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Update Log for 🤠 Ashe Training Facility (18)

General changes

  • Added a button that lets you teleport to other map sections for Control maps (eg: Busan, Oasis)
  • Note that this button is only accessible in the main menu (When you are selecting which training to do)

General changes

Added an "Alternate control to start training" in Workshop settings, allowing you to use [Crouch + Reload] instead of [Interact] to start/pause trainings.

Dynamite Tossing changes

Removed Ramattra due to some bugs with placing the shield.

Dynamite Tossing

  • Added Brigitte and Ramattra bots, both will use their shields

Bug fixes

  • Fixed an issue with Reinhardt and Sigma bots not regenerating their shield HP
  • Fixed an issue with Zenyatta bot not respawning at the training location if it falls to environmental death.

All Aim Training has been removed from this workshop

  • The reason why I've decided to remove Aim Training and Reaction Training from heroes-specific training facilities is because Heroes Training Facility (AZSX9) offers the exact same aim training and reaction training, but for all heroes.
  • Previously, everytime there's an update to aim training, I also have to update all the heroes-specific training facilities, which is honestly quite daunting.
  • Now, with only 1 training facility having Aim Training and Reaction Training, this reduced duplicate content to update, which means updating content will be much easier.
  • Moving forward, all hero-specific training facilities will only have training specific to the hero's abilities.

General Changes

  • Made the button texts bigger!

Aim Training Changes

  • Updated AI for some enemies to be optimised for OW2: Cassidy, Doomfist, Winston, and Reinhardt.

Antidive Training Changes

  • Updated Doomfist AI to be optimised for OW2.

General update

  • Fixed "Invalid map"
  • Removed Assault maps and workshop maps
  • Added Push maps
  • Remove Orisa from Dynamite Tossing

Note that this update aims to make the workshop importable into ow2 without importing issues, but some AIs are coded for OW1, this will be fixed in the coming days

General changes

  • Time to show/hide menu reduced to 0.25s (was 0.5s)

Aim Training changes

  • New modifier: [Passive]

When turned on, enemies will not attack you or use offensive abilities. Though they will still use their movement abilities, even if they do damage (e.g: Doomfist abilities).

Aim Training AI Bots changes

  • Ana now shoots with her rifle
  • Moira can now use Biotic Orbs
  • Baby Dva can re-enter mech faster
  • Dva now shoots with her weapon in both forms
  • Winston now attacks with Tesla Cannon
  • Overhaul Doomfist's AI, now uses hand cannon
  • Lucio can now attack with Sonic Amplifier
  • Echo can now attack with Tri shot and Sticky Bombs
  • Sigma can now attack with Hyperspheres

Bug Fixes

  • Fixed a bug that Tracer bot would end up in spawn room if she used recall immediately after respawning. Now recall will be disabled for the first 3s after she respawns

Bug fixes

  • Fixed an issue where players can get stuck in an infinite death loop if they "started" the training over a ledge leading to environmental death or inside the death plane of the map.
  • Now players will respawn in their spawn room in they die to environmental death.
almost 3 years ago

Antidive changes

  • While adding/removing enemy spawns, you get a jump boost that allows you to get a better angle for adding/removing enemy spawns.
  • While adding/removing enemy spawns, you can crouch to float midair for finer adjustments.
  • Doomfist now releases rocket punch at random time rather than depending on the height difference between you and the enemy Doomfist.
almost 3 years ago

2.0 upgrades!

The main changes moving forward from Training Chamber series is that you can now train in any map you like, even in the Workshop Chamber! You can now incorporate natural covers in your training

General changes

  • You can now train in any competitive/workshop maps you like.
  • Select training/enemy is now [Primary Fire] button.
  • You can now pause trainings, hold [Interact] for 0.5s toggle start/pause (also hides selection menu).
  • An informative small message now appears when you activate any of the aim/reaction training modifiers.

