Reinhardt sumo V6.6

G966J

Reinhardt sumo is a game where you play as Reinhardt and attempt to push others out of the island
Why should you use this particular code? Well, normal reinhardt sumo is pretty pointless. You charge into the water with enemies and lose points most of the time. This one is different!

QUICK REVISION: Custom abilities, enviromental objects, multiple gamemodes, many adjustments and much much more!

Adjustments

Score: your score does not go below 0!
Hero select time: it is 3 seconds, dont waste your time.

Abilities

Hammer: high knockback, if the enemies are at the edge, dont risk charging!

Firestrike: launches you up and forward. Great for pushing, repositioning, or potentially getting back on the island!

Charge: allows you to charge into the water with your enemies. Press the ability button again to stop the charge. When it ends, you get launched backwards. This results in potential survival and in epic moments, where someone ults on a charging rein, which makes them fly back! (looks cool)

Barrier: while the barrier is up, your gravity is smaller. Useful in several situations. And dont forget: you can block a shatter with it!

Shatter: makes you land instantly!

Enviroment

Launch orb: The orb in the middle launches you forward. Useful for pushing
Out of bounds: Staying under the ground level for 5 seconds will knock you down, so you will die, since if you are under the ground level for more than 5 seconds, you are most likely not going to get back up, but you are able to stay alive for basically forever. There will be a timer at the bottom of your screen and you will be burning.

Gamemodes

Default gamemode is random. Modfiy the global variable M in the first rule to select a gamemode

FFA: classic mode. You have 5 minutes to get 10 points in order to win. Knocking people of the map increases points, but suiciding decreases them.
Last man standing: Battle royale. After 2 people join, a countdown starts. Then the game will start, everyone who managed to join will fight each other and the last player alive will win! After the game started, new players cant join.

Other info

If you have any ideas, DM me: ImThePro(koshkamatew)#5630 on discord or koshkamatew on PSN!

Update history in update logs below!

Heroes | Reinhardt
Created at |
Last updated |
Current version | 6.6

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Update Log

V6.6
G966J

V6.6 - added a text which says "2 Or more players needed to start" if you are alone in last man standing to avoid confusion + fixed the game start freeze. Now last man standing fully works as intended. Sorry for the glitches :(

V6.5
G966J

V6.5 - last man standing mode fixed and working. Some other small changes

V6.0
G966J

V6.0 - Charge can now be canceled, ultimate now makes you land instantly, score now does not go below 0, new gamemode: last man standing (players who join in the first 15 seconds get to participate: last player alive wins!) (to select a mode, go to workshop and edit the first rule. Default gamemode: random), match now lasts 5 minutes (Previously 15), and the score required to win is 10 (Previously 20 + score could go below 0), barrier gravity reduction buff, some bug fixes and notes to most of the workshop rules (So you can modify my gamemode easier ;) Just dont forget to credit me!)

V5.0 + V5.1
G966J

V5.0 - out of bounds detector, hero select skip, minor bug fixes, if i join your game i will be marked as "Mode creator"
V5.1 - slight description and HUD adjustments

V4.0
G966J

V4.0 - updated HUD, orb repositioned more comfortably, barrier code updated to fix some bugs which grant unfair advantage

V3.0
G966J

V3.0 - new HUD ingame, barrier reduces gravity, firestrike nerf, charge buff, cooldowns are faster
(V2.0 - initial workshop mode, V1.0 - initial idea)

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