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Update Log for D.Va Spaceship Skirmish (9)

  • Add Blizzard World map.
  • Add "Out of ammo!" message.

  • Change jump drive to require minimum 25% charge to jump, but targeting allowed at any charge.

  • Change default reactor HP back to 100.

  • Change primary-fire recoil impulse to 1/2 of maneuvering thrusters' power.

  • Fix players #10-12 not seeing HUD elements.

  • Fix primary-fire recoil impulse (was applied on ground instead of in air).

  • Updated for Overwatch Workshop changes
  • Now D.Va is scaled to 10% size, which feels much more like a spaceship in space!
  • Add maximum landing speed, beyond which the mech does not land.
  • Adjustable workshop mode settings for many facets of the mode
  • Show input binding strings in HUD
  • Lijang Tower map
  • Ability to land on ground
  • Frozen-in-space effects for ejected pilots at low HP
  • Collision damage effects
  • 100-point shield (helps with collision damage)
  • Enhanced jump drive effects
  • Improved propulsion effects
  • Reactor damage effects
  • 3rd-person camera (WIP, a bit jittery)
  • Various fixes and enhancements
  • Improve jump drive HUD instructions.
  • Fix cargo drop visibility upon players joining.
  • Added jump drive to travel quickly around the map
  • Various fixes and enhancements.
  • Added jump drive to travel quickly around the map.
  • Various fixes and enhancements.

The upcoming workshop changes on PTR are very exciting for this mode...

  • Many fixes and enhancements.
  • The PTR changes are gonna be huge! (Actually, tiny!)
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