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Comparing difference between and

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  • settings
  • {
  • main
  • {
  • Description: "Deathmatch where every 10-50 sec: - 2 random players swap position; - random player becomes random hero; - random player becomes invisible for 5 se; - apply random impulses to random player; - all players emote; - gravity changes; - random player get 500% speed for 5 sec; - slow mo changes; - appear bots with ultimates or abilities."
  • }
  • modes
  • {
  • Deathmatch
  • {
  • Game Length In Minutes: 15
  • Score To Win: 50
  • enabled maps
  • {
  • Workshop Chamber
  • Workshop Island
  • }
  • }
  • General
  • {
  • Allow Hero Switching: Off
  • Game Mode Start: Immediately
  • Hero Limit: Off
  • Respawn As Random Hero: On
  • Respawn Time Scalar: 50%
  • }
  • }
  • heroes
  • {
  • General
  • {
  • Ultimate Generation: 150%
  • Ultimate Generation - Combat: 175%
  • Ultimate Generation - Passive: 200%
  • Ashe
  • {
  • Ultimate Generation - Combat B.O.B.: 0%
  • Ultimate Generation - Passive B.O.B.: 0%
  • Ultimate Generation B.O.B.: 10%
  • }
  • Baptiste
  • {
  • Immortality Field Cooldown Time: 250%
  • }
  • D.Va
  • {
  • Boosters Cooldown Time: 150%
  • Defense Matrix Maximum Time: 75%
  • Defense Matrix Recharge Rate: 125%
  • Ultimate Generation - Combat Self-Destruct: 50%
  • Ultimate Generation - Passive Self-Destruct: 50%
  • Ultimate Generation Self-Destruct: 50%
  • }
  • Echo
  • {
  • Flight Cooldown Time: 200%
  • }
  • Lúcio
  • {
  • Amp It Up Cooldown Time: 125%
  • Healing Received: 50%
  • }
  • McCree
  • {
  • Flashbang Cooldown Time: 125%
  • }
  • Mei
  • {
  • Cryo-Freeze Cooldown Time: 500%
  • }
  • Mercy
  • {
  • Healing Received: 40%
  • }
  • Moira
  • {
  • Healing Received: 75%
  • }
  • Orisa
  • {
  • Fortify Cooldown Time: 200%
  • }
  • Pharah
  • {
  • Healing Received: 10%
  • }
  • Roadhog
  • {
  • Take a Breather Cooldown Time: 500%
  • }
  • Soldier: 76
  • {
  • Biotic Field Cooldown Time: 350%
  • }
  • Symmetra
  • {
  • Sentry Turret Cooldown Time: 300%
  • }
  • Torbjörn
  • {
  • Deploy Turret: Off
  • }
  • Wrecking Ball
  • {
  • Adaptive Shield Cooldown Time: 200%
  • Grappling Claw Cooldown Time: 200%
  • Healing Received: 25%
  • }
  • }
  • }
  • }
  • variables
  • {
  • global:
  • 0: SwapTimer
  • 1: SwapInterval
  • 2: SwapPlayer1
  • 3: SwapPlayer2
  • 4: SwapPositionPlayer1
  • 5: SwapPositionPlayer2
  • 6: SwapFacingPlayer1
  • 7: SwapFacingPlayer2
  • 8: ArrayWithDirections
  • 9: RandomTimer
  • 10: RandomInterval
  • 11: InvisibleTimer
  • 12: InvisibleInterval
  • 13: InvisiblePlayer
  • 14: ImpulseTimer
  • 15: ImpulseInterval
  • 16: ImpulsePlayer
  • 17: EmoteTimer
  • 18: EmoteInterval
  • 20: MoveTimer
  • 21: MoveInterval
  • 22: MovePlayer
  • 23: RandomPlayer
  • 24: botsClickMouse
  • 26: DummiesTimer
  • 27: DummiesInterval
  • 28: ArrayWithPlayers
  • 29: RandomNumbersFrom1toX
  • 30: ValueForRandomNumber
  • 31: slowMoTimer
  • 32: slowMoInterval
  • 33: gravityTimer
  • 34: gravityInterval
  • player:
  • 0: damageDone
  • 2: nextObjective
  • 5: damageDisplay
  • 6: damageDisplayPos
  • 7: damageDisplayScale
  • 25: accideathCount
  • }
  • rule("Settings")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Set Global Variable(gravityInterval, 37);
  • Set Global Variable(gravityTimer, Global Variable(gravityInterval));
  • Set Global Variable(SwapInterval, 10);
  • Set Global Variable(SwapTimer, Global Variable(SwapInterval));
  • Set Global Variable(RandomInterval, 15);
  • Set Global Variable(RandomTimer, Global Variable(RandomInterval));
  • Set Global Variable(InvisibleInterval, 19);
  • Set Global Variable(InvisibleTimer, Global Variable(InvisibleInterval));
  • Set Global Variable(ImpulseInterval, 26);
  • Set Global Variable(ImpulseTimer, Global Variable(ImpulseInterval));
  • Set Global Variable(EmoteInterval, 41);
  • Set Global Variable(EmoteTimer, Global Variable(EmoteInterval));
  • Set Global Variable(MoveInterval, 43);
  • Set Global Variable(MoveTimer, Global Variable(MoveInterval));
  • Set Global Variable(DummiesInterval, 32);
  • Set Global Variable(DummiesInterval, 33);
  • Set Global Variable(DummiesTimer, Global Variable(DummiesInterval));
  • Set Global Variable(slowMoInterval, 31);
  • Set Global Variable(slowMoTimer, Global Variable(slowMoInterval));
  • Set Global Variable(ArrayWithDirections, Empty Array);
  • Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Up));
  • Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Down));
  • Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Left));
  • Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Right));
  • Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Backward));
  • Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Forward));
  • Set Global Variable(RandomNumbersFrom1toX, Empty Array);
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 1));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 2));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 3));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 4));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 5));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 6));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 7));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 8));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 9));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 10));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 11));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 12));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 13));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 14));
  • Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 15));
  • }
  • }
  • rule("Setting 2")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Wait(4, Ignore Condition);
  • Set Global Variable(SwapPlayer1, Random Value In Array(All Players(All Teams)));
  • Set Global Variable(SwapPlayer2, Random Value In Array(Remove From Array(All Players(All Teams), Global Variable(SwapPlayer1))));
  • Set Global Variable(RandomPlayer, Random Value In Array(All Players(All Teams)));
  • Set Global Variable(InvisiblePlayer, Random Value In Array(All Players(All Teams)));
  • Set Global Variable(ImpulsePlayer, Random Value In Array(All Players(All Teams)));
  • Set Global Variable(MovePlayer, Random Value In Array(All Players(All Teams)));
  • }
  • }
  • rule("HudInfo")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Position change in: {0} [{1} и {2}]", Round To Integer(
  • Global Variable(SwapTimer), Down), Global Variable(SwapPlayer1), Global Variable(SwapPlayer2)), Left, 0, White, White, Green,
  • Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Random hero in: {0} [{1}]", Round To Integer(Global Variable(
  • RandomTimer), Down), Global Variable(RandomPlayer), Null), Left, 1, White, White, Orange, Visible To and String,
  • Default Visibility);
  • disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String("Невидимость через: {0} [{1}]", Round To Integer(Global Variable(
  • InvisibleTimer), Down), Global Variable(InvisiblePlayer), Null), Left, 2, White, White, Aqua, Visible To and String,
  • Default Visibility);
  • disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String("Импульс через: {0} [{1}]", Round To Integer(Global Variable(
  • ImpulseTimer), Up), Global Variable(ImpulsePlayer), Null), Left, 3, White, White, Red, Visible To and String,
  • Default Visibility);
  • disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String("Скорость через: {0} [{1}]", Round To Integer(Global Variable(
  • MoveTimer), Down), Global Variable(MovePlayer), Null), Left, 4, White, White, Green, Visible To and String,
  • Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("
  • Deathmatch Swap&Fun by Chortowod", Null, Null, Null), Left,
  • 2, White, White, White, Visible To and String, Default Visibility);
  • }
  • }
  • rule("HudScore (by Jokaes#2263)")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Dummy Bot(Event Player) == False;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("{0} {1} : {2}", Hero Icon String(Hero Of(Event Player)),
  • Event Player, Custom String("{0} | Suicides: {1}", Round To Integer(Player Variable(Event Player, damageDone), To Nearest),
  • Player Variable(Event Player, accideathCount), Null)), Right, Divide(Multiply(Player Variable(Event Player, damageDone), -1),
  • 1000), White, White, White, Visible To Sort Order and String, Visible Always);
  • }
  • }
  • rule("PlayerJoined")
  • {
  • event
  • {
  • Player Joined Match;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Dummy Bot(Event Player) == False;
  • }
  • actions
  • {
  • Set Global Variable(ArrayWithPlayers, Append To Array(Global Variable(ArrayWithPlayers), Event Player));
  • If(Array Contains(Global Variable(ArrayWithPlayers), Null));
  • Set Global Variable(ArrayWithPlayers, Remove From Array(Global Variable(ArrayWithPlayers), Null));
  • }
  • }
  • rule("PlayerLeft")
