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Comparing difference between and

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  • settings
  • {
  • main
  • {
  • Description: "▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩ ▩▩▩▩▩ LogTime v1.00 ▩▩▩▩▩ ▩▩▩ workshop.codes/logtime ▩▩▩ ▩▩ Configure in Workshop Settings ▩▩ ▩▩▩ Output in CSV format ▩▩▩ ▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩"
  • Description: "▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩ ▩▩▩▩▩ LogTime v1.01 ▩▩▩▩▩ ▩▩▩ workshop.codes/logtime ▩▩▩ ▩▩ Configure in Workshop Settings ▩▩ ▩▩▩ Output in CSV format ▩▩▩ ▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩▩"
  • }
  • lobby
  • {
  • Map Rotation: After A Game
  • Max Spectators: 12
  • Return To Lobby: After A Game
  • }
  • modes
  • {
  • Assault
  • Control
  • Escort
  • Hybrid
  • General
  • {
  • Competitive Rules: On
  • Game Mode Start: Immediately
  • Kill Cam: Off
  • Limit Roles: 2 Of Each Role Per Team
  • Skins: Off
  • }
  • }
  • }
  • variables
  • {
  • global:
  • 101: Logs_EnableLogTracker
  • 102: Logs_OutputFormat
  • 103: Logs_CurrentObjectiveIndex
  • 104: Logs_CurrentControlScoringTeam
  • 105: Logs_TrackKills
  • 106: Logs_TrackHeroSwaps
  • 107: Logs_TrackObjectiveCapture
  • 108: Logs_TrackAbilities
  • 109: Logs_TrackUltimates
  • 110: Logs_TrackOffensiveAssists
  • 111: Logs_TrackDefensiveAssists
  • 112: Logs_TrackDamage
  • 113: Logs_TrackHealing
  • 114: Logs_TrackDvaDemechs
  • 115: Logs_TrackEchoDuplicates
  • 116: Logs_TrackRoundStartEnd
  • 117: Logs_TrackMatchStartEnd
  • 118: Logs_EnablePlayerSummary
  • 119: Logs_PlayerSummaryCount
  • player:
  • 101: Logs_LastHero
  • 102: Logs_OffensiveAssists
  • 103: Logs_DefensiveAssists
  • 104: Logs_HeroesPlayedArray
  • 105: Logs_CurrentHeroIterator
  • 106: Logs_CurrentHeroIterated
  • }
  • rule("Init: Player")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • actions
  • {
  • Event Player.Logs_HeroesPlayedArray = Empty Array;
  • }
  • }
  • rule("Settings: Log Options")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • actions
  • {
  • Global.Logs_EnableLogTracker = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Enable Log Generator"), True,
  • 0);
  • Global.Logs_OutputFormat = Workshop Setting Combo(Custom String("Log Generator"), Custom String("Output Format"), 0, Array(
  • Custom String("CSV")), 1);
  • Global.Logs_TrackKills = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Kills and Deaths"), True, 2);
  • Global.Logs_TrackOffensiveAssists = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Offensive Assists"),
  • True, 3);
  • Global.Logs_TrackDefensiveAssists = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Defensive Assists"),
  • True, 4);
  • Global.Logs_TrackHeroSwaps = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Hero Swaps"), True, 5);
  • Global.Logs_TrackUltimates = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Ultimates"), True, 6);
  • Global.Logs_TrackAbilities = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Abilities*"), True, 7);
  • Global.Logs_TrackDamage = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Damage*"), True, 8);
  • Global.Logs_TrackHealing = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Healing*"), True, 9);
  • Global.Logs_TrackDvaDemechs = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("D.Va Demechs & Remechs"),
  • True, 10);
  • Global.Logs_TrackEchoDuplicates = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Echo Duplicates"), True,
  • 11);
  • Global.Logs_TrackMatchStartEnd = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Match Start & End"), True,
  • 12);
  • Global.Logs_TrackRoundStartEnd = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Round Start & End"), True,
  • 13);
  • Global.Logs_TrackObjectiveCapture = Workshop Setting Toggle(Custom String("Log Generator"), Custom String("Objective Captures"),
  • True, 14);
  • Global.Logs_EnablePlayerSummary = Workshop Setting Toggle(Custom String("Log Generator"), Custom String(
  • "End-of-Match Player Summary"), True, 15);
  • }
  • }
  • rule("Logs: Match Start")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Match Round == 1;
  • }
  • actions
  • {
  • If(Global.Logs_TrackMatchStartEnd);
  • Log To Inspector(Custom String(",match_start,{0},{1}", Custom String("{0},{1},{2}", Total Time Elapsed, Current Map,
  • Current Game Mode), Custom String("{0},{1}", Team 1, Team 2)));
  • End;
  • }
  • }
  • rule("Logs: Round Start")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Is In Setup == True;
