My Overwatch
General
- Player count increased from 5v5 to 6v6.
- Small Health Pack cooldown decreased from 10 to 8 seconds.
- Large Health Pack cooldown decreased from 15 to 12 seconds.
Tank

D.Va
These changes to D.Va enable some of her abilities to have more impact and some to have more uptime. These changes ultimately are aimed at making D.Va's gameplay loop more enjoyable.

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Cooldown increased from 3.5 to 4 seconds.
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Knockback increased by 12%

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Cooldown decreased from 7 to 6 seconds.

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Maximum uptime increased from 3 to 4 seconds.
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Recharge rate increased by 25%

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Ultimate cost increased by 12%
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Knockback increased by 20%

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Ultimate cost increased by 12%
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Knockback increased by 25%

Doomfist
Increasing Power Block and Meteor Strike's uptime enable Doomfist to be more effective as a Tank overall. Making his primary Hand Cannon hitscan slightly reduces his weakness against aerial heroes.

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Now has hitscan projectile speed.

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Cooldown decreased from 6 to 5 seconds.

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Cooldown decreased from 8 to 6 seconds.

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Ultimate cost increased by 8%
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Duration increased from 4 to 6 seconds.
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Knockback increased by 12%

Junker Queen
Commanding Shout offers a lot of value to Junker Queen and her team, however, it had a relatively long cooldown for a Tank ability. Making Jagged Blade more threatening incentives players to keep their distance and not try to duel Junker Queen, since she's incredible at them.

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Cooldown decreased from 14 to 12 seconds.
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Movement speed bonus for self increased from 30% to 50%

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Cooldown decreased from 6 to 5 seconds.
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Maximum time before automatic recall increased from 3 to 4 seconds.
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Knockback increased by 12%
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Projectile speed increased by 20%

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Now refreshes Carnage.

Mauga
Potential changes coming soon.

Orisa
Increasing the speed of Orisa's projectiles and movement speed with Javelin Spin allow her to be more threatening more quickly.

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Projectile speed increased by 33%

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Cooldown increased from 7 to 8 seconds.
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Movement speed bonus increased from 50% to 70%

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Projectile speed increased by 33%

Ramattra
Despite Ramattra's utility and menacing presence, it can be more difficult for him to make space than most Tanks. Reducing most of his cooldowns and increasing his projectile speed will aid in making his impact feel more consistent.

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Projectile speed increased by 20%

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Projectile speed increased by 20%

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Cooldown increased from 7 to 8 seconds.

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Cooldown decreased from 12 to 10 seconds.
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Projectile speed increased 20%

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Cooldown decreased from 13 to 10 seconds.

Reinhardt
Increasing Fire Strike's projectile speed improves Reinhardt's range and making it more difficult to break through his Barrier Field accounts for the danger of another enemy.

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Cooldown increased from 7 to 8 seconds.
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Knockback increased by 16%

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Projectile speed increased by 15%

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Cooldown when destroyed decreased from 5 to 4 seconds.
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Regeneration rate increased from 144 to 180 health per second

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Ultimate cost increased by 15%

Roadhog
Increasing Roadhog's survivability with Take a Breather couples well with increasing his projectile speed to provide a more quick and aggressive play style.

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Ammo increased from 6 to 8.
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Projectile speed increased by 17%

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Projectile speed increased by 17%

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Projectile speed increased by 17%

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Maximum duration increased from 2.5 to 3 seconds.

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Knockback increased by 15%
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Now refreshes Chain Hook.

Sigma
Introducing a new Passive to Sigma's kit makes his gameplay more enjoyable and increases his mobility.
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25% less Movement Gravity and 15% more Jump Vertical Speed.

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Projectile speed increased by 16%

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Cooldown decreased from 12 to 10 seconds.

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Projectile speed increased by 16%
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Knockback increased by 14%

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Cooldown when destroyed decreased from 5 to 4 seconds.

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Movement speed increased by 15%

Winston
A description on why changes were made

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Ammo increased from 100 to 150.

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Knockback increased by 12%

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Cooldown decreased from 12 to 10 seconds.

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Movement speed bonus increased from 30% to 50%
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Melee damage increased from 40 to 80.

Wrecking Ball
A description on why changes were made
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When not using Roll, Wrecking Ball is constantly healed for 10 healing per second.

