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Update Log for Horizon Breakout (Zombies) (10)

  • Tons and tons of optimizations that I had previously made to the other zombies maps.
  • Added a "Pack-A-Punch" equivalent, "Nano-Upgrades". It is only buyable after power is turned on. Each hero has their own unique upgrade upon purchase. This effect lasts until the player goes down (Without Mercy's blessing)
  • Added a "Lucio's Headphones" powerup, purchasable after power is turned on. Purchasing this upgrade will increase your speed until you go down (Without Mercy's Blessing). There are 3 levels that can be purchased, each more expensive than the last.
  • Added a "Akande Gloves" powerup, purchasable after power is turned on. This upgrade increases the amount of damage your quick melee does until you go down (Without Mercy's Blessing). There are 3 levels, each more expensive than the last.
  • Made Mercy's blessing available all the time, not just in singleplayer.
  • Added "Tiny Monkeys" challenge round. All bots are scaled down for the duration of the round.
  • Added several Bonus Objectives. These objectives are randomly placed around the map from time to time. Completing them within the time limit grants points. The points are scaled on how well you did with the objective (Time bonuses, Objective Health bonuses)
  • Added a modifier menu in Workshop settings. At the moment, you can increase your Point scalar by up to 10x, and you can unlock all Non-tank heroes from the beginning. (Tanks are disabled because of Mystery Tank.)
  • Changed "Hammond's Rent-A-Tank" to "Mystery Tank" to better note what it is.
  • Disabled Mercy's damage boost detector. (Sorry Mercy players, but it's too intensive on the server compared to the benefit it provides. Hopefully someday we'll get a "Damage Boost Target" value in the workshop)
  • Self Healing no longer provides points.
  • Ending area now has a flag icon to notify players of its existence.
  • Ending can now be purchased at round 20 instead of 30.
  • Challenge rounds will only happen after Round 5.
  • "Juggernaut Round" Juggernaut is slightly scaled up in size, has an outline instead of an icon, and is slightly stronger.
  • The last bot alive in the round will no longer teleport to a new location when out of sight.
  • Swapping heroes with Mystery Tank no longer damages the player, but instead sets their health to the proper amount. This means no more accidental deaths from setting your health back to where it should be.
  • Revive circles now disappear properly if the downed player leaves the game.
  • The Revive Timer Indicator Circle will no longer reset if a new player enters the circle while someone else was already in it.
  • Being Revived with Mercy's Blessing now teleports you to the nearest walkable position, so if you fell of the map with it you aren't revived right into the fall zone again.
  • The amount of healing required before receiving points now scales with the healer's Healing Dealt stat. This should level out the points healers get over time as everyone gets more max health and healers deal more heals.
  • Winston bots get replaced with Elite Winston bots in response to players gaining large stat increases from the Shop. This should keep things relatively difficult for players who are easily gaining points and outpacing the zombie stat growth.
  • Mystery Tank HUD Text now only shows if you currently possess a tank hero.
  • Widowmaker's Ultimate now prevents enemies from becoming invisible during the Ghost challenge rounds.
  • Added tips that appear when in range for Shop Upgrades, Mystery Tank, Nano-Upgrade, Akande Gloves, and Lucio Headphones to describe what they do, and clarify some mechanics.
  • The number of enemies per wave now caps off at 32 at round 16. This keeps the waves moving quicker, but keep that in mind as you will have less time to increase your stats in later rounds.
  • Grouped enemies will attack less frequently if more enemies are nearby the player.
  • Edited the victory circle text to better clarify how to win.
  • Increased Overshield powerup shields to 50% of max health, up from 25%
  • Added a ton of visual/audio effects, mainly for Nano Upgrades and other upgrades.
  • Reduced the cost of shop upgrades to 1000 points each, reduced damage/health/healing gained accordingly. This gives you better control over your stats, and allows you to purchase more frequently as you don't have to save up as much.