  • }
  • actions
  • {
  • Global.Logs_CurrentControlScoringTeam = All Teams;
  • Global.Logs_CurrentObjectiveIndex = Objective Index;
  • If(Global.Logs_TrackRoundStartEnd == True);
  • Log To Inspector(Custom String(",round_start,{0},{1}", Custom String("{0},{1}", Total Time Elapsed, Match Round), Custom String(
  • "{0},{1},{2}", Team Score(Team 1), Team Score(Team 2), Objective Index)));
  • End;
  • Wait Until(Is Game In Progress, 99999);
  • Log To Inspector(Custom String(",setup_complete,{0}", Custom String("{0},{1}", Total Time Elapsed, Match Round)));
  • Wait Until(Is Game In Progress, 99999);
  • Log To Inspector(Custom String(",setup_complete,{0}", Custom String("{0},{1}", Total Time Elapsed, Match Round)));
  • End;
  • }
  • }
  • rule("Logs: Objective Captured (Non-Control)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackObjectiveCapture == True;
  • Is Game In Progress == True;
  • Current Game Mode != Game Mode(Control);
  • Is Objective Complete(Global.Logs_CurrentObjectiveIndex) == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",objective_captured,{0},{1},{2}", Custom String("{0}", Total Time Elapsed), Custom String(
  • "{0},{1}", Is Team On Offense(Team 1) ? Team 1 : Team 2, Objective Index), Custom String("{0},{1}")));
  • Global.Logs_CurrentObjectiveIndex = Objective Index;
  • }
  • }
  • rule("Logs: Objective Captured (Control)")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackObjectiveCapture == True;
  • Is Game In Progress == True;
  • Current Game Mode == Game Mode(Control);
  • Control Mode Scoring Team != Global.Logs_CurrentControlScoringTeam;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",objective_captured,{0},{1},{2}", Custom String("{0}", Total Time Elapsed), Custom String(
  • "{0},{1}", Control Mode Scoring Team, Objective Index), Custom String("{0},{1}", Control Mode Scoring Percentage(Team 1),
  • Control Mode Scoring Percentage(Team 2))));
  • Global.Logs_CurrentControlScoringTeam = Control Mode Scoring Team;
  • }
  • }
  • rule("Logs: Round Complete")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackRoundStartEnd == True;
  • Is Between Rounds == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",round_end,{0},{1},{2}", Custom String("{0},{1}", Total Time Elapsed, Match Round), Custom String(
  • "{0},{1}", Team Score(Team 1), Team Score(Team 2)), Custom String("{0},{1},{2}", Objective Index,
  • Control Mode Scoring Percentage(Team 1), Control Mode Scoring Percentage(Team 2))));
  • }
  • }
  • rule("Logs: Match Complete")
  • {
  • event
  • {
  • Ongoing - Global;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Is Match Complete == True;
  • }
  • actions
  • {
  • Wait Until(!Global.Logs_EnablePlayerSummary || Global.Logs_PlayerSummaryCount == Count Of(All Players(All Teams)), 99999);
  • If(Global.Logs_TrackMatchStartEnd);
  • Log To Inspector(Custom String(",match_end,{0},{1},{2}", Custom String("{0}", Total Time Elapsed), Custom String("{0}", Team Score(
  • Team 1)), Custom String("{0}", Team Score(Team 2))));
  • End;
  • }
  • }
  • rule("Logs: End-of-Match Player Summary")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_EnablePlayerSummary == True;
  • Is Match Complete == True;
  • }
  • actions
  • {
  • For Player Variable(Event Player, Logs_CurrentHeroIterator, 0, Count Of(Event Player.Logs_HeroesPlayedArray), 1);
  • Event Player.Logs_CurrentHeroIterated = Event Player.Logs_HeroesPlayedArray[Event Player.Logs_CurrentHeroIterator];
  • Log To Inspector(Custom String(",player_stat,{0},{1},{2}", Total Time Elapsed, Custom String("{0},{1},{2}", Team Of(Event Player),
  • Event Player, Event Player.Logs_CurrentHeroIterated), Custom String("{0},{1}", Custom String("{0},{1},{2}", Custom String(
  • "{0},{1},{2}", Custom String("{0},{1},{2}", Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
  • Eliminations), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Final Blows), Player Hero Stat(
  • Event Player, Event Player.Logs_CurrentHeroIterated, Deaths)), Custom String("{0},{1},{2}", Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, All Damage Dealt), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
  • Barrier Damage Dealt), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Hero Damage Dealt)),
  • Custom String("{0},{1},{2}", Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Healing Dealt),
  • Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Healing Received), Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Self Healing))), Custom String("{0},{1},{2}", Custom String("{0},{1}", Player Hero Stat(
