Return to post
- settings
- {
- main
- {
Description: "▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩ ▩▩▩▩▩ LogTime v1.00 ▩▩▩▩▩ ▩▩▩ workshop.codes/logtime ▩▩▩ ▩▩ Configure in Workshop Settings ▩▩ ▩▩▩ Output in CSV format ▩▩▩ ▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩"
- Description: "▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩ ▩▩▩▩▩ LogTime v1.01 ▩▩▩▩▩ ▩▩▩ workshop.codes/logtime ▩▩▩ ▩▩ Configure in Workshop Settings ▩▩ ▩▩▩ Output in CSV format ▩▩▩ ▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩"
- }
- lobby
- {
- Map Rotation: After A Game
- Max Spectators: 12
- Return To Lobby: After A Game
- }
- modes
- {
- Assault
- Control
- Escort
- Hybrid
- General
- {
- Competitive Rules: On
- Game Mode Start: Immediately
- Kill Cam: Off
- Limit Roles: 2 Of Each Role Per Team
- Skins: Off
- }
- }
- }
- variables
- {
- global:
- 101: Logs_EnableLogTracker
- 102: Logs_OutputFormat
- 103: Logs_CurrentObjectiveIndex
- 104: Logs_CurrentControlScoringTeam
- 105: Logs_TrackKills
- 106: Logs_TrackHeroSwaps
- 107: Logs_TrackObjectiveCapture
- 108: Logs_TrackAbilities
- 109: Logs_TrackUltimates
- 110: Logs_TrackOffensiveAssists
- 111: Logs_TrackDefensiveAssists
- 112: Logs_TrackDamage
- 113: Logs_TrackHealing
- 114: Logs_TrackDvaDemechs
- 115: Logs_TrackEchoDuplicates
- 116: Logs_TrackRoundStartEnd
- 117: Logs_TrackMatchStartEnd
- 118: Logs_EnablePlayerSummary
- 119: Logs_PlayerSummaryCount
- player:
- 101: Logs_LastHero
- 102: Logs_OffensiveAssists
- 103: Logs_DefensiveAssists
- 104: Logs_HeroesPlayedArray
- 105: Logs_CurrentHeroIterator
- 106: Logs_CurrentHeroIterated
- }
- rule("Init: Player")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Event Player.Logs_HeroesPlayedArray = Empty Array;
- }
- }
- rule("Settings: Log Options")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Global.Logs_EnableLogTracker = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Enable Log Generator"), True,
- 0);
- Global.Logs_OutputFormat = Workshop Setting Combo(Custom String("Log Generator"), Custom String("Output Format"), 0, Array(
- Custom String("CSV")), 1);
- Global.Logs_TrackKills = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Kills and Deaths"), True, 2);
- Global.Logs_TrackOffensiveAssists = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Offensive Assists"),
- True, 3);
- Global.Logs_TrackDefensiveAssists = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Defensive Assists"),
- True, 4);
- Global.Logs_TrackHeroSwaps = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Hero Swaps"), True, 5);
- Global.Logs_TrackUltimates = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Ultimates"), True, 6);
- Global.Logs_TrackAbilities = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Abilities*"), True, 7);
- Global.Logs_TrackDamage = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Damage*"), True, 8);
- Global.Logs_TrackHealing = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Healing*"), True, 9);
- Global.Logs_TrackDvaDemechs = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("D.Va Demechs & Remechs"),
- True, 10);
- Global.Logs_TrackEchoDuplicates = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Echo Duplicates"), True,
- 11);
- Global.Logs_TrackMatchStartEnd = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Match Start & End"), True,
- 12);
- Global.Logs_TrackRoundStartEnd = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Round Start & End"), True,
- 13);
- Global.Logs_TrackObjectiveCapture = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Objective Captures"),
- True, 14);
- Global.Logs_EnablePlayerSummary = Workshop Setting Toggle(Custom String("Log Generator"), Custom String(
- "End-of-Match Player Summary"), True, 15);
- }
- }
- rule("Logs: Match Start")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Match Round == 1;
- }
- actions
- {
- If(Global.Logs_TrackMatchStartEnd);
- Log To Inspector(Custom String(",match_start,{0},{1}", Custom String("{0},{1},{2}", Total Time Elapsed, Current Map,
- Current Game Mode), Custom String("{0},{1}", Team 1, Team 2)));
- End;
- }
- }
- rule("Logs: Round Start")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Is In Setup == True;
- }
- actions
- {
- Global.Logs_CurrentControlScoringTeam = All Teams;
