Create
Return to post

Comparing difference between and

View raw
  • rule("spawn 1")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.K == 1;
  • }
  • actions
  • {
  • Disable Built-In Game Mode Respawning(Players In Slot(3, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(4, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(5, Team 1));
  • Kill(Players In Slot(3, Team 1), Null);
  • Kill(Players In Slot(4, Team 1), Null);
  • Kill(Players In Slot(5, Team 1), Null);
  • }
  • }
  • rule("point 1")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Pause Match Time;
  • }
  • }
  • rule("Rule 3")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Players Within Radius(Vector(0.739, 11.296, -48.144), 15, Team 2, Off) == True;
  • }
  • actions
  • {
  • Chase Global Variable At Rate(A, 40, 1, Destination and Rate);
  • }
  • }
  • rule("Rule 4")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create HUD Text(All Players(Team 2), Global.A, Null, Null, Top, 0, White, White, White, Visible To and String, Default Visibility);
  • }
  • }
  • rule("Rule 5")
  • {
  • event
  • {
  • Player Died;
  • Team 2;
  • All;
  • }
  • actions
  • {
  • Global.A = 0;
  • Stop Chasing Global Variable(A);
  • }
  • }
  • rule("Rule 6")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 2;
  • All;
  • }
  • actions
  • {
  • Create Effect(All Players(All Teams), Light Shaft, Red, Vector(-31.478, 8.507, -21.595), 10, Visible To Position and Radius);
  • }
  • }
  • rule("Rule 9")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.A == 40;
  • }
  • actions
  • {
  • Destroy All Effects;
  • Destroy All HUD Text;
  • Create Effect(All Players(All Teams), Sphere, Green, Vector(-56.613, 13.442, -32.502), 1, Visible To Position and Radius);
  • Create Effect(All Players(All Teams), Sphere, Green, Vector(-67.210, 15.441, -7.549), 1, Visible To Position and Radius);
  • Create Effect(All Players(All Teams), Sphere, Green, Vector(-48.738, 17.448, 23.731), 1, Visible To Position and Radius);
  • Create Effect(All Players(All Teams), Sphere, Green, Vector(-13.286, 11.452, -14.722), 1, Visible To Position and Radius);
  • Create Effect(All Players(All Teams), Light Shaft, Red, Vector(-78.095, 11.450, -30.582), 15, Visible To Position and Radius);
  • Global.F = 1;
  • Disable Built-In Game Mode Respawning(Players In Slot(0, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(1, Team 1));
  • Kill(Players In Slot(0, Team 1), Null);
  • Kill(Players In Slot(1, Team 1), Null);
  • Teleport(Players In Slot(2, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(-78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • -39.477))));
  • Enable Built-In Game Mode Respawning(Players In Slot(3, Team 1));
  • Enable Built-In Game Mode Respawning(Players In Slot(4, Team 1));
  • Big Message(All Players(All Teams), Custom String("Find Orb Keys to Unlock Mansion"));
  • Big Message(All Players(All Teams), Custom String("Interact on orbs to activate"));
  • Create In-World Text(All Players(Team 2), Icon String(Circle), Vector(-67.210, 15.441, -7.549), 2, Do Not Clip,
  • Visible To Position and String, Green, Default Visibility);
  • Create In-World Text(All Players(Team 2), Icon String(Circle), Vector(-48.738, 17.448, 23.731), 2, Do Not Clip,
  • Visible To Position and String, Green, Default Visibility);
  • Create In-World Text(All Players(Team 2), Icon String(Circle), Vector(-13.286, 11.452, -14.722), 2, Do Not Clip,
  • Visible To Position and String, Green, Default Visibility);
  • Create Effect(All Players(All Teams), Sphere, Green, Vector(-37.928, 12.509, -37.350), 1, Visible To Position and Radius);
  • Create In-World Text(All Players(Team 2), Icon String(Circle), Vector(-37.928, 12.509, -37.350), 2, Do Not Clip,
  • Visible To Position and String, Green, Default Visibility);
  • Create In-World Text(All Players(Team 2), Icon String(Circle), Vector(-56.613, 13.442, -32.502), 2, Do Not Clip,
  • Visible To Position and String, Green, Default Visibility);
  • Global.I = 0;
  • Global.J = 1;
  • Global.K = 0;
  • }
  • }
  • rule("Rule 9")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Players Within Radius(Vector(0.739, 11.296, -48.144), 15, Team 2, Off) == False;
  • }
  • actions
  • {
  • Stop Chasing Global Variable(A);
  • }
  • }
  • rule("Rule 10")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 2;
  • All;
  • }
  • conditions
  • {
  • Players Within Radius(Vector(-13.286, 11.452, -14.722), 4, Team 2, Off) == True;
  • Is Button Held(Event Player, Interact) == True;
  • }
  • actions
  • {
  • Create Effect(All Players(All Teams), Ring, Yellow, Vector(-13.286, 11.452, -14.722), 1, Visible To Position and Radius);
