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Update Log for Big Bad Boss Series: Pinball of Destiny Full PvE Boss Fight! (7)

almost 3 years ago

HERO CHANGES
-Sigma Ultimate deals less damage
-Sigma Kinetic Grasp CD 200%
-Ashe Ultimate Duration 200% (it is hard to make it like BOB wont jump off)
-All Heroes modified according to this game mode's specifics and the Big Bad Boss Basic Hero Changes.

BOSS CHANGES
-Reduced the HP of Reapers in all phases by a tiny bit
-Out of Bounds will deal only 30% of Max Health as damage (down from 50%)
-Task 1 (Searching for the Answer) will have 15 orbs instead of 10.
-Task 3 (Gather and Scatter)
---Will have a small delay before the 1st gathering starts, and signals the start of the task with a sound effect.
---Will have 1 second more time to gather
---Will have a timer above players heads to see when they put down the purple orbs. This helps players time their actions accordingly.
---Only players alive will leave purple orbs.
-Task 4 (Dodgemaster2000) The orbs will have a black color. This will help distinguish between the bright green orbs on the edges of the map, also a little bit more spooky.
-Taunt mechanic for tanks improved.
-Knockback set for normal on bosses.

--Reaper Miniboss' HP numbers have been adjusted to give more challenge in Phase 3 and 4
--Being outside of the Red Globe (out of bounds) will no longer kill players instantly. Instead, it will teleport the player back to the middle, Frozen, and damaging them 50% of their health over 5 seconds. After the 5 seconds, they melt out and can continue the fight
--Task 2 (Brainstorming) have a Big Message on the screen when you lower your number, showing your current state
--Task 3 (Gather and Scatter) now have a in-world text in the gathering bubble showing that you have to GATHER HERE, also showing the time to reach the bubble.
--Task 3 gathering bubble radius have been set to 7 metres (up from 4)
--Task 4 (Dodgemaster2000) Yellow orb damage have been modified. Instead of dealing a flat amount of damage, now it put a damage over time effect on the players, determined by their maximum health. This way tank players have to worry about the mechanic as well. The overall damage is the player's 10% or 5% health.

BUG FIXES:
--The Boss and Minibosses can now be booped normally.

--Added the numbers above the players head as well, so teammates can see each other, also spectators can see what is happening better.
--Fixed a bug, where phase 1 did not end correctly after collecting more than 10 orbs accidentally.

PATCH 1.1.0
--Reaper Miniboss' HP will grow exponencially after players entering each task.
--Reaper Minibosses has a slower fire rate, so taunting them actually means something
--Task 3 - Gather then Scatter has its timing reduced to gather from 10 to 8 seconds.
--Added Workshop settings for Time to Kill the Boss AND switching of the time limit, so people can try to take this challenge on casually or more hardcore.
--Still Only normal mode is available.

BUG FIXES:
--Players now properly revive at the end of each task the team finishes.
--Ball Boss now properly dies at the end after fallen down 20 times and when the last Reaper miniboss is dead.
--Tank taunt HUD will not duplicate randomly during the encounter.

HUD changes
--Made the HUD texts for the different phases more informative, more in order.
--Taunt HUD for the tanks now works properly.
--When the cooldown on the Taunt ability resets, an audio also alert the players so that they can use Taunt again.
-Added Small messages during Task 2, so players can see their current number easily.

almost 4 years ago

PATCH 1.0.1
Boss Changes:
---Reaper Minibosses have 60% movement speed (down from 70%)
---In Normal mode, when the group finishes Task 1, 2 and 3... all the dead players will come back to life, so they can experience the other tasks. They get a 50% damage dealt penalty, but they can act normally.

PATCH 1.0.2
HUD changes
--Made the HUD texts for the different phases more informative, more in order.
--Taunt HUD for the tanks now works properly.
--When the cooldown on the Taunt ability resets, an audio also alert the players so that they can use Taunt again.
-Added Small messages during Task 2, so players can see their current number easily.

almost 4 years ago
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