  • {
  • event
  • {
  • Player Left Match;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Dummy Bot(Event Player) == False;
  • }
  • actions
  • {
  • Set Global Variable(ArrayWithPlayers, Remove From Array(Global Variable(ArrayWithPlayers), Event Player));
  • }
  • }
  • rule("Damage track (by Jokaes#2263)")
  • {
  • event
  • {
  • Player Dealt Damage;
  • All;
  • All;
  • }
  • conditions
  • {
  • Victim != Attacker;
  • }
  • actions
  • {
  • Modify Player Variable(Event Player, damageDone, Add, Event Damage);
  • End;
  • Set Player Variable(Event Player, nextObjective, Multiply(Add(Round To Integer(Divide(Player Variable(Event Player, damageDone),
  • 1000), Down), 1), 1000));
  • Destroy In-World Text(Player Variable(Event Player, damageDisplay));
  • Set Player Variable(Event Player, damageDisplayPos, Eye Position(Victim));
  • Set Player Variable(Event Player, damageDisplayScale, Add(0.700, Divide(Event Damage, 20)));
  • "Creates a WHITE damage display if event wasn't critical else creates a RED one"
  • If(Not(Event Was Critical Hit));
  • Create In-World Text(Event Player, Round To Integer(Event Damage, To Nearest), Player Variable(Event Player, damageDisplayPos),
  • Player Variable(Event Player, damageDisplayScale), Clip Against Surfaces, Visible To Position and String, White,
  • Default Visibility);
  • Else;
  • Create In-World Text(Event Player, Round To Integer(Event Damage, To Nearest), Player Variable(Event Player, damageDisplayPos),
  • Player Variable(Event Player, damageDisplayScale), Clip Against Surfaces, Visible To Position and String, Red,
  • Default Visibility);
  • End;
  • Set Player Variable(Event Player, damageDisplay, Last Text ID);
  • }
  • }
  • rule("Don't kill dummies, ok")
  • {
  • event
  • {
  • Player Dealt Final Blow;
  • All;
  • All;
  • }
  • conditions
  • {
  • Is Dummy Bot(Victim) == True;
  • Is Dummy Bot(Event Player) == False;
  • }
  • actions
  • {
  • Modify Player Score(Event Player, -1);
  • }
  • }
  • rule("Accideath++")
  • {
  • event
  • {
  • Player Died;
  • All;
  • All;
  • }
  • conditions
  • {
  • Attacker == Event Player;
  • }
  • actions
  • {
  • Set Player Variable(Event Player, accideathCount, Add(Player Variable(Event Player, accideathCount), 1));
  • }
  • }
  • rule("TimerGravity")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(gravityTimer) == Global Variable(gravityInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(gravityTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("TimerSlowMo")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(slowMoTimer) == Global Variable(slowMoInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(slowMoTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("TimerMove")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(MoveTimer) == Global Variable(MoveInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(MoveTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("TimerSwap")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(SwapTimer) == Global Variable(SwapInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(SwapTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("TimerDva")
  • rule("TimerDummies")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(DummiesTimer) == Global Variable(DummiesInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(DummiesTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("TimerImpulse")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(ImpulseTimer) == Global Variable(ImpulseInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(ImpulseTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("TimerRandom")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(RandomTimer) == Global Variable(RandomInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(RandomTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("TimerInvisible")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(InvisibleTimer) == Global Variable(InvisibleInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(InvisibleTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("TimerImpulse")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(ImpulseTimer) == Global Variable(ImpulseInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(ImpulseTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("TimerEmote")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(EmoteTimer) == Global Variable(EmoteInterval);
  • }
  • actions
  • {
  • Chase Global Variable At Rate(EmoteTimer, 0, 1, Destination and Rate);
  • }
