(All Dungeons): Reworked hero selection/team comp enforcement. Still 1 Tank 3 DPS 1 Healer, but this now allows players to swap heroes when in the spawn bubble. Additionally, if a player selects a hero and leaves the game, the next player who joins that slot is no longer forced to play that hero. If that player comes back, they will be forced to play the hero they picked, preventing players from leaving/joining to swap heroes in the middle of the dungeon.
(All Dungeons): Uncapped Aggro(Threat Level) while ulting. This way DPS heroes will receive a little attention while dishing out huge amounts of damage with their ultimates.
(All Dungeons): Added New Gear "Hammond's Growth Serum" which adds a certain amount of armor to your health and increases your hero's size while ulting.
(All Dungeons): Added New Gear "Molecular Reduction Serum" which sets your aggro(threat level) to 0 and prevents you from gaining aggro while ulting.
(All Dungeons): Added New Gear "Shield Projector" which adds a small overshield to your heal target for a brief time.
(All Dungeons): Changed any text that included a button to actually show your bound key/button. For example, "Press Interact to pick up gear!" will now show up as "Press [F] to pick up gear!" if you have Interact bound to F.
(All Dungeons): The game can no longer be started manually multiple times by pressing Interact in the red circle.
(All Dungeons): Reduced Player Genji's damage to 110% (Doesn't need as much help after his big buff earlier this year)
(All Dungeons): Reset Ashe's ult duration back to 100% (Someone convinced me wayy back when I was making Rialto that she needed more ult time but no.)
(All Dungeons): There is now a 5 second grace period after bosses die where no one can pick up gear
(All Dungeons): There is now a notification that will pop up if you attempt to pick up gear while you're on cooldown.
Fixed an issue with the Junkers where they would stop performing abilities if their ultimate wasn’t ready yet.
Reworked the second stage of the Junkers fight. Both Junkers will increase in size if the other dies
Decreased both Junkers damage received in the second stage of the fight.
Replaced Roadhog boss’s “Hookwhip” ability with “Hookslam”. Roadhog jumps high into the air, attempts to hook a player. If the hook is successful, he pulls them under him and slams them into the ground, dealing damage and applying knocked down for a few seconds.
Added “Titan Gas” ability for Roadhog boss’s second phase. Roadhog uses take a breather, summoning a cloud of gas that provides invincibility as long as he is within the cloud.
Properly spaced out the timing of Junkrat boss’s “Bombs Away” ability such that they can actually hit players.
Replaced Junkrat boss’s trap ability in his second phase with “Jamison Surprise”. Junkrat throws an enormous bomb up into the air. Any player in the bomb’s range when it lands takes massive damage.
Increased Junkrat boss’s projectile speed in his second phase
Junkers now properly jump to avoid obstacles.
Increased Bastion boss’s size and max health.
The turret Bastions now spawn in new locations. Additionally they are smaller, stick to the wall, and have more health.
Turret Bastions now aim at the closest player they can see, instead of the player with highest aggro(Threat Level)
Decreased the amount of time Hammond boss is knocked out when hit by player’s bombs. Previously it was very easy to just chain the bombs together and keep Hammond knocked out for a long time.
(All Dungeons): Removed "Team Lives". Instead of a finite amount of lives, every death increases the respawn timer. As usual, upon a full team wipe, the game is lost.
(All Dungeons): Changed "Mercy's Blessing" range to fit with the new respawn timer system. Basically it provides shorter respawn times than before.
(All Dungeons): Increased damage received of most bosses, but increased max health. This helps for players gaining ult charge quicker.
(All Dungeons): Fixed an issue where Crusader's Helmet gear was giving too much health. That's my fault, I multiplied something twice...
(All Dungeons): Added a tooltip when players are near gear that tells you how to pick it up OK MYSTERY SOLVED GUYS IT'S THE INTERACT BUTTON
(All Dungeons): Increased Bastion's damage received (With his new buff he is a little too powerful)
(All Dungeons): Increased Mei's ammo (With her newish nerf freezing was legitimately impossible in dungeons)
(All Dungeons): Increased Hammond's damage (He should be able to keep aggro more consistently now)
(All Dungeons): Increased Genji, Sombra, and Doomfist's damage dealt
Removed Bastion Boss's "Anchored Rounds" ability
Greatly reduced Bastion Boss's base projectile speed
Added "Explosive Trail" for Bastion Boss. Bastion leaves behind 3 explosives that deal damage and apply knock down for a brief period.
Blocked off healthpack room during Bastion fight. (There are still places to take cover, that place was just too campy and very easy to avoid all challenge during the fight)
Improved Hammond Boss's movement behavior. Should be a tad less chaotic, and a little more aggressive
Reworked Hammond Boss's "Magnetic Dislocation" ability. Now charges up (with a visual) over a brief period, and only pulls players who are in line of sight once.
Added measures to prevent Hammond Boss from spamming Piledriver (Thanks to the new cooldown rules!)
Added usable bombs to the Hammond fight. There are 3 dispensers that periodically spawn bombs that can be picked up and used by players. After a short time, the bomb detonates, causing damage to Hammond (Provided he is in range) and knocking him down for a period
Hammond Boss no longer gets knocked down at 66% and 33% health
This code is over 6 months old. This might mean the code has expired and will no longer function.
(Global Dungeon Change): Heroes who do not have any (significant) projectiles no longer see the Projectile Accelerator gear drops (Doomfist, Mccree, Widowmaker, etc)
(Global Dungeon Change): Reduced Crusader Helmet potential life given to 1%-25%
(Global Dungeon Change): Reduced Hard Light Armor potential damage reduction to 1%-25%
(Global Dungeon Change): Gear that has already dropped now has a chance to drop again on the second boss