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Bloodsport? More like bloodsupport! This FFA Deathmatch only allows support heroes, and allows only one of each hero at once.

In a standard free-for-all, support heroes see much of their potential wasted. This mode retools their kits to better fit the format, including finding new uses for abilities that normally wouldn't do anything without someone to target.

Hero Changes

Ana

  • Max health decreased from 200 to 175
  • Biotic Rifle clip size increased from 12 to 15
  • Damaging a sleeping enemy restores 50 health to Ana
  • Self-healing from Biotic Grenade reduced from 100 to 60
  • Biotic Grenade launches Ana backwards if she is within its splash radius
  • All ultimate generation increased by 40%

Baptiste

  • Biotic Launcher clip sizes reduced from 45/10 to 36/8
  • Biotic Launcher alternate fire is now a bomb which deals 20 damage in a 3 meter radius and an additional 10 damage in a 1 meter radius; damage increased by Amplification Matrix
  • Baptiste cannot use a second alternate fire until his previous bomb has detonated, for technical reasons
  • Baptiste does not gain credit for kills while he is inside his Immortality Field
  • All ultimate generation increased by 40%

Brigitte

  • Inspire healing reduced from 15 to 10 per second
  • Barrier Shield health reduced from 250 to 140
  • Barrier Shield cooldown after broken increased from 5 to 6 seconds
  • Rush Pack replaces Repair Pack: Brigitte gains a 50% movement speed boost for 1.25 seconds
  • Repair Pack cooldown increased from 6 s to 12 s per charge
  • Gain 50% knockback resist while Rally is active
  • All ultimate generation increased by 40%

Lúcio

  • Health reduced from 200 to 150
  • Sonic Amplifier clip size increased from 20 to 28
  • Sonic Amplifier projectile speed increased from 50 to 60 m/s
  • Soundwave knockback increased from 17 to 18.7 m/s
  • Healing from Crossfade increases exponentially, increasing by 60% per 1.5 seconds until health is fully restored
  • Speed boost from Crossfade increases by 12% per 1.5 seconds, up to a maximum of 160% normal speed
  • Boosted healing & speed reset after taking damage or switching Crossfade state
  • Apply knockback to all enemies within 12 meters when using Sound Barrier, with force increasing closer to Lúcio (between 9 m/s and 21 m/s)
  • All ultimate generation increased by 40%

Mercy

  • Regeneration decreased from 20/s to 8/s while Caduceus Blaster is drawn
  • Regeneration returns to normal after having Caduceus Staff drawn for 2 seconds
  • Can now swap to Caduceus Blaster with primary fire or Caduceus Staff with secondary fire
  • Caduceus Blaster damage increased from 20 to 24
  • Caduceus Blaster clip size increased from 20 to 24
  • Ascending Angel replaces Guardian Angel: Mercy flies forward in the direction she's facing; distance and speed increased during Valkyrie
  • Guardian Angel cooldown increased from 1.5 s to 7.5 s
  • Resurrection can now be used to instantly revive Mercy; she is invincible and stunned for 1 second
  • All ultimate generation increased by 40%

Moira

  • Biotic Grasp primary fire now heals Moira for 70 per second while held
  • Biotic Grasp secondary fire self-healing reduced by 99%
  • Biotic energy maximum decreased by 68%
  • Biotic energy restoration rate decreased by 97%
  • Biotic Grasp resource starts at 1/3 when spawning
  • Primary fire is disabled when health is full
  • Biotic Orb projectile speed increased from 20 m/s to 24 m/s, or 5.5 m/s to 6.6 m/s when tethered
  • Biotic Orb healing reduced from 300 to 150
  • See icon over enemies when damaging them, including through walls
  • All ultimate generation increased by 40%

Sombra

  • Health reduced from 200 to 150
  • Machine Pistol clip size reduced from 60 to 30
  • Machine Pistol damage increased from 8 to 12 per shot when EMP is active
  • EMP immediately reloads Machine Pistol
  • Gain ultimate charge when healing from hacked health packs equal to 50% of healing done
  • Combat ultimate generation increased by 25%
  • No passive ultimate generation

Symmetra (still in progress)

  • Shields reduced from 125 to 100
  • Photon Projector primary fire damage per second reduced from 60/120/180 to 40/80/120
  • Photon Projector alternate fire damage reduced from 120 to 80 (full charge)
  • Sentry Turret damage per second reduced from 40 to 10
  • Photon Barrier health reduced from 4000 to 1600
  • All ultimate generation increased by 20%
  • Note: Symmetra's weapon damage to barriers and objects is currently very low. This is an issue I'm looking for a solution to.

Zenyatta

  • Orb of Destruction alternate fire damage reduced from 48 to 36 per orb
  • Zenyatta gains 10 temporary shields on a standard hit or 20 on a critical; shields immediately decay at 10 per second
  • Orb of Humility replaces Orb of Harmony: an orb placed on an enemy which reduces damage and healing by 25%
  • Orb of Humility is mutually exclusive with Orb of Discord; placing one returns the other
  • Both orbs display the health bar of the target in the HUD
  • Due to how Orb of Humility was implemented, I had to re-do Orb of Discord; the health bar display is different as a result
  • Deal 20 damage per second to enemies within 10 meters while Transcendence is active
  • Combat ultimate generation increased by 10%
  • All ultimate generation further increased by 40%

Credits:

  • Drizzlyfrog, for being my human rubber duck
  • pluzorminuz, for letting me copy his code
  • yurodd, for helping me get the amp matrix changes working
  • INEED COFFEE, for the final amplification matrix tracking & calculation
  • Playtesting and bug-finding help from Drizzlyfrog, Ceyah, Sylvester, GayLove420, Fatherlorris, Barkspawn, Jelena, MrVega, BiggieStyle

Terms of Use:
All parts of Healander created by me may be used freely for personal or commercial use if credit is given. I can't enforce this legally or anything, I'm just asking politely. I wasn't able to contact INEED COFFEE for explicit permission to use the Amplification Matrix code, and I just want to be sure that if my own work becomes abandonware people don't feel guilty about picking its bones.
Projectile arc calculations are the work of pluzorminuz and their use is subject to his terms. Used with permission.

Players | 2 - 8
Tags: ffa support
Heroes: Sombra, Ana, Baptiste, Brigitte, Lúcio, and 3 more...
Maps: Paris, Dorado, Blizzard World, Eichenwalde, King's Row, and 7 more...
Created at:
Last updated:
Current version: 1.5.1

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