  • Global.B += 1;
  • Wait(99, Ignore Condition);
  • }
  • }
  • rule("")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 2;
  • All;
  • }
  • conditions
  • {
  • Players Within Radius(Vector(-48.738, 17.448, 23.731), 4, Team 2, Off) == True;
  • Is Button Held(Event Player, Interact) == True;
  • }
  • actions
  • {
  • Create Effect(All Players(All Teams), Ring, Yellow, Vector(-48.738, 17.448, 23.731), 1, Visible To Position and Radius);
  • Global.B += 1;
  • Wait(99, Ignore Condition);
  • }
  • }
  • rule("Rule 12")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 2;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Interact) == True;
  • Players Within Radius(Vector(-67.210, 15.441, -7.549), 4, Team 2, Off) == True;
  • }
  • actions
  • {
  • Create Effect(All Players(All Teams), Ring, Yellow, Vector(-67.210, 15.441, -7.549), 1, Visible To Position and Radius);
  • Global.B += 1;
  • Wait(99, Ignore Condition);
  • }
  • }
  • rule("Rule 13")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 2;
  • All;
  • }
  • conditions
  • {
  • Is Button Held(Event Player, Interact) == True;
  • Players Within Radius(Vector(-56.613, 13.442, -32.502), 4, Team 2, Off) == True;
  • }
  • actions
  • {
  • Create Effect(All Players(All Teams), Ring, Yellow, Vector(-56.613, 13.442, -32.502), 1, Visible To Position and Radius);
  • Global.B += 1;
  • Wait(99, Ignore Condition);
  • }
  • }
  • rule("Rule 14")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 2;
  • All;
  • }
  • conditions
  • {
  • Players Within Radius(Vector(-37.928, 12.509, -37.350), 4, Team 2, Off) == True;
  • Is Button Held(Event Player, Interact) == True;
  • }
  • actions
  • {
  • Create Effect(All Players(All Teams), Ring, Yellow, Vector(-37.928, 12.509, -37.350), 1, Visible To Position and Radius);
  • Global.B += 1;
  • Wait(99, Ignore Condition);
  • }
  • }
  • rule("Rule 14")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.B == 5;
  • }
  • actions
  • {
  • Destroy All Effects;
  • Kill(All Players(Team 1), Null);
  • Global.C = 1;
  • Create HUD Text(All Players(Team 2), Global.D, Null, Null, Top, 0, White, White, White, Visible To and String, Default Visibility);
  • Global.G = 1;
  • Disable Built-In Game Mode Respawning(Players In Slot(2, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(3, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(4, Team 1));
  • Kill(Players In Slot(2, Team 1), Null);
  • Kill(Players In Slot(3, Team 1), Null);
  • Kill(Players In Slot(4, Team 1), Null);
  • Big Message(All Players(Team 2), Custom String("Eliminate Roadhog and Take Back the Mansion"));
  • Destroy All In-World Text;
  • Global.J = 0;
  • Global.K = 0;
  • Disable Built-In Game Mode Respawning(Players In Slot(1, Team 1));
  • Kill(Players In Slot(1, Team 1), Null);
  • }
  • }
  • rule("Rule 15")
  • {
  • event
  • {
  • Player Died;
  • Team 1;
  • Slot 5;
  • }
  • conditions
  • {
  • Global.G == True;
  • Global.G == 1;
  • }
  • actions
  • {
  • Global.G = 0;
  • Destroy All Effects;
  • Destroy All HUD Text;
  • Create Effect(All Players(Team 2), Light Shaft, Yellow, Vector(-55.162, 13.724, 13.626), 5, Visible To Position and Radius);
  • Global.E = 1;
  • Global.F = 1;
  • Disable Built-In Game Mode Respawning(All Players(Team 1));
  • Big Message(All Players(All Teams), Custom String("Get To Extraction"));
  • Create In-World Text(All Players(Team 2), Icon String(Flag), Vector(-55.162, 13.724, 13.626), 5, Do Not Clip,
  • Visible To Position and String, Yellow, Default Visibility);
  • Disable Built-In Game Mode Respawning(Players In Slot(5, Team 1));
  • }
  • }
  • rule("Rule 4")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create HUD Text(All Players(Team 2), Global.D, Null, Null, Top, 0, White, White, White, Visible To and String, Default Visibility);
  • }
  • }
  • rule("Rule 5")
  • {
  • event
  • {
  • Player Died;
  • Team 2;
  • All;
  • }
  • actions
  • {
  • Global.D = 0;
  • Stop Chasing Global Variable(A);
  • }
  • }
  • rule("Rule 5")
  • {
  • event
  • {
  • Player Died;
  • Team 2;
  • All;
  • }
  • actions
  • {
  • Global.D = 0;
  • Stop Chasing Global Variable(D);
  • }
  • }
  • rule("Rule 9")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Players Within Radius(Vector(-95.737, 13.844, -84.396), 15, Team 2, Off) == False;
  • }
  • actions
  • {
  • Stop Chasing Global Variable(D);
  • }
  • }
  • rule("Rule 22")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.E == True;
  • Players Within Radius(Vector(-55.162, 13.724, 13.626), 5, Team 2, Off) == True;
  • }
  • actions
  • {
  • Declare Team Victory(Team 2);
