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Update Log for Big Bad Boss Series: Brotherhood Full PvE Boss Fight! (9)

BOSS Changes
--Bastion add has 250% HP now instead of 400% (only Normal mode)
--30 seconds extra time has been added to the clock to support the 45 second timer and let players have a final 30 second showdown with the bosses at the end for sure.

BUG Fixes:
--Fixed a bug where Rules Violation triggered by accident or just by placing a player to another bubble during Roles Rule.

Normal mode is fully tested and funcioning!
Video is in the making.

Heroic mode is ready! Needs testing though so hit me up if interested!

HERO CHANGES
--Sombra can use Hack but with a 300% cooldown

BOSS CHANGES
--Stepping out of an orb will not kill players anymore, just pushing them back to the center of that bubble.
--Teleport orbs gone! See Roles Rule below
--Polarity is changing every 20 seconds instead of 12. This means 2 switches only during the 45 second Boss Phase.
--Hanzo will not do Leap of Faith while hacked.
--Hanzo ultimate charging is at 50% down from 70%. Genji is still at 80%.
--Genji Swift Dragon ability now only teleports to players who have the Purple Polarity, leaving space to breathe to others dealing with his brother.
==Roles Rule Changes: ==
--When the add counter reaches 0, players are immediately teleported to their Role's bubble. The task are the same. At the end of the 30 second Add Phase, players are getting teleported back to the main bubble to start the Boss Phase again.
--Players who fail their tasks during Roles Rule will not die, instead their primary stat will be reduced as a penalty for failing. Fail to many times and you have no chance of defeating the Boss.
--DPS Penalty is reducing the damage done of the player by 5% for each Mercy alive at the end of the Add Phase.
--Tank Penalty is reducing the maximum health of the player by 10%.
--Support Penalty is reducing the healing done of the player by 10%.
--The Hammond supports have to heal now has a text above it, showing the percentage of its current health, just giving a little implication of the support's work.
--HUD texts have been added to the right side, showing the percentage of the players' healing done / damage done / maximum health to follow the effect of penalties.

BUG FIXES
--Fixed an issue with the Progress bars not showing the current state of the Boss health.
--Switched up the Top HUDs. Now the Time Remaining counter will be always on top.

New Workshop Setting option
You can turn OFF the timer, so you can practice with ease. If the timer is OFF, you have unlimited time and the Time Remaining counter stays hidden.

HERO CHANGES
--Boss is now immovable thanks to the new command. That's why all knockback restrictions are removed from heroes.
--Quick Melee Added back for all heroes
--Sigma is now playable!! The knockback command works for Sigma's primary fire as well, so now he can be used too.
--Ana's Biotic Nade is disabled
--Ana's Sleep CD is now 300% (down from 500%)
--Ana's healing is now at 200%
Dev.Note: There are some issues with the Nade ability which messes with the mechanics of this Boss fight, so we are taking away this ability and giving compensations for the loss. Sorry Ana players <3
--Reinhardt's Barrier CD is now 200% (down from 500%)
--Sombra's Hack is disabled
--Symmetra now can use her Sentry Turrets and their CD is reduced to 0%
--Symmetra Ultimate Charging is at 50%
Dev.Note: Symmetra's signature are her turrets, so it was really a bad feeling that she cannot had them. Initially we took them away as they are not really optimal for this fight, because they could damage the wrong target when your polarity changes. We feel like we can give this decision back to the players, and putting the cooldown on 0% helps with repositioning the little bastards.