Aim Training changes

  • D.va now uses Defence Matrix and Call Mech.
  • Added Sigma bot, uses shield and kinetic grasp.
  • Removed Middle Wall aim modifier, since there's natural covers, this is now redundant.
  • Added Fast Ultimate aim modifier, gain ultimates instantly.

Coach Gun anti-dive changes

  • Added D.va.
  • Winston now uses the barrier.
  • Genji may use the 2nd dash from the Dragonblade dash reset.
  • Junkrat now uses primary fire.
  • Doomfist now releases rocket punch depending on vertical distance between you and Doomfist, rather than at random time.
  • All bots no longer instant kill you.
  • Sombra's EMP no longer kills you.
  • Implemented a "Spawn point system", enemy will spawn at a random spawn point during each anti-dive test. You can manually add or remove spawn points. More details in the workshop info.
almost 3 years ago

New Aim Training Modifier: Middle Wall

  • Creates a stacking ice wall in the middle of the chamber. Good for simulating high grounds or a cover.
almost 3 years ago

New Training: Coach Gun Anti-dive

Coach Gun is a powerful anti-dive ability that can keep a distance between you and the enemy diving heroes. Use this to practice reacting to diving heroes and avoid getting hit by them.

Updated the game description, as I changed my battletag recently. Also made the description shorter.

  • Your health will be fully restored when you go back to Main Menu
  • Fixed a bug where Invincibility aim training modifier gets carried over to other trainings.

General

  • Rebuilt the code from ground up, using some of the new features such as Evaluate once and colour re-evaluation.
  • You can now hold Interact for 2 seconds to go back to main menu.
  • Training Bots now have a random aim offset to simulate inaccurate shooting. This offset can be adjusted in the Custom Workshop settings.
  • Player no longer has invincibility, but can be received in Aim Training as a Training modifier.
  • Some UI layout adjustment

Aim Training Modifiers

  • Added 2 new training modifiers
  • Invincible: You can't die
  • Infinite Ammo: You won't run out of ammo
  • Training Modifier buttons are now in yellow, and in the middle of the control panel wall
  • Both ally/enemy Mercy bots can heal and damage boost, and turns faster.

Custom Workshop Settings

  • Added 2 custom workshop settings to customise your training experience (For Aim training)
  • Bot accuracy offset: Controls how accurate are the training bots' shots. 0.00 is aimbot-like, 1.00 is terrible aim.
  • Allow multiple bots to spawn: Controls whether or not you can spawn more than 1 training bots in Aim Training (Up to 6 maximum include enemy Mercy pocket)

Heroes Updates for Aim Training

  • Adjusted Widow's grapple hook so she can always hook away.
  • Genji, Doomfist, and Soldier76's turn rate is now at 100 degrees per second, down from 180.
  • Pharah now shoots at you.
  • Reinhardt now uses hammer when he's near you.

Dynamite Tossing

  • Added Mei to one of the training bot, constantly spawns a wall.
  • Bots now have normal HP, but have 1% damage received modifier, so no more those cracks on Rein's shield.
  • Sigma Shield now regenerate at 500%.
  • Press ultimate to move Zenyatta (Interact is taken up by return to main menu shortcut)

UI Hiding

  • Added a button for you to hide UI during your training. Located top right of the panel.
  • All in-world text and buttons will be hidden from view when UI Hiding is active. Except the UI Hiding Button and Back Button
  • Enemy selection buttons will be locked when UI Hiding is active.

Reload

  • You can now hold Reload button for 0.5s to fully reload your ammo in both Viper Aiming and Dynamite Tossing.

General

  • Some code clean-up

New modifier for Aiming Practice

  • Added Your Mercy Pocket mode for Aim Practice.
  • This button is located below the Exit button.
  • Allowing your ally Mercy to damage boost you.

General changes

  • Some code changes for resetting a training when going back to the Main Menu.
  • Sound effect now plays when you spawn or despawn a Training Partner.
  • You only need to hold your primary fire for 0.5s to select a button (spawning training partner, select a training etc.), instead of the current 1s.
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