Previous version of Tank Balance also made health pack heals for less effective HP, this new system makes it such that Health Pack heals you for flat 75 or 250 health, while self heals like Roadhog's Take a Breather will heal for less raw HP, but still the same percentage of healing based on the max HP compared to original.
With Overwatch 2 Tanks being overpowered compared to Damage and Support, tanks will need to be tuned down in FFA modes like this one. When this setting is enabled, all tanks will take +50% Damage from all sources of damage, effectively putting their effective HP at 66%. This also lowers effective self healing. This setting is turned on by default and can be turned off.
Note that there will be Tank Balance changes soon, since Tanks are quite overbuffed in OW2. But right now there's a bug with setting max HP which prevents testing.
Previously power ups were quite difficult to obtain if the map is too big or there's too many players. Hopefully this change will make power ups a bit more common to get.
Added Malevento
Also some background changes how HUDs work (now uses local player instead of filtered array)
Added Kanezaka to the map pool