Return to post
settings
{
main
{
Description: "Deathmatch where every 10-50 sec: - 2 random players swap position; - random player becomes random hero; - random player becomes invisible for 5 se; - apply random impulses to random player; - all players emote; - gravity changes; - random player get 500% speed for 5 sec; - slow mo changes; - appear bots with ultimates or abilities."
}
modes
{
Deathmatch
{
Game Length In Minutes: 15
Score To Win: 50
enabled maps
{
Workshop Chamber
Workshop Island
}
}
General
{
Allow Hero Switching: Off
Game Mode Start: Immediately
Hero Limit: Off
Respawn As Random Hero: On
Respawn Time Scalar: 50%
}
}
heroes
{
General
{
Ultimate Generation: 150%
Ultimate Generation - Combat: 175%
Ultimate Generation - Passive: 200%
Ashe
{
Ultimate Generation - Combat B.O.B.: 0%
Ultimate Generation - Passive B.O.B.: 0%
Ultimate Generation B.O.B.: 10%
}
Baptiste
{
Immortality Field Cooldown Time: 250%
}
D.Va
{
Boosters Cooldown Time: 150%
Defense Matrix Maximum Time: 75%
Defense Matrix Recharge Rate: 125%
Ultimate Generation - Combat Self-Destruct: 50%
Ultimate Generation - Passive Self-Destruct: 50%
Ultimate Generation Self-Destruct: 50%
}
Echo
{
Flight Cooldown Time: 200%
}
Lúcio
{
Amp It Up Cooldown Time: 125%
Healing Received: 50%
}
McCree
{
Flashbang Cooldown Time: 125%
}
Mei
{
Cryo-Freeze Cooldown Time: 500%
}
Mercy
{
Healing Received: 40%
}
Moira
{
Healing Received: 75%
}
Orisa
{
Fortify Cooldown Time: 200%
}
Pharah
{
Healing Received: 10%
}
Roadhog
{
Take a Breather Cooldown Time: 500%
}
Soldier: 76
{
Biotic Field Cooldown Time: 350%
}
Symmetra
{
Sentry Turret Cooldown Time: 300%
}
Torbjörn
{
Deploy Turret: Off
}
Wrecking Ball
{
Adaptive Shield Cooldown Time: 200%
Grappling Claw Cooldown Time: 200%
Healing Received: 25%
}
}
}
}
variables
{
global:
0: SwapTimer
1: SwapInterval
2: SwapPlayer1
3: SwapPlayer2
4: SwapPositionPlayer1
5: SwapPositionPlayer2
6: SwapFacingPlayer1
7: SwapFacingPlayer2
8: ArrayWithDirections
9: RandomTimer
10: RandomInterval
11: InvisibleTimer
12: InvisibleInterval
13: InvisiblePlayer
14: ImpulseTimer
15: ImpulseInterval
16: ImpulsePlayer
17: EmoteTimer
18: EmoteInterval
20: MoveTimer
21: MoveInterval
22: MovePlayer
23: RandomPlayer
24: botsClickMouse
26: DummiesTimer
27: DummiesInterval
28: ArrayWithPlayers
29: RandomNumbersFrom1toX
30: ValueForRandomNumber
31: slowMoTimer
32: slowMoInterval
33: gravityTimer
34: gravityInterval
player:
0: damageDone
2: nextObjective
5: damageDisplay
6: damageDisplayPos
7: damageDisplayScale
25: accideathCount
}
rule("Settings")
{
event
{
Ongoing - Global;
}
actions
{
Set Global Variable(gravityInterval, 37);
Set Global Variable(gravityTimer, Global Variable(gravityInterval));
Set Global Variable(SwapInterval, 10);
Set Global Variable(SwapTimer, Global Variable(SwapInterval));
Set Global Variable(RandomInterval, 15);
Set Global Variable(RandomTimer, Global Variable(RandomInterval));
Set Global Variable(InvisibleInterval, 19);
Set Global Variable(InvisibleTimer, Global Variable(InvisibleInterval));
Set Global Variable(ImpulseInterval, 26);
Set Global Variable(ImpulseTimer, Global Variable(ImpulseInterval));
Set Global Variable(EmoteInterval, 41);
Set Global Variable(EmoteTimer, Global Variable(EmoteInterval));
Set Global Variable(MoveInterval, 43);
Set Global Variable(MoveTimer, Global Variable(MoveInterval));
Set Global Variable(DummiesInterval, 32);
Set Global Variable(DummiesInterval, 33);
Set Global Variable(DummiesTimer, Global Variable(DummiesInterval));
Set Global Variable(slowMoInterval, 31);
Set Global Variable(slowMoTimer, Global Variable(slowMoInterval));
Set Global Variable(ArrayWithDirections, Empty Array);
Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Up));
Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Down));
Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Left));
Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Right));
Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Backward));
Set Global Variable(ArrayWithDirections, Append To Array(Global Variable(ArrayWithDirections), Forward));
Set Global Variable(RandomNumbersFrom1toX, Empty Array);
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 1));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 2));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 3));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 4));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 5));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 6));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 7));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 8));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 9));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 10));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 11));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 12));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 13));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 14));
Set Global Variable(RandomNumbersFrom1toX, Append To Array(Global Variable(RandomNumbersFrom1toX), 15));
}
}
rule("Setting 2")
{
event
{
Ongoing - Global;
}
actions
{
Wait(4, Ignore Condition);
Set Global Variable(SwapPlayer1, Random Value In Array(All Players(All Teams)));
Set Global Variable(SwapPlayer2, Random Value In Array(Remove From Array(All Players(All Teams), Global Variable(SwapPlayer1))));
Set Global Variable(RandomPlayer, Random Value In Array(All Players(All Teams)));
Set Global Variable(InvisiblePlayer, Random Value In Array(All Players(All Teams)));
Set Global Variable(ImpulsePlayer, Random Value In Array(All Players(All Teams)));
Set Global Variable(MovePlayer, Random Value In Array(All Players(All Teams)));
}
}
rule("HudInfo")
{
event
{
Ongoing - Global;
}
actions
{
Create HUD Text(All Players(All Teams), Null, Null, Custom String("Position change in: {0} [{1} и {2}]", Round To Integer(
Global Variable(SwapTimer), Down), Global Variable(SwapPlayer1), Global Variable(SwapPlayer2)), Left, 0, White, White, Green,
Visible To and String, Default Visibility);
Create HUD Text(All Players(All Teams), Null, Null, Custom String("Random hero in: {0} [{1}]", Round To Integer(Global Variable(
RandomTimer), Down), Global Variable(RandomPlayer), Null), Left, 1, White, White, Orange, Visible To and String,
Default Visibility);
disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String("Невидимость через: {0} [{1}]", Round To Integer(Global Variable(
InvisibleTimer), Down), Global Variable(InvisiblePlayer), Null), Left, 2, White, White, Aqua, Visible To and String,
Default Visibility);
disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String("Импульс через: {0} [{1}]", Round To Integer(Global Variable(
ImpulseTimer), Up), Global Variable(ImpulsePlayer), Null), Left, 3, White, White, Red, Visible To and String,
Default Visibility);
disabled Create HUD Text(All Players(All Teams), Null, Null, Custom String("Скорость через: {0} [{1}]", Round To Integer(Global Variable(
MoveTimer), Down), Global Variable(MovePlayer), Null), Left, 4, White, White, Green, Visible To and String,
Default Visibility);
Create HUD Text(All Players(All Teams), Null, Null, Custom String("
Deathmatch Swap&Fun by Chortowod", Null, Null, Null), Left,
2, White, White, White, Visible To and String, Default Visibility);
}
}
rule("HudScore (by Jokaes#2263)")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Dummy Bot(Event Player) == False;
}
actions
{
Create HUD Text(All Players(All Teams), Null, Null, Custom String("{0} {1} : {2}", Hero Icon String(Hero Of(Event Player)),
Event Player, Custom String("{0} | Suicides: {1}", Round To Integer(Player Variable(Event Player, damageDone), To Nearest),
