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General

  • Player count increased from 5v5 to 6v6.
  • Small Health Pack cooldown decreased from 10 to 8 seconds.
  • Large Health Pack cooldown decreased from 15 to 12 seconds.

Tank

D.Va

These changes to D.Va enable some of her abilities to have more impact and some to have more uptime. These changes ultimately are aimed at making D.Va's gameplay loop more enjoyable.

Boosters
  • Cooldown increased from 3.5 to 4 seconds.

  • Knockback increased by 12%

Micro Missiles
  • Cooldown decreased from 7 to 6 seconds.

Defense Matrix
  • Maximum uptime increased from 3 to 4 seconds.

  • Recharge rate increased by 25%

Self Destruct
  • Ultimate cost increased by 12%

  • Knockback increased by 20%

Call Mech
  • Ultimate cost increased by 12%

  • Knockback increased by 25%

Doomfist

Increasing Power Block and Meteor Strike's uptime enable Doomfist to be more effective as a Tank overall. Making his primary Hand Cannon hitscan slightly reduces his weakness against aerial heroes.

Hand Cannon
  • Now has hitscan projectile speed.

Seismic Slam
  • Cooldown decreased from 6 to 5 seconds.

Power Block
  • Cooldown decreased from 8 to 6 seconds.

Meteor Strike
  • Ultimate cost increased by 8%

  • Duration increased from 4 to 6 seconds.

  • Knockback increased by 12%

Junker Queen

Commanding Shout offers a lot of value to Junker Queen and her team, however, it had a relatively long cooldown for a Tank ability. Making Jagged Blade more threatening incentives players to keep their distance and not try to duel Junker Queen, since she's incredible at them.

Commanding Shout
  • Cooldown decreased from 14 to 12 seconds.

  • Movement speed bonus for self increased from 30% to 50%

Jagged Blade
  • Cooldown decreased from 6 to 5 seconds.

  • Maximum time before automatic recall increased from 3 to 4 seconds.

  • Knockback increased by 12%

  • Projectile speed increased by 20%

Rampage
  • Now refreshes Carnage.

Mauga

Potential changes coming soon.

Orisa

Increasing the speed of Orisa's projectiles and movement speed with Javelin Spin allow her to be more threatening more quickly.

Augmented Fusion Driver
  • Projectile speed increased by 33%

Javelin Spin
  • Cooldown increased from 7 to 8 seconds.

  • Movement speed bonus increased from 50% to 70%

Energy Javelin
  • Projectile speed increased by 33%

Ramattra

Despite Ramattra's utility and menacing presence, it can be more difficult for him to make space than most Tanks. Reducing most of his cooldowns and increasing his projectile speed will aid in making his impact feel more consistent.

Void Accelerator (Omnic Form)
  • Projectile speed increased by 20%

Pummel (Nemesis Form)
  • Projectile speed increased by 20%

Nemesis Form
  • Cooldown increased from 7 to 8 seconds.

Ravenous Vortex
  • Cooldown decreased from 12 to 10 seconds.

  • Projectile speed increased 20%

Void Barrier (Omnic Form)
  • Cooldown decreased from 13 to 10 seconds.

Reinhardt

Increasing Fire Strike's projectile speed improves Reinhardt's range and making it more difficult to break through his Barrier Field accounts for the danger of another enemy.

Charge
  • Cooldown increased from 7 to 8 seconds.

  • Knockback increased by 16%

Fire Strike
  • Projectile speed increased by 15%

Barrier Field
  • Cooldown when destroyed decreased from 5 to 4 seconds.

  • Regeneration rate increased from 144 to 180 health per second

Earthshatter
  • Ultimate cost increased by 15%

Roadhog

Increasing Roadhog's survivability with Take a Breather couples well with increasing his projectile speed to provide a more quick and aggressive play style.

Scrap Gun
  • Ammo increased from 6 to 8.

  • Projectile speed increased by 17%

Chain Hook
  • Projectile speed increased by 17%

Pig Pen
  • Projectile speed increased by 17%

Take a Breather
  • Maximum duration increased from 2.5 to 3 seconds.

Whole Hog
  • Knockback increased by 15%

  • Now refreshes Chain Hook.

Sigma

Introducing a new Passive to Sigma's kit makes his gameplay more enjoyable and increases his mobility.

NEW PASSIVE: Buoyant
  • 25% less Movement Gravity and 15% more Jump Vertical Speed.

Hyperspheres
  • Projectile speed increased by 16%

Kinetic Grasp
  • Cooldown decreased from 12 to 10 seconds.

Accretion
  • Projectile speed increased by 16%

  • Knockback increased by 14%

Experimental Barrier
  • Cooldown when destroyed decreased from 5 to 4 seconds.

Gravitic Flux
  • Movement speed increased by 15%

Winston

A description on why changes were made

Tesla Cannon
  • Ammo increased from 100 to 150.

Jump Pack
  • Knockback increased by 12%

Barrier Projector
  • Cooldown decreased from 12 to 10 seconds.

Primal Rage
  • Movement speed bonus increased from 30% to 50%

  • Melee damage increased from 40 to 80.

Wrecking Ball

A description on why changes were made

NEW PASSIVE: Fresh Air
  • When not using Roll, Wrecking Ball is constantly healed for 10 healing per second.

