A Different Overwatch
I changed every hero in a way that makes them fun (maaaaybe), and I hope you like it.
This consists of 170+ workshop rules, so it might lag a little loading in :)
A Different Overwatch Patch 2.7: Return of the DPS
ANNOUNCEMENT: I have opened up a form where you can put your own suggestions for the gamemode! Here's the form and I'll do my best to get them looked at and considered. Link: https://forms.gle/2DQDtsNF62UihH3C6
Tanks:
Overall damage nerfed by 20%.
Ultimate is now immediate, and grants you 350 permanent health, meaning that you will have to lose the health. This can be stacked with multiple ultimates.
Transforming into Nemesis Form now only heals for 150 instead of 300. Ravenous Vortex Cooldown decreased from 18 seconds to 7 seconds.
Charge speed reduced by 20%, fire strike projectile speed reduced by 50%. Reinhardt barrier redeploy cooldown added, 3 seconds.
Hyperspheres no longer drag down enemies. Ultimate doesn't apply the hacked effect anymore, and applies a short 0.25 second stun.
Damage per shot reduced from 150 to 100.
Damage/DPS:
If Ashe is on fire, she will heal for 25 HP/second. This applies to enemy effects as well.
Echo now gains 35% of damage done from her Focus Beam.
Damage values reverted back to normal, health increased from 200 to 230.
Projectile speed increased by 100%. Dragonstrike starts faster. Sonic Arrow cooldown reduced from 22 seconds to 18 seconds. Storm Arrows cooldown reduced from 20 to 13. Lunge cooldown reduced from 10 to 8 seconds.
Total projectile speed increased by 50%.
Using Blizzard instantly freezes anyone in it's radius for the duration.
Hellfire Shotguns ammo increased from 10 to 12.
Heal damage boost reduced from 150% to 125% of the original values (-25% from recent patch).
Support:
Swift Step cooldown decreased from 12 to 10 seconds. Protection Suzu cooldown decreased from 21 seconds to 10 seconds. No longer 1 shots while nano boosted. Kunai ammo set to 20, Healing Ofuda set to 14. Projectile speed increased by 19%.
END OF PATCH.
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