Player Variable(Event Player, accideathCount), Null)), Right, Divide(Multiply(Player Variable(Event Player, damageDone), -1),
1000), White, White, White, Visible To Sort Order and String, Visible Always);
}
}
rule("PlayerJoined")
{
event
{
Player Joined Match;
All;
All;
}
conditions
{
Is Dummy Bot(Event Player) == False;
}
actions
{
Set Global Variable(ArrayWithPlayers, Append To Array(Global Variable(ArrayWithPlayers), Event Player));
If(Array Contains(Global Variable(ArrayWithPlayers), Null));
Set Global Variable(ArrayWithPlayers, Remove From Array(Global Variable(ArrayWithPlayers), Null));
}
}
rule("PlayerLeft")
{
event
{
Player Left Match;
All;
All;
}
conditions
{
Is Dummy Bot(Event Player) == False;
}
actions
{
Set Global Variable(ArrayWithPlayers, Remove From Array(Global Variable(ArrayWithPlayers), Event Player));
}
}
rule("Damage track (by Jokaes#2263)")
{
event
{
Player Dealt Damage;
All;
All;
}
conditions
{
Victim != Attacker;
}
actions
{
Modify Player Variable(Event Player, damageDone, Add, Event Damage);
End;
Set Player Variable(Event Player, nextObjective, Multiply(Add(Round To Integer(Divide(Player Variable(Event Player, damageDone),
1000), Down), 1), 1000));
Destroy In-World Text(Player Variable(Event Player, damageDisplay));
Set Player Variable(Event Player, damageDisplayPos, Eye Position(Victim));
Set Player Variable(Event Player, damageDisplayScale, Add(0.700, Divide(Event Damage, 20)));
"Creates a WHITE damage display if event wasn't critical else creates a RED one"
If(Not(Event Was Critical Hit));
Create In-World Text(Event Player, Round To Integer(Event Damage, To Nearest), Player Variable(Event Player, damageDisplayPos),
Player Variable(Event Player, damageDisplayScale), Clip Against Surfaces, Visible To Position and String, White,
Default Visibility);
Else;
Create In-World Text(Event Player, Round To Integer(Event Damage, To Nearest), Player Variable(Event Player, damageDisplayPos),
Player Variable(Event Player, damageDisplayScale), Clip Against Surfaces, Visible To Position and String, Red,
Default Visibility);
End;
Set Player Variable(Event Player, damageDisplay, Last Text ID);
}
}
rule("Don't kill dummies, ok")
{
event
{
Player Dealt Final Blow;
All;
All;
}
conditions
{
Is Dummy Bot(Victim) == True;
Is Dummy Bot(Event Player) == False;
}
actions
{
Modify Player Score(Event Player, -1);
}
}
rule("Accideath++")
{
event
{
Player Died;
All;
All;
}
conditions
{
Attacker == Event Player;
}
actions
{
Set Player Variable(Event Player, accideathCount, Add(Player Variable(Event Player, accideathCount), 1));
}
}
rule("TimerGravity")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(gravityTimer) == Global Variable(gravityInterval);
}
actions
{
Chase Global Variable At Rate(gravityTimer, 0, 1, Destination and Rate);
}
}
rule("TimerSlowMo")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(slowMoTimer) == Global Variable(slowMoInterval);
}
actions
{
Chase Global Variable At Rate(slowMoTimer, 0, 1, Destination and Rate);
}
}
rule("TimerMove")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(MoveTimer) == Global Variable(MoveInterval);
}
actions
{
Chase Global Variable At Rate(MoveTimer, 0, 1, Destination and Rate);
}
}
rule("TimerSwap")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(SwapTimer) == Global Variable(SwapInterval);
}
actions
{
Chase Global Variable At Rate(SwapTimer, 0, 1, Destination and Rate);
}
}
rule("TimerDva")
rule("TimerDummies")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(DummiesTimer) == Global Variable(DummiesInterval);
}
actions
{
Chase Global Variable At Rate(DummiesTimer, 0, 1, Destination and Rate);
}
}
rule("TimerImpulse")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(ImpulseTimer) == Global Variable(ImpulseInterval);
}
actions
{
Chase Global Variable At Rate(ImpulseTimer, 0, 1, Destination and Rate);
}
}
rule("TimerRandom")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(RandomTimer) == Global Variable(RandomInterval);