- Global.Logs_CurrentObjectiveIndex = Objective Index;
- If(Global.Logs_TrackRoundStartEnd == True);
- Log To Inspector(Custom String(",round_start,{0},{1}", Custom String("{0},{1}", Total Time Elapsed, Match Round), Custom String(
- "{0},{1},{2}", Team Score(Team 1), Team Score(Team 2), Objective Index)));
End;
Wait Until(Is Game In Progress, 99999);
Log To Inspector(Custom String(",setup_complete,{0}", Custom String("{0},{1}", Total Time Elapsed, Match Round)));
- Wait Until(Is Game In Progress, 99999);
- Log To Inspector(Custom String(",setup_complete,{0}", Custom String("{0},{1}", Total Time Elapsed, Match Round)));
- End;
- }
- }
- rule("Logs: Objective Captured (Non-Control)")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackObjectiveCapture == True;
- Is Game In Progress == True;
- Current Game Mode != Game Mode(Control);
- Is Objective Complete(Global.Logs_CurrentObjectiveIndex) == True;
- }
- actions
- {
- Log To Inspector(Custom String(",objective_captured,{0},{1},{2}", Custom String("{0}", Total Time Elapsed), Custom String(
- "{0},{1}", Is Team On Offense(Team 1) ? Team 1 : Team 2, Objective Index), Custom String("{0},{1}")));
- Global.Logs_CurrentObjectiveIndex = Objective Index;
- }
- }
- rule("Logs: Objective Captured (Control)")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackObjectiveCapture == True;
- Is Game In Progress == True;
- Current Game Mode == Game Mode(Control);
- Control Mode Scoring Team != Global.Logs_CurrentControlScoringTeam;
- }
- actions
- {
- Log To Inspector(Custom String(",objective_captured,{0},{1},{2}", Custom String("{0}", Total Time Elapsed), Custom String(
- "{0},{1}", Control Mode Scoring Team, Objective Index), Custom String("{0},{1}", Control Mode Scoring Percentage(Team 1),
- Control Mode Scoring Percentage(Team 2))));
- Global.Logs_CurrentControlScoringTeam = Control Mode Scoring Team;
- }
- }
- rule("Logs: Round Complete")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackRoundStartEnd == True;
- Is Between Rounds == True;
- }
- actions
- {
- Log To Inspector(Custom String(",round_end,{0},{1},{2}", Custom String("{0},{1}", Total Time Elapsed, Match Round), Custom String(
- "{0},{1}", Team Score(Team 1), Team Score(Team 2)), Custom String("{0},{1},{2}", Objective Index,
- Control Mode Scoring Percentage(Team 1), Control Mode Scoring Percentage(Team 2))));
- }
- }
- rule("Logs: Match Complete")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Is Match Complete == True;
- }
- actions
- {
- Wait Until(!Global.Logs_EnablePlayerSummary || Global.Logs_PlayerSummaryCount == Count Of(All Players(All Teams)), 99999);
- If(Global.Logs_TrackMatchStartEnd);
- Log To Inspector(Custom String(",match_end,{0},{1},{2}", Custom String("{0}", Total Time Elapsed), Custom String("{0}", Team Score(
- Team 1)), Custom String("{0}", Team Score(Team 2))));
- End;
- }
- }
- rule("Logs: End-of-Match Player Summary")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_EnablePlayerSummary == True;
- Is Match Complete == True;
- }
- actions
- {
- For Player Variable(Event Player, Logs_CurrentHeroIterator, 0, Count Of(Event Player.Logs_HeroesPlayedArray), 1);
- Event Player.Logs_CurrentHeroIterated = Event Player.Logs_HeroesPlayedArray[Event Player.Logs_CurrentHeroIterator];
- Log To Inspector(Custom String(",player_stat,{0},{1},{2}", Total Time Elapsed, Custom String("{0},{1},{2}", Team Of(Event Player),
- Event Player, Event Player.Logs_CurrentHeroIterated), Custom String("{0},{1}", Custom String("{0},{1},{2}", Custom String(
- "{0},{1},{2}", Custom String("{0},{1},{2}", Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
- Eliminations), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Final Blows), Player Hero Stat(
- Event Player, Event Player.Logs_CurrentHeroIterated, Deaths)), Custom String("{0},{1},{2}", Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, All Damage Dealt), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
- Barrier Damage Dealt), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Hero Damage Dealt)),
- Custom String("{0},{1},{2}", Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Healing Dealt),
- Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Healing Received), Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Self Healing))), Custom String("{0},{1},{2}", Custom String("{0},{1}", Player Hero Stat(
