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Purpose

  • The purpose of this template is to give workshop users a starting point for creating their own PVE gamemodes.
  • This template provides these features:
    • A start screen and voting system
    • Default bot control
      • Enemy targeting
      • Default movement and facing
      • Follow technology
    • Bot spawning algorithms
      • Spawn points
      • Spawn rates
      • Effect creation/deletion
    • Default win/loss conditions
    • Multi-map functionality
    • Anti-Cheat system that prevents players from leaving and rejoining to reset their stats or gain another life

Default Content

  • The template currently contains one unit, one gamemode, and 2 objective types by default.
    • Default unit: Soldier: 76.
    • Default gamemode: "We're All Soldiers Now," Only Soldier: 76 bots will spawn.
    • Default Objective types: Capture Points and Eliminations.

How Does It Work?

  • The template has lots of comments directing users on how to create thier own units, objectives, and gamemodes.
  • Helpful tips are in (parenthesis) while actions that are needed for adding in new content will have an (*astrisk).

Quick Tips for General Use:

  • The variable losList contains a list of bots that can currently see any players.
  • The variables specialFacing and specialThrottling must be set to true to override default facing and throttling behavior repectively.

Usage

  • Feel free to make any changes you want to this template.
  • There is a credit to me on the start screen. You can remove it if you want.

Example Use Cases:

Questions

  • If you have any questions, leave a comment here on workshop.codes and I'll try to get back to you when I can.
Players | 1 - 10
Categories: PvE, Tools
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 31 more...
Created at:
Last updated:

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