}
actions
{
Chase Global Variable At Rate(RandomTimer, 0, 1, Destination and Rate);
}
}
rule("TimerInvisible")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(InvisibleTimer) == Global Variable(InvisibleInterval);
}
actions
{
Chase Global Variable At Rate(InvisibleTimer, 0, 1, Destination and Rate);
}
}
rule("TimerImpulse")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(ImpulseTimer) == Global Variable(ImpulseInterval);
}
actions
{
Chase Global Variable At Rate(ImpulseTimer, 0, 1, Destination and Rate);
}
}
rule("TimerEmote")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(EmoteTimer) == Global Variable(EmoteInterval);
}
actions
{
Chase Global Variable At Rate(EmoteTimer, 0, 1, Destination and Rate);
}
}
rule("Swap 2 random players")
rule("Swap 2 random players (by mitsiee)")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(SwapTimer) <= 0;
}
actions
{
If(Or(Compare(Is Dead(Global Variable(SwapPlayer1)), ==, True), Compare(Is Dead(Global Variable(SwapPlayer2)), ==, True)));
Set Global Variable(SwapTimer, 2);
Set Global Variable(SwapPlayer1, Random Value In Array(Global Variable(ArrayWithPlayers)));
Set Global Variable(SwapPlayer2, Random Value In Array(Remove From Array(Global Variable(ArrayWithPlayers), Global Variable(
SwapPlayer1))));
Big Message(All Players(All Teams), Custom String("СМЕНА ПОЗИЦИЙ НЕ УДАЛАСЬ :С", Null, Null, Null));
Big Message(All Players(All Teams), Custom String("----SWAP FAILED----", Null, Null, Null));
Else;
Set Global Variable(SwapPositionPlayer1, Position Of(Global Variable(SwapPlayer1)));
Set Global Variable(SwapPositionPlayer2, Position Of(Global Variable(SwapPlayer2)));
Set Global Variable(SwapFacingPlayer1, Facing Direction Of(Global Variable(SwapPlayer1)));
Set Global Variable(SwapFacingPlayer2, Facing Direction Of(Global Variable(SwapPlayer2)));
Skip If(Or(Compare(Global Variable(SwapPositionPlayer1), ==, 0), Compare(Global Variable(SwapPositionPlayer2), ==, 0)), 11);
Big Message(All Players(All Teams), Custom String("СМЕНА ПОЗИЦИЙ!", Null, Null, Null));
Big Message(All Players(All Teams), Custom String("SWAP!", Null, Null, Null));
Teleport(Global Variable(SwapPlayer1), Global Variable(SwapPositionPlayer2));
Set Facing(Global Variable(SwapPlayer1), Global Variable(SwapFacingPlayer2), To World);
Teleport(Global Variable(SwapPlayer2), Global Variable(SwapPositionPlayer1));
Set Facing(Global Variable(SwapPlayer2), Global Variable(SwapFacingPlayer1), To World);
Play Effect(All Players(All Teams), Good Pickup Effect, Yellow, Global Variable(SwapPlayer1), 1);
Play Effect(All Players(All Teams), Ring Explosion, Yellow, Global Variable(SwapPlayer1), 2);
Play Effect(All Players(All Teams), Buff Explosion Sound, Yellow, Global Variable(SwapPlayer1), 50);
Play Effect(All Players(All Teams), Good Pickup Effect, Yellow, Global Variable(SwapPlayer2), 1);
Play Effect(All Players(All Teams), Ring Explosion, Yellow, Global Variable(SwapPlayer2), 2);
Play Effect(All Players(All Teams), Buff Explosion Sound, Yellow, Global Variable(SwapPlayer2), 50);
Set Global Variable(SwapTimer, Global Variable(SwapInterval));
Set Global Variable(SwapPlayer1, Random Value In Array(Global Variable(ArrayWithPlayers)));
Set Global Variable(SwapPlayer2, Random Value In Array(Remove From Array(Global Variable(ArrayWithPlayers), Global Variable(
SwapPlayer1))));
}
}
rule("Change to random hero")
rule("RandomHero")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(RandomTimer) <= 0;
}
actions
{
If(Or(Compare(Is Dead(Global Variable(RandomPlayer)), ==, True), Compare(Is Using Ultimate(Global Variable(RandomPlayer)), ==,
True)));
Set Global Variable(RandomTimer, 2);
Set Global Variable(RandomPlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
Else;
Start Forcing Player To Be Hero(Global Variable(RandomPlayer), Random Value In Array(All Heroes));
