Description
Adds a temporary health pool to a Player or Players. This health pool can be referenced using the Last Created Health Pool value. Up to 16 health pools of a given health type (Health, Armor, or Shields) may exist on a player (including base pools and pools generated by abilities).
Arguments
Name: PLAYER
Description: The Player or Players who will receive the health pool.
Type:
- Player
- Array: Player
Default: EVENT PLAYER
Name: Health Type
Description: Specifies the type of health (armor or shields) contained in the Health Pool.
Type: Health
Default: ArmorName: Max Health
Description: The size of the Health Pool.
Type: Unsigned Float
Default: 100Name: Recoverable
Description: Whether health in this pool can be healed once it is lost. If this is value is False, then the Health Pool will shrink and disappear as it is damaged.
Type: Boolean
Default: trueName: REEVALUATION
Description: If True and Recoverable is also True, then Max Health will be reevaluated every frame, if False or Recoverable is False, then Max Health is only evaluated once when this action executes.
Type: Boolean
Default: true