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Update Log for Base Defense (An Overwatch Tower Defense) (7)

about 2 years ago

Beta Update 0.10.0


--- GENERAL ---
Seperated the map initiation scripts into seperate rules.
Added a secondary route for [Blizzard World]. The game randomly selects between the new and the original route.
Added a secondary route for [Eichenwalde].
Added a secondary route for [Havana].
Added a secondary route for [Junkertown].
Added a secondary route for [Kings Row].
Added a secondary route for [Rialto].
Added a secondary route for [Route 66].
Changed the spawn point on Numbani.
Added support for the other locations on Control maps. They effectively now have 3 routes for each of their maps.

Base power to health conversion reduced to 25, was 30.
[True Damage] properly no longer displays the decimal points.
Ready up now has a tip message if you hold crouch, letting you know you could use [Ready] or [Acknowledge] communications for the same result.
Changed the path visual.
Added a small text displaying the amount of towers you have of your maximum allowed.
Added a small text displaying the amount of traps you have active.
The in-world base text is now always visible regardless of clipping.
Fixed an issue where deployables would have infinite uses.
Fixed several issues regarding deployables being unplacable when the maximum amount of towers was constructed.

--- PLAYERS ---
Added a new [Gold Donation] system. When the conditions are valid, you can hold [Primary Fire] to contribute a chunk of your holdings to the target.
Updated the Gold UI, it will now display the team total, your gold, and other individual players.
Fixed inconsistencies with the Tower Shop. It will now always check for a distance of 6.05m in all circumstances. If that is broken then it will fail.

Ana is now a playable character.
Lucio primary now performs a brief stun.
Hanzo [Sonic Arrow] now inflicts more damage over time, and stuns instead of knockdown.
Mei is now a playable character.
Reinhardt is now a playable character.
Sombra is now a playable character.
Wrecking Ball now gains 34% ultimate charge per 3.33 seconds, was 33%.

--- TOWERS ---
Added a new [Element] system.

  • Available to be modified once a tower achieves level 20.
  • [Earth] - The tower will deal 35% more damage.
  • [Air] - The tower will be able to attack 50% quicker (if possible). Upon falling to 0 ammo, instantly refills it.
  • [Fire] - The tower will inflict a stacking bleed effect with each attack.
  • [Water] - The tower will now freeze enemies on attack.
  • [Lightning] - The tower has a chance to critically hit dealing x2 damage.

The damage dealt of all towers has been tweaked and rewritten. If you wish to know further information it is available on my Discord's changelogs.

Added a new tower - [Reinhardt] available on Page 2.

  • Does not collide with enemies. Towers are now named after the player who built them. During the Intermission/Building stage, you will now be able to see tower collision ranges.
  • Team 1 (Default Blue) is collision with other towers.
  • Team 2 (Default Red) is collision with enemies.

Added a progress bar for tower ultimate charge (essentially their XP bar).
All towers now have a brief description in the shop.

Level up now full heals the tower.
Towers will now gain at least +4% damage on level up.
Tower collision now has a brief immunity timer, instead of triggering instantly.

  • Lucio and Mercy will no longer collide with towers (as was intended).

Towers now cannot take damage for 5 seconds after leveling up.
Fixed an issue where a tower could kill themself.
Fixed a bug where the Junkrat tower died if his tire drove off a cliff.

Echo no longer casts ability 1 while using [Duplicate].
Lucio now applies +25% damage dealt to towers in LOS.
Mei can no longer have her targetting customized, as it otherwise does nothing. Instead it will just state, [Area of Effect].
Mercy can no longer have her targetting customized, for the same reason, instead she will now target the nearest tower.

  • Now also applies a stacking to DOT to damaged enemies, dealing 80 damage over 8 seconds.

Torbjorn now attempts to upgrade and repair the base upon level up. (1 tier per 10 waves elapsed, +10% base health)

--- ENEMIES ---
Baptiste now has a base health of 580, was 600.
Mei now has a base health of 450, was 470.
Moira now has a base health of 215, was 220.
Reinhardt now has a base health of 325, was 330.
Sigma now has a base health of 430, was 440.

Baptiste is now worth 77 gold, was 70.
Mei is now worth 95 gold, was 91.
Moira is now worth 42 gold, was 40.
Orisa is now worth 333 gold, was 300.
Torbjorn is now worth 11 gold, was 10.
Tracer is now worth 30 gold, was 29.
Zarya is now worth 80 gold, was 70.

over 2 years ago

0.9.2 - September 19, 2021

It's been a bit since this mode got an update, but this update features the long awaited feature: DEPLOYABLES. They are now in the game, and they feature 3 different types.
[Steel Trap] When triggered, roots the victim briefly, and does 600 damage*. Has 3 charges.
[Sticky Tar] When triggered, snares the victim and adjacant targets for 10 seconds. Does not do damage. Has 10 charges.
[Snapjaw Trap] When triggered, roots the victim and adjacant targets briefly, and does 350 damage to those caught by it*. Has 5 charges.

