This update is a cleanup and Soul Skill balancing update
Workshop Settings
- Got rid of Flawless+, Act Fast, and Ult. Link because they were very buggy
4 Fun
- Added a new option, 4Fun!
- Only option currently in it is rainbow borders for enemies and how fast the colors change.
Big Soul Skill changes
- Soul Skill earn levels are changed to the following:
Third Eye / Settle Down / Air Pressure / No Extras are now available at level 5
Moonstruck / Curious Medicine / Soul Aura / Eject are now available at level 8SOUL SKILL CHANGES
Third Eye
- Now does a flat +30 damage instead of multiplying it by x0.5
Settle Down
- Healing increased from 6 every 0.26 to 25 every 0.7
No Extras
- Reload animation must be completed to receive armor
- Increased armor cache from 10-30 to 15-40
Moonstruck
- No longer requires LoS
Soul Aura
- Soul Aura explosions now briefly stun enemies (0.2) instead of damaging them
- Time between each explosion increased from 2.2 to 5
- Reduced Pure Souls on death from 10 to 3
Eject
- Cooldown decreased from 20 to 16
- Now gives player 100 temporary armor after teleporting them
Soul Shed
- Decreased Pure Souls on kill cache from 2-5 to 1-3
Purity Shield
- Knockback resistance reduced from -100% to -50%
- Movement speed reduction decreased from 80% to 100%
- Now adds 25 armor to your health every second until you're at or over 900 HP instead of adding 400 base armor.
Titan's Wrath
- Constant damage taken increased from 10 to 25
- Stat multipliers are now all 200% instead of double the level 15 stat boosts.
Yay I've added some Workshop Settings >:)) Here's what it does:
CONFIGURATION
- Enable or disable Soul Skills at the press of a button.
- View the server load while you're playing Havana Escape.
CHALLENGES
Scrapped content from Blizzard World Esc. has made its way to Havana Escape, challenges from it's Blizzard World counterpart along with 3 new ones >:))Flawless: A true test of teamwork, one death = game over
Flawless+: The ULTIMATE test of teamwork, take a tick of damage = game over
Ult. Link: HP is now Ult. Charge, taking damage instead gets rid of ult charge and at 0 ult charge you die. (Using ult. puts charge down to 50% instead of 0)
Otherworldly: Gravity is drastically reduced but enemies jump a lot when they're on the ground.
Act Fast: 5 minute timer, getting a kill adds 25 seconds
As One: Players 2, 3, and 4 are merged into player 1
Yay I put in Workshop settings! Here's some stuff you can do with 'em:
CONFIGURATION
Only 2 settings for now, the first is to enable or disable Soul Skills and the second is to view the server load.
CHALLENGES
Now for the exciting part! Challenges were cut content from Blizzard World Escape but now they're in Havana Escape! Challenges can be mixed and matched to your hearts content but don't expect it to be easy.FLAWLESS and FLAWLESS+
Flawless is a true test of teamwork. If one player dies it's back to the start game button.
Flawless+ is for real masochists and/or perfectionists. If one player takes a SINGLE TICK of damage it's game over.
Ultimate Link trades your health for ultimate charge. Instead of taking damage you lose ultimate charge and at 0 ultimate charge you die. Using your ultimate leaves you at 50% instead of 0 ultimate charge.
Otherwordly decreases the gravity to a whopping 15%, but enemies know too and jump when they're on the ground.
Act Fast ups the pace of the game by reducing the match timer to 5 minutes. Every kill ups the timer by 25 seconds.
As One Players in slots 2, 3, and 4 are merged into Player 1. If Player 1 dies everyone dies.
GENERAL
- Scaled enemy stats across the board for difficulty
- You now must punch the door to begin the game rather than standing at it
SHRINE OF DECAY
- Resurrected players are now teleported to the shrine they got resurrected by
- You can now hold INTERACT (F by default) to spend 3 Pure Souls to heal up your team
SOUL SKILLS
GENERAL
- Soul Skills now only require 1 button held for 1 second as opposed to a button combination
NEW: NO EXTRAS
Reloading with spare ammo in your clip gives you 10-30 temporary armor.Settle Down
- Healing buffed from 4 every 0.4 -> 6 every 0.26
Soul Aura
- Explosion rate increased from every 2.35 -> 2.20
- Explosion damage increased from 20 -> 50
General
The Souls (not pure) you collect to progress through the game now goes down by 5 every minute.Enemies
Enemy stats increase every minute, but in Insane Mode this is halved to 30 seconds.
The stat boosts they gain are much more significant an Insane Mode
+130% Damage -> 165% Damage
200% Max HP -> 250% Max HP
130% Mov. Speed -> 150% Mov. Speed2 Mini-bosses are now found roaming the Havana floors
These two are the "Plaguebringer" and "Dwelling Giant"Mini-Bosses
There will probably be more Mini-Bosses added into the game as time goes on.
When the first 2 enemies get stat boosts they also turn into Mini-Bosses.
Dwelling Giant
The Dwelling Giant is a massive and bulky enemy that can brash through walls.
Plaguebringer
The Plaguebringer is a vile enemy that heals its fellow enemies no matter where they are.
GENERAL
Developer Comment: I wanted to make the escape phase more intense and demanding now that Soul Skills are in play. Hopefully this'll make the last part of the game more exciting. I also doubled the kills required so that players get to play more with Soul Skills which were usually unusable before the game ends.
