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Update Log for Hack To Kill (7)

AI Updates

  • AI will have a random name when created

Map Updates

  • Added support for Kanezaka

Bug Fixes

  • Fixed a bug resulting in AI saying "No" even if they failed to dodge EMP

Configuration Updates

  • The gametype and AI difficulty options now use the "Workshop Setting Combo" for better readability

General Updates

  • Optimised map initialisation
  • Added support for the following maps:
    • Chateau Guillard
    • Petra
    • Blizzard World
    • Nepal Village

Gametype Updates

FFA

  • Reduced the maximum AI count from 12 to 8

Chase

  • A player is no longer given the diamond at the start of the mode, instead there is no target
  • When there is no target, the player who first gets a kill obtains it
  • If the player who holds the diamond commits suicide, the game reverts to having no target
  • Reduced the maximum AI count from 10 to 8

Survival

  • If only AI are alive, one will be declared the winner randomly for that round
  • Increased the round transition duration
  • Reduced the maximum AI count from 8 to 6

Assassinate

  • Increased the maximum AI count from 1 to 3

Configuration Updates

  • The dummy bot count setting now sets how many AI should spawn, as opposed to a division calculation
  • Shrank the size of the HUD text detailing AI's difficulty to lessen screen clutter
  • Added a configuration option to determine the score required to end an Assassinate game (default is 10)
  • Added a configuration option to determine the score required to end a Survival game (default is 3)

AI Updates

  • Refined AI code for a few abilities
  • Improved AI movement
    • AI will now move to a random position near an enemy, if they see one
    • Unless the gametype is chase, the AI will wander aimlessly until they locate an enemy
  • AI will no longer stare at enemies through walls
  • AI now communicate:
    • When hacked
    • When stealing the diamond
    • When dodging EMP

Medium Difficulty

  • If the gametype is chase and the diamond holder is currently stealthed, the AI will attempt to unstealth them before hacking
  • AI will attempt to avoid EMP however it is unlikely they are successful

Hard Difficulty

  • AI now have a chance of failing to react to EMP in time

Bug Fixes

  • Fixed a bug where sometimes AI would spawn at origin
  • Fixed a bug where AI would never reload
  • Fixed a bug where AI would sometimes incorrectly see stealthed players
  • Fixed a bug where a player in hero select could receive score in the Survival gametype
  • Fixed a bug where a player could earn free score by constantly committing suicide in the Chase gametype
  • Fixed a bug where AI would not respawn after a round in the Survival gametype
  • Fixed a bug where AI would spin around each other
  • Fixed a bug where at the start of a chase game, a player could win by being inactive
  • Fixed a bug where a player might be forced to short for a short moment randomly

General Updates

  • Moved all configuration settings to the Workshop Settings tab

Bug Fixes

  • Fixed a bug where none of the compatible maps were enabled in the preset (oops)

Dummy Bot Updates

  • The aim speed of AI now adjusts depending on their difficulty
  • On medium or higher difficulty, AI will reload if they cannot see opponents
    • On hard difficulty, they will only do so if they're far enough from an opponent to lower the chances of being jumped while reloading
  • On hard difficulty, if the AI is close enough to an opponent attempting to hack them they will use quick melee instead of shooting

Map Updates

Added support for the following maps:

  • Horizon Lunar Colony
  • Ilios Well

Bug Fixes

  • Fixed a bug where if the player exits stealth just before the maximum timer activates, they are forced to shoot for a brief moment
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Miscellaneous Changes

  • Added a shortened link to the information page for this gamemode in the description
  • Added version number in the description

Bug Fixes

General

  • Fixed a bug where Nepal Village was enabled despite no map data existing

Chase

  • Fixed a bug where if the holder leaves the game, the gamemode becomes stuck

Assassinate

  • Fixed a bug where it is possible to get an unspawned target
  • Fixed a bug where if a player's target leaves the game, the target does not change
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
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