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- settings
- {
- main
- {
- Description: "Overwatch boxing improved (Made by Nix), more info can be found here: https://workshop.codes/improvedowboxing"
- }
- lobby
- {
- Max Spectators: 12
- Max Team 1 Players: 6
- Max Team 2 Players: 6
- }
- modes
- {
- Elimination
- {
- Draw After Match Time Elapsed With No Tiebreaker: 60
- Reveal Heroes: On
- Reveal Heroes After Match Time Elapsed: 180
- Score To Win: 6
- Tiebreaker After Match Time Elapsed: 240
- Time To Capture: 5
- disabled maps
- {
- Workshop Expanse
- }
- }
- General
- {
- Game Mode Start: Manual
- Hero Limit: 2 Per Team
- Spawn Health Packs: Disabled
- }
- }
- heroes
- {
- General
- {
- Baptiste
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
- Immortality Field Cooldown Time: 500%
- Movement Gravity: 115%
- Movement Speed: 175%
- Primary Fire: Off
- Regenerative Burst: Off
- Secondary Fire: Off
- Ultimate Ability Amplification Matrix: Off
- Ultimate Duration: 25%
- }
- D.Va
- {
- Boosters Cooldown Time: 350%
- Boosters Knockback Scalar: 200%
- Damage Received: 500%
- Defense Matrix: Off
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 80%
- Micro Missiles: Off
- Movement Gravity: 150%
- Movement Speed: 150%
- Primary Fire: Off
- Ultimate Ability Self-Destruct: Off
- }
- Echo
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Flight Cooldown Time: 500%
- Focusing Beam: Off
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 120%
Movement Speed: 170%
- Movement Speed: 155%
- Primary Fire: Off
- Sticky Bombs: Off
- Ultimate Generation - Combat Duplicate: 500%
- Ultimate Generation - Passive Duplicate: 40%
- Ultimate Generation Duplicate: 500%
- }
- McCree
- {
- Ammunition Clip Size Scalar: 25%
- Combat Roll Cooldown Time: 200%
- Damage Received: 500%
Flashbang: Off
- Flashbang Cooldown Time: 50%
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 120%
- Movement Gravity: 98%
- Movement Speed: 190%
- Primary Fire: Off
- Secondary Fire: Off
- Ultimate Ability Deadeye: Off
- }
- Mercy
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Guardian Angel Cooldown Time: 150%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 145%
- Movement Gravity: 96%
- Movement Speed: 170%
- Primary Fire: Off
- Regeneration: Off
- Resurrect Cooldown Time: 500%
- Secondary Fire: Off
- Ultimate Generation - Combat Valkyrie: 0%
- Ultimate Generation - Passive Valkyrie: 0%
- Ultimate Generation Valkyrie: 10%
- Weapons Enabled: Caduceus Staff Only
- }
- Moira
- {
- Biotic Energy Maximum: 20%
- Biotic Energy Recharge Rate: 0%
- Biotic Orb: Off
- Damage Received: 500%
- Fade Cooldown Time: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 120%
- Movement Speed: 170%
- Primary Fire: Off
- Secondary Fire: Off
- Ultimate Duration: 25%
- Ultimate Generation - Combat Coalescence: 500%
- Ultimate Generation - Passive Coalescence: 40%
- Ultimate Generation Coalescence: 500%
- }
- Pharah
- {
- Ammunition Clip Size Scalar: 25%
- Concussive Blast Cooldown Time: 200%
- Damage Received: 500%
- Health: 10%
- Hover Jets: Off
- Hover Jets Vertical Speed Scalar: 70%
- Jump Jet Cooldown Time: 180%
- Jump Vertical Speed: 120%
- Movement Gravity: 97%
- Movement Speed: 160%
- Primary Fire: Off
- Rocket Launcher Knockback Scalar: 0%
- }
- Reaper
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 120%
- Movement Gravity: 98%
- Movement Speed: 170%
- Primary Fire: Off
- Shadow Step Cooldown Time: 250%
- Ultimate Ability Death Blossom: Off
- Wraith Form Cooldown Time: 250%
- }
- Roadhog
- {
- Chain Hook: Off
- Primary Fire: Off
- Secondary Fire: Off
- Take a Breather: Off
- Ultimate Ability Whole Hog: Off
- }
- Sombra
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Hack Cooldown Time: 170%
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 120%
- Movement Gravity: 96%
- Movement Speed: 160%
- Primary Fire: Off
- Stealth Cooldown Time: 200%
- Translocator: Off
- Ultimate Generation - Combat EMP: 500%
- Ultimate Generation - Passive EMP: 40%
- Ultimate Generation EMP: 500%
- }
- Torbjörn
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Deploy Turret: Off
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 150%
- Movement Gravity: 98%
Movement Speed: 130%
- Movement Speed: 140%
- Overload Cooldown Time: 230%
- Secondary Fire: Off
- Ultimate Ability Molten Core: Off
- Weapons Enabled: Forge Hammer Only
- }
- Zenyatta
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 145%
- Movement Gravity: 95%
- Movement Speed: 200%
- Orb of Harmony: Off
- Primary Fire: Off
- Secondary Fire: Off
- Ultimate Generation - Combat Transcendence: 500%
- Ultimate Generation - Passive Transcendence: 60%
- Ultimate Generation Transcendence: 500%
- }
- enabled heroes
- {
- Baptiste
- D.Va
- Echo
- McCree
- Mercy
- Moira
- Pharah
- Reaper
- Sombra
- Torbjörn
- Zenyatta
- }
- }
- }
- }
- disabled rule("==GAMEPLAY==")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("Click to melee")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Primary Fire) == True;
- }
- actions
- {
- Press Button(Event Player, Melee);
- }
- }
- rule("Reset Speed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Between Rounds == True;
- }
- actions
- {
- Set Move Speed(All Players(All Teams), 100);
- }
- }
- disabled rule("-HOST COMMANDS-")
- {
- event
- {
- Ongoing - Global;
- }
- }