Set Global Variable(RandomTimer, Global Variable(RandomInterval));
Set Global Variable(RandomPlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
}
}
rule("Set Invisible")
rule("Invisibility")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(InvisibleTimer) <= 0;
}
actions
{
If(Compare(Is Dead(Global Variable(InvisiblePlayer)), ==, True));
Set Global Variable(InvisiblePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
Set Global Variable(InvisibleTimer, 2);
Else;
Big Message(Global Variable(InvisiblePlayer), Custom String("ТЕНЬ ПОКРЫВАЕТ ВАС...", Null, Null, Null));
Big Message(Global Variable(InvisiblePlayer), Custom String("Shadow covers you...", Null, Null, Null));
Set Invisible(Global Variable(InvisiblePlayer), Enemies);
Wait(5, Ignore Condition);
Set Invisible(Global Variable(InvisiblePlayer), None);
Set Global Variable(InvisibleTimer, Global Variable(InvisibleInterval));
Set Global Variable(InvisiblePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
}
}
rule("Impulse")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(ImpulseTimer) <= 0;
}
actions
{
If(Compare(Is Dead(Global Variable(ImpulsePlayer)), ==, True));
Set Global Variable(ImpulsePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
Set Global Variable(ImpulseTimer, 2);
Else;
Set Slow Motion(35);
Big Message(Global Variable(ImpulsePlayer), Custom String("Get ready to be crinckled!", Null, Null, Null));
Wait(2, Ignore Condition);
Set Global Variable(ImpulseTimer, Global Variable(ImpulseInterval));
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Random Value In Array(Global Variable(ArrayWithDirections)), 10000, To Player,
Cancel Contrary Motion);
Wait(0.100, Ignore Condition);
Apply Impulse(Global Variable(ImpulsePlayer), Down, 10000, To Player, Cancel Contrary Motion);
Set Global Variable(ImpulsePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
Set Slow Motion(100);
}
}
rule("Emote")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(EmoteTimer) <= 0;
}
actions
{
Communicate(All Players(All Teams), Emote Up);
Set Global Variable(EmoteTimer, Global Variable(EmoteInterval));
}
}
rule("MoveSpeed")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(MoveTimer) <= 0;
}
actions
{
If(Compare(Is Dead(Global Variable(MovePlayer)), ==, True));
Set Global Variable(MovePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
Set Global Variable(MoveTimer, 2);
Else;
Big Message(Global Variable(MovePlayer), Custom String("Super-Sonic mode activated!", Null, Null, Null));
Wait(1, Ignore Condition);
Set Move Speed(Global Variable(MovePlayer), 500);
Wait(5, Ignore Condition);
Set Global Variable(MoveTimer, Global Variable(MoveInterval));
Set Move Speed(Global Variable(MovePlayer), 100);
Set Global Variable(MovePlayer, Random Value In Array(Global Variable(ArrayWithPlayers)));
}
}
rule("HudInfo")
rule("SlowMo")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(slowMoTimer) <= 0;
}
actions
{
Create HUD Text(All Players(All Teams), Null, Null, Custom String("Смена позиций через: {0} [{1} и {2}]", Global Variable(
SwapTimer), Global Variable(SwapPlayer1), Global Variable(SwapPlayer2)), Left, 0, White, White, White, Visible To and String,
Default Visibility);
Create HUD Text(All Players(All Teams), Null, Null, Custom String("Рандомный герой через: {0} [{1}]", Global Variable(RandomTimer),
Global Variable(RandomPlayer), Null), Left, 1, White, White, Orange, Visible To and String, Default Visibility);
Create HUD Text(All Players(All Teams), Null, Null, Custom String("Невидимость через: {0} [{1}]", Global Variable(InvisibleTimer),
Global Variable(InvisiblePlayer), Null), Left, 2, White, White, Aqua, Visible To and String, Default Visibility);
Create HUD Text(All Players(All Teams), Null, Null, Custom String("Импульс через: {0} [{1}]", Global Variable(ImpulseTimer),
