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If you miss you die

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Credit to P.


Feel free to fork this project, but do not remove the credit.

Welcome to If You Miss You Die!

Heros are McCree, Widow Maker, Ashe, Mercy, and Ana.

All players are a one hit kill. Game mode is elimination, so be careful, because once you're down, you may not be able to get back up.

Widow Maker can use her ult to see the position of the enemy team. Keep her alive to allow her ult to stay up.
Grab a second widow maker in your party just incase one goes down.
Widow Maker cannot fire without aiming down sights.

Mercy can res fallen team mates. Protect her, and she will protect you.
Grab a scond Mercy in your party, and give her a helping hand.
Mercy cannot fire her gun, or heal team mates.

More heros are set up, and just have to be enabled. The core game has the recommended heros listed above ready to go.

2 Comments

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Zaword

There's no description of the lobby/game
I've played a lot your mode, and I think that in many situations the game become far strange that it should be: two team of mercy ressing one ally behind a corner/wall.
Mercy ress should have a CD.
And I think that infinite Widow ult is boring. She should have ult to show like 5 seconds enemies, and restore it if she make a kill.

Heromine creator *

Hello, thank you for your feedback. I would like to address your questions, and take your feedback.

The lobby discription is in the title, which is you cannot miss shots.
As for your mercy problem, to counter that, the best way to stop the enemy team from doing that is to send in an Ashe, Mcree, or Ana in close range to that mercy. Like how all video games are, there is a risk involved in doing such, but taking the safe route of shooting from a distance will lead to a stale mate. The Mercy res was done on purpose, to encourage risky behavior.
The WidowMaker ult was actually a middle ground for alot of play testing. During QA, I noticed that alot of players would just hide, creating a god like player. Because of the hiding player, that team wasn't able to lose, and if given enough time, the team without a hiding player will lose. During QA we tried to have it where no matter what, you were able to see enemy players, which lead to stale gameplay. We found a great middle ground which was putting the weight of being able to see through walls onto WidowMaker. WidowMaker lost the ability to hip fire to make it harder to defend herself.

Moving forward I will do the following:

  1. Try to make it more obvious to players that a stale mate is occuring, and encouraging players to rush forward.
  2. Make WidowMaker have more risk via visability, allowing more downtime with her ult.

Thank you for your time to give your feedback, and asking questions, and I hope to hear from you soon.

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