game Mode HUD(Event Player);
- Set Primary Fire Enabled(Event Player, False);
- Start Forcing Player Outlines(Event Player, All Players(All Teams), True, Red);
- Event Player.player_color = Random Integer(0, 10);
- }
- }
- rule("Create HUD Text")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Create HUD Text(All Players(All Teams), Null, Null, Custom String(
- "{0} {1} ", Event Player,
- Event Player.score), Top, Event Player.score * -1, White, White, White, Visible To Sort Order and String, Visible Always);
- }
- }
- rule("Primary fire presses secondary fire instead")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Primary Fire) == True;
- }
- actions
- {
- Press Button(Event Player, Secondary Fire);
- Wait(0.016, Ignore Condition);
- Loop If Condition Is True;
- }
- }
- rule("Declare Victory")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Event Player.score == 1000;
- }
- actions
- {
- Declare Team Victory(Team 1);
- }
- }
- rule("TP To random spawnpoint")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Alive(Event Player) == True;
Is Dead(Event Player) == False;
- Is Dead(Event Player) == True;
- }
- actions
- {
Wait(0.064, Ignore Condition);
Teleport(Event Player, Random Value In Array(Global.PTR_Spawn_points_Chateau));
disabled Start Forcing Player Position(Event Player, Random Value In Array(Global.PTR_Spawn_points_Chateau), False);
disabled Wait(0.016, Ignore Condition);
disabled Stop Forcing Player Position(Event Player);
- Event Player.respawn_index = Random Integer(0, 37);
- Teleport(Event Player, Global.PTR_Spawn_points_Chateau[Event Player.respawn_index]);
- Wait(1, Ignore Condition);
- Resurrect(Event Player);
- Set Facing(Event Player, Global.PTR_facing_dir_Chateau[Event Player.respawn_index], To World);
- }
- }
rule("Dummy Bot Rule")
- disabled rule("Dummy Bot Rule")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Interact) == True;
- Event Player == Host Player;
- }
- actions
- {
- Create Dummy Bot(Random Value In Array(All Heroes), Team 1, -1, Vector(0, 0, 0), Vector(0, 0, 0));
- disabled Kill(Event Player, Event Player);
- }
- }
- rule("Create Ring Effect to color little splurts | Mode Made by @andygmb1")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Call Subroutine(create_colored_ring_effect);
- }
- }
- rule("Baptiste")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 0, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 1.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 2.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 3.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 4.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 6, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 7.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ "), Vector(200, 8.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ "), Vector(200, 9.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒ ▒▒▒ ▒▒▒▒ "), Vector(200, 10.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒ ▒▒▒▒▒▒ "), Vector(200, 12, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒ ▒▒▒▒▒▒▒ "), Vector(200, 13.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒ ▒▒▒▒▒▒ "), Vector(200, 14.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ "), Vector(200, 15.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ "), Vector(200, 16.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ "), Vector(200, 18, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 19.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 20.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 21.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ "), Vector(200, 22.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ "), Vector(200, 24, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ "), Vector(200, 25.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ "), Vector(200, 26.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ "), Vector(200, 27.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒ ▒▒▒▒ "), Vector(200, 28.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒ "), Vector(200, 30, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒▒ "), Vector(200, 31.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒ ▒▒▒ "), Vector(200, 32.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒ "), Vector(200, 33.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒ "), Vector(200, 34.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒ ▒▒ "), Vector(200, 36, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒ ▒▒ "), Vector(200, 37.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒ ▒ "), Vector(200, 38.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒ "), Vector(200, 39.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 40.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 42, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 43.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 44.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 45.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 46.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 48, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 49.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 50.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 51.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒ "), Vector(200, 52.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒"), Vector(200, 54, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒"), Vector(200, 55.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"), Vector(200, 56.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒"), Vector(200, 57.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒"), Vector(200, 58.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒"), Vector(200, 60, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒▒▒▒▒▒▒▒"), Vector(200, 61.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒▒▒▒▒▒▒▒"), Vector(200, 62.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒▒▒▒▒▒▒ "), Vector(200, 63.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒ ▒▒ "), Vector(200, 64.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒ ▒▒▒ "), Vector(200, 66, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒ ▒▒▒ "), Vector(200, 67.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒ ▒▒▒ "), Vector(200, 68.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒ ▒▒▒▒ ▒▒▒▒ "), Vector(200, 69.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒ ▒▒▒▒ "), Vector(200, 70.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒ ▒▒▒▒ ▒▒▒ "), Vector(200, 72, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒ ▒▒▒▒ "), Vector(200, 73.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒ ▒▒▒▒ "), Vector(200, 74.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒ ▒▒▒ "), Vector(200, 75.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒ ▒▒▒▒ ▒▒ ▒ "), Vector(200, 76.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒ ▒▒▒▒▒ "), Vector(200, 78, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒ "), Vector(200, 79.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒ ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 80.