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NanoBlade Combo Timing Practice (5.22) 2022

The modification teaches what everyone else does not teach and what is most important - the timing of pressing shift after the primary fire.

5.22 — final version. Can be updated for ow2.


1) 0.224 s — initial swing. Starts after pressing Primary Fire.

If cancelled, the second step will be skipped and no damage will be dealt.
If not canceled within 0.240s. damage will be done.

2) 0.048 s — swing (dealing damage).

Can be interrupted, then step 3 begins.


Zen heals allies (+57.6) every 0.192s. Maximum Delay Time after Swing to Dash depends on when you deal damage.

In the worst case, between the primary fire damage and the dash, the target will be healed instantly, in the best case you will have 0.176 s (0.416 s. in custom game code). +- 0.016 s.

Enable Hard Mode for lock this time to 0.016 seconds instead random. **


Why when canceling the initial swing earlier than 0.240 seconds I still see how the enemies take damage?

When canceling the initial swing after 0.160 s. you will still see the damage animation, but this is just a visual bug.

But the damage was real!

There is small chanse its will make damage with 0.208 or 0.224 delay.


MY OVERWATCH YOUTUBE CLIPS

MY OVERWATCH DISCORD SERVER

MY OTHER MODES.

Actually, the whole modification teaches you to cancel the attack animation in time. Below is additional information that may also be helpful.

Odd swing = strike from right to left.

Even swing = strike from left to right.

3) 0.528 s. = recovery time after odd swing to initial next swing.
3.1) 0.720 s. = recovery time after even swing to initial next swing. (extra 0.192 s.)
3.2) When used correctly, Dash ALWAYS reduces the recovery time.

Max time save if odd swing cansels into dash = 0.048 s.
Max time save if even swing cansels into dash = 0.240 s.
In the worst case, it can be increased.

3.3) Using Wall Climb/Deflect after odd swing will increase the recovery time to 0.592 (extra 0.064) with perfect performance.

In the worst case, it can be increased even more.

3.3.1) But if you use Deflect/Wall Climb after odd swing your next swing will not be even!

So you end up benefiting by donating 0.064 now, but not losing an additional 0.192 s. later.

3.3.2) Using Wall Climb/Deflect after even swing can save 0.032 s. with perfect performance.

In the worst case, it can be increased.

WARNING: Using workshop code for do actions can show the diff result(!)
WARNING 2: The numbers may not be entirely correct, but the logic is correct.

CODE FOR TEST: C3A5T

Players | 1 - 5
Categories: Scrims
Heroes: Genji
Created at:
Last updated:
Current version: 5.22

Controls

Ultimate
Start training.
Interact
Genji will show you how to make the oneshoot combo.
Ability 2
Your primary attack animation will be canceled when you must press dash.
Melee
Slow Motion (75%/50%/25%/10%/100%) ONLY FOR HOST(!)
Reload + Jump
Hard Mode.
Secondary Fire
HIDE ALL INFO.
RELOAD+SPRAY ON GROUND = TEST MODE FOR SLOT 0
Start training.
Genji will show you how to make the oneshoot combo.
Your primary attack animation will be canceled when you must press dash.
Slow Motion (75%/50%/25%/10%/100%) ONLY FOR HOST(!)
+
Hard Mode.
HIDE ALL INFO.
RELOAD+SPRAY ON GROUND = TEST MODE FOR SLOT 0
Start training.
Genji will show you how to make the oneshoot combo.
Your primary attack animation will be canceled when you must press dash.
Slow Motion (75%/50%/25%/10%/100%) ONLY FOR HOST(!)
+
Hard Mode.
HIDE ALL INFO.
RELOAD+SPRAY ON GROUND = TEST MODE FOR SLOT 0
Start training.
Genji will show you how to make the oneshoot combo.
Your primary attack animation will be canceled when you must press dash.
Slow Motion (75%/50%/25%/10%/100%) ONLY FOR HOST(!)
+
Hard Mode.
HIDE ALL INFO.
RELOAD+SPRAY ON GROUND = TEST MODE FOR SLOT 0
Start training.
Genji will show you how to make the oneshoot combo.
Your primary attack animation will be canceled when you must press dash.
Slow Motion (75%/50%/25%/10%/100%) ONLY FOR HOST(!)
+
Hard Mode.
HIDE ALL INFO.
RELOAD+SPRAY ON GROUND = TEST MODE FOR SLOT 0

Snippet

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