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Update Log for Player Destruction: A TF2 Gamemode (8)

Added mode name to code.

Changes:

  • Removed Discord Link. Refreshed code.
almost 4 years ago

Explanation:

Hey, so I somewhat rushed 1.2.6 in order to get it playable before the Workshop Game Night that occurs in the Elohell workshop discord. As a result, there was some bugs that went through (and I caught one and posted a new update for that). Despite that, I realized that I don't like this new HUD I rushed out, so I reverted the HUD (with some changes, such as a space between the HUD elements on the left side).

Changes:

  • Reverted some HUD elements
  • Added a new string that pops up when you cannot respawn yet (based on feedback from event)
  • Added spacing between left HUD elements (based on feedback from event)
almost 4 years ago

Fixed String Variable bug.

almost 4 years ago

Changes:

  • Now uses custom string variables (useful for additional language support).
  • HUD adjusted (Includes permanent code, now refers to teams as their name instead relatively. Also includes a UI element to tell the player which team they are on (which is also useful for people that do not understand the team colors used)).

Accidentally forgot to add the comments and to disable the inspector. This code fixes that.

about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Changes in 1.2.5:

  • Rewrote certain rules to make use of logic statements and subroutines.
  • Adjusted UI
  • Shortened Assemble Heroes phase to 30 seconds.
about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
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