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 81.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 82.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 84, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 85.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 86.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 87.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 88.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 90, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 91.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 92.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 93.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 94.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 96, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 97.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒ "), Vector(200, 98.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 99.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 100.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 102, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 103.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 104.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 105.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒ "), Vector(200, 106.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 108, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 109.200, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 110.400, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 111.600, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String(
- " ▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 112.800, -100), 0.100,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String("Baptiste Paintball Pro by @andygmb1"), Vector(200, -5, -100), 4,
- Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
- Create In-World Text(All Players(All Teams), Custom String("Code: SCPRO"), Vector(200, 120.800, -100), 4, Clip Against Surfaces,
- Visible To and String, Purple, Default Visibility);
- }
- }
- rule("play_colored_explosion")
- {
- event
- {
- Subroutine;
- play_colored_explosion;
- }
- actions
- {
- If(Healer.player_color == 0);
- Play Effect(All Players(All Teams), Good Explosion, White, Eye Position(Healee), 1);
- Else If(Healer.player_color == 1);
- Play Effect(All Players(All Teams), Good Explosion, Yellow, Eye Position(Healee), 1);
- Else If(Healer.player_color == 2);
- Play Effect(All Players(All Teams), Good Explosion, Green, Eye Position(Healee), 1);
- Else If(Healer.player_color == 3);
- Play Effect(All Players(All Teams), Good Explosion, Purple, Eye Position(Healee), 1);
- Else If(Healer.player_color == 4);
- Play Effect(All Players(All Teams), Good Explosion, Red, Eye Position(Healee), 1);
- Else If(Healer.player_color == 5);
- Play Effect(All Players(All Teams), Good Explosion, Blue, Eye Position(Healee), 1);
- Else If(Healer.player_color == 6);
- Play Effect(All Players(All Teams), Good Explosion, Orange, Eye Position(Healee), 1);
- Else If(Healer.player_color == 7);
- Play Effect(All Players(All Teams), Good Explosion, Lime Green, Eye Position(Healee), 1);
- Else If(Healer.player_color == 8);
- Play Effect(All Players(All Teams), Good Explosion, Turquoise, Eye Position(Healee), 1);
- Else If(Healer.player_color == 9);
- Play Effect(All Players(All Teams), Good Explosion, Aqua, Eye Position(Healee), 1);
- Else If(Healer.player_color == 10);
- Play Effect(All Players(All Teams), Good Explosion, Red, Eye Position(Healee), 1);
- End;
- }
- }
- rule("create_colored_ring_effect")
- {
- event
- {
- Subroutine;
- create_colored_ring_effect;
- }
- actions
- {
- If(Event Player.player_color == 0);
Create Effect(Event Player, Ring, White, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, White, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, White, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, White, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 1);
Create Effect(Event Player, Ring, Yellow, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Yellow, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Yellow, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Yellow, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 2);
Create Effect(Event Player, Ring, Green, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Green, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Green, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Green, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 3);
Create Effect(Event Player, Ring, Purple, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Purple, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Purple, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Purple, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 4);
Create Effect(Event Player, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 5);
Create Effect(Event Player, Ring, Blue, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Blue, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Blue, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Blue, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 6);
Create Effect(Event Player, Ring, Orange, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Orange, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Orange, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Orange, Position Of(Event Player) + Vector(0, 1.800,
- 0), 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 7);
Create Effect(Event Player, Ring, Lime Green, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550,
Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Lime Green, Position Of(Event Player) + Vector(0,
- 1.800, 0), 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Lime Green, Position Of(Event Player) + Vector(0,
- 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Lime Green, Position Of(Event Player) + Vector(0,
- 1.800, 0), 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 8);
Create Effect(Event Player, Ring, Turquoise, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550,
Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Turquoise, Position Of(Event Player) + Vector(0,
- 1.800, 0), 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Turquoise, Position Of(Event Player) + Vector(0,
- 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Turquoise, Position Of(Event Player) + Vector(0,
- 1.800, 0), 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 9);
Create Effect(Event Player, Ring, Aqua, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Aqua, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Aqua, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Aqua, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.600, Visible To Position and Radius);
- Else If(Event Player.player_color == 10);
Create Effect(Event Player, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.500, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.550, Visible To Position and Radius);
- Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
- 0.600, Visible To Position and Radius);
- End;
- }
- }