Junker Queen
Bastion
Cassidy
Echo
Genji
Hanzo
Junkrat
Pharah
Sombra
Torbjorn
Baptiste
Kiriko
Ashe
Baptiste
Bastion
D.Va
Echo
Hanzo
Mei
Mercy
Moira
Orisa
Pharah
Reinhardt
Sigma
Soldier: 76
Sombra
Symmetra
Widowmaker
Wrecking Ball
Zenyatta
Cassidy
Doomfist
Mei
Pharah
Sombra
Symmetra
Torbjörn
Zarya
Sigma
Winston
Ashe
Bastion
Doomfist
Pharah
Reaper
Sombra
Lúcio
Mercy
Zenyatta
Team Deathmatch is now the main and default gamemode
While it's always been available to play as TDM, the game tends to fit into its chaotic and brawl-like nature better this way. On an honest note, Overworked never had much team coordination, nor did it have much of a consideration that an objective exists, all because the final product of all the abilities mixed in with each other were just fit for a "kill the enemy" kind of game; making it TDM just seems to fit under all of that criteria with its entire bout of chaotic fun. This also allows more maps to be played, enabling more map environments and battleground variations instead of always fighting or spawncamping in the same areas. Because of this significant changes, some heroes/abilities that are defensive-exclusive (Reinhardt's Guardzone, Symmetra's Shield Generator, the entirety of Orisa etc.) will have some small changes made to them to fit the new playstyle. The game should still be working just as fine when played with the normal gamemodes, but they will no longer be default.
So many new maps
Enemies detected from Ashe's Headhunter and Hanzo's Spotter Arrow will now have their health bars revealed to players (workaround to how their default health bars aren't visible)
Cassidy
Doomfist
Hanzo
Lúcio
Mei
Orisa
Pharah
Reaper
Roadhog
Symmetra
Torbjörn
Tracer
Wrecking Ball
Zarya
Zenyatta
Reinhardt
Sigma
Winston
Wrecking Ball
Zarya
Doomfist
Hanzo
Mei
Pharah
Reaper
Soldier: 76
Sombra
Symmetra
Widowmaker
Zenyatta
Doomfist
Pharah
Roadhog
Sigma
Bastion
Cassidy
Genji
Hanzo
Ana
Baptiste
Lúcio
Soldier: 76
Orisa
Doomfist
McCree
Mercy
Pharah
Soldier: 76
Roadhog
Reaper
Widowmaker
Soldier: 76
Hanzo
McCree
Sombra
Zarya
Orisa
Hanzo
Reaper
Zenyatta
McCree
We're doing a rework to a rework
wait
General Updates
Now 5v5
After comparison of Overworked to OW2FFA, there were a lot of things that can be reconsidered and polished. I'll currently be redoing the code for this gamemode as the game advances into a 5v5.
Role lock removed for now
Hero pool limited to:
Hero Updates
Torbjörn
Doomfist
Symmetra
New Heroes
New Heroes
Hero Updates
Tracer
Sombra
Bug Fixes
New Heroes
Hero Updates
Torbjörn
Sombra
Bug Fixes
New Heroes
General Updates
Hero Updates
Roadhog
Wrecking Ball
Reaper
Torbjörn
Ana
We're back baby
New Heroes
General Updates
Hero Updates
Reinhardt
D.Va
Roadhog
Wrecking Ball
Doomfist
Echo
Genji
Junkrat
Mei
Symmetra
Tracer
Ana
Baptiste
Lúcio
Moira
↑: Buff
↓: Nerf
○: Quality Of Life Change/Either
Hero Updates
Lúcio
→ Amp It Up will increase Soundwave's knockback by 50%
Zenyata
→ New primary weapon modification: Aftermath
→ Orbs will tag spirits on enemies. Once Zenyatta stops attacking affected enemies for 1.5s, the spirits will detonate, dealing 16 damage per spirit
→ Zenyatta will be able to see enemies with spirits tagged
Bug Fixes
→ Fixed an issue where Symmetra's Phasing Field selector will duplicate and put Symmetra in a softlock
↑: Buff
↓: Nerf
○: Quality Of Life Change/Either
New Heroes
→ Lúcio is now playable. More will be added to his kit in the future.
