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Update Log for Nightgaunt (9)

Heroes:
~ Roadhog: Buffed to become a more formidable opponent in surprise 1v1's but reduced damage to make it more fair.

  • Hooking a Hunter while hidden will heal Roadhog 900 health over 2 seconds
  • Reduced damage dealt from 60% to 50%
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Heroes:

  • Widowmaker:
  • Reduced damage dealt from 70% to 55% (Making fully charged headshots deal 165 damage)
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Heroes:

  • Doomfist: Tweaked again to be less weak but still be a semi-glass cannon.
    • Increased damage from 25% to 40%
    • Increased projectile speed from 25% to 40%
    • Reverted movement speed reduction from 166% back to 175%
    • Defaulted movement gravity back to 100% from 35%.
    • Defaulted healing received back to 100% from 200% since it did nothing.
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Deleted the developer debug button

over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Heroes:
~ Doomfist: Tweaked to accomodate a more consistent-damage based play.

  • Ultimate charge builds on hit instead of per-second, at a rate of 2.5 per hit.
  • Enabled primary fire
  • Increased healing recieved from 100% to 200%
  • Reduced movement gravity from 75% to 35%
  • Reduced health from 1250 to 750
  • Reduced damage from 95% to 25%
  • Reduced projectile speed from 100% to 25%
  • Reduced movement speed from 175% to 166%

~ Zarya: Introduced a new system in terms of playstyle, making her a choice-heavy hunter to play.
~ Particle Barrier and Projected Barrier share cooldowns, meaning that if one ability is activated, they cannot use the other ability until its cooldown is finished.

  • Enabled her Particle Barrier (30 seconds cooldown)
  • Increased Projected Barrier cooldown to 30 from 28
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

Heroes:

  • ~ Doomfist: Tweaked to accomodate a more consistent-damage based play.
  • + Ultimate charge builds on hit instead of per-second, at a rate of 2.5 per hit.
  • + Enabled primary fire
  • + Increased healing recieved from 100% to 200%
  • + Reduced movement gravity from 75% to 35%
  • - Reduced health from 1250 to 750
  • - Reduced damage from 95% to 25%
  • - Reduced projectile speed from 100% to 25%
  • - Reduced movement speed from 175% to 166% *
  • ~ Zarya: Introduced a new system in terms of playstyle, making her a choice-heavy hunter to play.
  • ~ Particle Barrier and Projected Barrier share cooldowns, meaning that if one ability is activated, they cannot use the other ability until its cooldown is finished.
  • + Enabled her Particle Barrier (30 seconds cooldown)
  • - Increased Projected Barrier cooldown to 30 from 28
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

UPDATES:
(1.0.1):
Heroes:

  • - Doomfist: Tweaked to accomodate a more consistent-damage based play.
  • - Ultimate charge builds on hit instead of per-second, at a rate of 2.5 per hit.
  • - Enabled primary fire
  • - Increased healing recieved from 100% to 200%
  • - Reduced movement gravity from 75% to 35%
  • - Reduced health from 1250 to 750
  • - Reduced damage from 95% to 25%
  • - Reduced projectile speed from 100% to 25%
  • - Reduced movement speed from 175% to 166%

    • Zarya: Introduced a new system in terms of playstyle, making her a choice-heavy hunter to play.
    • Particle Barrier and Projected Barrier share cooldowns, meaning that if one ability is activated, they cannot use the other ability until its cooldown is finished.
    • Enabled her Particle Barrier (30 seconds cooldown)
    • Increased Projected Barrier cooldown to 30 from 28
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

(1.0.1):

  • Heroes:
  • - Doomfist: Tweaked to accomodate a more consistent-damage based play.
  • - Ultimate charge builds on hit instead of per-second, at a rate of 2.5 per hit.
  • - Enabled primary fire
  • - Increased healing recieved from 100% to 200%
  • - Reduced movement gravity from 75% to 35%
  • - Reduced health from 1250 to 750
  • - Reduced damage from 95% to 25%
  • - Reduced projectile speed from 100% to 25%
    • Reduced movement speed from 175% to 166%
    • Zarya: Introduced a new system in terms of playstyle, making her a choice-heavy hunter to play.
    • Particle Barrier and Projected Barrier share cooldowns, meaning that if one ability is activated, they cannot use the other ability until its cooldown is finished.
    • Enabled her Particle Barrier (30 seconds cooldown)
    • Increased Projected Barrier cooldown to 30 from 28
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
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