Quad Cannons
  • Ammo increased from 80 to 100.

Adaptive Shield
  • Cooldown decreased from 15 to 12 seconds.

Grappling Claw
  • No longer on cooldown when spawning in.

Minefield
  • Knockback increased by 15%

  • Max duration reduced from 20 to 15 seconds.

Zarya

A description on why changes were made

Particle Cannon
  • Ammo increased from 100 to 125.

  • Knockback increased by 25%

  • Projectile speed increased by 20%

Particle Barrier
  • Cooldown decreased from 10 to 8 seconds.

Graviton Surge
  • Projectile speed increased by 20%

Damage

Ashe

A description on why changes were made

The Viper
  • Ammo increased from 12 to 15.

Coach Gun
  • Self knockback increased by 9%

  • Enemy knockback increased by 12%

Dynamite
  • Cooldown decreased from 12 to 10 seconds.

  • Fuse time reduced from 2 to 1.5 seconds.

Bob
  • Ultimate cost increased by 15%

  • Maximum duration increased from 10 to 12 seconds.

Bastion

A description on why changes were made

Configuration: Recon
  • Ammo increased from 25 to 30.

Configuration: Assault
  • Damage per bullet reduced from 12 to 9.

Reconfigure
  • Cooldown decreased from 12 to 10 seconds.

  • Movement speed penalty removed.

  • Now instantly heals Bastion by 50 hp.

A-36 Tactical Grenade
  • Projectile speed increased by 18%

  • Cooldown decreased from 8 to 6 seconds.

  • Knockback increased by 8%

  • Can no longer be used when reconfigured.

Configuration: Artillery
  • No longer receives knockback.

Cassidy

A description on why changes were made

Combat Roll
  • Cooldown decreased from 6 to 5 seconds.

Magnetic Grenade
  • Cooldown decreased from 12 to 10 seconds.

  • Projectile speed reduced by 20%

Deadeye
  • Movement speed penalty reduced from 70% to 50%

Echo

A description on why changes were made

Glide
  • 25% less Movement Gravity and 15% more Jump Vertical Speed.

Tri-Shot
  • Ammo increased from 12 to 15.

  • Projectile speed increased by 15%

Flight
  • Cooldown decreased from 6 to 5 seconds.

  • Movement speed increased by 15%

Focusing Beam
  • Cooldown increased from 8 to 10 seconds.

  • Damage per second above half health increased from 50 to 75.

  • Damage per second below half health increased from 150 to 225.

  • Now cancels upon elimination.

Sticky Bombs
  • Projectile speed increased by 15%

Duplicate
  • Removed

NEW ULTIMATE: Echo-Boost
  • Release a single-target projectile to a selected teammate to grant them their ultimate and heal them by 150 health.

Genji

A description on why changes were made

Shuriken
  • Now has hitscan projectile speed.

Swift Strike
  • Cooldown increased from 8 to 10 seconds

  • Now applies an after bleed effect that deals 18.75 damage per second for 4 seconds, dealing 75 extra damage total. This effect cannot be cleansed.

Dragonblade
  • Now refreshes Deflect.

  • Damage per swing increased from 110 to 125.

Hanzo

A description on why changes were made

Storm Bow
  • Projectile speed increased by 15%

Storm Arrows
  • Count increased from 5 to 8.

  • Now refreshes Lunge.

  • Projectile speed increased by 15%

  • Cooldown increased from 10 to 12 seconds.

Sonic Arrow
  • Cooldown decreased from 12 to 10 seconds.

  • Projectile speed increased by 15%

Lunge
  • Distance increased by 20%

  • Cooldown increased from 4 to 5 seconds.

Dragonstrike
  • Projectile speed increased by 15%

  • Now refreshes Storm Arrow.

Junkrat

A description on why changes were made

Frag Launcher
  • Projectile speed increased by 30%

  • Projectile gravity increased by 12%

  • Ammo increased from 5 to 6.

Total Mayhem
  • Projectile speed increased by 30%

  • Projectile gravity increased by 12%

Concussion Mine
  • Projectile speed increased by 30%

  • Projectile gravity increased by 12%

Steel Trap
  • Projectile speed increased by 30%

  • Projectile gravity increased by 12%

  • Cooldown increased from 10 to 12 seconds.

Rip-Tire
  • Maximum duration reduced from 10 to 5 seconds.

  • Ultimate cost reduced by 6%

Mei

Pharah

Reaper

Death Blossom

  • Damage per second decreased from 170 to 125.
  • Movement penalty removed.
  • Lifesteal during Ultimate increased from 35% to 60%

Sojourn

Soldier: 76

Sombra

Symmetra

  • Ultimated cost increased by 20%

Torbjörn

Tracer

Widowmaker

Support

Ana

Nano Boost

  • Ultimate cost increased by 10%

Baptiste

Amplification Matrix

  • Ultimate cost increased by 13%

Brigitte

Illari

Kiriko

Lifeweaver

Lúcio

Mercy

Moira

Biotic Grasp

  • Maximum biotic energy increased from 156 to 200.
  • Biotic energy recharge rate increased from 3.744 to 4.5.

Biotic Grasp Alt Fire

  • Biotic energy recharge rate increased from 21.875 to 26.25.

Zenyatta

Players | 1 - 10
Categories: Hero Adjustments
Heroes: All
Created at:
Last updated:

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