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Comparing difference between and

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  • settings
  • {
  • main
  • {
  • Description: "Baptiste Paintball PRO by @andygmb1 | YouTube.com/AndyB"
  • }
  • lobby
  • {
  • Allow Players Who Are In Queue: Yes
  • Map Rotation: Paused
  • Match Voice Chat: Enabled
  • Max Spectators: 12
  • Max Team 1 Players: 12
  • Max Team 2 Players: 0
  • Return To Lobby: Never
  • }
  • modes
  • {
  • Team Deathmatch
  • {
  • Game Length In Minutes: 15
  • Score To Win: 200
  • Self Initiated Respawn: Off
  • enabled maps
  • {
  • Château Guillard
  • }
  • }
  • General
  • {
  • Allow Hero Switching: Off
  • Game Mode Start: Immediately
  • Hero Limit: Off
  • Respawn As Random Hero: On
  • Respawn Time Scalar: 10%
  • Spawn Health Packs: Disabled
  • }
  • }
  • heroes
  • {
  • General
  • {
  • Baptiste
  • {
  • Immortality Field: Off
  • Regenerative Burst: Off
  • Ultimate Ability Amplification Matrix: Off
  • }
  • enabled heroes
  • {
  • Baptiste
  • }
  • }
  • }
  • }
  • variables
  • {
  • global:
  • 3: PTR_Spawn_points_Chateau
  • 4: PTR_facing_dir_Chateau
  • player:
  • 0: score
  • 2: player_color
  • 3: respawn_index
  • }
  • subroutines
  • {
  • 0: play_colored_explosion
  • 1: create_colored_ring_effect
  • }
  • rule("Mode Made by @andygmb1 | youtube.com/AndyB")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Global init")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Null, Custom String(" \r\n\r\n\r\n\r\n\r\n\r\n\r\n"), Null, Top, -1000, White, White,
  • White, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Custom String(" \r\n\r\n\r\n\r\n\r\n\r\n\r\n"), Null, Left, 0, White, White, White,
  • Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Custom String(
  • " \r\n        \r\n        \r\n        \r\n        \r\n        \r\n        \r\n        \r\n        \r\n        \r\n        \r\n"),
  • Null, Null, Left, 2, White, White, White, Visible To and String, Default Visibility);
  • Global.PTR_Spawn_points_Chateau = Array(Vector(215.684, 2.095, 92.842), Vector(176.386, 9.095, 107.705), Vector(203.371, 0.189,
  • 84.491), Vector(187.230, 1.095, 71.544), Vector(189.096, 8.095, 97.505), Vector(233.823, 2.095, 100.215), Vector(216.762,
  • 6.095, 106.523), Vector(222.605, 8.095, 85.524), Vector(238.157, 4.189, 108.017), Vector(169.741, 7.095, 69.561), Vector(
  • 238.069, 2.095, 96.783), Vector(202.479, 8.380, 73.594), Vector(203.364, 0.189, 71.405), Vector(209.183, 9.238, 83.372),
  • Vector(176.959, 0.189, 51.518), Vector(208.280, 9.136, 89.432), Vector(222.458, 9.095, 63.665), Vector(216.938, 14.095,
  • 65.950), Vector(210.078, 0.189, 71.820), Vector(189.584, 9.095, 109.866), Vector(203.095, 9.095, 83.352), Vector(212.431,
  • 8.095, 47.113), Vector(224.388, 1.095, 80.719), Vector(237.922, 2.095, 86.308), Vector(209.786, 8.380, 73.088), Vector(181.177,
  • 1.095, 82.999), Vector(212.913, 9.095, 92.278), Vector(230.567, 4.095, 114.717), Vector(167.437, 5.095, 76.770), Vector(
  • 209.774, 0.189, 84.515), Vector(228.218, 2.095, 99.046), Vector(231.069, 2.095, 84.783), Vector(218.850, 12.095, 44.584),
  • Vector(172.298, 7.095, 56.345), Vector(194.446, 1.095, 66.996), Vector(204.152, 9.145, 89.382), Vector(224.591, 1.095, 75.273),
  • Vector(167.437, 5.095, 84.770));
  • Global.PTR_facing_dir_Chateau = Array(Vector(0.924, 0, -0.383), Vector(0.707, 0, -0.707), Vector(0.783, 0, -0.622), Vector(0, 0,
  • -1), Vector(0.707, 0, 0.707), Vector(-0.575, 0, -0.818), Vector(0.707, 0, -0.707), Vector(-1, 0, 0), Vector(-0.993, 0, -0.114),
  • Vector(0.707, 0, -0.707), Vector(-1, 0, 0), Vector(0.622, 0, 0.783), Vector(0.622, 0, 0.783), Vector(-0.707, 0, -0.707),
  • Vector(0.993, 0, 0.114), Vector(-0.707, 0, 0.707), Vector(-0.707, 0, 0.707), Vector(-0.707, 0, -0.707), Vector(-0.783, 0,
  • 0.622), Vector(0.999, 0, 0.037), Vector(0.707, 0, -0.707), Vector(-0.707, 0, 0.707), Vector(-0.924, 0, -0.383), Vector(-0.707,
  • 0, 0.707), Vector(-0.783, 0, 0.622), Vector(0.924, 0, -0.383), Vector(-1, 0, 0), Vector(0, 0, -1), Vector(0.707, 0, 0.707),
  • Vector(-0.622, 0, -0.783), Vector(0.707, 0, -0.707), Vector(0, 0, 1), Vector(-0.707, 0, 0.707), Vector(0.707, 0, 0.707),
  • Vector(-0.707, 0, 0.707), Vector(0.707, 0, 0.707), Vector(-0.924, 0, 0.383), Vector(0.707, 0, -0.707));
  • Disable Built-In Game Mode Scoring;
  • }
  • }
  • rule("Keep Match going indefinitely")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Match Time < 180;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Set Match Time(3599);
  • }
  • }
  • rule("Healee took Healing")
  • {
  • event
  • {
  • Player Received Healing;
  • All;
  • All;
  • }
  • actions
  • {
  • If(Array Contains(Filtered Array(All Players(All Teams), Current Array Element != Healee), Healer));
  • Set Status(Healee, Healer, Knocked Down, 1);
  • Wait(0.150, Ignore Condition);
  • Kill(Healee, Healer);
  • Healer.score += 1;
  • Call Subroutine(play_colored_explosion);
  • End;
  • }
  • }
  • rule("Keep health at 199 so you can receive healing events")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Max Health(Event Player) == Health(Event Player);
  • }
  • actions
  • {
  • Damage(Event Player, Null, 1);
  • Wait(0.016, Ignore Condition);
