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Update Log for Stadt Der Toten - Call of Duty Zombies (4)

Bug Fixes:
Fixed a bug where players would have 100% ult charge immediately after buying Roadhog from the Mystery Box.

Balance Changes:
Roadhog:

  • Reduced Whole Hog charge rate by 7.5%
  • Increased Whole Hog knockback from 30% to 40% - this should help to keep players alive while they use their ultimate, while maintaining high damage output
  • Slightly increased knockback from Battering Ram

General:

  • Increased ultimate charge rate for almost all heroes

Bug Fixes:
Fixed a bug where the Heal Over Time effect would be considerably slowed down on a certain hero.
Fixed a bug where being killed while using Echo's Ultimate would knock the player down or end the game.
Fixed a bug where the invincibility Junkrat recieves when using his Ultimate would persist for longer than intended after the Rip Tire was detonated or destroyed.

Hero Adjustments:
Ultimate Charge Rate has been increased for several heroes.

New Hero Available From The Mystery Box: Roadhog

Abilities:
Chain Hook:

  • Functions as normal, pulling in enemies.
  • 2 second cooldown.

Take a Breather has been reworked into a new ability: Battering Ram:

  • 50% Damage Reduction
  • 40% Speed Increase (Without Stamin-Up)
  • 75% Speed Increase (With Stamin-Up)
  • Roadhog stuns, deals massive damage and knocks back any enemies he walks into while using this ability.
  • 10 second cooldown.

Whole Hog:

  • Knockback reduced to 30%, increasing damage potential.
  • Whole Hog can now be cancelled by using either Chain Hook or Battering Ram.
almost 4 years ago

Added a temporary fix for a bug where Zombies would stop spawning if a player were to get a kill while using Echo's Ultimate ability. Zombies will still stop spawning for the remainder of the Ultimate, but spawning will restart once it finishes. Working on a proper fix for this bug.

XGAME is now the final code for this gamemode. I'll update this code from now on so you won't have to remember a new one. If you have the game mode saved as a preset, you'll need to re-import the code (XGAME) whenever it is updated and save over your preset to apply the update.

almost 4 years ago
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