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Update Log for Hanamura Dungeon (10)

  • (All Dungeons): Replaced "Boss Health: x%" HUD Text with Progress Bar showing boss health.
  • Genji boss no longer uses any special abilities in the first phase
  • Adjusted the mechanics of Hanzo boss's Spirit Arrow ability.
  • (All Dungeons): Reworked hero selection/team comp enforcement. Still 1 Tank 3 DPS 1 Healer, but this now allows players to swap heroes when in the spawn bubble. Additionally, if a player selects a hero and leaves the game, the next player who joins that slot is no longer forced to play that hero. If that player comes back, they will be forced to play the hero they picked, preventing players from leaving/joining to swap heroes in the middle of the dungeon.
  • (All Dungeons): Uncapped Aggro(Threat Level) while ulting. This way DPS heroes will receive a little attention while dishing out huge amounts of damage with their ultimates.
  • (All Dungeons): Added New Gear "Hammond's Growth Serum" which adds a certain amount of armor to your health and increases your hero's size while ulting.
  • (All Dungeons): Added New Gear "Molecular Reduction Serum" which sets your aggro(threat level) to 0 and prevents you from gaining aggro while ulting.
  • (All Dungeons): Added New Gear "Shield Projector" which adds a small overshield to your heal target for a brief time.
  • (All Dungeons): Changed any text that included a button to actually show your bound key/button. For example, "Press Interact to pick up gear!" will now show up as "Press [F] to pick up gear!" if you have Interact bound to F.
  • (All Dungeons): The game can no longer be started manually multiple times by pressing Interact in the red circle.
  • (All Dungeons): Reduced Player Genji's damage to 110% (Doesn't need as much help after his big buff earlier this year)
  • (All Dungeons): Reset Ashe's ult duration back to 100% (Someone convinced me wayy back when I was making Rialto that she needed more ult time but no.)
  • (All Dungeons): There is now a 5 second grace period after bosses die where no one can pick up gear
  • (All Dungeons): There is now a notification that will pop up if you attempt to pick up gear while you're on cooldown.
  • Winston boss’s size now increases with speed stages.
  • Winston boss now breaks through walls if he can’t see any players for a certain amount of time, preventing players from trapping him in a room and shooting his head through the wall.
  • Genji boss now dashes if no one is within a certain distance from him, making it more difficult to kite him with Symmetra’s teleporter.
  • Reduced Genji boss’s damage
  • (All Dungeons): Added a cap to the respawn timer. The respawn timer will no longer exceed 60 seconds (30 seconds on Easy difficulty)
  • (All Dungeons): Respawn timer will now incorporate Mercy's Blessing, showing you the correct respawn time if you have the gear.
  • (All Dungeons): Dying with Mercy's Blessing gear no longer contributes to team deaths.
  • (All Dungeons): Mercy's Resurrect now pulls massive aggro.
  • Reworked Hanzo Boss Fight
  • Hanzo no longer teleports back to his high ground position after a timer.
  • Added an ability "Spirit Arrow". Hanzo fires a spirit arrow in the direction he is facing, and teleports to it after a brief moment.
  • Replaced Hanzo's "Illusory Dragonstrike" with "Dragonstorm". Only activates when Hanzo's ult is ready to use. Fires 5 dragons instead of 3, and at various players instead of one. After using this, Hanzo teleports back to his high ground position.
  • "Poison Arrow" ability now shows where Hanzo is aiming, and has a delay before firing. Damage has been increased slightly now that avoiding it is easier.
  • Upon leaving his high ground position, Hanzo now strafes around the arena.
  • Reduced Genji Boss's first phase health.
  • (All Dungeons): Added a workaround for current OW bug with "Destroy All Dummy Bots"
  • (All Dungeons): Adjusted gear values, replaced gear icons with better Ability Icons
  • Reduced Hanzo Boss's Poison Arrow damage
almost 4 years ago
  • (All Dungeons): Removed "Team Lives". Instead of a finite amount of lives, every death increases the respawn timer. As usual, upon a full team wipe, the game is lost.
  • (All Dungeons): Changed "Mercy's Blessing" range to fit with the new respawn timer system. Basically it provides shorter respawn times than before.
  • (All Dungeons): Increased damage received of most bosses, but increased max health. This helps for players gaining ult charge quicker.
  • (All Dungeons): Fixed an issue where Crusader's Helmet gear was giving too much health. That's my fault, I multiplied something twice...
  • (All Dungeons): Added a tooltip when players are near gear that tells you how to pick it up OK MYSTERY SOLVED GUYS IT'S THE INTERACT BUTTON
  • (All Dungeons): Increased Bastion's damage received (With his new buff he is a little too powerful)
  • (All Dungeons): Increased Mei's ammo (With her newish nerf freezing was legitimately impossible in dungeons)
  • (All Dungeons): Increased Hammond's damage (He should be able to keep aggro more consistently now)
  • (All Dungeons): Increased Genji, Sombra, and Doomfist's damage dealt
  • Reduced Hanzo Boss's "Poison Arrow" radius by 2m
  • Genji Boss now becomes invisible when he is within the range of his "Smokescreen", Widowmaker's ultimate counteracts this
  • Greatly reduced Genji Boss's health for the first phase. The Resurrection is supposed to be a fun surprise, not a feeling of defeat after you just struggled to kill him the first time!
  • (Global Dungeon Change): Heroes who do not have any (significant) projectiles no longer see the Projectile Accelerator gear drops (Doomfist, Mccree, Widowmaker, etc)
  • (Global Dungeon Change): Reduced Crusader Helmet potential life given to 1%-25%
  • (Global Dungeon Change): Reduced Hard Light Armor potential damage reduction to 1%-25%
  • (Global Dungeon Change): Gear that has already dropped now has a chance to drop again on the second boss
about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Added Difficulty. Normal by default, but players can change to Easy, Hard, or Hardcore. Boss stats adjusted based on difficulty. Hardcore difficulty sets team lives to 0 and disables gear drops.
  • Hanzo boss's poison arrow damage increased, but can be cured with healing
  • Fixed Projectile Accelerator drop text to correctly show the drop's value
about 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Updated several things that I changed in King's Row:
  • Adjusted aggro mechanics
  • Increased Winston's damage by 20%
  • Increased Zenyatta's healing by 8%
  • Decreased Roadhog's healing by 5%
  • Increased Roadhog's hook cooldown by 50%
  • Fixed Molten Ammo and Supercharger Backpack drops
  • Moved picked up gear positions to sky to avoid confusion
over 4 years ago
This code is over 6 months old. This might mean the code has expired and will no longer function.
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