King's Row Dungeon


This code is over 6 months old.

This means the code may have expired and might no longer function.

With a team of 5, (1 Tank, 1 Healer, 3 DPS) take on three challenging boss fights throughout King's Row! Every death increases the respawn timer. If all players are dead, the game is lost. Tank's job is to maintain a high threat level so the boss focuses primarily on them. Healer's job is to keep everyone alive. Damage's job is to... deal damage... Random gear will drop from the first two bosses to help prepare for the next battle!

My Workshop Discord: https://discord.gg/QEdgSdB

Categories | PvE
Heroes | All
Maps | King's Row
Created at |
Last updated |
Current version | 1.9.0

Other Codes part of Dungeons

View collection


Log in or Sign up to place a comment.

Update Log (7)

This code is over 6 months old. This might mean the code has expired and will no longer function.
  • (All Dungeons): Removed "Team Lives". Instead of a finite amount of lives, every death increases the respawn timer. As usual, upon a full team wipe, the game is lost.
  • (All Dungeons): Changed "Mercy's Blessing" range to fit with the new respawn timer system. Basically it provides shorter respawn times than before.
  • (All Dungeons): Increased damage received of most bosses, but increased max health. This helps for players gaining ult charge quicker.
  • (All Dungeons): Fixed an issue where Crusader's Helmet gear was giving too much health. That's my fault, I multiplied something twice...
  • (All Dungeons): Added a tooltip when players are near gear that tells you how to pick it up OK MYSTERY SOLVED GUYS IT'S THE INTERACT BUTTON
  • (All Dungeons): Increased Bastion's damage received (With his new buff he is a little too powerful)
  • (All Dungeons): Increased Mei's ammo (With her newish nerf freezing was legitimately impossible in dungeons)
  • (All Dungeons): Increased Hammond's damage (He should be able to keep aggro more consistently now)
  • (All Dungeons): Increased Genji, Sombra, and Doomfist's damage dealt
  • Increased Brigitte Boss's damage received and damage dealt
  • Increased Torbjorn Boss's damage dealt to 100%
  • Torbjorn Bosses each start at very low damage, but increase with each speed boost (at 75%, 50%, and 25% health)
  • Added a barrier on the invisible platform next the to rooftop for the Brigitte fight
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Bug fixes and minor adjustments
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Reduced Torbjorn boss base damage by 10%
  • Reduced Torbjorn boss's overload duration by 50%
  • Reduced Sigma boss base damage by 10% (I know I can't make up my mind... But now with difficulty options and less powerful survivability gear, it's not as easy to shrug off Torbjorn and Sigma's damage.)
  • Combined Sigma boss's Accretion and "Shockwave" abilities into a new ability "Gravity Bomb". Sigma fires accretion, any player hit by the rock creates a shockwave for any teammates in view
  • Made another fix to Sigma Boss's Dimensional Swap ability. Definitely the last one. Actually works how I originally intended.
  • (Global Dungeon Change): Heroes who do not have any (significant) projectiles no longer see the Projectile Accelerator gear drops (Doomfist, Mccree, Widowmaker, etc)
  • (Global Dungeon Change): Reduced Crusader Helmet potential life given to 1%-25%
  • (Global Dungeon Change): Reduced Hard Light Armor potential damage reduction to 1%-25%
  • (Global Dungeon Change): Gear that has already dropped now has a chance to drop again on the second boss (Note: Picking up the same gear you already have will replace the old one. They do not stack)
View all updates
Elo Hell Logo_H-M-Dark
Join the Elo Hell Workshops Discord
Workshop.codes - Background image