BOSS CHANGES
--Both Bosses now have a progress bar as health, showing the progress of the health of the them at all times.
--Bosses are now immovable, the knockback they receives is 0%
--Polarity HUDs are now visible in the top-middle of the screen, right above the Time Remaining Counter. This is to make the visibility and role cleaner.
--PURPLE SIDE and YELLOW SIDE in game titles have been lowered in height and the purple and yellow orbs now have colored cloud effects in them as well.
Dev.Note: We wanted to clarify which side is which. These things are not that disturbing for the eye, but can help players to locater themselves. Also these changes are not visible in Spectator modes.
--Genji Auto Attack has been changed to make healers lives easier
Now it is 2 Primary Fire on Tanks if possible, 2 Secondary Fire on Tanks if possible, then 2 Secondary Fire on random players.
--Hanzo Auto Attack has been changed to make healers live easier as well
Half of the shots are seeking Tank players first, before anyone else
--Roles Rule: DPS - Mercy adds healing is now at 80% (down from 130%)
--Roles Rule: Support - Hammond now gets damaged by 2500 at the start of the cycle (down from 3000)
--Roles Rule: Tank - Bastion cannot be slept or knocked down for more than a second.

BUG FIXES
--Added an Extra HUD text so players can see that they HAVE TO JUMP INTO the teleport orbs to get teleported.
--All bubble visuals are now visible in Spectator and Replay modes.
--Encounter Time reaching 0 will now properly kill all players.

--Modified all Heroes according to Big Bad Boss Basic Hero Changes. This will result in better rotations and feels for each hero, balanced interactions and also builds familiarity with each hero since every Big Bad Boss encounter will have almost the same restrictions.
See: #hero-changes on my discord >>> https://discord.gg/tbURz9P

---Time Slider is added as a Workshop Setting option. You can modify the encounter time with this, if your team needs more time, to ease the challenge. The intended boss fight time is always written next to the slider.
---Disabled Game Mode HUD and Kill Feed, also workshop inspector recording

Hero Changes:
-Wrecking Ball is not playable again, due to an interference with a game mechanic.
-Genji deals Double damage while ulting
-Bastion deals normal (20%) damage as other characters

Boss Changes:
-Roles Rule for Support characters have changed:
A Wrecking Ball will appear inside the green support bubble and the supports have to heal it out by the time reaches 0. If they fails healing the Ball to 100% health, they will die miserably.
(Devnote: With the new workshop additions, I can place 7 people in one team, so this mechanic became doable. This was the original intention of my design, so I'm happy that I could do it now)
-Roles Rule damage over time has changed: If you don't stand specifically in your roles bubble, you will take 50 damage per second. This was the original intention of my design and I finally thought of a way I could do it.
-During Roles rule the spawning Mercy adds are now have healing dealt 130% (instead of 170%).

Bug Fixes:
-Fixed some issues with the Health of the Bosses.
-Fixed some cases where players died during Roles Rule when they successfully did their tasks.

HUD changes
--Polarity Switch counter is no longer an in-world text, it became a HUD on the top left, under your polarity.
--Made polarity HUD switches smoother
--A little text under your polarity will say what you have to do if you have the yellow/purple polarity
--Time Remaining is now Sky Blue, as all my game modes have that color

-Added audio effect for the last 5 seconds when the add phase would begin after, to make people more aware of the mechanic.

PATCH 1.1.0
-Hero balancing in terms of: Ability cooldowns, damage done, healing received, movement speed, ammunition.
-Tank characters have only 400% Health now down from 500%.
-Symmetra and Wrecking Ball is now playable.

Boss Change:
The health of the 2 bosses are now linked. This means if one gets damaged the other will get damaged too with the same amount. Of course this is the same for when they get healed.
DevNote: This change is for dealing with 2 bosses. The random nature of polarities usually meant that one of the bosses would die much faster, and after that point, that polarity would become pointless. I tried many things, but I believe this is the change, that will even out and keep the nature of the fight best. Maybe I have to adjust the HP of the bosses in later patches, for now, I let it at 20.000 each.

PATCH 1.1.1
Hero Changes
-Bastion can use Sentry Turret form now, but has its damage reduced according.

Boss Changes:
-Genji boss ultimate charging 50% (instead of 100%)
-Hanzo boss ultimate charging 70% (instead if 100%)
-Bastion add damage dealt reduced to 100% (was 150%)
-Mercy add healing dealt reduced to 170% (was 180%)
-Added Small Messages to the Polarity Switch, so players can see what polarity they have when the timer resets.

almost 4 years ago
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