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Update Log for ⚒️ Spleef in the Chamber [+한국어/中文/国服代码] (6)

Quality of Life:

  • Font & Width for in-game display texts now look more clear & the same in any text language of game client in Chinese translation.
almost 4 years ago

Multi-Language Support Introduction:

  • Supported Languages: English, Korean, Simplified Chinese, Traditional Chinese.
  • All in-game texts are displayed in the language corresponding to game client language of the owner of the custom game upon starting the custom game.
  • More languages to come when we have more volunteer translators for other languages!

다국어 지원 소개:

  • 지원되는 언어 : 영어, 한국어, 중국어 간체, 중국어 번체.
  • 커스텀 게임을 시작한 후, 모든 게임 내 텍스트는 커스텀 게임 호스트의 게임 클라이언트 언어에 해당하는 언어로 표시됩니다.
  • 한국어로 "스플리프"를 즐기세요!

多语言支持介绍:

  • 支持语言:英语,韩语,简体中文,繁体中文。
  • 启动自定义游戏后,所有游戏内文本均与自定义游戏房主的游戏客户端语言相对应的语言显示。
  • 享受中文语言的《掘一死战》吧!

General:

  • Fixed sometimes players would respawn.
  • Changed default time for Assemble Heroes from 25 seconds to 10 seconds.

Balancings:

  • "Random player will be killed..." will now only include players who has least amount of damage done instead of players who has least amount of kills during the round.
  • +25% ultimate charge for each kill is now replaced by +1% for every 8 damage done.

Quality of Life:

  • Overall HUDs Rework (how in-game texts are displayed to players).
  • Hitting players no longer have hitmarker shown nor hitsound played.
almost 4 years ago

Forgot to remove rules for debugging.

almost 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

General:

  • Ultimate Rally no longer gets carried over next round.
  • "Random player will be killed..." will now only include players who has least amount of kills during the round instead of all players.
almost 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.

General:

  • Fixed round count starts as "0" on first round.
  • Fixed players do not teleported to top sometimes during prepare.
  • Default spectators count change from 2 to 6.
  • Whip Shot now turns the platforms to red as well.
  • Players who died from red platforms created by you will now grant you 25% ultimate charge.

Balancings:

  • Increased Shield Bash cooldown from 25% to 50%.
  • Reduced Whip Shot cooldown from 100% to 75%.

Quality of Life:

  • Spelling change "A random player will die..." to "A random player will be killed...".
  • Match timer is now replaced with "A random player will be killed if no one dies" countdown instead of 10 minutes paused.
  • Slightly reduced height of spawn during prepare.
  • Slight momentum changes for better movement feel during prepare.
  • Host may now end the match manually in case they want to see PoTG or save replay (by holding Crouch + Jump + Ultimate).
  • A small red explosion effect is now played when turning platforms to red.
almost 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
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