Hero Updates
D.Va
→ Increased self knockback from Big Shot by 25% ○
→ Increased Defense Matrix gain rate from Micro Missiles from +6% to +8% ↑
Bug Fixes
→ D.Va's Overheat HUD will no longer be visible while in Pilot form
→ Fixed an issue where swapping to D.Va will cause the game to crash
↑: Buff
↓: Nerf
○: Quality Of Life Change/Either
New Heroes
→ D.Va is now playable
General Updates
→ Speed boosts are now multiplied rather than added (if Reaper gains a 25% speed boost, and respawn gives a 30% speed boost, the speed formula will be 100x1.25x1.3 instead of 100+25+30) ○
→ Respawn speed duration increased from 5sec to 8sec ↑
→ Improved info HUD variable use
→ Cooldown HUDs will no longer display a "Ready" message once they refresh ○
Hero Updates
Wrecking Ball
→ Steamroll cooldown decreased from 15sec to 12sec ↑
→ Steamroll speed boost increased from +250% to +350% ↑
→ Steamroll dash duration decreased from 1sec to 0.7sec ↓
→ Steamroll charge-up duration decreased from 0.8sec to 0.6sec ↑
→ Low gravity after releasing from Grappling Claw reduced from 1.75sec to 1.5sec ↓
→ Proximity Drops now have 0 spread on drops ○
Genji
→ Max number of bounces from Dragonball decreased from 10 to 8 ↓
→ Max health increased from 200 to 250 ↑
Baptiste
→ Speed boost from Springboard decreased from +80% to +50% ↓
→ Speed boost max duration from Springboard increased from 2sec to 3sec ↑
Tracer
→ Chain Reaction removed ↓
→ Info HUD now says that Hyperpulse can damage Tracer herself ○
Reaper
→ Jinx cooldown increased from 10sec to 12sec ↓
→ Jinx cast angle decreased from 30 degrees to 20 degrees ↓
→ Jinx cast time increased from 0.5sec to 0.6sec ↓
→ Jinx defense reduction increased from -25% to -30% ↑
Reinhardt
→ Healing from Defensive Stance increased from 6HPS to 12HPS ↑
Mei
→ Primary dps increased from 27dps to 37dps ↑
Doomfist
→ Superplay cooldown decreased from 20sec to 15sec ↑
Ana
→ Now gains a minor speed boost when using Airspring Boots ↑
→ Max heath increased from 200 to 250 ↑
Bug Fixes
→ Fixed an issue where Seismic Slam will start the Superplay cooldown
→ Fixed an issue where players cannot do anything after swapping off of Zenyatta
→ Fixed an issue where In-World Texts would not destroy after swapping heroes
→ Fixed an issue where targeting effects from Symmetra's Phasing Field would not go away
→ Fixed an issue where a custom Hello! message appeared above Genji when he says Hello
↑: Buff
↓: Nerf
○: Quality Of Life Change/Either
New Heroes
→ Torbjörn is now playable
Hero Updates
Ashe
→ Headhunt cooldown increased from 10sec to 12 sec ↓
→ Headhunt detection radius increased from 20m to 25m ↑
→ Viper Jaws bonus decreased from +5% to +4% ↓
Zenyatta
→ Aura Of Coalition no longer requires LOS ↑
→ Improved Aura Of Coalition targeting system ○
→ Orb Of Destruction projectile speed increased by 25% ↑
→ Ammo clip size increased from 20 to 30 ↑
Tracer
→ Vortex drag radius decreased from 8m to 7m ↓
Bug Fixes
→ Fixed a bug that prevented the player from doing anything after switching off of Zenyatta
→ Fixed several HUD issues
→ Fixed a bug that allowed Zenyatta to use the targeter while Aura Of Coalition is active
↑: Buff
↓: Nerf
○: Quality Of Life Change/Either
Hero Updates
Zenyatta
• Levitation consumption rate reduced by 20% ↑
• Levitation recharge rate increased by 7% ↑
Bug Fixes
• Fixed a bug where players would end up unable to do anything when swapping heroes
• Fixed a bug where Zenyatta's Coalition Auras persisted after swapping heroes
• Fixed a bug where text HUDs would duplicate
• Fixed a bug where players would randomly deal 50% less damage after swapping off Genji
• Fixed a bug where players would randomly deal 15% more damage after swapping off Symmetra
↑: Buff
↓: Nerf
○: Quality Of Life Change/Either
New Heroes
• Zenyatta is now playable
Hero Updates
Mei
• A small cast duration for Glacial Grenade has been added ○
Bug Fixes
• Fixed a bug where cooldown HUDs would not destroy
• Fixed a bug where hero info HUDs would not destroy
• Improved server strength
• Fixed a bug where Roadhog's Gluttony activates at 60% health instead of 40%
What's Next?
• Reduce server stress
• Add a Seismic Slam variation of Superplay for Doomfist
• Next hero added will be: Torbjörn
↑: Buff
↓: Nerf
○: Quality Of Life Change/Either
New Heroes
• Mei is now playable
Hero Updates
Echo
• Spark Tabs trigger damage increased from 12 per spark to 15 per spark ↑
• Rolling Thunder damage increased from 20 to 40 ↑
• Rolling Thunder cooldown decreased from 15sec to 10sec ↑
• Rolling Thunder slow duration increased from 0.5sec to 1.5sec ↑
Symmetra
• Photon Pulse knockback strength reduced by 14% ↓
↑: Buff
↓: Nerf
○: Quality Of Life Change/Either
New Heroes
• Symmetra is now playable
General Changes
• Downtime between swapping heroes decreased from 2.5sec to 0.5 sec
• Fixed some bugs where you're able to use certain abilities when you shouldn't
Hero Updates
Baptiste
• Baptiste can now manually destroy his Springboard ↑
• Players will now get a message to when Baptiste deploys the board ○
• Immortality Field healing increased from 15HPS to 30HPS ↑
• Speed boost from Springboard decreased from +100% to +80%
Reinhardt
• Health and barrier health increased by 20% ↑
• Fire Strike projectile speed increased and cooldown decreased ↑
• Initial public release of Overworked beta
• Discord server link included