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Arena FPS style instagib/paintball FFA

H1TP9

Holding space lets you bunnyhop and the potential to gain insane amounts of speed

Primary fire is a one-shot with fancy effects

Secondary fire is an orb that knocks players back, including yourself allowing for extra mobility

Gameplay elements are inspired by Xonotic, Nexuiz (2005), and Ratz Instagib. All are excellent games and I would recommend checking them out

Made with https://github.com/ItsDeltin/Overwatch-Script-To-Workshop

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Update Log

1.2.0
This code is over 6 months old. This might mean the code has expired and will no longer function.
H1TP9

i fixed a really bad oversight

like very bad

1.2.0
This code is over 6 months old. This might mean the code has expired and will no longer function.
D27QF
  • Removed Overwatch's Score condition, just frag until the time runs out.
  • Damage numbers now have an animation.
  • Critical hit text when you get a kill.
  • Added Global constants which add QOL improvements for me and easier customizability for players (you can adjust these values at the bottom of the "Init" rule).
  • Added pseudo momentum when you stop bunny hopping, not entirely sure how I feel about it yet.
  • Secondary fire projectile now appears to look like it's from the gun.
  • Secondary fire projectile speed lowered (from 150 to 110).
1.1.2
This code is over 6 months old. This might mean the code has expired and will no longer function.
D27QF
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