Quick Note:
Hopefully, will start to update this gamemode a bit more now that I am starting to come back to this game. patch 1.13.0 will hopefully come out soon and that will be one of the biggest updates of this game. You can join the discord to keep up to date with the updates (bit.ly/ENDERSWORKSHOP).
Developer Comment:
I wanted to change all of the heroes health to follow Overwatch's 25 bar system.
Reinhardt
Sigma
Hanzo
Soldier 76
Sombra
Quick Note:
I've been focusing a lot on other gamemodes of mine recently and they have been a bit more enjoyable. I will still update this gamemode however, the updates will no longer be on a schedule, they will happen whenever I have the chance. You can join the discord to keep up to date with the updates (bit.ly/ENDERSWORKSHOP).
Sombra
Quick Note:
I prefer this speed of changes (every other saturday). I will continue to do this as it allows me to make sure everything is polished and allows me to work on my other gamemodes.
DVA
Developer Comment:
This update focuses a lot on reworking the tanks in hopes to make them fair to go against as well as making them enjoyable to play.
Reinhardt
Roadhog
Developer Comment:
Roadhog's ultimate was nearly impossible to counter, this should make it a bit easier to survive through it.
Sigma
Winston
Wrecking Ball
Zarya
Bastion
Mercy
Quick Note:
I'm going to be taking a break from updating this gamemode to work on another idea I had. This doesn't mean I am going to stop updating this mode, they will just be released slower. I am planning to release next patch on 6/19/21.
Out of Rotation Heroes
Developer Comment:
Dva is still bugged hoping to have her fixed by next patch.
Doomfist
Out of Rotation Heroes
Developer Comment:
Doomfist is still bugged unfortunately. Will be back next patch. With lots of playtesting, a lot of Dva bugs have been discovered that sometimes nearly double her HP. Cannot be certain when she will be back in rotation.
DVA
Genji
Developer Comment:
Genji's blade is often seen as an ultimate that is used as soon as you can (in this gamemode). These changes will require Genji players to be more patient with their blade otherwise it won't be very effective.
Lucio
Developer Comment:
Lucio's kit creates a combination that is very strong in a 1v1 fight (these being damage, healing, and movement). I have decided to make a small change to Lucio's healing ability that should make Lucio players be slightly more cautious when choosing fights.
Mercy
Developer Comment:
With the previous constrants of Mercy's beam, it was very difficult for Mercy players to survive long enough for the damage to increase enough to kill high HP targets. With these changes the beam should have an increased area of effectiveness as well as increased initial damage. It was also difficult for players to keep the beam stuck on players with high mobility, so now it will be slightly easier to keep the damage multiplier.
Roadhog
Developer Comment:
Roadhogs's ultimate has been reevaluated for how strong it is, allowing Roadhog players to almost guarantee a kill everytime they use it.
Soldier 76
Developer Comment:
Soldier's ultimate has also been reevaluated for how strong it is, allowing Soldier players to almost guarantee a kill when using it._
Widowmaker
Winston
Developer Comment:
With the way Winston's ultimate generates, players dealing damage to Winston during Primal Rage allowed for consecutive ultimates one after another.
Care Packages!!!
Developer Comment:
There is a bug where the icon to show the melee button indicator will not appear. There is nothing I can do about this.
Out of Rotation Heroes
Developer Comment:
Due to some problems that I have discovered with these heroes, they will be out of rotation, hopefully until the next patch (5/29/21).
Passive Heal
Developer Comment:
The passive heal feature that was introduced a couple of patches ago hasn't felt like it has made too large of an effect on the game. So in an effort to change that, passive heal will now be more noticeable.
Doomfist
Developer Comment:
Doomfist's kit in its current state doesn't really have it effect it should, with the previous damage nerfs, it was very difficult for doomfist players to deal enough damage to kill 200/250 hp targets.
Junkrat
Developer Comment:
Junkrat is a character that I have not seen too much of making it very difficult to balance him properly, so this change is just to make Junkrat more viable, so I can balance him properly.
Widowmaker
Developer Comment:
Widowmaker was a very strong pick because of her potential to one shot tanks and kill a lot of low hp characters with one body shot and hit 2-3 spray shots.
Mercy
Developer Comment:
Mercy's kit was very boring to begin with in this gamemode, simply having her pistol as her only form of fighting. This update adds a new mechanic to Mercy's kit, that also includes a nerf to her blaster.
Mei
Developer Comment:
Mei's Blizzard was a very strong ability that would freeze opponents almost every time she used it. Now with these new changes, targets will not be frozen unless Mei hits them with her primary fire.
Developer Comment:
listened in during game night even though I was unfortunately unable to play, and one of the main complaints was "The HUD is very big". So that was my main focus during this update with some help from @LemonAid.
Developer Comment:
Sombra's kit had a lot of potential but her ultimate always felt like it didn't reward the Sombra with enough potential output damage. So a decrease in her vulnerability after EMP will allow her to secure a kill without, Translocating away or dying.
Developer Comment:
The decrease in Reaper's self heal made him very vulnerable in long range fights if there are no health packs nearby. This will test the waters and see whether this will make him powerful or not, especially with the reworked ultimate system.
Developer Comment:
It was very difficult for Winston to get his ultimate with the new system. Since he had to take about 700 damage to gain his ultimate. This number has been reduced to increase the viability of Winston.
Developer Comment:
Reinhardt had a lot of survivability making it difficult to kill him without multiple people focusing him at once. Making 1v1 fights nearly impossible to win especially in smaller zones.
Developer Comment:
Brigitte had been one of the strongest 1v1 characters in this gamemode, so to make her a bit weaker against long range shooters, I have overall increased the vulnerability of using her shield..
Developer Comment:
There are a lot, this patch should hopefully make what was supposed to be an amazing update (1.11.0) actually run. (This time I had playtesters make sure everything ran well, and that will continue in the future)
Developer Comment:
Baptiste has been a really strong pick recently, so I decided to increase his heal cooldown very slightly.
Developer Comment:
I've noticed that ultimates were basically a last fight use, and most of the time, ultimates aren't even seen, so I am increasing the generation of almost all of the ultimates.
Developer Comment:
Echo previously had no changes, and this made it easy for people who are good at Echo to make a strong character, even stronger in this gamemode, so I felt a small nerf was deserved.
Developer Comment:
Genji's Blade wasn't seen too often, so along with the ultimate generation change, these changes should make it more common however require the Genji user to have more patience with their blade.
Changed the Passive Heal to 4/second instead of 5/second.
Added an Anti-Crash System (Beta).
Added a Waiting For Players HUD Message. (will be improved in the future)
Fixed a bug where Widowmaker's damage buff when scoped, wouldn't work.
Fixed a bug where the game would spawn with the zone at 0.
Fixed a bug where you would recieve your full health pool on elimination. (brought back to 25%).
Fixed a problem resulting in the shield earned on elimination not being removed after 10 seconds of not taking damage
Added a Passive Heal when not taken damage for at least 10 seconds (5/second)
Added more information to the Hero Specific HUD
Added Custom Changes to Genji and Sombra
More Balance Changes
Added Several New Maps (Hollywood, Temple of Anubis, etc.)
Added Workshop Settings to allow for easy editing of some values (including but not limited to, custom hero settings, zone damage and size) (Adding More Soon...)
Added Damage VFX To Show the amount of damage you deal
Switched over to Overpy to better code the gamemode
Simplified several parts of the HUD