The Tati Balance Patch
Hello, i will update this once the workshop is enabled again to do some really great changes to the heroes. ill fix bugs here and there though if i find any!
Here are the reasonings for hero changes;
Brigitte: Brigitte is the most okay support, these buffs should most likely help boost her up in pickrate until her ultimate is finally reworked. Her shield needed the penalty removed, made no sense for it to match Reinhardt's. Repair Packs felt bad to use so giving another charge should help, and her Rally builds super slowly, so this buff should help her in many ways along with making it fun to use. I also buffed her health so she can match the correct healthpool of a melee hero.
Doomfist: Just a few small buffs to help him, especially after he got gutted..
Orisa: Orisa is overtuned a bit, nerfing her cooldowns should make her more punishable if she spends all of her cooldowns. Terra Surge is excruciating to face, so I nerfed its uptime.
Kiriko: Kiriko got some well deserved nerfs, but I think her suzu shouldn't be up so often. The projectile speed buff is to help make her shots more accurate and reward better aim players.
Sojourn: Sojourn obviously was met with some very recent nerfs but they dont target her main issue, her charge rate and how fast her mobility is. These nerfs should finally keep her in check.
Widowmaker: Widowmaker has been crazy strong since her 200 health increase, just outshadowed by a certain canadian. This revert should help put her in check since shes supposed to be long range anyway.
Mercy: Mercy has been showing signs of play, mainly because of Sojourn. After I nerfed Sojourn, Mercy's pickrate would drop. So these changes are created so her Resurrect feels more nicer in a 5v5 setting, her healing can finally be up to par with other supports but at the same time her pocket wont become too strong, and her GA grants special stats because it will reward good Mercy players who know her movement well. Valkyrie also can feel more impactful now with the changes for it.
Lucio: Lucio is A tier at best, but I wanted to make him more fun to play via increasing his wall riding speed to make him more swift against flankers and just in general.
Roadhog: Roadhog's biggest problem is how his oneshot is ruining this game. I removed his oneshot but made him a utility tank for his team. I'll keep my eye on how Roadhog is, and ill decide whether he needs some buffs or not.
Zenyatta: Just a small buff to help him, hes the 3rd worst support in the game rn.
Sombra: I know it isnt smart to buff the speed of an assassin, but she needs it. Shes anti fun which is why players want her dumpstered, but she shouldn't be dumpstered. The speed buff will help her in areas.
Pharah: This change is to allow her to make herself more independant from Mercy. Shields will recover her so she has the possibility of quickly going back into a fight.
Hanzo: A trade for a trade, faster arrows but less power in the 2nd most strongest part of his kit. He should feel nice to play as. I'll keep him in check. Also reduced his health because hes a long range hero.
Genji: Genji got slaughtered with his nerfs, im giving him a slight revert so he has potential again because the DPS passive no longer has the movement speed bonus.
Ramattra: Annihilation feels very powerful in the right hands, so removing its speed boost should help fix it along with increasing its cost. To compensate I increased his projectile speed.
Reinhardt: Reins in an okay spot, I think this charge buff should help him in the long run.
Cassidy: Fan The Hammer is rarely ever used, and when it is, its just stupid. So removing it should be best in the long run.
Junkerqueen: Queen is better, but these changes should help solidify her role as a tank and should make her more fun to play.
Changes
No longer contains 30% or less ultimate charge upon switching heroes
Gamemode Changes
- Push
- Jason now moves at 5.4912m/s and pushes at a speed of 1.4m/s up from 5.28m/s and 1.04m/s
Hero Balance

Brigitte
- Health increased from 150 to 200
- All healing dealt stops if dead

- Cooldown reduced from 5 to 3
- Speed penalty removed
- Health reduced from 300 to 250

- Charges increased from 3 to 4
- Cooldown reduced from 6s to 5s

- Cost reduced by 10%

Doomfist

- Charge rate increased by 15%
- Powerblock damage reduction increased from 80% to 90%

Orisa

- Cooldown increased from 6s to 8s

- Cooldown increased from 7s to 8.5s

- Duration reduced from 4.5s to 4s

Sojourn
- Health reduced from 200 to 175

- Charge rate reduced by 15%

- Can no longer gain vertical distance by pressing jump
- Can now manually cancel

Widowmaker
- Health reduced from 200 to 175

Kiriko
- Projectile speed increased by 25%

- Cooldown increased from 14s to 17.5s

Mercy

- Healing per second reduced from 55 to 50

- Now increases healing on staff to 65hp/s and increases damage dealt by 25% for 3s. Has a cooldown of 1.5s. Doesn't apply in Valkyrie

- Now grants a 30% damage resistance
- Damage reduction doesn't apply in Valkyrie
- Now burst heals 50 health and heals 40hps for 2.5s for allies in 7.5m radius

- HPs increased from 60 to 75
- Duration reduced by 25% [15 -> 12]
- Using Resurrect now places Guardian Angel on a 1.5s cooldown
- Damage increased from 20 to 25
- Reduces Resurrects cast time to 0s
- Ultimate cost reduced by 5%

Lúcio
- Wallride speed increased from +30% to +40%

Roadhog

- Damage per pellet reduced from 6.6 to 5.7 (165 damage per shot down to 142.5 damage)
- Ammunition increased from 5 to 6

- Damage reduced from 30 to 5
- Cooldown reduced from 8s to 7s

- Now leaves behind a cloud when used. This cloud heals all allies within it for 30 health per second and provides 25% damage reduction (applies to Roadhog too)

- Knockback reduced by 25%

Zenyatta
- Shields increased from 150 to 175

Sombra
- Base speed increased from 5.5m/s to 6m/s

Pharah
- Health reduced from 200 to 125 and Shields increased from 0 to 75

Hanzo
- Projectile speed increased from 110m/s to 125m/s
- Health reduced from 200 to 175

- Quantity reduced from 5 to 4

Genji

- Damage increased from 27 to 29

Ramattra
- Projectile speed increased by 25%

- 20% speed boost is removed
- Ultimate cost increased by 16%

Reinhardt

- Damage increased from 225 to 255

Junkerqueen
- Health increased from 425 to 450

- Ammunition increased from 6 to 8

Cassidy

- Removed
Snippet
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