  • }
  • rule("Swap 2 random players")
  • rule("Swap 2 random players (by mitsiee)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(SwapTimer) <= 0;
  • }
  • actions
  • {
  • If(Or(Compare(Is Dead(Global Variable(SwapPlayer1)), ==, True), Compare(Is Dead(Global Variable(SwapPlayer2)), ==, True)));
  • Set Global Variable(SwapTimer, 2);
  • Set Global Variable(SwapPlayer1, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • Set Global Variable(SwapPlayer2, Random Value In Array(Remove From Array(Global Variable(ArrayWithPlayers), Global Variable(
  • SwapPlayer1))));
  • Big Message(All Players(All Teams), Custom String("СМЕНА ПОЗИЦИЙ НЕ УДАЛАСЬ :С", Null, Null, Null));
  • Big Message(All Players(All Teams), Custom String("----SWAP FAILED----", Null, Null, Null));
  • Else;
  • Set Global Variable(SwapPositionPlayer1, Position Of(Global Variable(SwapPlayer1)));
  • Set Global Variable(SwapPositionPlayer2, Position Of(Global Variable(SwapPlayer2)));
  • Set Global Variable(SwapFacingPlayer1, Facing Direction Of(Global Variable(SwapPlayer1)));
  • Set Global Variable(SwapFacingPlayer2, Facing Direction Of(Global Variable(SwapPlayer2)));
  • Skip If(Or(Compare(Global Variable(SwapPositionPlayer1), ==, 0), Compare(Global Variable(SwapPositionPlayer2), ==, 0)), 11);
  • Big Message(All Players(All Teams), Custom String("СМЕНА ПОЗИЦИЙ!", Null, Null, Null));
  • Big Message(All Players(All Teams), Custom String("SWAP!", Null, Null, Null));
  • Teleport(Global Variable(SwapPlayer1), Global Variable(SwapPositionPlayer2));
  • Set Facing(Global Variable(SwapPlayer1), Global Variable(SwapFacingPlayer2), To World);
  • Teleport(Global Variable(SwapPlayer2), Global Variable(SwapPositionPlayer1));
  • Set Facing(Global Variable(SwapPlayer2), Global Variable(SwapFacingPlayer1), To World);
  • Play Effect(All Players(All Teams), Good Pickup Effect, Yellow, Global Variable(SwapPlayer1), 1);
  • Play Effect(All Players(All Teams), Ring Explosion, Yellow, Global Variable(SwapPlayer1), 2);
  • Play Effect(All Players(All Teams), Buff Explosion Sound, Yellow, Global Variable(SwapPlayer1), 50);
  • Play Effect(All Players(All Teams), Good Pickup Effect, Yellow, Global Variable(SwapPlayer2), 1);
  • Play Effect(All Players(All Teams), Ring Explosion, Yellow, Global Variable(SwapPlayer2), 2);
  • Play Effect(All Players(All Teams), Buff Explosion Sound, Yellow, Global Variable(SwapPlayer2), 50);
  • Set Global Variable(SwapTimer, Global Variable(SwapInterval));
  • Set Global Variable(SwapPlayer1, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • Set Global Variable(SwapPlayer2, Random Value In Array(Remove From Array(Global Variable(ArrayWithPlayers), Global Variable(
  • SwapPlayer1))));
  • }
  • }
  • rule("Change to random hero")
  • rule("RandomHero")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(RandomTimer) <= 0;
  • }
  • actions
  • {
  • If(Or(Compare(Is Dead(Global Variable(RandomPlayer)), ==, True), Compare(Is Using Ultimate(Global Variable(RandomPlayer)), ==,
  • True)));
  • Set Global Variable(RandomTimer, 2);
  • Set Global Variable(RandomPlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • Else;
  • Start Forcing Player To Be Hero(Global Variable(RandomPlayer), Random Value In Array(All Heroes));
  • Set Global Variable(RandomTimer, Global Variable(RandomInterval));
  • Set Global Variable(RandomPlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • }
  • }
  • rule("Set Invisible")
  • rule("Invisibility")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(InvisibleTimer) <= 0;
  • }
  • actions
  • {
  • If(Compare(Is Dead(Global Variable(InvisiblePlayer)), ==, True));
  • Set Global Variable(InvisiblePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • Set Global Variable(InvisibleTimer, 2);
  • Else;
  • Big Message(Global Variable(InvisiblePlayer), Custom String("ТЕНЬ ПОКРЫВАЕТ ВАС...", Null, Null, Null));
  • Big Message(Global Variable(InvisiblePlayer), Custom String("Shadow covers you...", Null, Null, Null));
  • Set Invisible(Global Variable(InvisiblePlayer), Enemies);
  • Wait(5, Ignore Condition);
  • Set Invisible(Global Variable(InvisiblePlayer), None);
  • Set Global Variable(InvisibleTimer, Global Variable(InvisibleInterval));
  • Set Global Variable(InvisiblePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • }
  • }
  • rule("Impulse")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(ImpulseTimer) <= 0;
  • }
  • actions
  • {
  • If(Compare(Is Dead(Global Variable(ImpulsePlayer)), ==, True));