  • Ghost Round effects changed to cloud for better clarity.
over 3 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Melee Kills now award bonus points similar to headshot kills, making it possible for non-headshot heroes to accumulate extra points
  • Lowered damage from Self Destruct Challenge Round explosions from 100 to 25
  • Decreased base health of Winston bots from 100% to 50%
  • Increased clip size of Winston bots from 25% to 50%
over 3 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Raised max number of Winston bots to 8
  • Added "Overshields" Powerup, which functions similar to Symmetra's Shield Generator. Lasts 60 seconds and grants +25% of the player's Max Health.
  • Added "Endless Ammo" Powerup, which grants infinite(1000) ammo for 60 seconds.
  • Decreased the cooldown for the teleporter to 1 minute instead of 2. Just experimenting with this for now, I might change this again.
  • Made challenge rounds significantly less common
  • Volatile Air challenge round only sets you on fire if you jump, rather than falling, being knocked into the air, etc.
  • Team Up challenge round's radius was increased from 10m to 20m, allowing you to be a little further away from your teammates without suffering penalties.
  • Enemies will now have a cloud to show where they are at during the Ghost challenge rounds, so they are no longer completely invisible.
  • The force and duration of the levitation during the Levitation challenge round has been reduced.
  • Winston Bots now randomly strafe side to side when in sight, making them harder to hit.
almost 4 years ago
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  • Added Challenge Rounds. Currently there are 6 different challenge rounds that modify the round in some way to make things more interesting. Upon completion of the round, players are awarded points scaled by the Round number. Rampage Rounds still occur regularly every 5 rounds.
  • Reworked Rent-A-Tank. Instead of purchasing an overpowered tank for the rest of the round, players can now purchase a random tank and switch back and forth between their hero and their tank (Health maintained). The tank is given "Energy", which scales up with Round number. With each elimination as the tank, the Energy depletes. At 0 energy, the player's tank is lost and must rent a new one. If the player dies while using their tank, their tank is lost but they are instantly revived.
  • Zombies now have a speed cap, while their health and damage continues to scale up with Round number.
  • Added Echo
  • Added a purchasable ending at round 30 and beyond. Players can gather in the circle and pool their points together to achieve victory.
  • Players that join after round 10 are now given points scaled based on the Round number
  • Mercy's damage boost now awards her points when her targets receives eliminations
  • Mercy now receives points for using resurrect
  • Sombra can no longer use translocator in the teleporter room
  • Tracer can no longer recall into the teleporter room
  • Raised the points received for headshot kills by 100
  • Added a couple zombie spawnpoints
  • Genji's deflect now makes him invincible for the duration
  • Fixed issues with powerups not being disabled after the timer
  • Fixed an issue where if no one was alive or in the spawn-point zones, zombies would spawn outside the map and fall to their death
about 4 years ago
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  • Permaheal powerup now scales with player's healing dealt
  • Fixed an issue where leaving after picking up a powerup made the powerup permanent for the rest of your team
  • Megadamage powerup now adds 400 to your current Damage Dealt instead of setting it to 500
  • Reduced price of Hammond's Rent-A-Tank to 7000
about 4 years ago
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  • Added Mercy's Blessing: A self-rez item that can be purchased in the secret room. When purchased, you will automatically revive when downed. This mechanic only works when you're alone
  • Added Brigitte, Pharah, Symmetra, and Lucio. Yay! All characters!
  • Reduced hero costs as following: Zenyatta > 1000 Hanzo > 2000 Soldier 76 > 2000 Mercy > 2000 Ashe > 2000 Baptiste > 2000 Sombra > 3000 Junkrat > 3000 Tracer > 3000 Moira > 4000 Mei > 4000 Doomfist > 4000 Bastion > 10000 Reaper > 20000
  • If there is only one player, Ana can now Nano Boost herself
  • Fixed some bugs dealing with visibility of certain effects
  • Changed the Small Messages regarding Points earned to Custom Strings for better communication!
over 4 years ago
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  • Healing no longer awards points when there are 6 or fewer enemies remaining in the round. This is to prevent players from waiting until the last couple enemies to farm points from healing one another.
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Went through and renamed all variables to describe what they actually do instead of just A-Z. If you wanted to make any changes for your own versions, it should be a little easier to figure out which variable does what now!
  • Changed a ton of Strings to my own Custom Strings so they are more descriptive and actually make a little more sense!
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
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