- Event Player, Event Player.Logs_CurrentHeroIterated, Damage Taken), Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Damage Blocked)), Custom String("{0},{1}", Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Defensive Assists), Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Offensive Assists)), Custom String("{0},{1}", Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Ultimates Earned), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
- Ultimates Used))), Custom String("{0},{1}", Custom String("{0},{1},{2}", Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Multikill Best), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
- Multikills), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Solo Kills)), Custom String("{0},{1},{2}",
- Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Objective Kills), Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Environmental Kills), Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Environmental Deaths)))), Custom String("{0},{1}", Custom String("{0},{1},{2}",
- Custom String("{0},{1}", Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Critical Hits),
- Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Critical Hit Accuracy)), Custom String("{0},{1},{2}",
- Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Scoped Accuracy), Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Scoped Critical Hit Accuracy), Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Scoped Critical Hit Kills)), Custom String("{0},{1},{2}", Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Shots Fired), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
- Shots Hit), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Shots Missed))), Custom String("{0}",
- Custom String("{0},{1},{2}", Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Scoped Shots),
- Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Scoped Hits), Player Hero Stat(Event Player,
- Event Player.Logs_CurrentHeroIterated, Weapon Accuracy)))))));
- End;
- Global.Logs_PlayerSummaryCount += 1;
- }
- }
- rule("Logs: Kills")
- {
- event
- {
- Player Died;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackKills == True;
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",kill,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Custom String("{0},{1},{2}",
- Team Of(Attacker), Attacker, Hero Of(Attacker)), Custom String("{0},{1},{2}", Team Of(Victim), Victim, Hero Of(Victim)),
- Custom String("{0},{1},{2}", Custom String("{0},{1}", Event Ability, Event Damage), Event Was Critical Hit,
- Event Was Environment))));
- }
- }
- rule("Logs: Hero Swap")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackHeroSwaps == True;
- Hero Of(Event Player) != Event Player.Logs_LastHero;
- Is Match Complete == False;
- }
- actions
- {
- Log To Inspector(Custom String(",hero_swap,{0},{1},{2}", Total Time Elapsed, Custom String("{0},{1}", Team Of(Event Player),
- Event Player), Custom String("{0},{1}", Hero Of(Event Player), Event Player.Logs_LastHero)));
- If(!Array Contains(Event Player.Logs_HeroesPlayedArray, Hero Of(Event Player)) && Array Contains(All Heroes, Hero Of(
- Event Player)));
- Modify Player Variable(Event Player, Logs_HeroesPlayedArray, Append To Array, Hero Of(Event Player));
- End;
- Event Player.Logs_LastHero = Hero Of(Event Player);
- }
- }
- rule("Logs: Damage")
- {
- event
- {
- Player Dealt Damage;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackDamage == True;
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",damage,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Custom String("{0},{1},{2}",
- Team Of(Attacker), Attacker, Hero Of(Attacker)), Custom String("{0},{1},{2}", Team Of(Victim), Victim, Hero Of(Victim)),
- Custom String("{0},{1},{2}", Custom String("{0},{1}", Event Ability, Event Damage), Event Was Critical Hit,
- Event Was Environment))));
- }
- }
- rule("Logs: Healing")
- {
- event
- {
- Player Received Healing;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackHealing == True;
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",healing,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Custom String("{0},{1},{2}",
- Team Of(Healer), Healer, Hero Of(Healer)), Custom String("{0},{1},{2}", Team Of(Healee), Healee, Hero Of(Healee)),