  • Loop If Condition Is True;
  • }
  • }
  • rule("Player Init - Disable Game Mode HUD / Primary Fire / Outline / Color")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Disable Game Mode HUD(Event Player);
  • Set Primary Fire Enabled(Event Player, False);
  • Start Forcing Player Outlines(Event Player, All Players(All Teams), True, Red);
  • Event Player.player_color = Random Integer(0, 10);
  • }
  • }
  • rule("Create HUD Text")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String(
  • "{0} {1}                                                                                       ", Event Player,
  • Event Player.score), Top, Event Player.score * -1, White, White, White, Visible To Sort Order and String, Visible Always);
  • }
  • }
  • rule("Primary fire presses secondary fire instead")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Primary Fire) == True;
  • }
  • actions
  • {
  • Press Button(Event Player, Secondary Fire);
  • Wait(0.016, Ignore Condition);
  • Loop If Condition Is True;
  • }
  • }
  • rule("Declare Victory")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Event Player.score == 1000;
  • }
  • actions
  • {
  • Declare Team Victory(Team 1);
  • }
  • }
  • rule("TP To random spawnpoint")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Alive(Event Player) == True;
  • Is Dead(Event Player) == False;
  • Is Dead(Event Player) == True;
  • }
  • actions
  • {
  • Wait(0.064, Ignore Condition);
  • Teleport(Event Player, Random Value In Array(Global.PTR_Spawn_points_Chateau));
  • disabled Start Forcing Player Position(Event Player, Random Value In Array(Global.PTR_Spawn_points_Chateau), False);
  • disabled Wait(0.016, Ignore Condition);
  • disabled Stop Forcing Player Position(Event Player);
  • Event Player.respawn_index = Random Integer(0, 37);
  • Teleport(Event Player, Global.PTR_Spawn_points_Chateau[Event Player.respawn_index]);
  • Wait(1, Ignore Condition);
  • Resurrect(Event Player);
  • Set Facing(Event Player, Global.PTR_facing_dir_Chateau[Event Player.respawn_index], To World);
  • }
  • }
  • rule("Dummy Bot Rule")
  • disabled rule("Dummy Bot Rule")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Interact) == True;
  • Event Player == Host Player;
  • }
  • actions
  • {
  • Create Dummy Bot(Random Value In Array(All Heroes), Team 1, -1, Vector(0, 0, 0), Vector(0, 0, 0));
  • disabled Kill(Event Player, Event Player);
  • }
  • }
  • rule("Create Ring Effect to color little splurts | Mode Made by @andygmb1")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Call Subroutine(create_colored_ring_effect);
  • }
  • }
  • rule("Baptiste")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                          ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                               "), Vector(200, 0, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                        ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                             "), Vector(200, 1.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                       ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                            "), Vector(200, 2.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                      ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                           "), Vector(200, 3.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                    ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                         "), Vector(200, 4.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                    ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                         "), Vector(200, 6, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                   ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                        "), Vector(200, 7.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                 ▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒                      "), Vector(200, 8.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                 ▒▒▒▒▒     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒     ▒▒▒▒▒▒                     "), Vector(200, 9.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                ▒▒▒▒▒            ▒▒▒            ▒▒▒▒                     "), Vector(200, 10.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "              ▒▒▒▒▒▒                            ▒▒▒▒▒▒                   "), Vector(200, 12, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "              ▒▒▒▒▒▒                            ▒▒▒▒▒▒▒                  "), Vector(200, 13.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "             ▒▒▒▒▒▒▒                             ▒▒▒▒▒▒                  "), Vector(200, 14.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "            ▒▒▒▒▒▒▒                              ▒▒▒▒▒▒▒▒                "), Vector(200, 15.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "           ▒▒▒▒▒▒▒▒                              ▒▒▒▒▒▒▒▒                "), Vector(200, 16.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "          ▒▒▒▒▒▒▒▒▒                              ▒▒▒▒▒▒▒▒▒               "), Vector(200, 18, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "         ▒▒▒▒▒▒▒▒▒▒                              ▒▒▒▒▒▒▒▒▒▒              "), Vector(200, 19.