  • }
  • }
  • rule("Rule 22")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 1;
  • All;
  • }
  • conditions
  • {
  • Global.F == True;
  • Is In Spawn Room(Players In Slot(2, Team 1)) == True;
  • Is In Spawn Room(Players In Slot(3, Team 1)) == True;
  • Is In Spawn Room(Players In Slot(4, Team 1)) == True;
  • Is In Spawn Room(Players In Slot(1, Team 1)) == True;
  • }
  • actions
  • {
  • Teleport(Players In Slot(2, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(-78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • -39.477))));
  • Teleport(Players In Slot(3, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(-78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • -39.477))));
  • Teleport(Players In Slot(4, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(-78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • -39.477))));
  • Teleport(Players In Slot(1, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(-78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • -39.477))));
  • }
  • }
  • rule("Rule 23")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 1;
  • All;
  • }
  • conditions
  • {
  • Global.G == True;
  • Global.G == 1;
  • Is In Spawn Room(Players In Slot(5, Team 1)) == True;
  • }
  • actions
  • {
  • Teleport(All Players(Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array, Vector(
  • -87.409, 14.701, -110.852)), Vector(-52.371, 14.701, -78.580)), Vector(-107.490, 13.698, -48.822)), Vector(-126.797, 14.698,
  • -90.128))));
  • Teleport(Players In Slot(5, Team 1), Vector(-123.422, 14.349, -90.308));
  • }
  • }
  • rule("Rule 24")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create Effect(All Players(All Teams), Ring, Yellow, Vector(0.739, 11.296, -48.144), 15, Visible To Position and Radius);
  • }
  • }
  • rule("Rule 26")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is In Spawn Room(All Players(Team 2)) == True;
  • }
  • actions
  • {
  • Big Message(All Players(All Teams), Custom String("Defend the Cafe for 40 Seconds"));
  • }
  • }
  • rule("Rule 25")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Players Within Radius(Vector(-96.232, 13.799, -85.684), 5, Team 2, Off) == True;
  • Players Within Radius(Vector(-96.232, 13.799, -85.684), 15, Team 2, Off) == True;
  • Global.G == 1;
  • }
  • actions
  • {
  • Enable Built-In Game Mode Respawning(Players In Slot(5, Team 1));
  • Big Message(All Players(Team 2), Custom String("KILL ROADHOG"));
  • }
  • }
  • rule("Rule 26")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 1;
  • All;
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is In Spawn Room(Players In Slot(1, Team 1)) == True;
  • Global.K == 1;
  • }
  • actions
  • {
  • Teleport(Event Player, Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array, Vector(21.372,
  • 11.325, -54.035)), Vector(-0.122, 12.781, -23.240)), Vector(-31.275, 11.343, -31.369)), Vector(-7.386, 11.302, -70.287))));
  • Disable Built-In Game Mode Respawning(Players In Slot(3, Team 1));
  • Teleport(Players In Slot(1, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(21.372, 11.325, -54.035)), Vector(-0.122, 12.781, -23.240)), Vector(-31.275, 11.343, -31.369)), Vector(-7.386, 11.302,
  • -70.287))));
  • Disable Built-In Game Mode Respawning(Players In Slot(4, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(5, Team 1));
  • Kill(Players In Slot(3, Team 1), Null);
  • Kill(Players In Slot(4, Team 1), Null);
  • Kill(Players In Slot(5, Team 1), Null);
  • }
  • }
  • rule("Rule 27")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 1;
  • All;
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is In Spawn Room(Players In Slot(2, Team 1)) == True;
  • Global.K == 1;
  • }
  • actions
  • {
  • Teleport(Event Player, Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array, Vector(21.372,
  • 11.325, -54.035)), Vector(-0.122, 12.781, -23.240)), Vector(-31.275, 11.343, -31.369)), Vector(-7.386, 11.302, -70.287))));
  • Disable Built-In Game Mode Respawning(Players In Slot(3, Team 1));
  • Teleport(Players In Slot(2, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(21.372, 11.325, -54.035)), Vector(-0.122, 12.781, -23.240)), Vector(-31.275, 11.343, -31.369)), Vector(-7.386, 11.302,
  • -70.287))));
  • Disable Built-In Game Mode Respawning(Players In Slot(4, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(5, Team 1));
  • Kill(Players In Slot(3, Team 1), Null);
  • Kill(Players In Slot(4, Team 1), Null);
  • Kill(Players In Slot(5, Team 1), Null);
  • }
  • }
  • rule("Rule 28")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 1;
  • All;
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is In Spawn Room(Players In Slot(0, Team 1)) == True;