  • Set Global Variable(ImpulsePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • Set Global Variable(ImpulseTimer, 2);
  • Else;
  • Set Slow Motion(35);
  • Big Message(Global Variable(ImpulsePlayer), Custom String("Get ready to be crinckled!", Null, Null, Null));
  • Wait(2, Ignore Condition);
  • Set Global Variable(ImpulseTimer, Global Variable(ImpulseInterval));
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
  • Cancel Contrary Motion);
  • Wait(0.100, Ignore Condition);
  • Apply Impulse(Global Variable(ImpulsePlayer), Down, 10000, To Player, Cancel Contrary Motion);
  • Set Global Variable(ImpulsePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • Set Slow Motion(100);
  • }
  • }
  • rule("Emote")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(EmoteTimer) <= 0;
  • }
  • actions
  • {
  • Communicate(All Players(All Teams), Emote Up);
  • Set Global Variable(EmoteTimer, Global Variable(EmoteInterval));
  • }
  • }
  • rule("MoveSpeed")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(MoveTimer) <= 0;
  • }
  • actions
  • {
  • If(Compare(Is Dead(Global Variable(MovePlayer)), ==, True));
  • Set Global Variable(MovePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • Set Global Variable(MoveTimer, 2);
  • Else;
  • Big Message(Global Variable(MovePlayer), Custom String("Super-Sonic mode activated!", Null, Null, Null));
  • Wait(1, Ignore Condition);
  • Set Move Speed(Global Variable(MovePlayer), 500);
  • Wait(5, Ignore Condition);
  • Set Global Variable(MoveTimer, Global Variable(MoveInterval));
  • Set Move Speed(Global Variable(MovePlayer), 100);
  • Set Global Variable(MovePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
  • }
  • }
  • rule("HudInfo")
  • rule("SlowMo")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(slowMoTimer) <= 0;
  • }
  • actions
  • {
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Смена позиций через: {0} [{1} и {2}]", Global Variable(
  • SwapTimer), Global Variable(SwapPlayer1), Global Variable(SwapPlayer2)), Left, 0, White, White, White, Visible To and String,
  • Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Рандомный герой через: {0} [{1}]", Global Variable(RandomTimer),
  • Global Variable(RandomPlayer), Null), Left, 1, White, White, Orange, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Невидимость через: {0} [{1}]", Global Variable(InvisibleTimer),
  • Global Variable(InvisiblePlayer), Null), Left, 2, White, White, Aqua, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Импульс через: {0} [{1}]", Global Variable(ImpulseTimer),
  • Global Variable(ImpulsePlayer), Null), Left, 3, White, White, Red, Visible To and String, Default Visibility);
  • Create HUD Text(All Players(All Teams), Null, Null, Custom String("Скорость через: {0} [{1}]", Global Variable(MoveTimer),
  • Global Variable(MovePlayer), Null), Left, 4, White, White, Green, Visible To and String, Default Visibility);
  • If(Compare(Is Dead(Global Variable(ArrayWithPlayers)), ==, True));
  • Set Global Variable(slowMoTimer, 5);
  • Else;
  • Big Message(All Players(All Teams), Custom String("DIO invades THE WORLD!", Null, Null, Null));
  • Wait(2, Ignore Condition);
  • Set Slow Motion(90);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 90);
  • Wait(0.300, Ignore Condition);
  • Set Slow Motion(80);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 80);
  • Wait(0.300, Ignore Condition);
  • Set Slow Motion(70);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 70);
  • Wait(0.300, Ignore Condition);
  • Set Slow Motion(60);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 60);
  • Wait(0.300, Ignore Condition);
  • Set Slow Motion(50);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 50);
  • Wait(0.300, Ignore Condition);
  • Set Slow Motion(40);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 40);
  • Wait(0.300, Ignore Condition);
  • Set Slow Motion(30);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 30);
  • Wait(0.300, Ignore Condition);
  • Set Slow Motion(20);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 20);
  • Wait(0.300, Ignore Condition);
  • Set Slow Motion(10);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 10);
  • Wait(0.300, Ignore Condition);
  • Set Global Variable(slowMoTimer, Global Variable(slowMoInterval));
  • Set Slow Motion(100);
  • Set Aim Speed(Global Variable(ArrayWithPlayers), 100);
  • }
  • }
  • rule("Gravity")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(gravityTimer) <= 0;
  • }
  • actions
  • {
  • If(Compare(Is Dead(Global Variable(ArrayWithPlayers)), ==, True));