Global Variable(ImpulsePlayer), Null), Left, 3, White, White, Red, Visible To and String, Default Visibility);
Create HUD Text(All Players(All Teams), Null, Null, Custom String("Скорость через: {0} [{1}]", Global Variable(MoveTimer),
Global Variable(MovePlayer), Null), Left, 4, White, White, Green, Visible To and String, Default Visibility);
If(Compare(Is Dead(Global Variable(ArrayWithPlayers)), ==, True));
Set Global Variable(slowMoTimer, 5);
Else;
Big Message(All Players(All Teams), Custom String("DIO invades THE WORLD!", Null, Null, Null));
Wait(2, Ignore Condition);
Set Slow Motion(90);
Set Aim Speed(Global Variable(ArrayWithPlayers), 90);
Wait(0.300, Ignore Condition);
Set Slow Motion(80);
Set Aim Speed(Global Variable(ArrayWithPlayers), 80);
Wait(0.300, Ignore Condition);
Set Slow Motion(70);
Set Aim Speed(Global Variable(ArrayWithPlayers), 70);
Wait(0.300, Ignore Condition);
Set Slow Motion(60);
Set Aim Speed(Global Variable(ArrayWithPlayers), 60);
Wait(0.300, Ignore Condition);
Set Slow Motion(50);
Set Aim Speed(Global Variable(ArrayWithPlayers), 50);
Wait(0.300, Ignore Condition);
Set Slow Motion(40);
Set Aim Speed(Global Variable(ArrayWithPlayers), 40);
Wait(0.300, Ignore Condition);
Set Slow Motion(30);
Set Aim Speed(Global Variable(ArrayWithPlayers), 30);
Wait(0.300, Ignore Condition);
Set Slow Motion(20);
Set Aim Speed(Global Variable(ArrayWithPlayers), 20);
Wait(0.300, Ignore Condition);
Set Slow Motion(10);
Set Aim Speed(Global Variable(ArrayWithPlayers), 10);
Wait(0.300, Ignore Condition);
Set Global Variable(slowMoTimer, Global Variable(slowMoInterval));
Set Slow Motion(100);
Set Aim Speed(Global Variable(ArrayWithPlayers), 100);
}
}
rule("Gravity")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(gravityTimer) <= 0;
}
actions
{
If(Compare(Is Dead(Global Variable(ArrayWithPlayers)), ==, True));
Set Global Variable(gravityTimer, 5);
Else;
Big Message(All Players(All Teams), Custom String("Warning! Gravity Fluctuation is coming!", Null, Null, Null));
Wait(2, Ignore Condition);
Set Gravity(Global Variable(ArrayWithPlayers), 25);
Wait(5, Ignore Condition);
Set Global Variable(gravityTimer, Global Variable(gravityInterval));
Set Gravity(Global Variable(ArrayWithPlayers), 100);
}
}
rule("Dummies")
{
event
{
Ongoing - Global;
}
conditions
{
Global Variable(DummiesTimer) <= 0;
disabled Is Button Held(Global Variable(InvisiblePlayer), Interact) == True;
}
actions
{
Set Global Variable(DummiesTimer, Global Variable(DummiesInterval));
Set Global Variable(ValueForRandomNumber, Random Value In Array(Global Variable(RandomNumbersFrom1toX)));
disabled Set Global Variable(ValueForRandomNumber, 4);
disabled Set Global Variable(ValueForRandomNumber, 15);
If(Compare(Global Variable(ValueForRandomNumber), ==, 1));
Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(19, 0, 19), Vector(-19, 0, -19));
Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(-19, 0, -19), Vector(19, 0, 19));
Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(-19, 0, 19), Vector(19, 0, -19));
Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(19, 0, -19), Vector(-19, 0, 19));
Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(0, 0, -19), Vector(0, 0, 19));
Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(0, 0, 19), Vector(0, 0, -19));
Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(19, 0, 0), Vector(-19, 0, 0));
Create Dummy Bot(Hero(Reinhardt), All Teams, -1, Vector(-19, 0, 0), Vector(19, 0, 0));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(1, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 2);
Wait(1, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 1);
Wait(3, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 2));
Create Dummy Bot(Hero(D.Va), All Teams, -1, Vector(10, 99, 10), Vector(0, 0, 0));
Create Dummy Bot(Hero(D.Va), All Teams, -1, Vector(10, 99, -10), Vector(0, 0, 0));
