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GraczCourier

Severed Tracer (Early Access Demo)

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HATESYS Security: Job Requirements

Capable of overcoming adversity.

Able to adapt to sudden change.

Must remain calm under pressure.

/.Please, help!
/.She's coming for us all.

Severed Tracer is a gamemode based on Severed Steel game, featuring a fluid stunt system and loads of bullet time.

There is no reloading – pick your shots well and be ready to pry a loaded primary weapon or sidearm from your enemies.

Dodge bullets, leap off walls, slide kick, throw weapons – do whatever it takes to come out on top in intense and frenzied firefights.

Gamemode playlist: https://open.spotify.com/playlist/2HpszYTAShugVWwcDQ6JJV

Players | 1 - 1
Categories: PvE
Heroes: Tracer
Maps: Paris
Created at:
Last updated:
Current version: 0.5.0

Controls

Interact
Pick Up / Steal / Throw Weapons
Primary Fire
Fire / Throw Empty Weapons
Secondary Fire
Trigger Bullet Time
Ability 1
(In Air) Dive
Crouch
Slide, Cancel Dive / Wall Run
Melee
(When Facing the wall, In Air) Bounce Off
Wall Run
To wall run, jump and run up to the wall at an angle
Wall Run + Jump
Jump off the wall you're running on
Pick Up / Steal / Throw Weapons
Fire / Throw Empty Weapons
Trigger Bullet Time
(In Air) Dive
Slide, Cancel Dive / Wall Run
(When Facing the wall, In Air) Bounce Off
Wall Run
To wall run, jump and run up to the wall at an angle
Wall Run +
Jump off the wall you're running on
Pick Up / Steal / Throw Weapons
Fire / Throw Empty Weapons
Trigger Bullet Time
(In Air) Dive
Slide, Cancel Dive / Wall Run
(When Facing the wall, In Air) Bounce Off
Wall Run
To wall run, jump and run up to the wall at an angle
Wall Run +
Jump off the wall you're running on
Pick Up / Steal / Throw Weapons
Fire / Throw Empty Weapons
Trigger Bullet Time
(In Air) Dive
Slide, Cancel Dive / Wall Run
(When Facing the wall, In Air) Bounce Off
Wall Run
To wall run, jump and run up to the wall at an angle
Wall Run +
Jump off the wall you're running on
Pick Up / Steal / Throw Weapons
Fire / Throw Empty Weapons
Trigger Bullet Time
(In Air) Dive
Slide, Cancel Dive / Wall Run
(When Facing the wall, In Air) Bounce Off
Wall Run
To wall run, jump and run up to the wall at an angle
Wall Run +
Jump off the wall you're running on

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