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "         ▒▒▒▒▒▒▒▒▒▒▒                            ▒▒▒▒▒▒▒▒▒▒▒▒             "), Vector(200, 20.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "        ▒▒▒▒▒▒▒▒▒▒▒▒▒                          ▒▒▒▒▒▒▒▒▒▒▒▒▒             "), Vector(200, 21.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "       ▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒   ▒▒▒▒▒▒  ▒▒▒▒▒▒   ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒            "), Vector(200, 22.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "       ▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒   ▒▒▒▒▒▒            "), Vector(200, 24, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "       ▒▒▒▒▒▒     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒    ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒     ▒▒▒▒▒            "), Vector(200, 25.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "      ▒▒▒▒▒▒       ▒▒▒▒▒▒▒▒▒▒▒▒▒    ▒▒▒▒▒▒▒▒▒▒▒▒▒       ▒▒▒▒▒▒           "), Vector(200, 26.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "      ▒▒▒▒▒▒        ▒▒▒▒▒▒▒▒▒▒▒      ▒▒▒▒▒▒▒▒▒▒▒         ▒▒▒▒▒           "), Vector(200, 27.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "      ▒▒▒▒                                                ▒▒▒▒           "), Vector(200, 28.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "      ▒▒▒                                                  ▒▒▒           "), Vector(200, 30, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "      ▒▒▒                                                  ▒▒▒▒          "), Vector(200, 31.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "      ▒▒                                                    ▒▒▒          "), Vector(200, 32.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "     ▒▒▒                                                    ▒▒▒          "), Vector(200, 33.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "     ▒▒▒                                                     ▒▒          "), Vector(200, 34.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "     ▒▒                                                      ▒▒          "), Vector(200, 36, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "     ▒▒                                                      ▒▒          "), Vector(200, 37.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "     ▒                                                        ▒          "), Vector(200, 38.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                        ▒▒▒▒▒▒▒▒                         "), Vector(200, 39.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒               "), Vector(200, 40.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒             "), Vector(200, 42, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒           "), Vector(200, 43.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒        "), Vector(200, 44.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒        "), Vector(200, 45.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒       "), Vector(200, 46.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒   "), Vector(200, 48, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒  "), Vector(200, 49.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 50.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                   ▒▒▒▒▒▒▒▒▒▒         ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ "), Vector(200, 51.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                 ▒▒▒▒▒▒▒▒▒▒▒▒        ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒ "), Vector(200, 52.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "               ▒▒▒▒▒▒▒▒▒▒▒▒▒▒        ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒"), Vector(200, 54, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "  ▒▒  ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒              ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒"), Vector(200, 55.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "  ▒▒  ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"), Vector(200, 56.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "  ▒▒  ▒▒▒▒▒▒▒▒▒▒▒▒▒                             ▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒"), Vector(200, 57.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒   ▒▒▒▒▒▒▒▒▒▒                                 ▒▒▒▒▒▒▒▒▒    ▒▒▒▒▒▒▒▒▒▒"), Vector(200, 58.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒     ▒▒▒▒▒▒                                     ▒▒▒▒▒      ▒▒▒▒▒▒▒▒▒▒"), Vector(200, 60, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒                                                           ▒▒▒▒▒▒▒▒▒▒"), Vector(200, 61.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒                                                           ▒▒▒▒▒▒▒▒▒▒"), Vector(200, 62.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒                                                           ▒▒▒▒▒▒▒▒▒ "), Vector(200, 63.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "  ▒▒                                                           ▒▒        "), Vector(200, 64.