Description
Gradually modifies the value of a Player Variable at a specific rate. (A player variable is a variable that belongs to a specific player.)
Arguments
Name: PLAYER
Description: The player whose variable will gradually change. If multiple players are provided, each of their variables will change independently.
Type:
- Player
- Array: Player
Default: EVENT PLAYER
Name: VARIABLE
Description: Specifies which of the player's variables to modify gradually.
Type: PlayerVariable
Default: AName: DESTINATION
Description: The value that the player variable will eventually reach. The type of this value may be either a number or a vector, though the variable's existing value must be of the same type before the chase begins.
Type:
- float
- Vector
Default: 0
Name: RATE
Description: The amount of change that will happen to the variable's value each second.
Type: float
Default: 1Name: REEVALUATION
Description: Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.
Type: ChaseRateReeval
Default: DESTINATION AND RATE