- Custom String("{0},{1},{2}", Event Ability, Event Healing, Event Was Health Pack))));
- }
- }
- rule("Logs: Offensive Assists")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackOffensiveAssists == True;
- Event Player.Logs_OffensiveAssists < Player Stat(Event Player, Offensive Assists);
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",offensive_assist,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
- Team Of(Event Player), Event Player, Hero Of(Event Player))));
- Event Player.Logs_OffensiveAssists += 1;
- Loop If Condition Is True;
- }
- }
- rule("Logs: Defensive Assists")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackDefensiveAssists == True;
- Event Player.Logs_DefensiveAssists < Player Stat(Event Player, Defensive Assists);
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",defensive_assist,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
- Team Of(Event Player), Event Player, Hero Of(Event Player))));
- Event Player.Logs_DefensiveAssists += 1;
- Loop If Condition Is True;
- }
- }
- rule("Logs: Ability 1 Used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackAbilities == True;
- Is Using Ability 1(Event Player) == True;
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",ability_1_used,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
- Team Of(Event Player), Event Player, Hero Of(Event Player))));
- }
- }
- rule("Logs: Ability 2 Used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackAbilities == True;
- Is Using Ability 2(Event Player) == True;
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",ability_2_used,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
- Team Of(Event Player), Event Player, Hero Of(Event Player))));
- }
- }
- rule("Logs: Ultimate Charged")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackUltimates == True;
- Ultimate Charge Percent(Event Player) == 100;
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",ultimate_charged,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
- Team Of(Event Player), Event Player, Hero Of(Event Player))));
- }
- }
- rule("Logs: Ultimate Used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackUltimates == True;
- Is Using Ultimate(Event Player) == True;
- Is Game In Progress == True;
- }
- actions
- {
- If(Global.Logs_TrackDvaDemechs && Hero Of(Event Player) == Hero(D.Va));
- Wait(1.740, Ignore Condition);
- If(!Is In Alternate Form(Event Player));
- Log To Inspector(Custom String(",dva_remech,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
- Team Of(Event Player), Event Player, Hero Of(Event Player))));
- Else;
- Log To Inspector(Custom String(",ultimate_used,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
- Team Of(Event Player), Event Player, Hero Of(Event Player))));
- End;
- Else;
- Log To Inspector(Custom String(",ultimate_used,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
- Team Of(Event Player), Event Player, Hero Of(Event Player))));
- End;
- }
- }
- rule("Logs: Echo Duplicate")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackEchoDuplicates == True;
- Is Duplicating(Event Player) == True;
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",echo_duplicate_start,{0},{1},{2}", Total Time Elapsed, Custom String("{0},{1},{2}", Team Of(
- Event Player), Event Player, Hero Of(Event Player)), Custom String("{0}", Hero Being Duplicated(Event Player))));
- Wait Until(!Is Duplicating(Event Player), 99999);
- Log To Inspector(Custom String(",echo_duplicate_end,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Team Of(
- Event Player), Event Player, Hero Of(Event Player))));
- }
- }
- rule("Logs: D.Va Demech")
- {
- event
- {
- Player Took Damage;
- All;
- D.Va;
- }
- conditions
- {
- Global.Logs_EnableLogTracker == True;
- Global.Logs_TrackDvaDemechs == True;
- Is In Alternate Form(Event Player) == False;
- Health(Event Player) == 0.020;
- Is Game In Progress == True;
- }
- actions
- {
- Log To Inspector(Custom String(",dva_demech,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Custom String("{0},{1},{2}",
- Team Of(Attacker), Attacker, Hero Of(Attacker)), Custom String("{0},{1},{2}", Team Of(Victim), Victim, Hero Of(Victim)),
- Custom String("{0},{1},{2}", Custom String("{0},{1}", Event Ability, Event Damage), Event Was Critical Hit,
- Event Was Environment))));
- }
- }