  • Set Global Variable(gravityTimer, 5);
  • Else;
  • Big Message(All Players(All Teams), Custom String("Warning! Gravity Fluctuation is coming!", Null, Null, Null));
  • Wait(2, Ignore Condition);
  • Set Gravity(Global Variable(ArrayWithPlayers), 25);
  • Wait(5, Ignore Condition);
  • Set Global Variable(gravityTimer, Global Variable(gravityInterval));
  • Set Gravity(Global Variable(ArrayWithPlayers), 100);
  • }
  • }
  • rule("Dummies")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global Variable(DummiesTimer) <= 0;
  • disabled Is Button Held(Global Variable(InvisiblePlayer), Interact) == True;
  • }
  • actions
  • {
  • Set Global Variable(DummiesTimer, Global Variable(DummiesInterval));
  • Set Global Variable(ValueForRandomNumber, Random Value In Array(Global Variable(RandomNumbersFrom1toX)));
  • disabled Set Global Variable(ValueForRandomNumber, 4);
  • disabled Set Global Variable(ValueForRandomNumber, 15);
  • If(Compare(Global Variable(ValueForRandomNumber), ==, 1));
  • Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(19, 0, 19), Vector(-19, 0, -19));
  • Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(-19, 0, -19), Vector(19, 0, 19));
  • Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(-19, 0, 19), Vector(19, 0, -19));
  • Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(19, 0, -19), Vector(-19, 0, 19));
  • Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(0, 0, -19), Vector(0, 0, 19));
  • Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(0, 0, 19), Vector(0, 0, -19));
  • Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(19, 0, 0), Vector(-19, 0, 0));
  • Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(-19, 0, 0), Vector(19, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(1, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 2);
  • Wait(1, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 1);
  • Wait(3, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 2));
  • Create Dummy Bot(Hero(D.Va), All Teams, -1, Vector(10, 99, 10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(D.Va), All Teams, -1, Vector(10, 99, -10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(D.Va), All Teams, -1, Vector(-10, 99, 10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(D.Va), All Teams, -1, Vector(-10, 99, -10), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(4, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 3));
  • Create Dummy Bot(Hero(McCree), All Teams, -1, Vector(19, 0, 19), Vector(-19, 0, -19));
  • Create Dummy Bot(Hero(McCree), All Teams, -1, Vector(-19, 0, -19), Vector(19, 0, 19));
  • Create Dummy Bot(Hero(McCree), All Teams, -1, Vector(-19, 0, 19), Vector(19, 0, -19));
  • Create Dummy Bot(Hero(McCree), All Teams, -1, Vector(19, 0, -19), Vector(-19, 0, 19));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(2.500, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
  • Wait(1.500, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 4));
  • Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(6, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 5));
  • Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(10, 25, 10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(10, 25, -10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(0, 25, 0), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(-10, 25, 10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(-10, 25, -10), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(1, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
  • Wait(1.250, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 6));
  • Create Dummy Bot(Hero(Hanzo), All Teams, -1, Vector(29, 40, 29), Vector(-29, 40, -29));
  • Create Dummy Bot(Hero(Hanzo), All Teams, -1, Vector(-29, 40, -29), Vector(29, 40, 29));
  • Create Dummy Bot(Hero(Hanzo), All Teams, -1, Vector(-29, 40, 29), Vector(29, 40, -29));
  • Create Dummy Bot(Hero(Hanzo), All Teams, -1, Vector(29, 40, -29), Vector(-29, 40, 29));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(7, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 7));
  • Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(19, 0, 19), Vector(-19, 0, -19));
  • Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(-19, 0, -19), Vector(19, 0, 19));
  • Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(-19, 0, 19), Vector(19, 0, -19));
  • Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(19, 0, -19), Vector(-19, 0, 19));
  • Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(0, 0, -19), Vector(0, 0, 19));
  • Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(0, 0, 19), Vector(0, 0, -19));
  • Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(19, 0, 0), Vector(-19, 0, 0));
  • Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(-19, 0, 0), Vector(19, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(3, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 8));
  • Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(10, 25, 10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(10, 25, -10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(0, 25, 0), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(-10, 25, 10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(-10, 25, -10), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(3, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 9));
  • Create Dummy Bot(Hero(Wrecking Ball), All Teams, -1, Vector(10, 35, 10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Wrecking Ball), All Teams, -1, Vector(10, 35, -10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Wrecking Ball), All Teams, -1, Vector(-10, 35, 10), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Wrecking Ball), All Teams, -1, Vector(-10, 35, -10), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(4, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 10));
  • Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, -13), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, 0), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, 6), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, 13), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(2.500, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 11));
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 1);
  • Wait(1.500, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 12));
  • Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
  • Wait(0.300, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
  • Wait(0.300, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Secondary Fire);
  • Wait(1, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
  • Wait(0.300, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
  • Wait(3, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 13));
  • Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 2);
  • Wait(0.500, Ignore Condition);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Secondary Fire);
  • Wait(4, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 14));
  • Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(19, 0, 19), Vector(-19, 0, -19));
  • Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(-19, 0, -19), Vector(19, 0, 19));
  • Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(-19, 0, 19), Vector(19, 0, -19));
  • Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(19, 0, -19), Vector(-19, 0, 19));
  • Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(0, 0, -19), Vector(0, 0, 19));
  • Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(0, 0, 19), Vector(0, 0, -19));
  • Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(19, 0, 0), Vector(-19, 0, 0));
  • Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(-19, 0, 0), Vector(19, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
  • Wait(0.500, Ignore Condition);
  • Set Global Variable(botsClickMouse, 10);
  • While(Compare(Global Variable(botsClickMouse), >, 0));
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
  • Wait(0.100, Ignore Condition);
  • Set Global Variable(botsClickMouse, Subtract(Global Variable(botsClickMouse), 1));
  • End;
  • Wait(6, Ignore Condition);
  • Destroy All Dummy Bots;
  • Else If(Compare(Global Variable(ValueForRandomNumber), ==, 15));
  • Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
  • Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
  • Wait(1.500, Ignore Condition);
  • Set Global Variable(botsClickMouse, 11);
  • While(Compare(Global Variable(botsClickMouse), >, 0));
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
  • Wait(0.200, Ignore Condition);
  • Set Global Variable(botsClickMouse, Subtract(Global Variable(botsClickMouse), 1));
  • End;
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 1);
  • Set Global Variable(botsClickMouse, 11);
  • While(Compare(Global Variable(botsClickMouse), >, 0));
  • Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
  • Wait(0.200, Ignore Condition);
  • Set Global Variable(botsClickMouse, Subtract(Global Variable(botsClickMouse), 1));
  • End;
  • Destroy All Dummy Bots;
  • }
  • }
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