*All damage dealt scales per wave, at the same rate as bots health. These should one shot most trash until either damage reduction is in play, or it's a genuinely tough enemy.

--- GENERAL ---
Changed the Shop HUD to be properly colorized.
Increased the default projectile speed slightly.
Hanzo projectiles now have a base speed of 25%, was 15%.

--- TOWERS ---
Orisa now starts with 210% damage, was 195%.
Pharah now has a base damage of 85%, was 75%.

--- ENEMIES ---
Enemies with over 10k health, now gain an additional damage reduction.
Mei now has a base health of 470, was 500.

almost 3 years ago

[Changelog v0.9.1 | April 2021 ]
6 towers can now be constructed, regardless of current player count.

Re-enabled smart tower slot selection, in an attempt to move them out of player only slots.
This may be disabled if issues arise once more.

Enemies will now use any available dummy bot slot.
All player and tower damage increased to 25%, was 10.
Tweaked the health of enemy units. They are slightly higher.

When they reach 10,000 health, they will now gain scaling armor and shields up to 30,000 health. This may increase in the future.

Reduced base damage dealt by Sniper towers.
Decreased maximum time between enemy spawns.
Fixed tower upgrades taking too long to take effect.
Added a new pagination system to the shop. The shop is now divided in three categories.

[BASIC UNITS] [ADVANCED UNITS] [DEPLOYABLES].
[DEPLOYABLES] are NYI. They'll be added eventually.

Added new towers in the advanced units category.
Traps will be introduced eventually.
The shop buy/cancel info will now color based on how much of your wealth the tower is. It starts off yellow, and turns more red until you can no longer afford it.
Gold earned at the end of a wave now scales from 30-60 gold base, depending on how many towers you have active. Each tower active reduces it by 5, down to the old base of 30.
Fixed several bugs involving towers.
Enemies now gain increasing damage reduction with each wave passed.
The base now has dynamic colors - it will become less blue once it falls below 50 power, and green based on its maximum energy stored.
The base orb now changes in color based on health, it will be green at full and gradually turn to red.

NOTE: Due to Blizzard, the object will not update color in realtime, and will only update whenever it matches close enough to whatever Blizzard has already setup for these effects to take host of.

Changed Echo and Orisas A.I slightly. They should use their abilities a bit smarter.
Encouraged McCree to use his flashbang.

over 3 years ago

General:

  • Updated the description for towers that reach 5000% damage slightly. Removed the unintuitive information.
  • Towers can no longer be upgraded if they are in their constructing phase. This should lead to the fixing of other bugs.

Players:

  • Symmetra: [Photon Cannon (Orbs)] now project enemies back a short distance, based on the size of the orb.
  • Wrecking Ball: Now gains 33% ultimate charge every 3.33 seconds (while not already at full charge).
  • Wrecking Ball: [Grappling Claw] root now lasts slightly longer.

Towers:

  • Added a new tower [Sigma (Flyable)]. Costing 17600 gold, and starting with 1000% base damage.
  • Baptiste: Base damage increased from 600% to 650%.
  • Echo: Base damage increased from 180% to 190%.
  • Moira: Base damage decreased from 145% to 140%.
  • Pharah: Base damage increased from 180% to 185%.
  • Reaper: Base damage increased from 350% to 500%.
  • Tracer: Base damage increased from 400% to 450%.
  • Wrecking Ball: No longer gains passive ultimate charge.

Currently investigating an issue with towers not constructing in the late game.

over 3 years ago

[Changes - 09/16/20 - In Development]

  • Creatures now scale in size based on the wave.
  • Boss creatures are always at the maximum size.
  • Towers now scale in size as they gain damage.
  • The base selling price of towers has been increased from 0.2 to 0.5 the base price.
  • Fixed an issue where you could buy a tower (Soldier: 76), when the shop instructs you to "Look up or down to purchase".
over 3 years ago
  • If no players are in the game, intermission will now be skipped.
  • The base cannot be healed (repaired) during a wave if it already has full health.
  • Mei and Wrecking Ball towers do not collide with creatures once again.
  • Fixed some bugs with readying.
over 3 years ago

The mode is now on Workshop Codes. Hello world.

  • Added a description for information on the mode.
Join the Workshop.codes Discord