  • Event Player, Event Player.Logs_CurrentHeroIterated, Damage Taken), Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Damage Blocked)), Custom String("{0},{1}", Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Defensive Assists), Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Offensive Assists)), Custom String("{0},{1}", Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Ultimates Earned), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
  • Ultimates Used))), Custom String("{0},{1}", Custom String("{0},{1},{2}", Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Multikill Best), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
  • Multikills), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Solo Kills)), Custom String("{0},{1},{2}",
  • Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Objective Kills), Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Environmental Kills), Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Environmental Deaths)))), Custom String("{0},{1}", Custom String("{0},{1},{2}",
  • Custom String("{0},{1}", Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Critical Hits),
  • Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Critical Hit Accuracy)), Custom String("{0},{1},{2}",
  • Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Scoped Accuracy), Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Scoped Critical Hit Accuracy), Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Scoped Critical Hit Kills)), Custom String("{0},{1},{2}", Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Shots Fired), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated,
  • Shots Hit), Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Shots Missed))), Custom String("{0}",
  • Custom String("{0},{1},{2}", Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Scoped Shots),
  • Player Hero Stat(Event Player, Event Player.Logs_CurrentHeroIterated, Scoped Hits), Player Hero Stat(Event Player,
  • Event Player.Logs_CurrentHeroIterated, Weapon Accuracy)))))));
  • End;
  • Global.Logs_PlayerSummaryCount += 1;
  • }
  • }
  • rule("Logs: Kills")
  • {
  • event
  • {
  • Player Died;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackKills == True;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",kill,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Custom String("{0},{1},{2}",
  • Team Of(Attacker), Attacker, Hero Of(Attacker)), Custom String("{0},{1},{2}", Team Of(Victim), Victim, Hero Of(Victim)),
  • Custom String("{0},{1},{2}", Custom String("{0},{1}", Event Ability, Event Damage), Event Was Critical Hit,
  • Event Was Environment))));
  • }
  • }
  • rule("Logs: Hero Swap")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackHeroSwaps == True;
  • Hero Of(Event Player) != Event Player.Logs_LastHero;
  • Is Match Complete == False;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",hero_swap,{0},{1},{2}", Total Time Elapsed, Custom String("{0},{1}", Team Of(Event Player),
  • Event Player), Custom String("{0},{1}", Hero Of(Event Player), Event Player.Logs_LastHero)));
  • If(!Array Contains(Event Player.Logs_HeroesPlayedArray, Hero Of(Event Player)) && Array Contains(All Heroes, Hero Of(
  • Event Player)));
  • Modify Player Variable(Event Player, Logs_HeroesPlayedArray, Append To Array, Hero Of(Event Player));
  • End;
  • Event Player.Logs_LastHero = Hero Of(Event Player);
  • }
  • }
  • rule("Logs: Damage")
  • {
  • event
  • {
  • Player Dealt Damage;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackDamage == True;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",damage,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Custom String("{0},{1},{2}",
  • Team Of(Attacker), Attacker, Hero Of(Attacker)), Custom String("{0},{1},{2}", Team Of(Victim), Victim, Hero Of(Victim)),
  • Custom String("{0},{1},{2}", Custom String("{0},{1}", Event Ability, Event Damage), Event Was Critical Hit,
  • Event Was Environment))));
  • }
  • }
  • rule("Logs: Healing")
  • {
  • event
  • {
  • Player Received Healing;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackHealing == True;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",healing,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Custom String("{0},{1},{2}",
  • Team Of(Healer), Healer, Hero Of(Healer)), Custom String("{0},{1},{2}", Team Of(Healee), Healee, Hero Of(Healee)),
  • Custom String("{0},{1},{2}", Event Ability, Event Healing, Event Was Health Pack))));