Create Dummy Bot(Hero(D.Va), All Teams, -1, Vector(-10, 99, 10), Vector(0, 0, 0));
Create Dummy Bot(Hero(D.Va), All Teams, -1, Vector(-10, 99, -10), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(4, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 3));
Create Dummy Bot(Hero(McCree), All Teams, -1, Vector(19, 0, 19), Vector(-19, 0, -19));
Create Dummy Bot(Hero(McCree), All Teams, -1, Vector(-19, 0, -19), Vector(19, 0, 19));
Create Dummy Bot(Hero(McCree), All Teams, -1, Vector(-19, 0, 19), Vector(19, 0, -19));
Create Dummy Bot(Hero(McCree), All Teams, -1, Vector(19, 0, -19), Vector(-19, 0, 19));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(2.500, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
Wait(1.500, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 4));
Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ashe), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(6, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 5));
Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(10, 25, 10), Vector(0, 0, 0));
Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(10, 25, -10), Vector(0, 0, 0));
Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(0, 25, 0), Vector(0, 0, 0));
Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(-10, 25, 10), Vector(0, 0, 0));
Create Dummy Bot(Hero(Doomfist), All Teams, -1, Vector(-10, 25, -10), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(1, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
Wait(1.250, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 6));
Create Dummy Bot(Hero(Hanzo), All Teams, -1, Vector(29, 40, 29), Vector(-29, 40, -29));
Create Dummy Bot(Hero(Hanzo), All Teams, -1, Vector(-29, 40, -29), Vector(29, 40, 29));
Create Dummy Bot(Hero(Hanzo), All Teams, -1, Vector(-29, 40, 29), Vector(29, 40, -29));
Create Dummy Bot(Hero(Hanzo), All Teams, -1, Vector(29, 40, -29), Vector(-29, 40, 29));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(7, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 7));
Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(19, 0, 19), Vector(-19, 0, -19));
Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(-19, 0, -19), Vector(19, 0, 19));
Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(-19, 0, 19), Vector(19, 0, -19));
Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(19, 0, -19), Vector(-19, 0, 19));
Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(0, 0, -19), Vector(0, 0, 19));
Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(0, 0, 19), Vector(0, 0, -19));
Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(19, 0, 0), Vector(-19, 0, 0));
Create Dummy Bot(Hero(Pharah), All Teams, -1, Vector(-19, 0, 0), Vector(19, 0, 0));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(3, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 8));
Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(10, 25, 10), Vector(0, 0, 0));
Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(10, 25, -10), Vector(0, 0, 0));
Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(0, 25, 0), Vector(0, 0, 0));
Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(-10, 25, 10), Vector(0, 0, 0));
Create Dummy Bot(Hero(Reaper), All Teams, -1, Vector(-10, 25, -10), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(3, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 9));
Create Dummy Bot(Hero(Wrecking Ball), All Teams, -1, Vector(10, 35, 10), Vector(0, 0, 0));
Create Dummy Bot(Hero(Wrecking Ball), All Teams, -1, Vector(10, 35, -10), Vector(0, 0, 0));
Create Dummy Bot(Hero(Wrecking Ball), All Teams, -1, Vector(-10, 35, 10), Vector(0, 0, 0));
Create Dummy Bot(Hero(Wrecking Ball), All Teams, -1, Vector(-10, 35, -10), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(4, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 10));
Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, -13), Vector(0, 0, 0));
Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, 0), Vector(0, 0, 0));
Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, 6), Vector(0, 0, 0));
Create Dummy Bot(Hero(Roadhog), All Teams, -1, Vector(-19, 0, 13), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(2.500, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 11));
Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Ana), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 1);
Wait(1.500, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 12));
Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Echo), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
Wait(0.300, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
Wait(0.300, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Secondary Fire);
Wait(1, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
Wait(0.300, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
Wait(3, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 13));
Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Moira), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 2);
Wait(0.500, Ignore Condition);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Secondary Fire);
Wait(4, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 14));
Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(19, 0, 19), Vector(-19, 0, -19));
Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(-19, 0, -19), Vector(19, 0, 19));
Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(-19, 0, 19), Vector(19, 0, -19));
Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(19, 0, -19), Vector(-19, 0, 19));
Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(0, 0, -19), Vector(0, 0, 19));
Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(0, 0, 19), Vector(0, 0, -19));
Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(19, 0, 0), Vector(-19, 0, 0));
Create Dummy Bot(Hero(Torbjörn), All Teams, -1, Vector(-19, 0, 0), Vector(19, 0, 0));
Wait(1.500, Ignore Condition);
Set Ultimate Charge(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), 100);
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ultimate);
Wait(0.500, Ignore Condition);
Set Global Variable(botsClickMouse, 10);
While(Compare(Global Variable(botsClickMouse), >, 0));
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
Wait(0.100, Ignore Condition);
Set Global Variable(botsClickMouse, Subtract(Global Variable(botsClickMouse), 1));
End;
Wait(6, Ignore Condition);
Destroy All Dummy Bots;
Else If(Compare(Global Variable(ValueForRandomNumber), ==, 15));
Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, -19), Vector(0, 0, 0));
Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, -14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, -6), Vector(0, 0, 0));
Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, -1), Vector(0, 0, 0));
Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, 3), Vector(0, 0, 0));
Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, 8), Vector(0, 0, 0));
Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, 14), Vector(0, 0, 0));
Create Dummy Bot(Hero(Winston), All Teams, -1, Vector(-19, 0, 19), Vector(0, 0, 0));
Wait(1.500, Ignore Condition);
Set Global Variable(botsClickMouse, 11);
While(Compare(Global Variable(botsClickMouse), >, 0));
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
Wait(0.200, Ignore Condition);
Set Global Variable(botsClickMouse, Subtract(Global Variable(botsClickMouse), 1));
End;
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Ability 1);
Set Global Variable(botsClickMouse, 11);
While(Compare(Global Variable(botsClickMouse), >, 0));
Press Button(Filtered Array(All Players(All Teams), Is Dummy Bot(Current Array Element)), Primary Fire);
Wait(0.200, Ignore Condition);
Set Global Variable(botsClickMouse, Subtract(Global Variable(botsClickMouse), 1));
End;
Destroy All Dummy Bots;
}
}