  • }
  • actions
  • {
  • Teleport(Event Player, Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array, Vector(21.372,
  • 11.325, -54.035)), Vector(-0.122, 12.781, -23.240)), Vector(-31.275, 11.343, -31.369)), Vector(-7.386, 11.302, -70.287))));
  • Disable Built-In Game Mode Respawning(Players In Slot(3, Team 1));
  • Teleport(Players In Slot(0, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(21.372, 11.325, -54.035)), Vector(-0.122, 12.781, -23.240)), Vector(-31.275, 11.343, -31.369)), Vector(-7.386, 11.302,
  • -70.287))));
  • Disable Built-In Game Mode Respawning(Players In Slot(4, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(5, Team 1));
  • Kill(Players In Slot(3, Team 1), Null);
  • Kill(Players In Slot(4, Team 1), Null);
  • Kill(Players In Slot(5, Team 1), Null);
  • }
  • }
  • rule("Rule 29")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 1;
  • All;
  • Slot 2;
  • }
  • conditions
  • {
  • Is In Spawn Room(Players In Slot(2, Team 1)) == True;
  • Global.F == True;
  • }
  • actions
  • {
  • Teleport(Event Player, Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array, Vector(
  • -78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • Teleport(Players In Slot(2, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(-78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • -39.477))));
  • Disable Built-In Game Mode Respawning(Players In Slot(0, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(1, Team 1));
  • Kill(Players In Slot(0, Team 1), Null);
  • Kill(Players In Slot(1, Team 1), Null);
  • Enable Built-In Game Mode Respawning(Players In Slot(3, Team 1));
  • Enable Built-In Game Mode Respawning(Players In Slot(4, Team 1));
  • }
  • }
  • rule("Rule 30")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 1;
  • All;
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is In Spawn Room(Players In Slot(3, Team 1)) == True;
  • Global.F == True;
  • }
  • actions
  • {
  • Teleport(Event Player, Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array, Vector(
  • -78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • Teleport(Players In Slot(3, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(-78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • -39.477))));
  • Disable Built-In Game Mode Respawning(Players In Slot(0, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(1, Team 1));
  • Kill(Players In Slot(0, Team 1), Null);
  • Kill(Players In Slot(1, Team 1), Null);
  • Enable Built-In Game Mode Respawning(Players In Slot(3, Team 1));
  • Enable Built-In Game Mode Respawning(Players In Slot(4, Team 1));
  • }
  • }
  • rule("Rule 31")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 1;
  • All;
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Is In Spawn Room(Players In Slot(4, Team 1)) == True;
  • Global.F == True;
  • }
  • actions
  • {
  • Teleport(Event Player, Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array, Vector(
  • -78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • Teleport(Players In Slot(4, Team 1), Randomized Array(Append To Array(Append To Array(Append To Array(Append To Array(Empty Array,
  • Vector(-78.693, 13.522, -9.228)), Vector(-34.064, 16.489, 26.225)), Vector(-17.253, 11.519, -8.428)), Vector(-40.306, 12.557,
  • -39.477))));
  • Disable Built-In Game Mode Respawning(Players In Slot(0, Team 1));
  • Disable Built-In Game Mode Respawning(Players In Slot(1, Team 1));
  • Kill(Players In Slot(0, Team 1), Null);
  • Kill(Players In Slot(1, Team 1), Null);
  • Enable Built-In Game Mode Respawning(Players In Slot(3, Team 1));
  • Enable Built-In Game Mode Respawning(Players In Slot(4, Team 1));
  • }
  • }
  • rule("Rule 32")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 2;
  • All;
  • }
  • conditions
  • {
  • Players Within Radius(Vector(-31.669, 11.626, -22.580), 10, Team 2, Off) == True;
  • Global.I == 1;
  • }
  • actions
  • {
  • Kill(Event Player, Null);
  • }
  • }
  • rule("Rule 33")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Global.I = 1;
  • }
  • }
  • rule("Rule 32")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • Team 2;
  • All;
  • }
  • conditions
  • {
  • Players Within Radius(Vector(-79.637, 11.431, -33.914), 15, Team 2, Off) == True;
  • Global.J == 1;
  • }
  • actions
  • {
  • Kill(Event Player, Null);
  • }
  • }
  • rule("Rule 35")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Global.K = 1;
  • }
  • }
  • rule("Rule 36")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Start Heal Over Time(Players In Slot(0, Team 2), Null, 9999, 10);
  • }
  • }
Join the Workshop.codes Discord