Added mode name to code.
1.2.1 Changes:
Changes:
Bugs fixed:
Changes:
Hotfix coming in!
Map Switch:
Character Bug Fixes:
Update time!
This patch is somewhat big interally, since I moved the project from using the native Overwatch script to OverPy script. But chances are you will not care about that, so here are the rest of the changes:
Moira changes:
Hanzo changes:
Wrecking Ball changes:
Symmetra changes:
Winston changes:
Ok, it is finally time to bring this out of alpha into 1.0. (Yes I skipped beta because it basically turned into a beta).
So, I will be busy due to school, so I decided to polish what I had and release it, since IMO it already was pretty playable and fun, and can contain replayability.
Anyways, here are the patch notes (from what I can recall):
A new survivor: Winston
A survivor replacement: Sigma -> Wrecking Ball.
Map Adjustment:
An anti grief system for Winston and Tracer.
Reaper has been adjusted a bit.
Survivor balancing.
HUD Adjusted
Small message for Tracer, Moira, and Winston abilties for other players.
Mostly all strings have been moved to variables to make for easier adjustment and translating.
Time has been adjusted to be default at 4 minutes 30 seconds.
Workshop settings have been added:
Ok, now this mode has a code for live: 8MM16
Unfortunately, due to scaling not making it to the live version of OW now, that is not present in this update, however, a bunch of changes still occurred.
The hero count has been reduced by half, in exchange to making each hero more unique and stronger.
Brig: She if the frontline resistance. She has a powerful flail for knockback, and she has her shield bash to go to the frontlines for the team.
Moira: In addition to her wall phasing fade, she can now give health to teammates, overheal or not (this may change in the future). Nonetheless, she is the healer of the heroes.
Sigma: New character. He has been reworked from his normal OW style to be a barricader. In other words, he can place rocks that float stationary that make it hard for reaper to push. He also has his kinetic grasp reworked that pushes reaper back instead of sucking damage.
Symmetra: Hasn't changed much. She is the true anchor for the team.
Hanzo: The recon expert. He has sonic dart, his wall climb to escape, and can see reaper through the fog easily.
Tracer: She is very good. As a result she is one hit by default. She also has rewinding capabilities, and if her teammates are close enough, she can teleport them to her position after she rewinds.
More characters may be added in the future, but they will have care taken into what role they fit into.
Ok, another update!
Reaper:
Survivors:
Ok, made some changes since the posting last night:
Special section for just the decoys of Reaper:
Note: I made a bunch of changes without recording them, so this is a general overview of the important stuff.