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒     ▒▒                                                    ▒▒▒       "), Vector(200, 66, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒    ▒▒▒                                                    ▒▒▒       "), Vector(200, 67.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒   ▒▒▒                                                     ▒▒▒       "), Vector(200, 68.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒ ▒▒▒▒                                                     ▒▒▒▒       "), Vector(200, 69.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒▒▒▒▒▒                                                     ▒▒▒▒       "), Vector(200, 70.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒ ▒▒▒▒                                                       ▒▒▒       "), Vector(200, 72, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒▒▒▒                                                       ▒▒▒▒       "), Vector(200, 73.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒▒▒▒                                                       ▒▒▒▒       "), Vector(200, 74.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒▒▒                                                        ▒▒▒        "), Vector(200, 75.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒▒▒                            ▒▒▒▒                       ▒▒  ▒       "), Vector(200, 76.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "  ▒▒▒▒                    ▒▒    ▒▒▒▒▒▒▒▒                     ▒▒▒▒▒       "), Vector(200, 78, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒▒▒▒                 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                  ▒▒▒▒▒▒       "), Vector(200, 79.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒ ▒▒     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒    ▒▒▒▒▒▒▒▒▒▒▒       "), Vector(200, 80.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒   ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒      "), Vector(200, 81.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒      "), Vector(200, 82.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒     "), Vector(200, 84, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒    "), Vector(200, 85.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒    "), Vector(200, 86.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒    "), Vector(200, 87.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒    "), Vector(200, 88.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒    "), Vector(200, 90, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒    "), Vector(200, 91.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒     "), Vector(200, 92.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒      "), Vector(200, 93.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒      "), Vector(200, 94.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒      "), Vector(200, 96, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒       "), Vector(200, 97.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒       "), Vector(200, 98.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • " ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒         "), Vector(200, 99.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "   ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒         "), Vector(200, 100.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "    ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒         "), Vector(200, 102, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "       ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒          "), Vector(200, 103.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "        ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒           "), Vector(200, 104.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "         ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒            "), Vector(200, 105.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "         ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒              "), Vector(200, 106.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "          ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒                  "), Vector(200, 108, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "            ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒                   "), Vector(200, 109.200, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "              ▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒  ▒▒▒▒▒▒▒▒▒▒                     "), Vector(200, 110.400, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                      ▒▒   ▒▒▒▒▒▒▒▒▒▒▒▒▒                                 "), Vector(200, 111.600, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String(
  • "                           ▒▒▒▒▒▒▒▒▒▒▒▒                                  "), Vector(200, 112.800, -100), 0.100,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String("Baptiste Paintball Pro by @andygmb1"), Vector(200, -5, -100), 4,
  • Clip Against Surfaces, Visible To and String, Purple, Default Visibility);
  • Create In-World Text(All Players(All Teams), Custom String("Code: SCPRO"), Vector(200, 120.800, -100), 4, Clip Against Surfaces,
  • Visible To and String, Purple, Default Visibility);
  • }
  • }
  • rule("play_colored_explosion")