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Ammo increased from 80 to 100.

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Cooldown decreased from 15 to 12 seconds.

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No longer on cooldown when spawning in.

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Knockback increased by 15%
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Max duration reduced from 20 to 15 seconds.

Zarya
A description on why changes were made

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Ammo increased from 100 to 125.
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Knockback increased by 25%
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Projectile speed increased by 20%

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Cooldown decreased from 10 to 8 seconds.

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Projectile speed increased by 20%
Damage

Ashe
A description on why changes were made

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Ammo increased from 12 to 15.

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Self knockback increased by 9%
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Enemy knockback increased by 12%

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Cooldown decreased from 12 to 10 seconds.
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Fuse time reduced from 2 to 1.5 seconds.

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Ultimate cost increased by 15%
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Maximum duration increased from 10 to 12 seconds.

Bastion
A description on why changes were made

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Ammo increased from 25 to 30.

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Damage per bullet reduced from 12 to 9.

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Cooldown decreased from 12 to 10 seconds.
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Movement speed penalty removed.
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Now instantly heals Bastion by 50 hp.

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Projectile speed increased by 18%
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Cooldown decreased from 8 to 6 seconds.
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Knockback increased by 8%
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Can no longer be used when reconfigured.

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No longer receives knockback.

Cassidy
A description on why changes were made

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Cooldown decreased from 6 to 5 seconds.

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Cooldown decreased from 12 to 10 seconds.
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Projectile speed reduced by 20%

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Movement speed penalty reduced from 70% to 50%

Echo
A description on why changes were made

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25% less Movement Gravity and 15% more Jump Vertical Speed.

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Ammo increased from 12 to 15.
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Projectile speed increased by 15%

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Cooldown decreased from 6 to 5 seconds.
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Movement speed increased by 15%

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Cooldown increased from 8 to 10 seconds.
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Damage per second above half health increased from 50 to 75.
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Damage per second below half health increased from 150 to 225.
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Now cancels upon elimination.

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Projectile speed increased by 15%

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Removed
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Release a single-target projectile to a selected teammate to grant them their ultimate and heal them by 150 health.

Genji
A description on why changes were made

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Now has hitscan projectile speed.

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Cooldown increased from 8 to 10 seconds
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Now applies an after bleed effect that deals 18.75 damage per second for 4 seconds, dealing 75 extra damage total. This effect cannot be cleansed.

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Now refreshes Deflect.
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Damage per swing increased from 110 to 125.

Hanzo
A description on why changes were made

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Projectile speed increased by 15%

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Count increased from 5 to 8.
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Now refreshes Lunge.
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Projectile speed increased by 15%
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Cooldown increased from 10 to 12 seconds.

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Cooldown decreased from 12 to 10 seconds.
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Projectile speed increased by 15%

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Distance increased by 20%
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Cooldown increased from 4 to 5 seconds.

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Projectile speed increased by 15%
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Now refreshes Storm Arrow.

Junkrat
A description on why changes were made

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Projectile speed increased by 30%
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Projectile gravity increased by 12%
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Ammo increased from 5 to 6.

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Projectile speed increased by 30%
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Projectile gravity increased by 12%

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Projectile speed increased by 30%
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Projectile gravity increased by 12%

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Projectile speed increased by 30%
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Projectile gravity increased by 12%
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Cooldown increased from 10 to 12 seconds.

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Maximum duration reduced from 10 to 5 seconds.
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Ultimate cost reduced by 6%
Mei
Pharah
Reaper
Death Blossom
- Damage per second decreased from 170 to 125.
- Movement penalty removed.
- Lifesteal during Ultimate increased from 35% to 60%
Sojourn
Soldier: 76
Sombra
Symmetra
- Ultimated cost increased by 20%
Torbjörn
Tracer
Widowmaker
Support
Ana
Nano Boost
- Ultimate cost increased by 10%
Baptiste
Amplification Matrix
- Ultimate cost increased by 13%
Brigitte
Illari
Kiriko
Lifeweaver
Lúcio
Mercy
Moira
Biotic Grasp
- Maximum biotic energy increased from 156 to 200.
- Biotic energy recharge rate increased from 3.744 to 4.5.
Biotic Grasp Alt Fire
- Biotic energy recharge rate increased from 21.875 to 26.25.
Zenyatta