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Comparing difference between and

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  • settings
  • {
  • main
  • {
  • Description: "You're in Third Person. Play any mode you want. More at workshop.codes/third-person"
  • }
  • lobby
  • {
  • Allow Players Who Are In Queue: Yes
  • Match Voice Chat: Enabled
  • }
  • modes
  • {
  • Deathmatch
  • {
  • Game Length In Minutes: 15
  • Score To Win: 50
  • disabled maps
  • {
  • Workshop Chamber
  • Workshop Expanse
  • Workshop Expanse Night
  • Workshop Island
  • Workshop Island Night
  • }
  • }
  • General
  • {
  • Hero Limit: Off
  • }
  • }
  • }
  • variables
  • {
  • player:
  • 0: Direction
  • 1: Zoom
  • }
  • disabled rule("----- Made by Mitsiee. More at https://workshop.codes/third-person -----")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Initialise")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Set Player Variable(Event Player, Direction, 1);
  • Set Player Variable(Event Player, Zoom, -2.500);
  • Event Player.Direction = 1;
  • Event Player.Zoom = -2.500;
  • }
  • }
  • rule("Set Third Person")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Alive(Event Player) == True;
  • And(Or(Compare(Hero Of(Event Player), ==, Hero(Widowmaker)), Compare(Hero Of(Event Player), ==, Hero(Ashe))), Is Button Held(
  • Event Player, Secondary Fire)) != True;
  • ((Hero Of(Event Player) == Hero(Widowmaker) || Hero Of(Event Player) == Hero(Ashe)) && Is Button Held(Event Player,
  • Secondary Fire)) != True;
  • }
  • actions
  • {
  • Start Camera(Event Player, Ray Cast Hit Position(Eye Position(Event Player), Add(Eye Position(Event Player), Add(World Vector Of(
  • Vector(Multiply(Player Variable(Event Player, Direction), Min(Divide(Player Variable(Event Player, Zoom), 2.500), -0.750)), 0,
  • 0), Event Player, Rotation), Multiply(Facing Direction Of(Event Player), Player Variable(Event Player, Zoom)))), All Players(
  • All Teams), Event Player, False), Ray Cast Hit Position(Eye Position(Event Player), Add(Eye Position(Event Player), Multiply(
  • Facing Direction Of(Event Player), 200)), All Players(All Teams), Event Player, False), 60);
  • disabled Start Camera(Event Player, Ray Cast Hit Position(Eye Position(Event Player), Add(Eye Position(Event Player), Add(World Vector Of(
  • Vector(Player Variable(Event Player, Direction), 0, 0), Event Player, Rotation), Multiply(Facing Direction Of(Event Player),
  • Player Variable(Event Player, Zoom)))), All Players(All Teams), Event Player, False), Ray Cast Hit Position(Eye Position(
  • Event Player), Add(Eye Position(Event Player), Multiply(Facing Direction Of(Event Player), 200)), All Players(All Teams),
  • Event Player, False), 60);
  • Start Camera(Event Player, Ray Cast Hit Position(Eye Position(Event Player), Eye Position(Event Player) + World Vector Of(Vector(
  • Event Player.Direction * Min(Event Player.Zoom / 2.500, -0.750), 0, 0), Event Player, Rotation) + Facing Direction Of(
  • Event Player) * Event Player.Zoom, All Players(All Teams), Event Player, False), Ray Cast Hit Position(Eye Position(
  • Event Player), Eye Position(Event Player) + Facing Direction Of(Event Player) * 200, All Players(All Teams), Event Player,
  • False), 60);
  • }
  • }
  • rule("Unset Third Person for specific conditions")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • And(Or(Compare(Hero Of(Event Player), ==, Hero(Widowmaker)), Compare(Hero Of(Event Player), ==, Hero(Ashe))), Is Button Held(
  • Event Player, Secondary Fire)) == True;
  • ((Hero Of(Event Player) == Hero(Widowmaker) || Hero Of(Event Player) == Hero(Ashe)) && Is Button Held(Event Player,
  • Secondary Fire)) == True;
  • }
  • actions
  • {
  • Stop Camera(Event Player);
  • }
  • }
  • disabled rule("----- Controls -----")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Pressing Interact")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Interact) == True;
  • }
  • actions
  • {
  • If(Compare(Player Variable(Event Player, Direction), ==, -1));
  • Set Player Variable(Event Player, Direction, 1);
  • If(Event Player.Direction == -1);
  • Event Player.Direction = 1;
  • Else;
  • Set Player Variable(Event Player, Direction, -1);
  • Event Player.Direction = -1;
  • End;
  • }
  • }
  • rule("Zoom in")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Primary Fire) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Secondary Fire) == False;
  • }
  • actions
  • {
  • Skip If(Compare(Player Variable(Event Player, Zoom), >=, -1), 1);
  • Modify Player Variable(Event Player, Zoom, Add, 0.100);
  • Skip If(Event Player.Zoom >= -1, 1);
  • Event Player.Zoom += 0.100;
  • Wait(0.050, Ignore Condition);
  • Loop If Condition Is True;
  • }
  • }
  • rule("Zoom out")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Secondary Fire) == True;
  • Is Button Held(Event Player, Interact) == True;
  • Is Button Held(Event Player, Primary Fire) == False;
  • }
  • actions
  • {
  • Skip If(Compare(Player Variable(Event Player, Zoom), <=, -5), 1);
  • Modify Player Variable(Event Player, Zoom, Subtract, 0.100);
  • Skip If(Event Player.Zoom <= -5, 1);
  • Event Player.Zoom -= 0.100;
  • Wait(0.050, Ignore Condition);
  • Loop If Condition Is True;
  • }
  • }
  • disabled rule("----- UI -----")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • }
  • rule("Instructions")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Create HUD Text(Event Player, Null, Player Variable(Event Player, Zoom), Null, Left, 0, White, White, White, Visible To and String,
  • Create HUD Text(Event Player, Null, Event Player.Zoom, Null, Left, 0, White, White, White, Visible To and String,
  • Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("Current zoom level:", Null, Null, Null), Null, Left, 0, White, White, White,
  • Create HUD Text(Event Player, Null, Custom String("Current zoom level:"), Null, Left, 0, White, White, White,
  • Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String(" ", Null, Null, Null), Null, Left, 0, White, White, White,
  • Create HUD Text(Event Player, Null, Custom String(" "), Null, Left, 0, White, White, White, Visible To and String,
  • Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("Zoom out with [Interact] + [Secondary Fire]"), Null, Left, 0, White, White,
  • White, Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("Zoom in with [Interact] + [Primary Fire]"), Null, Left, 0, White, White, White,
  • Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("Zoom out with [Interact] + [Secondary Fire]", Null, Null, Null), Null, Left, 0,
  • White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("Zoom in with [Interact] + [Primary Fire]", Null, Null, Null), Null, Left, 0,
  • White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("Swap the camera shoulder side with [Interact]", Null, Null, Null), Null, Left,
  • 0, White, White, White, Visible To and String, Default Visibility);
  • Create HUD Text(Event Player, Null, Custom String("Swap the camera shoulder side with [Interact]"), Null, Left, 0, White, White,
  • White, Visible To and String, Default Visibility);
  • }
  • }
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