- disabled rule("Interact+Reload for roadhog")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Reload) == True;
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Roadhog), Team 2, -1, Event Player, Event Player);
- }
- }
- disabled rule("Crouch+Interact Destroy Roadhog")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Crouch) == True;
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Destroy All Dummy Bots;
- }
- }
- disabled rule("Melee+Interact create friendly bot")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Melee) == True;
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Roadhog), Team 1, -1, Event Player, Event Player);
- }
- }
- disabled rule("Jump+Interact Kill friendly roadhog")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Jump) == True;
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Kill(Players On Hero(Hero(Roadhog), Team 1), Null);
- }
- }
- disabled rule("interact+primary fire for mercy")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Primary Fire) == True;
- Is Button Held(Event Player, Interact) == True;
- Host Player == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Mercy), Team 2, -1, Event Player, Event Player);
- }
- }
disabled rule("interact+primary fire for zenyatta kcik")
- disabled rule("interact+primary fire for zenyatta melee")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Primary Fire) == True;
- Is Button Held(Event Player, Interact) == True;
- Host Player == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Zenyatta), Team 2, -1, Event Player, Event Player);
- Wait(2.250, Ignore Condition);
- Press Button(Players On Hero(Hero(Zenyatta), All Teams), Melee);
- }
- }
- disabled rule("Interact+primary fire for 20 damage")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Primary Fire) == True;
- Is Button Held(Event Player, Interact) == True;
- Host Player == True;
- }
- actions
- {
- Damage(Event Player, Null, 60);
- }
- }
- disabled rule("==CHARACTERS==")
- {
- event
- {
- Ongoing - Global;
- }
- }
- disabled rule("-MERCY-")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("Mercy 1 kill 50 percent ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Player Variable(Event Player, U) == 1;
- Hero(Mercy) == True;
- }
- actions
- {
- Set Ultimate Charge(Event Player, 50);
- }
- }
- rule("Mercy 2 kill 100 percent ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Player Variable(Event Player, U) == 2;
- Hero(Mercy) == True;
- }
- actions
- {
- Set Ultimate Charge(Event Player, 100);
- }
- }
- rule("Mercy ult 1")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Between Rounds == True;
- }
- actions
- {
- Set Player Variable(Event Player, U, 0);
- }
- }
- rule("Mercy ult 2")
- {
- event
- {
- Player Earned Elimination;
- All;
- All;
- }
- conditions
- {
- Hero(Mercy) == True;
- }
- actions
- {
- Modify Player Variable(Event Player, U, Add, 1);
- }
- }
disabled rule("Mercy ult duration")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Using Ultimate(Event Player) == True;
Hero(Mercy) == True;
Event Player == True;
Event Player == Hero(Mercy);
}
actions
{
Wait(5, Ignore Condition);
Small Message(All Players(All Teams), Custom String("Ultimate ending in 3 seconds", Null, Null, Null));
Wait(3, Ignore Condition);
Start Forcing Player To Be Hero(Event Player, Hero(Roadhog));
Start Forcing Player To Be Hero(Event Player, Hero(Mercy));
Reset Player Hero Availability(Event Player);
}
}
- disabled rule("-MOIRA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("Moira Ult effects")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero(Moira) == True;
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
- Set Move Speed(Event Player, 120);
- Set Damage Dealt(Event Player, 0);
- Wait(2.500, Ignore Condition);
- Set Damage Dealt(Event Player, 100);
- Set Move Speed(Event Player, 100);
- }
- }
- disabled rule("-SOMBRA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("Sombra invis 10 secs")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- Hero Of(Event Player) == Hero(Sombra);
- }
- actions
- {
- Small Message(All Players(All Teams), Custom String("10", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("9", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("8", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("7", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("6", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("5", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("4", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("3", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("2", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("1", Null, Null, Null));
- Wait(1, Abort When False);
- Damage(Event Player, Null, 0.001);
- }
- }
- disabled rule("-D.VA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
- rule("D.va out of mech")
- {
- event
- {
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) == Hero(D.Va);
- }
- actions
- {
- Set Move Speed(Event Player, 100);
- Set Gravity(Event Player, 55);
- }
- }
- rule("D.va using boost")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- Hero Of(Event Player) == Hero(D.Va);
- }
- actions
- {
- Set Move Speed(Event Player, 40);
- }
- }
- rule("D.va not using boost")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == False;
- Hero Of(Event Player) == Hero(D.Va);
- }
- actions
- {
- Set Move Speed(Event Player, 100);
- }
- }