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Update Log for Hallowed Hunt (DISCONTINUED) (7)

NEW CHANGES:

Mei:
Damage Received: 120% to 140%
Movement Speed: 50% to 60%

Other Changes:
Made it so that every hero on Team 1 has default settings instead of sharing Team 2 settings. Ex: If you are Mei on Team 1 before this change then you would have had 50% Health, 140% Damage Received and 60% Movement Speed. But now you will have normal stats such as 100% Health, 100% Damage Received and 100% Movement Speed while on default settings.

On Workshop Settings everything except "1. Number of Players Required to Start" has the maxed increase from 10 to 20.

Added some stuff back that didn't make it last update due to size constraints.

Big Changes
-Added Max Ammo to the Wanderer Settings in the Workshop Settings.

Small Changes
-Added a TP area for Hammond's if they got stuck in some specific areas.

Here are some Hero Changes.

Ana:
Abilities 1 and 2 Cooldown: 100 to 0%
Spawn with Ultimate: Yes (was No before)
Damage Dealt: 100% to 30%
Damage Received: 100% to 10%
Healing Dealt: 100% to 20%
Healing Received: 100% to 20%
Health: 100% to 250%
Movement Speed: 100% to 80%
Projectile Speed: 100% to 50%
Ammo: 100% to 80%

Mei:
Cryo-Freeze: 100% to 0%
Damage Received: 100% to 120%
Health: 100% to 50%
Movement Speed: 100% to 50%

Junkrat:
Concussion Mine Cooldown: 20% to 0%
Concussion Mine Knockback: 30% to 100%
Steel Trap Cooldown: 80% to 0%
Spawn with Ultimate: Yes (was No before)
Damage Dealt: 40% to 30%
Damage Received: 80% to 20%
Healing Received: 80% to 10%
Health: 250% to 500%
Primary Fire Knockback: 100% to 300%
Ammo: 250% to 300%

Wrecking Ball:
Adaptive Shield Cooldown: 100% to 150%
Grappling Claw Cooldown: 100% to 110%
Piledriver Cooldown: 100% to 40%
Damage Dealt: 100% to 10%
Jump Vertical Speed: 100% to 120%
Movement Speed: 100% to 130%
Ammo: 100% to 120%

Quick Note (not really quick):
Uh, I wasn't able to get my friends to test it with me sadly, and somethings were removed because I didn't have enough space. So I'm just going to work on other custom games in the meantime, so I hope you enjoy this update (sorry of there are bugs, as I wasn't able to test it).

Big Changes:
-Added Dr. Junkenstein boss battle.
-Added surprise boss that helps Dr. Junkenstein.
-Added a Mini Boss.

Medium Changes:
-Added Rats.
-Added the stuff that happens after you kill THE SUMMONER.

Small Changes:
-Little Secret.
-Removed some stuff from the Workshop Settings.

Big Changes:
-Fixed bug where Hanzo didn't spawn in on the Symmetra boss fight.
-Fixed a bug where Reapers Grasp ability activated to fast.

Small Changes:
-Made Reapers Bat attack and Primary Fire attack separate.
Buffed Symmetra's Health from 300% to 400%.
Buffed Symmetra's max ammo from 200% to 500%.
-Buffed Symmetra's Projectile Speed from 100% to 480%.
-Nerfed Symmetra's Healing Received to 20% from 100%.
-Nerfed Hanzo's damage from 100% to 20%.
-Buffed Hanzo's Projectile Speed from 100% to 500%.
-Fixed a bug which caused the 3rd Echo to not spawn in.

Very very small Changes:
-Buffed Echo's dodge delay by reducing 0.150 seconds off.
-Nerfed Reapers Healing Received by from 130% to 120%.
-Nerfed Hanzo's damage from 100% to 20%.
-Buffed Hanzo's Projectile Speed from 100% to 500%.

Big Changes:
-Added THE SUMMONER boss fight.
-Added Orisa basic enemy.

Small Changes:
-Fixed a problem where if you die while reviving another player they still would get revived.

Very very Small Changes:
-Changed the name of Silly Monkey to Silly Monkey Mode

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