LEVELING
Developer Comment: I wanted to make leveling easier so that skills are more accessible. Lowering the Pure Souls gained from leveling will balance it out since you'll be leveling up more easily now.
SOUL SKILLS
Soul Aura
Developer Comment: The ability to hit through walls and deal massive damage made Soul Aura an extremely strong ability that could kill enemies in 2 bursts. These nerfs will make Soul Aura a more supportive ability to make killing faster rather than a cheap kill confirm.
Toxic Pours
Developer Comment: Toxic Pours was a pretty broken ability and I think it can be replaced with a new balanced and cooler one.
Settle Down
Developer Comment: Settle Down was an incredibly weak ability compared to the other Level 4 Skills so I buffed it to keep it more reliable.
Titan's Wrath
Developer Comment: I want to keep Titan's Wrath a fun ability to use but not too powerful. Hopefully these changes keep Titan's Wrath fun and fair.
Here they are! The text that looks like this tells you how to unlock the skill.
I'll also give some helpful notes on each one >:)))
If you think something needs to be rebalanced or changed comment it and I'll see what I can do
Level 4
Ability 1 + Primary Fire
Third Eye: Headshots deal (+55) extra damage.
Tip: Very strong on heroes with fast firing weapons that aren't Bastion's turret gun
Ability 2 + Primary Fire
Air Pressure: Double Jump (If Genji or Hanzo, the second jump is bigger)
Tip: Helpful for immobile heroes or if you're trying to manage your escape ability cooldown
Secondary Fire + Primary Fire
Settle Down: Hold Crouch to slowly heal yourself
Tip: Helpful for heroes without self sustain Even if your hero isn't crouching you will still heal
Reload + Primary Fire
Toxic Pours: Take +35% damage, but enemies that hit you take damage that stacks up infinitely until they die.
Tip: Good for heroes with high sustain that can cover up the +35% damage weakness.
Level 10
Ability 1 + Primary Fire
Moonstruck: Enemies are stunned and teleported to you when you use your ultimate.
Tip: Great for basically every ultimate except for Healers
Ability 2 + Primary Fire
Curious Medicine: Become immune to stuns
Tip: Very helpful if the enemy lineup is filled with stuns and annoying junk
Secondary Fire + Primary Fire
Soul Aura: +10 Pure Souls when you die, and at max health you release an aura that hurts enemies.
Tip: A niche skill that requires some teamwork to make use of the amazing +10 half of the ability.
Reload + Primary Fire
Eject: When on low health, instantly teleport to a teammate and get fully healed. Has a 20 second cooldown.
Tip: Another niche ability. Helpful for if you like to throw yourself into the enemy and return in one piece.
Level 15
Ability 1 + Primary Fire
Soul Shed: When you get a kill you get the following bonuses: Cooldowns reset, Full ammo, +15% Ultimate Charge, and 2-5 Pure Souls.
Tip: A huge ability for if you're carrying your team. The 2-5 Pure Souls on kill is a very strong part of the ability so make sure you're not dying a lot (or have some defensive skills) if you use this skill.
Ability 2 + Primary Fire
Purity Shield: +400 Armor added to your health, -30% movement speed (back to default), Gain an immunity to knockback
Tip: A very defensive ability which can be huge for heroes with self sustain and don't needmobility to pop off. (Works well with Settle Down)
Secondary Fire + Primary Fire
Soul Spire: If an enemy is nearby you drain Pure Souls out of them.
Tip: You can farm the heck out of enemies with this ability. I made this skill so that you can still get Pure Souls without having to level up which usually takes 40+ kills at that point. So use this wisely because there are no benefits to this Skill outside of getting free souls.
Reload + Primary Fire
Titan's Wrath: Double ALL level 15 stats as if you were level 30. Doubles your size. HOWEVER you only receive 15% of all healing.
Tip: You probably shouldn't use this in a cramped space. This is a VERY HEFTY skill with huge upsides and a huge downside. Pair this ability with heroes that can block, reduce, or negate damage because you won't be getting much healing. The better you are at sustaining yourself the more uptime you get as a Titan.
Thanks for taking time to look at this! I know it's a lot to read... Have fun!
GENERAL
BALANCE
Roadhog
Developer Comment: The current Roadhog/Steampunk Abomination is really strong and boring. I'm hoping these changes make him more fair and fun to fight against.
Reaper
Developer Comment: Reaper got very annoying especially because he got extreme bulk late game with stat boosts and it doesn't help that his teammates will protect and heal him. Hopefully these changes make it more fair and fun to fight against.
Torbjorn
Developer Comment: As hilarious as I think it is to see Torbjorn run up to his turret to be a meatshield unfortunately since the turret doesn't miss shots and its damage was above default it got INSANE mid to late game. Hopefully this makes it less of a threat early game.
Zenyatta
Developer Comment: With the late game enemy speed boost modifiers Zenyatta would fly in, deal damage and immediately teleport away with insane speed. I want Zenyatta to stay like this because I can't stop laughing at it but I decreased it so it didn't get too annoying.
GENERAL
Sombra's hack deals damage but she doesn't attack
Levels now cap at 10 -> 12
ESCAPE PHASE
BUG FIXING