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Update Log for MindWatch (9)

This update adds the proposition phase features of the 2.9 version of Mindnight

  • If the time runs out and the proposer has the required number of participants selected, the team is automatically confirmed.
  • If the time runs out and the proposer doesn't have the required number of participands selected, the proposition is automatically skipped to the next proposer.
  • Players can now change their vote during the voting phase as long as at least one player hasn't voted yet.
  • The talking phase now has a longer duration and follows the original game, which means the talking phase can also be skipped if everybody votes for it.
  • When the proposer fails to form a team before the time runs out, a random team gets proposed instead of skipping to the next proposer.
  • Fixed a bug that prevented players from unselecting participants during the proposition phase.
  • The mainframe expansion can now be toggled in the workshop settings
  • Controls are now shown as input binding strings
  • Disabled some HUD elements for better visibility
  • Fixed a bug that caused players to jitter in place in some occasions when teleporting to the play area
almost 4 years ago
  • Fixed a bug that prevented the agent team to see the hacker icons during the nuker phase
  • Added momentum cancel when teleporting to the circle
  • Re-enabled maps that were wrongfully disabled
almost 4 years ago
  • Optimized the code to increase performance.
  • Added 4 new maps:
  • Workshop Chamber
  • Workshop Island
  • Temple of Anubis
  • Lijiang Garden

Disabled the inspector to prevent the host player from cheating

about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Petra has been disabled due to the breakable floor
  • Melee is now enabled while waiting for players
  • Added a second page to the rules explaining each role. You can access that page with secondary fire
  • Fixed a bug that caused the game to end early in very rare occasions
about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • The circle in Horizon and King's Row has been moved out of the spawn due to a raycast problem
  • When an objective is secured, a green ring will appear in the middle
  • When an objective is hacked, the hack effect will be applied for a brief moment on the node team
  • Better distance checker to fix a rare bug where a player would jitter in place
  • Abilities that don't disturb the play area are now enabled when waiting for players
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