  • }
  • }
  • rule("Logs: Offensive Assists")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackOffensiveAssists == True;
  • Event Player.Logs_OffensiveAssists < Player Stat(Event Player, Offensive Assists);
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",offensive_assist,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
  • Team Of(Event Player), Event Player, Hero Of(Event Player))));
  • Event Player.Logs_OffensiveAssists += 1;
  • Loop If Condition Is True;
  • }
  • }
  • rule("Logs: Defensive Assists")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackDefensiveAssists == True;
  • Event Player.Logs_DefensiveAssists < Player Stat(Event Player, Defensive Assists);
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",defensive_assist,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
  • Team Of(Event Player), Event Player, Hero Of(Event Player))));
  • Event Player.Logs_DefensiveAssists += 1;
  • Loop If Condition Is True;
  • }
  • }
  • rule("Logs: Ability 1 Used")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackAbilities == True;
  • Is Using Ability 1(Event Player) == True;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",ability_1_used,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
  • Team Of(Event Player), Event Player, Hero Of(Event Player))));
  • }
  • }
  • rule("Logs: Ability 2 Used")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackAbilities == True;
  • Is Using Ability 2(Event Player) == True;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",ability_2_used,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
  • Team Of(Event Player), Event Player, Hero Of(Event Player))));
  • }
  • }
  • rule("Logs: Ultimate Charged")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackUltimates == True;
  • Ultimate Charge Percent(Event Player) == 100;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",ultimate_charged,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
  • Team Of(Event Player), Event Player, Hero Of(Event Player))));
  • }
  • }
  • rule("Logs: Ultimate Used")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackUltimates == True;
  • Is Using Ultimate(Event Player) == True;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • If(Global.Logs_TrackDvaDemechs && Hero Of(Event Player) == Hero(D.Va));
  • Wait(1.740, Ignore Condition);
  • If(!Is In Alternate Form(Event Player));
  • Log To Inspector(Custom String(",dva_remech,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
  • Team Of(Event Player), Event Player, Hero Of(Event Player))));
  • Else;
  • Log To Inspector(Custom String(",ultimate_used,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
  • Team Of(Event Player), Event Player, Hero Of(Event Player))));
  • End;
  • Else;
  • Log To Inspector(Custom String(",ultimate_used,{0},{1}", Custom String("{0}", Total Time Elapsed), Custom String("{0},{1},{2}",
  • Team Of(Event Player), Event Player, Hero Of(Event Player))));
  • End;
  • }
  • }
  • rule("Logs: Echo Duplicate")
  • {
  • event
  • {
  • Ongoing - Each Player;
  • All;
  • All;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackEchoDuplicates == True;
  • Is Duplicating(Event Player) == True;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",echo_duplicate_start,{0},{1},{2}", Total Time Elapsed, Custom String("{0},{1},{2}", Team Of(
  • Event Player), Event Player, Hero Of(Event Player)), Custom String("{0}", Hero Being Duplicated(Event Player))));
  • Wait Until(!Is Duplicating(Event Player), 99999);
  • Log To Inspector(Custom String(",echo_duplicate_end,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Team Of(
  • Event Player), Event Player, Hero Of(Event Player))));
  • }
  • }
  • rule("Logs: D.Va Demech")
  • {
  • event
  • {
  • Player Took Damage;
  • All;
  • D.Va;
  • }
  • conditions
  • {
  • Global.Logs_EnableLogTracker == True;
  • Global.Logs_TrackDvaDemechs == True;
  • Is In Alternate Form(Event Player) == False;
  • Health(Event Player) == 0.020;
  • Is Game In Progress == True;
  • }
  • actions
  • {
  • Log To Inspector(Custom String(",dva_demech,{0},{1}", Total Time Elapsed, Custom String("{0},{1},{2}", Custom String("{0},{1},{2}",
  • Team Of(Attacker), Attacker, Hero Of(Attacker)), Custom String("{0},{1},{2}", Team Of(Victim), Victim, Hero Of(Victim)),
  • Custom String("{0},{1},{2}", Custom String("{0},{1}", Event Ability, Event Damage), Event Was Critical Hit,
  • Event Was Environment))));
  • }
  • }
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