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Update Log for [BETA] Overwatch: Retribution (16)

Update v3 - New Spawns

New update consists of a new spawning system that will aim to reduce server load, this is what happens now instead of what has happened before. This impementation is consists of rare bugs so I'm still updating it.

What used to happen?

Usually the game would spawn in dummy bots and remove them once they died, the deletion of the bots caused fluctuations in the server load causing a game to crash. To fix this I tried changing the data centres to "Signapore 2" considering it had the best performance for workshop games, causing games not to crash on "Singapore 2". I suddenly realised this was bad practice for workshop games. So someone asked me, why can't I do it the other way, so I did it the other way.

What happens now?

I have implemented a system that spawns in dummy bots whenever there are no alive dummy bots, and instead of removing bots once they die, they stay in the game, making the server load more stable. Then whenever a new bot needed to spawn, the new bot would take the place of the dead bot, this is made by making the dead bots stay dead until they are replaced by another bot spawning.

For Uprising (https://workshop.codes/6STSS/), there have been multiple adjustments to spawn locations via the help of Carrier's input, YouTube (https://www.youtube.com/c/CarrierBweep), this update or other pve modes couldn't have been done if he didn't give input

Update will be coming to all my PVE game modes that have this system (Junkenstein is not finished yet)

Update 2.9 - Quality of Life Improvements

The following Challenge Missions for Retribution have been updated:

  • Close Quarters
  • Surgical Strike

Close Quarters

When playing this mission, the player may find it hard to determine who takes damage on the enemy team. To fix this, I have added an invicible effect so that the player knows when they can damage a unit (this looks similar to the effect Baptiste's Immortality Field gives off).

Surgical Strike

In this mission, players would usually have found it hard to hit a head hitbox and would sometimes hit the body hitbox instead. To fix this, I have completely redone how headshots are registered, this is done by healing the victim everytime they recieve damage that is not a headshot.

Hopefully this fixes everything for challenge missions, cya!

Update v2.8 - New Revive

I have created a new revive system! When you're reviving someone their countdown timer stops and a reviving bar will appear instead. If you stop reviving them the countdown timer will continue from where it stopped!

This will be coming with every game mode I have with a revive mechanic!

Update v2.7 - New Walls

New walls have been added to two areas within Retribution, pathing for bots has also been cut off there.

These are the two new areas that have been blocked off:

Update v2.6 - Assassin Fix

The assassin has been a bit broken for a long time, this is an attempt at fixing her from being that little bit broken. :))

  • Fixed a bug in which Challenge Missions would not allow players to pick any hero they wanted.

Update v2.5 - Sympathy Gains Challenge Mission

Sympathy Gains Challenge Mission added!

Damaging enemies heals other enemies.

Update v2.4 - More Bots and Custom Names

In this update, the more bots extension and custom names action is used to make a more fluent pve experience. Allowing the addition of 20 bots on the opposite team.

This means that you can indeed play 6ve as only 18 bots would be allowed on the opposite team!

This is a great opportunity for Junkenstein's Revenge to get an update so that Endless can have a more fluent experience! I hope you enjoy this update!

  • Heavy Assault stops charging when near an edge (09/03/2021)
  • Some Sniper fixes (09/03/2021)
  • Heavy Assault stops for 4 seconds before charging (09/03/2021)
  • Snipers now stagger (09/03/2021)
  • Assassin stays on walls longer

Update v2.3 - New Trooper AI

Troopers now have different AI, this is how it works now.

  • Troopers only follow when you break LOS
  • Troopers stop moving when they see you
  • Troopers go backwards when you get too close (10 meters)

Update v2.2 - Smoother Pathfinding

Bots should now pathfind smoothly towards you without them taking too long.

Update v2.1 - Bake Maps

Bake Maps have been added to Storm Rising! These are the same ones as Storm Rising, Uprising and The Crusaders PVE! Which means that lag has dramatically been decreased!

Hopefully this improves game play performance and stop lower end computers from crashing, you can also turn off the night sky in the tab that says workshop settings and is the colour orange.

Updates/Fixes:

  • Heavy Assault no longer curves while charging (13/02/2021)
  • Heavy Assault no longer charges when no one is in LOS (13/02/2021)

Update v2 - Ending Revamp

Instead of the ending taking place in the gallery, the ending has been moved to a more open area. Since the original ending has been blocked off, the blackwatch pilot tells the blackwatch agents to move to a more open area, the area that they had entered before hand. The portal then opens after numerous waves of baddies has been defeated :)

(I just thought it would be better since Snipers can be in more than one space now :))

Area Being Used

Smaller Updates/Fixes:

  • Troopers now stagger under damage (31/01/2021)
  • You can no longer revive brain dead players as Mercy (31/01/2021)
  • You can now see revive timers through walls (31/01/2021)
  • Revive Timer now fills the whole bar (31/01/2021) Februrary Updates/Fixes
  • Game is a defeat once revive is over (01/02/2021)
  • 2 Heavy Assaults only spawn at the end when the game is on Expert or Legendary (01/02/2021)

Update v1.1- Revive Timer

Revive Timer is a 44 second timer shown by a progress bar that tells the player when the person they are reviving can't be revived anymore, unfortunately it does not stop if you're reviving someone.

Updates:

  • Fixed not being able to revive someone on your team (27/01/2021)
  • Troopers can now melee (27/01/2021)
  • Fixed an issue in which the teleporter would be visible and teleport you to the main area once breach was over (28/01/2021)
  • Assassin will now return to walls after 3 seconds of being stunned (29/01/2021)
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