  • {
  • event
  • {
  • Subroutine;
  • play_colored_explosion;
  • }
  • actions
  • {
  • If(Healer.player_color == 0);
  • Play Effect(All Players(All Teams), Good Explosion, White, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 1);
  • Play Effect(All Players(All Teams), Good Explosion, Yellow, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 2);
  • Play Effect(All Players(All Teams), Good Explosion, Green, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 3);
  • Play Effect(All Players(All Teams), Good Explosion, Purple, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 4);
  • Play Effect(All Players(All Teams), Good Explosion, Red, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 5);
  • Play Effect(All Players(All Teams), Good Explosion, Blue, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 6);
  • Play Effect(All Players(All Teams), Good Explosion, Orange, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 7);
  • Play Effect(All Players(All Teams), Good Explosion, Lime Green, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 8);
  • Play Effect(All Players(All Teams), Good Explosion, Turquoise, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 9);
  • Play Effect(All Players(All Teams), Good Explosion, Aqua, Eye Position(Healee), 1);
  • Else If(Healer.player_color == 10);
  • Play Effect(All Players(All Teams), Good Explosion, Red, Eye Position(Healee), 1);
  • End;
  • }
  • }
  • rule("create_colored_ring_effect")
  • {
  • event
  • {
  • Subroutine;
  • create_colored_ring_effect;
  • }
  • actions
  • {
  • If(Event Player.player_color == 0);
  • Create Effect(Event Player, Ring, White, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, White, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, White, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, White, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 1);
  • Create Effect(Event Player, Ring, Yellow, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Yellow, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Yellow, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Yellow, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 2);
  • Create Effect(Event Player, Ring, Green, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Green, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Green, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Green, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 3);
  • Create Effect(Event Player, Ring, Purple, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Purple, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Purple, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Purple, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 4);
  • Create Effect(Event Player, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 5);
  • Create Effect(Event Player, Ring, Blue, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Blue, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Blue, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Blue, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 6);
  • Create Effect(Event Player, Ring, Orange, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Orange, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Orange, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Orange, Position Of(Event Player) + Vector(0, 1.800,
  • 0), 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 7);
  • Create Effect(Event Player, Ring, Lime Green, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550,
  • Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Lime Green, Position Of(Event Player) + Vector(0,
  • 1.800, 0), 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Lime Green, Position Of(Event Player) + Vector(0,
  • 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Lime Green, Position Of(Event Player) + Vector(0,
  • 1.800, 0), 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 8);
  • Create Effect(Event Player, Ring, Turquoise, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550,
  • Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Turquoise, Position Of(Event Player) + Vector(0,
  • 1.800, 0), 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Turquoise, Position Of(Event Player) + Vector(0,
  • 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Turquoise, Position Of(Event Player) + Vector(0,
  • 1.800, 0), 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 9);
  • Create Effect(Event Player, Ring, Aqua, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Aqua, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Aqua, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Aqua, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.600, Visible To Position and Radius);
  • Else If(Event Player.player_color == 10);
  • Create Effect(Event Player, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0), 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.500, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.550, Visible To Position and Radius);
  • Create Effect(Is Firing Secondary(Event Player) ? Event Player : Null, Ring, Red, Position Of(Event Player) + Vector(0, 1.800, 0),
  • 0.600, Visible To Position and Radius);
  • End;
  • }
  • }
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