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Update Log for ⌚ Quantum Clash (Time Paradox Duel) (17)

Maps

  • Readded Illios Ruins

General update

  • Fixed "Invalid map" issue.
  • Temporarily removed event map variants due to a bug
  • Temporarily removed Necropolis and Illos Ruins until they are back on the OW2 maps.
  • Adjusted Soldier76's damage in the custom game settings in response to a recent OW Patch. No changes to damage dealt in Quantum Clash
almost 3 years ago

Heroes Balance Changes

Mccree

  • Damage dealt increased from 80 to 85. Due to the increased reload time from to Overwatch's balance changes.

Zarya

  • Adjusted damage dealt in custom games setting due to Overwatch's balance changes, no changes to damage in Quantum Clash.

Hero balance changes

  • Reduced Reaper's damage per shot from 200 to 175.

Due to the recent spread reduction patch, damage would need to be adjusted accordingly.

New map

  • Illos Ruins > The duel will take place near the control point, there are only 4 Health Packs in this map

Map update

  • Necropolis > Removed the health pack furthest from the objective. It's way too far from the objective to be useful.

Hero update

  • Ashe > Adjusted Ashe's damage dealt in response to the recent patch. She will still do the same damage in Quantum Clash

General changes

  • Some code optimisation with some of the new workshop actions.

Heroes update

These changes are in response to the recent patch (25 HP changes)

  • Mccree: Damage reduced from 85 -> 80
  • Adjustment due to a reduction in reload speed in the recent patch.

  • Baptiste: Adjusted the damage value in response to recent patch

  • Does more damage over time but I'm not touching the damage value because it was low compared to other heroes.

Bug fixes

These bugs just appeared out of no where, I have applied a temporary workaround for these bugs. Once Blizzard has fixed those issues, then the workaround fixes will be removed.

  • Fixed a bug where Baptiste replay bot will not reload when he ran out of ammo.
  • Fixed a bug where replay bots for Loop 1 will not spawn in Loop 3, leading to infinite waiting sequence.

Other changes

  • Spectators will no longer see these HUDs when not spectating any players: Players on objective, Desynced status, Sprint status, and Replay bots' health.

Modified Soldier 76's damage dealt value in the custom games settings in response to his reduced damage in the Halloween patch

General changes

  • The game now starts when all slots are filled, instead of manual.

Hero balance changes

Reaper: Ammo increased from 3 -> 4

Comments: After the recent nerf to ammo, his DPS over time, when factoring the weapon spread, is a bit underperforming, so I will bring his ammo back to 4.

General changes

  • Music is now enabled for POTG

Hero Balance changes

Time for another round of balance changes, due to a recent patch on the main Overwatch game, some heroes' power levels have gone off the line, I will be making some changes to compensate for that. Also, I wanted to take this opportunity fix some of the calculation errors that caused some heroes to be underperforming/overperforming.

Ashe:

  • Adjusted damage value due to the recent patch.

Comments: Still does the same damage in Quantum Clash

Pharah:

  • Rocket speed increased from 75% -> 85% of normal speed.

Comments: The changes to the recovery time on the live servers made her slightly below the power level, so I will buff her rocket speed as compensation, making it harder to avoid at longer range.

Mccree:

  • Damage increased from 80 -> 85 per shot.

*Comments: The changes to the recovery time on the live servers made him slightly below the power level, so I will buff his damage to make his weapon a bit more lethal. But overall time to kill has increased.

Baptiste:

  • Damage decreased from 45 -> 35 per shot (135 -> 105 per burst).
  • Ammo increased from 9 -> 12

Comments: Baptiste is a little bit too strong before the recent Overwatch patch. The new patch widened the power level gap between him and Mccree, so I will be toning down his damage. The notable breakpoint is that he now requires 6 shots to kill a target instead of 5. However, I will be increasing his ammo by 1 more burst so he has more to shoot before the reload downtime, otherwise his DPS overtime will be way too low.

Zarya:

  • Damage per second increased from 240 -> 280
  • Ammo decreased from 50 -> 40

Comments: Zarya is still a bit underperforming when compared to Soldier 76, especially noting the fact Soldier 76's weapon can outrange Zarya's weapon, I will further increase his damage so the time-to-kill gap is closer. However, I will need to reduce his ammo so his DPS over time doesn't go too high, The damage might be a bit too much, so I will still keep a lookout.

Hero Balance changes

Soldier 76: Damage reduced from 35 -> 30

Comments: Soldier 76 is a bit too effective at bursting down his enemies at all ranges, and has the lowest TTK rapid fire weapon in the game. I will be bringing down his damage a bit. He will now require 7 shots instead of 6 to kill an enemy.

Ashe: Damage increased from 120 -> 130

Comments: Ashe felt a bit underperforming. I will be increasing her damage slightly to match her DPS over time with Pharah. This makes her bodyshot slightly more threatening.

Reaper: Ammo reduced from 4 -> 3

Comments: Reaper has way too much DPS over time, even factoring his large spread. I want him to still be lethal at close range, so he will still do 200 damage if you land all the shots. But now he has 1 less ammo, hence more reload downtime, and his DPS over time is still the highest in the game but is much more reasonable.

Zarya: Damage per second increased from 200 -> 240

Comments: Zarya weapon's range has a hard cap at 15m, and has a larger hitbox that I can't change. I will be increasing his damage slightly to compensate for those, as well as rewarding him better for getting into range. His damage over time and time to kill is now closer to Soldier for rapid fire category, and ammo percentage to kill is now closer to Reaper for short range category.

General changes

  • Introduction: "your actions are still recorded" -> "your potential actions are still recorded".
  • The objective description now says which time loop you are in.

General update

  • Moved the Desynced Message down slightly so the Big Message can fit. Imgur
  • Removed all the Debug rules
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